-
Posts
316 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by RAILBACK
-
-
Nice to meet you Circa.
Circa, GamerRedNeck and Smoo like this -
Awesome, will buy this for my kids!
-
Love it. You should come up with some unique and interesting plant life. Maybe I'll help with some sketches....
-
Wow! Good to see you're still around LW. Long looong time! Conundrum = epic.
-
On 6/24/2020 at 1:02 PM, AngelModder said:
Im back and alive... Yes she's still a wip. almost done. Just rebuilt PC so getting every thing up and running atm. Will release map asap. Just needs final compile and uploaded pretty much at this point.
Hmm ...... are you suuuuuurrre?
AngelModder likes this -
NOODLE! YES! Why wouldn't you have a female stormie?
-
You hand-shapin' fool you!
Lazarus likes this -
City 17
-
Sweet. Reminds me of ALIENS since I love the whole story and continuing saga. I once did a whole ton of textures for the SULACO. Unfortunately, they are lost. ALIENS vs PREDATOR CLASSIC 2000! Alien Isolation I didn't dig too much. I have the trilogy as well as Prometheus. I would love to do another SULACO level, if I had the time... which I don't. :sad face:
-
Hoolly hell man! Every now and again, a mod comes along that breathes new life here. Excellent start!
General Howard likes this -
My favourite part is your JK2 HUD.
AngelModder and TheWhitePhoenix like this -
I like your Kermit rendition of a Hutt. Fairly impressive work coming from a person who puts his modding first, and living conditions second. You have captured my full attention sir.
AngelModder and TheWhitePhoenix like this -
Proper communication is the key to many misinterpretations. Whether here or at home.
Tompa9, TheWhitePhoenix and GamerRedNeck like this -
Cool, don't forget to post pictures if you build one in real life. I could provide the 3d models if that's of any help.
Edit: Added the source files to the original post. So guys, knock yourself out with them!
Indeed I will. Just the reference pics are fine.
SomaZ likes this -
I like this crate so much, I might even fabricate one out of SS or cold rolled.
SomaZ likes this -
Thanks everybody for contributing!
Day 4 Model:
Today I wanted to create something that will allow mappers to make their cantinas look less samey by giving a new choice of drink instead of the classical wine bottle from Nar Shadda. This time I used texturing techniques that I had never tried before, so I'm sure there's a lot to improve in the future!
Screenshot:
Download link: https://www.dropbox.com/s/08jdjlxasp5w216/Daily_Challenge4.rar?dl=0
Reminds me of the bar_bottles I made eons ago.
Noodle likes this -
Bad news - I couldn't find a job in time, so I'm quiet literally going homeless tomorrow. I don't know how this happened. Any ways I'm going to have to postpone the projects finishing steps until I can get back on my feet. Not sure when that will be, all of the shelters are full up because of the weather here in illinois.
Anyone that can create such things should not be homeless. I'm old & experienced enough to understand many things. It's a dam shame you don't live closer to me, you would so NOT be homeless, OR jobless. RB, Vancouver BC.
-
Project canceled - I just don't want to work on mapping any more. Too many years spent in fact wasted doing it with little to no pay off. I will be deleting the demo asap. Sorry, I don't belong any where in this community any more so theirs really no need for me to continue working for it.
Sorry.
Wish you all the best - AngelModder
Excuse the requote. I totally understand and that's too bad. I STRONGLY disagree with 'years wasted doing it with little payoff'. Take care.
Lancelot likes this -
A better solution would be to use a larger texture resolution and tile the texture half as much.
Adding a diagonally moving layer would ruin the illusion of the directional flow.
Agreed. I LOVE LAVA! I take my kids for walks and pretend the ground is lava and you can only step on rocks and wood.
I just looked at it again ingame. Then, I looked at Lava test 1 video which I think is even better! So, forget what I said about more movement, LOL. It's pretty dam awesome dude! I think a heat wave distortion would be really cool if you could add that. You know, like force_push where it slightly distorts your view, only it would be a steady wave as soon as you get close.
-
Something I was playing with that will make it into a future release of Q3ME, but will be left out for the first release due to the amount of time it will take to finish.
This allows me to visualise the way the vertex alpha shader looks ingame inside of 3ds max while painting the alpha values in Realtime. which is insanely cool imo.
If you could simulate more movement without so much repetition. I guess have another alpha move in a diagonal direction?
-
Yea nice Art. Yes, that's the generator from JK2. You don't have to port it and put something else there. I do notice that some misc_model statics or misc models have textures or shaders missing. Just make the corrections, or put something else in. You either optimized that level or have a better card than I do. 82FPS is real nice.
-
Took me a bit to find it again. I'm pretty sure he would be fine if someone uploaded and or ported this level. It needs some optimizing I'm sure.
Mr Wonko has his Palace Wars level but I think that's it.
-
This is Bunker Wars. I would like to see it ported to JA. There's so many moving parts, fx and shaders going on.
-
AngelModders Jedi Temple on Coruscant - Knightfall
in WIPs, Teasers & Releases
Posted
Nice work & architecture. Seems you're maxed out on what can be done with this game. Interesting to see how this performs with a full server of 20. Would you consider a SP story development? I'm a little behind on things as I havn't gamed in years or touched any modding.