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Kualan

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Everything posted by Kualan

  1. Cheers @@Jeff . Glad you liked it! There's a lot more to Asher's bitterness than just what's implied in the first issue. Lot's more to come on that front! And yeah, I figured if anyone was going to catch the Bric and El-Les references it would be my fellow TCW Hub fanboy This whole issue is inspired by the Clone Cadet / Fives arcs from the show, in order to maintain visual and thematic continuity with the canon. Since we're dealing with a lot of original characters, from a narrative perspective it's good to ground them in something familiar when introducing them. Now the characters have been established, the plot's going to progress into more original territory. Hope to have the final script of Issue Two finished today so production can start later in the week.
  2. If I recall correctly, @@Mandalorian was working on a Dengar model so I'm sure we'll see one at some point. Yes, since it doesn't contained any ported material - unlike the El-Les model which is why I didn't show a screenshot of the latter. Bric's head was made by heavily reshaping the Spanki human head to give him his flat face and engorged chin, then combined with a freely-available human brain mesh from one of the Blender resource sites. I'm still tinkering with the head shape though, so he's far from done.
  3. Just the one WIP today. Drill Sergeant Bric, from the Clone Wars TV show: http://starwars.wikia.com/wiki/Bric I created Bric and his fellow bounty-hunter-turned-drill-sergeant El-Les for the latest issue of my webcomic, but ended up cutting them from the final draft. When I get time I'll hopefully be able to finish up with Bric's model and upload him.
  4. I'm really glad you liked it, @@therfiles . The idea of going for a smaller cast and setting was made specifically so I could have more 'character moments', so I'm pleased to hear that came across. It's a trend I'm going to be keeping through Volume Five - the plot will progress and expand as usual, but it will remain focused on a smaller central cast of characters.
  5. Whew, finished the rest of Issue One sooner than expected - I always seem to breeze through the opening issue to a volume. This issue is set entirely on the cloning world of Kamino, and takes inspiration for the setting from the 'Clone Wars' TV show - I almost included a cameo of the bounty hunters Bric and El-Les but cut them for editing reasons. Anyway! The full copy of 'Brothers In Arms' can be read at http://www.talesfromtheclonewars.net
  6. No link, I'm afraid. Had the game for years, so just reinstalled it and pulled out the files using this tool: http://www.modthegalaxy.com/forums/mydownloads.php?action=view_down&did=2 That said, I'm sure there's some shady corner of the Internet one might happen across the files.
  7. Also, bear in mind that the name of the surface in the .skin files needs to be the exact same as the name listed for the surface in Blender under Ghoul2 properties. Not what it is named in the main Object or Object Data tabs (so it would be 'rectangle' and not 'rectangle_0', etc)
  8. Modview does indeed get it's info straight off the .skin file.
  9. Is this rectangle a surface you have pulled from another .glm or a shape you have created from scratch? If it is the latter then it needs to be UV mapped. Have your surface selected, and make sure it is in Edit Mote. Then click A to make sure all vertices are selected. Then along the top of the window, there is an icon to the right of 'Help'. Click it and a dropdown menu appears. Select 'UV Editing'. The actual process of mapping a texture to that surface should be fairly easy since it is a simple rectangle and I presume the texture is too. Google 'Blender UV Mapping' for the rest of the process, there's far better tutorials out there than I can offer.
  10. Volume One starts in the latter half of the war (just after the transition to Phase 2 armour), with Volume Five taking place during the third and final year as stated in the opening crawl. This creates a bit of a continuity error with the canon TV show in Volume Two, as Asajj Ventress is shown to still be serving Count Dooku yet according to Season Three of the show (which hadn't come out yet at the time) she had defected during the time that the clones were still wearing Phase 1 armour. Oops. As an off-hand note, I always found it weird that the Clone Wars only lasted three years yet the films imply that characters such as Anakin and Obi-Wan have aged considerably more in that time. It just seems a very short time for such a widespread galactic war.
  11. After some storyboarding sessions I can announce that 'production' has started on Volume Five of Tales From The Clone Wars! I ended up deciding that there's still a lot more potential in the Clone Wars era. Here's a sneak preview of the first eight pages of Issue One - Brothers In Arms: Fun fact: Every single character featured in this preview (and the whole of Issue One, in fact) is a custom skin or edited player model modified specifically for the webcomic.
  12. Looking at those textures, they seem to be photosourced from the same ones used in the model @@dark_apprentice has shown above. That would explain why they seem so low-resolution. Maybe consider new textures to avoid the low-res appearance, @@RevanKnight ?
  13. Yeah the Maulkiller looks pretty neat man!
  14. I for one welcome our new Hub overlords.
  15. Looking good, man. Don't forget to retexture those gun holsters too
  16. Shaders are the files that are responsible for this, and they are included in the .pk3. Are your game settings configured to allow you to display shaders?
  17. 'dat Hondo coat.
  18. I'll add it to my list, @@Barricade24 and see what I can do.
  19. Another day, another update. This is what I've been working on the past couple of days. These have been created primarily for use in my Tales From The Clone Wars comic, and I haven't decided yet if I will submit them to the Hub or possibly host them privately as they make use of heads from external sources. We'll see, they all need further work anyway. First up, Jedi Master Ima-Gun Di, featured in the Clone Wars TV show. The Nikto head mesh is from Star Wars Galaxies, and I tinkered with the textures and gave him JKA eyes to better suit his appearance in the TV show. The body is from Spanki's Jedi pack, and is a placeholder: Next is Senator Bail Organa, the adopted father of Princess Leia. The likeness comes from TFU, and the body is sourced from the JKG project. The cape and gun holster are adjusted from Toshi's Padme model. Of all the models featured in this post, he is the least likely to be released publicly I think: A model I've long requested, Vice Chancellor Mas Amedda, often seen shadowing Palpatine throughout the prequel trilogy. The horns are heavily adjusted from an external model, and then reshaped to fit around a modified Saesee Tiin head. The ornamental armour is sourced from the Stargate pack, and the main body is that of Rune Haako's. The skin needs more work until it is ready: And lastly, my personal favourite and one I was very pleased to be able to put together. A popular character from the old Republic-series of comics, Jedi Master K'kruhk: The head comes from SWG, though I've tinkered with the textures. The legs are sourced from the base wampa (though they need some further adjusting), the hands from the vanilla Kel Dor and the body once more from the Spanki Jedi pack. The all-powerful hat comes from the Samurai Pack by Jimesu_Evil. The next character I want to put together is Sly Moore - the Umbaran aide to Palpatine that often shadows him alongside Mas Amedda. Any recommendations on source meshes for her unique robes would be appreciated. I'm also happy to hear some requests, though can't make any promises that I'll be able to fulfill them.
  20. I know you're just joshing, but there is actually a distinction to be made there. JO and JKA are still sold to customers, i.e. it is a product still in circulation. You can't buy/download SWG, CWA, etc anymore, they've been completely removed from the market. Which, it could be argued, is a sign of abandonment of the copyright on those individual properties. It's a moot point anyway - the staff have clarified their position, but yeah, just thought I'd point that out as a little FYI.
  21. It's much like this one - heads of various species being ported over then stuck on a base JKA model (in this case, Hapslash Jedi). I'll PM you some shots.
  22. Thanks for clarifying. I'll keep them as private models.
  23. Yeah it all depends on how much it has been altered from the original source, and what decides that is entirely at the discretion of the staff. I've made mention of this in a recent profile status but I might as well raise it here too since the staff will probably read this topic - does this policy extend to games that have been closed down and can be considered abandonware such as Star Wars Galaxies, Clone Wars Adventures, etc?
  24. Is Star Wars Galaxies considered abandonware these days or...?

    1. DrXann

      DrXann

      There's always SWGEmu since the main one got shut down.

    2. Kualan

      Kualan

      Yeah, I knew about SWGEmu which made me wonder if SWG as an intellectual property is considered abandonware.

      I've got some player models I've put together using assets from SWG but I'm not sure what the legal status of the game is at the moment.

    3. Cerez

      Cerez

      Not sure, but I think they are still holding exclusive copyright over it, both assets and code.

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