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Everything posted by VincentV

  1. I'm sure this is an incredibly basic thing to accomplish but for the life of me can't figure out how to do. How do I make it so my species head icons are not influenced by something like Jedi Academy Enhanced's RGB slider or the standard tint selections. Thank you
  2. Hey guys, I really enjoyed in the earlier patches where sith can deflect force destruction and wondering how I can reactivate that code or if there's a way to make it so half of the time it is deflected. I like the idea of weaker sith not having the option of doing much against it but it feels like reborn masters or tavion should be able to throw it right back for being such an over-powered weapon. I also want to say that despite playing this campaign on and off for nearly 20 years, what this mod has accomplished is what's keeping my interest in SP JKA going. You guys are doing great work and redsaurus is incredible for working on this still. Much appreciation!
  3. It does, but it still alternates when you switch weapons. This mod makes it so you stay in FP no matter what (and has a better fov then the JAE fov). I'm unsure if I have a setting that messes that up though. Regardless this mod works in base SP and I'm trying to decipher why it wont operate in enhanced for me. I'm wondering if it's something in the autoexec by chance.
  4. I'm looking to use this mod with Jedi Academy Enhanced and wondering if its possible First Person Lightsaber Mod (on Mr.Wonko) This mod operates mainly by using a model and two binds where one sets the camera position and the other resets it. Possibly in my jaconfig is interfering(?) but I'm unsure. Any help would be appreciated. (the binds in question: bind [ "playermodel fpls;cg_thirdPersonRange 0;cg_thirdPersonVertOffset 0;cg_thirdPersonCameraDamp 1;cg_thirdPersonTargetDamp 1" bind ] "playermodel player;reset cg_thirdPersonRange;reset cg_thirdPersonVertOffset;reset cg_thirdPersonCameraDamp;reset cg_thirdPersonTargetDamp") an autoexec I had (exec autoexec.cfg seta helpusobi "1" seta g_sabermorerealistic "2" seta g_dismemberprobabilities "100" seta broadsword "1" seta g_corpseRemovalTime "0" seta g_dismemberment "3" seta g_debugmelee "1" seta r_mode "-1" seta r_customwidth "1920" seta r_customheight "1080" seta cg_fov "95") my jaconfig (// generated by Star Wars Jedi Academy, do not modify unbindall bind SHIFT "+speed" bind CTRL "+attack" bind ALT "+altattack" bind TAB "datapad" bind ENTER "+use" bind F1 "force_throw" bind F2 "force_pull" bind F3 "force_speed" bind F4 "force_sight" bind SPACE "+moveup" bind , "+moveleft" bind - "weapon 10" bind . "+moveright" bind / "+mlook" bind 0 "weapon 9" bind 1 "weapon 1" bind 2 "weapon 2" bind 3 "weapon 3" bind 4 "weapon 4" bind 5 "weapon 5" bind 6 "weapon 6" bind 7 "weapon 7" bind 8 "weapon 8" bind 9 "weapon 13" bind = "weapon 0" bind A "+moveleft" bind C "+movedown" bind D "+moveright" bind E "forcenext" bind F "+useforce" bind L "saberAttackCycle" bind M "datapad" bind P "cg_thirdperson !" bind Q "forceprev" bind R "+use" bind S "+back" bind V "+strafe" bind W "+forward" bind [ "playermodel fpls;cg_thirdPersonRange 0;cg_thirdPersonVertOffset 0;cg_thirdPersonCameraDamp 1;cg_thirdPersonTargetDamp 1" bind \ "weapongrabbed" bind ] "playermodel player;reset cg_thirdPersonRange;reset cg_thirdPersonVertOffset;reset cg_thirdPersonCameraDamp;reset cg_thirdPersonTargetDamp" bind ` "toggleconsole" bind ~ "toggleconsole" bind MWHEELUP "weapprev" bind MWHEELDOWN "weapnext" bind MOUSE1 "+attack" bind MOUSE2 "+altattack" bind PGUP "+lookup" bind F9 "load quick" bind F10 "uimenu ingameloadmenu" bind F11 "uimenu ingamesavemenu" bind F12 "save quick" bind END "centerview" bind PGDN "+lookdown" bind MOUSE3 "saberAttackCycle" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+left" bind RIGHTARROW "+right" seta com_maxfps "85" seta se_language "english" seta in_midi "0" seta in_midiport "1" seta in_midichannel "1" seta in_mididevice "0" seta in_mouse "-1" seta in_joystick "0" seta in_joyBallScale "0.02" seta joy_threshold "0.15" seta js_ffmult "3.0" seta joy_xbutton "1" seta joy_ybutton "0" seta conAlpha "1.6" seta panoNumShots "10" seta cl_yawspeed "140" seta cl_pitchspeed "140" seta cl_anglespeedkey "1.5" seta cl_maxpackets "30" seta cl_packetdup "1" seta cl_run "1" seta sensitivity "5" seta cl_mouseAccel "0" seta cl_freelook "1" seta cl_ingameVideo "1" seta cl_VideoQuality "0" seta ui_thumbStickMode "0" seta cg_autoswitch "1" seta m_pitch "0.022" seta m_yaw "0.022" seta m_forward "0.25" seta m_side "0.25" seta m_filter "0" seta name "Jaden" seta snaps "20" seta sex "f" seta snd "jaden_fmle" seta r_allowExtensions "1" seta r_ext_compress_textures "1" seta r_ext_compress_lightmaps "0" seta r_ext_preferred_tc_method "0" seta r_ext_gamma_control "1" seta r_ext_multitexture "1" seta r_ext_compiled_vertex_array "1" seta r_ext_texture_env_add "1" seta r_ext_texture_filter_anisotropic "16" seta r_DynamicGlow "0" seta r_ext_point_parameters "1" seta r_ext_nv_point_sprite "1" seta r_picmip "1" seta r_detailtextures "1" seta r_texturebits "0" seta r_texturebitslm "0" seta r_colorbits "0" seta r_stereo "0" seta r_stencilbits "8" seta r_depthbits "0" seta r_overBrightBits "0" seta r_ignorehwgamma "0" seta r_mode "4" seta r_fullscreen "1" seta r_customwidth "1600" seta r_customheight "1024" seta r_simpleMipMaps "1" seta r_vertexLight "0" seta r_subdivisions "4" seta r_intensity "1" seta r_lodCurveError "250" seta r_lodbias "0" seta r_flares "1" seta r_lodscale "10" seta r_ignoreGLErrors "1" seta r_fastsky "0" seta r_drawSun "0" seta r_dynamiclight "1" seta r_dlightBacks "0" seta r_finish "0" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_swapInterval "0" seta r_gamma "1" seta r_facePlaneCull "1" seta r_primitives "0" seta r_showtriscolor "0" seta cg_shadows "1" seta r_shadowRange "1000" seta r_modelpoolmegs "20" seta r_lastValidRenderer "GeForce GTX 1060 6GB/PCIe/SSE2" seta vid_xpos "3" seta vid_ypos "22" seta s_volume "0.5" seta s_volumeVoice "1.0" seta s_musicvolume "0.25" seta s_separation "0.5" seta s_khz "22" seta s_allowDynamicMusic "1" seta s_mixahead "0.2" seta s_mixPreStep "0.05" seta s_language "english" seta s_mp3overhead "31756" seta s_UseOpenAL "0" seta s_soundpoolmegs "25" seta use_ff "0" seta cg_drawCrosshair "1" seta cg_marks "1" seta g_char_model "jedi_tf" seta g_char_skin_head "head_a1" seta g_char_skin_torso "torso_a1" seta g_char_skin_legs "lower_a1" seta g_char_color_red "255" seta g_char_color_green "255" seta g_char_color_blue "255" seta g_saber_type "single" seta g_saber "single_1" seta g_saber2 "" seta g_saber_color "yellow" seta g_saber2_color "yellow" seta g_dismemberment "3" seta cg_gunAutoFirst "1" seta cg_crosshairIdentifyTarget "1" seta g_subtitles "0" seta d_slowmodeath "3" seta cg_runpitch "0.002" seta cg_runroll "0.005" seta cg_bobup "0.005" seta cg_bobpitch "0.002" seta cg_bobroll "0.002" seta ui_disableWeaponSway "0" seta ui_menuFiles "ui/menus.txt" seta cg_hudFiles "ui/jahud.txt" seta ui_PrecacheModels "1" seta g_spskill "1" seta cg_crosshairForceHint "1" seta cm_playerCurveClip "1" seta cg_drawGun "1" seta cg_stereoSeparation "0.4" seta cg_renderToTextureFX "1" seta cg_footsteps "3" seta cg_saberEntMarks "1" seta cg_draw2D "1" seta cg_drawStatus "1" seta cg_drawTimer "0" seta cg_drawFPS "0" seta cg_drawSnapshot "0" seta cg_drawAmmoWarning "1" seta cg_crosshairSize "24" seta cg_crosshairX "0" seta cg_crosshairY "0" seta cg_simpleItems "0" seta cg_drawBreath "0" seta cg_reliableAnimEvents "1" seta cg_g2Marks "1" seta fx_expensivePhysics "1" seta g_stepSlideFix "1" seta g_corpseRemovalTime "10" seta g_saberNewControlScheme "0" seta g_saberLockRandomNess "2" seta g_saberRestrictForce "0" seta g_speederControlScheme "2" seta g_saberDarkSideSaberColor "0") (Edited this post because I figured out the issue with one of the two mods)
  5. Does anyone know how to make this compatible with JA Enhanced?
  6. After downloading this only the RGB Nautolan appears in the SP selection screen. Any advice?
  7. Is it possible to add multiple models to a single species selection for a SP campaign? For example I'm trying to merge two Ithorian models with seperate .glm files and was wondering if it was possible to place these both in the same pk3 file.
  8. Figured it out! Is it also possible to have the staff and more than one fighting style as well? Say I start with the staff initially, can I have not just the staff and medium style, but also heavy/fast after the fighting style upgrade on Hoth? Wondering if this would be located in the combat section of the saber.menu file.
  9. Almost have no modding experience but am looking to edit the saber selection in SP. I wanted to add the function of selecting staves but not dual sabers at the beginning of making your character in SP. It's a very basic and simple request as I have done it before but have forgotten. Any help would be appreciated. Thank you.
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