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squidgy617

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  1. This looks like its EXACTLY what I've been wanting out of a JK mod! Are the classes going to be server-side, allowing server hosts to create their own custom classes? It looks like you have a lot of characters covered, but obviously there is a plethora of Star Wars characters, so it would be really awesome if hosts could create new classes as they see fit. Regardless, looks like a really cool mod and I can't wait to play with it.
  2. Aha! I've been looking at JA++ for a while but was struggling to find the code. Upon further inspection, I've finally figured it out! Everything works! Thanks everybody! And thanks for having that source code available, Raz0r, it was very helpful indeed.
  3. I don't know. EY4 seems to just use the ui_char_model cvar and change that based on what you clicked, but they don't have a system in place to make it change based on what character you've chosen, which is what I want to achieve. JA+ on the other hand changes the model based on the character you've chosen, which is exactly what I'm trying to do, but somewhere in the game's code they must have set that up because otherwise its just a generic jedi. If I can find where the code decides what model you're using and also force it to change the the model displaying on the main menu or something to that nature, I can do what I want, but until then I am stuck.
  4. That was extremely helpful. I took a look at it as well as JA+'s code, but unfortunately I still cannot achieve what I'm trying to do. Both will be useful for reference in the future, however. Even when directly copying the ui from JA+, what I'm trying to do is not achieved. Instead, it just loads a generic jedi. This leads me to believe that they must have changed some of the actual code to get JA+ working properly. My guess, somewhere in the code they force the jedi model to change something else. I've been sifting through the code for a couple of hours now trying to find what exactly I need to change/add to to get this working, but I can't find it. I'm guessing I need to find the character select screen code - i.e. where it tells the game what character you've chosen - and in that I can force the ui model to change as well, hopefully. Thanks anyway, though. Hopefully someone knows how to do this.
  5. Thank you, that got me a step closer and is much better than my previous issue, but I don't think that was specific enough. The menu I'm playing with here is the skin selection screen - not the customization one, but the skin selection. So, the player will be choosing preset characters such as a stormtrooper or Kyle or Luke etc., and I want the 3D portrait to change based on what character the player chooses. What you said is better, but I want it to load the model the player chooses before even leaving the menu. Thank you very much for the help though! Its getting me much closer.
  6. I posted this on LucasForums but that place is pretty barren, so I thought I'd post here and see if I can get an answer. I realize menus are different from the actual source code, but here's hoping someone knows how to do this. If I wasn't totally clear in there... I'm trying to do something similar to what JA+ does, where when you select your character model/skin, it displays, similar to the character creation screen. Thanks in advance.
  7. I second this WHOLE topic. Especially the idea of a realistic Savage Opress skin.
  8. This brings up another question. I haven't gotten to play around with MBII yet, but by what I've seen, it looks like you can't really add your own skins - although I could be wrong. Is there any way to add your own skins, or only to replace existing ones? I'm asking all this because I was thinking of switching from OJP Enhanced to MBII, but its looking a bit like MBII is just a little too restrictive so I might just stick with OJP Enhanced - even if it is kind of dead online. If I could just add model scaling to it I think it'd be ideal. Also, I'll check out ClanMod to see if it has model scaling. Thanks again everyone. You guys are a great help!
  9. Thank you for the speedy and detailed response. I have experience with both C and C++. When I initially wrote this up I had not yet had a chance to look at how these sorts of mods were structured, but upon looking I can see you are most definitely correct. With that in mind I am thinking of possibly modifying OJP Enhanced or Basic and adding model scaling to it, but I am not sure where to begin. Do you know of any open-source mods that have such a feature? Thanks agian.
  10. Hey guys, I haven't had much time to mess with this, but I'm really curious if anyone can answer some questions regarding Movie Battles II for me. I realize the answers here could be fairly complex, but I'd just like to know if possible. 1. Is there any way to add bot support to Movie Battles II? If so, what is the simplest method and where do I begin? 2. Is there any way to add model scaling to it? Again, the easiest method to do so would be nice. Thanks in advance.
  11. Welp, since it turned out that the Durge I was looking for was in fact not what I wanted, I guess I'll just say... if anyone is willing to make a non-cartoon Durge, you would make me very happy. I don't expect anyone to do so, but if anyone's feeling up to it, might as well throw it out there.
  12. I saw that video too, and I would love to have this model as well. Was my favorite skin in TFU.
  13. Oh man, so that reskin of the cartoon model is the closest thing there is to a realistic Durge? Eh, not really what I was hoping for. That's rather disappointing.
  14. Thanks man. That's the one mod I've been scouring the 'net for, and I just can't seem to find it. It'd be great to get a hold of.
  15. Okay, I've been scouring the internet for a good, non-cartoon Durge. I've found many places online referring to a Durge mod that was apparently on PCGameMods... However, PCGameMods is gone now. I cannot seem to find a link to this Durge mod anywhere. Does anyone have the Durge mod that was on PCGameMods? Or perhaps another realistic one (if such a thing exists)?
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