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Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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Summer Mod Contest Winner

The votes came in and the winner is SephFF and mjt's Costa del Sol! Take a trip to this sunny vacation spot and enjoy the rays and waves. Join Kyle for a drink, venture into the sky for some flying or dive deep for some scuba diving with the local aquatic life!

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The Mandalorian mod contest results

Our Mandalorian-themed mod contest had a good turnout with great submissions. The winner is Doughnuts' Din Djarin playermodel!

Amazing job to all involved!

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Decompiling BSP to MAP


Circa

Create a new text file in Notepad with this:

JA:

q3map2 -game ja -convert -format map testmap.bsp

JK2:

q3map2 -game jk2 -convert -format map testmap.bsp

it's as easy as that. chuck this into a text file, edit the .bsp name to suit your needs and save it as decompile.bat

then put your new .bat file nito the q3map2 directory and drop your bsp into the same folder and voila, you decompiled a map.

 

Light entities and texture alignment can be lost in the process though. Same goes for misc_model entities I think.

Edited by Circa

Tayst likes this

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