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Posts posted by RAILBACK
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Dammit! I'm just learning Blender! I have 3Ds. But if you could do everything in ONE program....
z3filus likes this -
Okay... so.. just messin around in Blender. Soon as I get more practice I'll post a couple textured screens. I now have an ASE exporter so hopefully it will work.
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Dagobah's a big undertaking! I'll be keeping an eye on this, @@RAILBACK! How big are you planning to make the playable area?
Not sure yet. Probably as big as my Endor level, which is on my PC but not released.
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There was a guy back on Filefront Forum, before it became Gamefront - he had build Yodas Hut and some of the surrounding area in radiant.
I was supposed to help him with a few mushroom models and other random clutter before he disappeared.
It was quite a shame.
Yes I also started Endor before Monsoontide, just never released anything. Some of my forest textures are very old. Forest, ground and foliage are very disorganized. It's messy and full of planes. I actually have mushrooms ported from quake and re-textured. Yes... I know it's ported but way back then ( 2003 ) all I knew was Radiant.
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Well... heres the start. Thought I would at least start a WIP. I started doing a patchwork of trees which worked out quite well. I also started Yodas home as well with patchwork which is a ton harder than doing it in Blender. So I'll do my best in Blender as I'm still learning it and then UV and bake as an ASE or MD3 for Yodas pad. The reason is simple, it will look much better than crazy, unmatched vertex patches from Radiant. I wish Radiant wasn't so limited, oh well. Screen of radiant today... stand by....
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@RAILBACK Okay I got the time to look into this and...... I have no idea what to put as directories lol. Did you mean something like this?
levelshots/mod { { map $lightmap } { map menu/art/jasp/load.jpg blendFunc GL_DST_COLOR GL_ZERO } { map menu/art/jasp/load.jpg blendFunc GL_ONE GL_ONE animMap 0.5 menu/art/jasp/load00.jpg menu/art/jasp/load01.jpg menu/art/jasp/load02.jpg menu/art/jasp/load03.jpg menu/art/jasp/load04.jpg menu/art/jasp/load05.jpg } }
Cause it didn't do anything.
map_menu isnt a default quake directory, thats why.
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Right, I remember this level.
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Also incase you didn't see him in action, this is a must watch!
Super cool! That clip was just as good as any movie!
Pickles256 likes this -
I believe someone already attempted this Zabrak here:
My opinion but... NO
Pickles256 likes this -
Oops my bad Here's another pretty clear one https://dunked.cdn.speedyrails.net/assets/prod/43738/p17uil096h1ahbdlm78b8sq1k315.jpg
I don't often post about models or skins because well, theres too many. But this is awesome and original! I would D/L this one for sure!
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Yes well, as much time as that person/s had on their hands, I do not. Work will I do, yeessss.
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Would be cool if a server could host multiple maps at once, instead of having to switch to another server to load another map.
target_portal? LOL
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Well, no one said yous guys can't make two levels, one for the hut itself, and the other for the area around it
If anyone does make Yoda's hut, may I request that it be human size? That way, if anyone plays it online using a Yoda skin/ model, it'll feel very organic
I was actually thinking that we may be able to do some accommodating when it comes to actually using Yodas home. I think if you crouch that will be good enough. At least then, you can go inside.
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LOL So I am considering also releasing the map in sections on release day as well as the "whole map together". So an updated finished council room/cermony hall/roof top hanger as one, maybe for those who just wanna rp in the temple a map of "just" that and cut out the courtyard and other sections of the map. Might help RP'ers for load time's etc.
And then the other forementioned area's (hotel section and or hanger/senate hall and room) as seperate bsp's. I dnk if that's overkill but it is easilly doable and would help a lot of folks out. As well in those said sections I can really increase the light map scaling since those will be much smaller compiles.
target_level change?
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Honestly I wouldn't even be sure where to start with the hut. Obviously it would have to be built massively oversized to fit all the detail in there and then made into an .ase to scale down. But looking at the curves of the windows etc. and and not only doing the rounded edges but also having them angled is just intimidating lol
Uuhh.. you building this level Chum? Cause that's less work for me then. I'll just hand over some quick textures and you can have at 'er. And NO, make Yodas home, but only as a model you can look into, not go inside.
RebelChum likes this -
LOL.. great. Now I have to open Radiant. See what you made me do?
I just you-tubed that BF 2 level. Yea that is so Yavin. It's not even remotely like the one we are building here. As you can see, ours is way better.
ZanderNao and bigphil2695 like this -
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Look at the jungle Temple map. It achived a pretty good (kind of similar) atmosphere.
Kind of a neat level, yea. Has green fog. We need swamp and I don't mean yavin_swamp.
PM me @@GPChannel and lets see what you have so far.
the_raven likes this -
Have you seen this Otoh Gunga map? http://mrwonko.de/jk3files/Jedi%20Academy/Maps/Free%20For%20All/53757/
But you're correct there is no Dagobah map.
Hmm...JKA 2005. No I have not. Doesn't seem as colorful as Shrooms. But the skybox is noteworthy.
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There is no Dagobah levels. Just like theres no Otuh Gunga levels either, except the one from @@ShroomDuck which is very simple. Just too much involved I think. Lots of trees and bush and vines like Endor only more so. Maybe ASE the whole map?
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[WIP] Q3ME: a 3ds Max Level Design Plugin
in WIPs, Teasers & Releases
Posted
Yea Blender has that too but what I really want is an IMPORT! So I can model meshes I already have from Radiant. Anyhow, I'll just make some from scratch I guess. The reason why ( other issue post?) is because for some reason ingame, this is the first time I see ASE models ingame that wont show alphashadow. It's showing the full face plane instead of just branches. So that's why I'm sticking with MD3 models for now.