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Kualan

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Everything posted by Kualan

  1. This. The Disney retcons have kept the humanocentric elements of the Empire, but seem to favour a more gender-neutral approach. Female stormtroopers appear in the new Tarkin novel, and to be honest this strikes me as more believable. Who cares if your comrade in arms has boobs when you're worried about keeping the blue tentacled alien out of the barracks?
  2. The Dantooine-Windu connection is indeed a subtle nod to that scene in the original animated series, yeah. Interesting point about the enclave though - I had no idea it also featured in SWG.
  3. My Internet is still jittery at the moment, but I managed to upload some Separatist models that I know folks wanted. These are in their raw /models folder format, so can be used for people's mods etc but are not assembled for full integration in the game yet. So for now I've just uploaded to Dropbox rather than the Hub: https://www.dropbox.com/s/jhvn824etqflq93/SeparatistLeaders.rar?dl=0
  4. Hate to disappoint, but I've never even started on a Talzin model. She is on my list of characters I would like to attempt at some point though.
  5. Volume Four Issue Twelve - Cutting Ties - is now uploaded to http://www.talesfromtheclonewars.net/ !
  6. A re skin of Hapslash's Anakin might work. Save your cash though man. If someone does the skin I'll be happy to frankenstein some accessories to it. Cloak, scabbard etc.
  7. You can play it in SP with the playermodel console command.
  8. The pistol/rifle animations? I have about a dozen different _humanoid folders in my JKA directory for the comic but I -think- those particular ones are from JKG?
  9. I think he means he wants one model of the blade, and a second one of the blade still in its scabbard.
  10. I can save you the trouble and send you the Geonosian model seen in this picture, credited to Wytchking I believe. You'll need his permission to release it publicly: I'll send you it along with an Episode Three Nute Gunray and Lott Dodd I've been working on for my comic, in a pack alongside the Neimoidian Guard. I just need to fix something with the Guard first - his helmet keeps clipping with the head because they seemed to be weighed differently.
  11. Thank you the feedback, NumberWan. Windu's actions in this issue were a direct reference to his "end justifies the means" attitude in Episode III so I'm glad that came across. As for Dooku's latest acolyte obeying him...needless to say Tok isn't going to be happy about taking orders from Grievous for long!
  12. Reshaping the helmet is one thing, the rest of the body is a different story, as the torso and limbs need to fit the JKA skeleton. And to be honest, personally it was only the helmet that ever bothered me.
  13. Version 3.0

    6,700 downloads

    This is a player model (with NPC support) of the Jedi Temple Guard, as featured in The Clone Wars TV series. To install the model, simply extract the zzzJediTempleGuard PK3 to the gamedata/base folder of your Jedi Academy directory. In-game, an NPC can be spawned with the console command 'npc spawn jeditempleguard'.
  14. Version 2.0

    2,772 downloads

    ****************************************** JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ****************************************** Title : 501st Clone Pack Author : Kualan File Name : zzz501stPack.pk3 Version : 2.0 File Size : 12.25 MB Date Released : 18/01/2015 Original Meshes by Neomarz and Mandalorian (Antenna) Model assembled and modified by Kualan Model retextured by Kualan Sound files by Raven Software Description and Installation: ---------------------------------------------------------------------- This is a player model (with NPC support) pack of the 501st as featured in The Clone Wars TV series, along with a few original characters from my Tales From The Clone Wars comic seres. To install the models, simply extract the zzz501stPack PK3 to the gamedata/base folder of your Jedi Academy directory. In-game, an NPC can be spawned with the console commands: npc spawn captainrex npc spawn fives npc spawn jesse npc spawn kix npc spawn tup npc spawn 501st (Standard Trooper) npc spawn cutter npc spawn squint npc spawn frosty npc spawn pockets ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  15. Have got two files sitting on my laptop ready to be uploaded by my Internet is playing up at the minute and keeps disrupting them when I try to upload. It's Version 2 of the Jedi Temple Guard and a whole pack of 501st Clonetrooper skins. EDIT: Both are uploaded now. Regarding the clones, in addition to the skins I've modified the original model so that the helmet is more screen-accurate and not as chubby as it seemed to be originally. Like so: And another Jedi in the works:
  16. I think TCW had the design first, since TOR has used other outfits from the show too, like Mother Talzin's. Here's the latest version, what do folks think of the mask now?
  17. Issue Eleven of Volume Four - Intrigue - is now available at http://www.talesfromtheclonewars.net/
  18. Preview for Volume Four Issue Eleven:
  19. @@Milamber I toyed with the eyeslits for a long while before I realised why putting them closer together kept looking...well...off. It's because the original TCW models don't even follow the show's own facial geometry! When you compare those models to other characters in the show the eyes are also slightly lower and wider apart than they should be. When I finally realised this it became a choice between making the masks more accurate to a human face or more accurate to their in-show appearance. Thus a game of pixel-nudging was born as I tried to find the right balance between the two. I'm pretty happy with the final result but if there's a consensus to changing them further I'll alter them again.
  20. Your sabers are very impressive, Rooxon. I particularly love what you've done with the Kylo Ren hilt. May I put in a request of my own? I would love to see the Lightsaber Pike used by the Jedi Temple Guards brought to JKA, to accompany the Guard model I've released. The hilt is slightly longer than a standard dual saber but the blades are also a little shorter so the overall 'wingspan' of the lightsaber is the same from tip-to-tip:
  21. So I went to edit the eyeslits of the Temple Guard and ended up getting a little carried away when I found some great reference material. Here's the new model: Also updated Embo: And created a Neimodian Gunnery Battalion soldier: Expect to see these uploaded in the near future.
  22. Heh, can't argue with a GIF, I'll look into it. Thanks for bringing it up.
  23. I haven't uploaded the updated Hondo, but it is based on @@Jeff 's original work yes. The main changes I've made are to the helmet, lengthening the braids, some minor retextures and adding different goggles with transparent lenses.
  24. I hadn't noticed it myself, what does everyone else think? Yay or nay on bringing the eye-slits closer?
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