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Everything posted by Kualan
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I'm really glad you liked it, @@therfiles . The idea of going for a smaller cast and setting was made specifically so I could have more 'character moments', so I'm pleased to hear that came across. It's a trend I'm going to be keeping through Volume Five - the plot will progress and expand as usual, but it will remain focused on a smaller central cast of characters.
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Whew, finished the rest of Issue One sooner than expected - I always seem to breeze through the opening issue to a volume. This issue is set entirely on the cloning world of Kamino, and takes inspiration for the setting from the 'Clone Wars' TV show - I almost included a cameo of the bounty hunters Bric and El-Les but cut them for editing reasons. Anyway! The full copy of 'Brothers In Arms' can be read at http://www.talesfromtheclonewars.net
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No link, I'm afraid. Had the game for years, so just reinstalled it and pulled out the files using this tool: http://www.modthegalaxy.com/forums/mydownloads.php?action=view_down&did=2 That said, I'm sure there's some shady corner of the Internet one might happen across the files.
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Also, bear in mind that the name of the surface in the .skin files needs to be the exact same as the name listed for the surface in Blender under Ghoul2 properties. Not what it is named in the main Object or Object Data tabs (so it would be 'rectangle' and not 'rectangle_0', etc)
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Modview does indeed get it's info straight off the .skin file.
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Is this rectangle a surface you have pulled from another .glm or a shape you have created from scratch? If it is the latter then it needs to be UV mapped. Have your surface selected, and make sure it is in Edit Mote. Then click A to make sure all vertices are selected. Then along the top of the window, there is an icon to the right of 'Help'. Click it and a dropdown menu appears. Select 'UV Editing'. The actual process of mapping a texture to that surface should be fairly easy since it is a simple rectangle and I presume the texture is too. Google 'Blender UV Mapping' for the rest of the process, there's far better tutorials out there than I can offer.
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Volume One starts in the latter half of the war (just after the transition to Phase 2 armour), with Volume Five taking place during the third and final year as stated in the opening crawl. This creates a bit of a continuity error with the canon TV show in Volume Two, as Asajj Ventress is shown to still be serving Count Dooku yet according to Season Three of the show (which hadn't come out yet at the time) she had defected during the time that the clones were still wearing Phase 1 armour. Oops. As an off-hand note, I always found it weird that the Clone Wars only lasted three years yet the films imply that characters such as Anakin and Obi-Wan have aged considerably more in that time. It just seems a very short time for such a widespread galactic war.
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After some storyboarding sessions I can announce that 'production' has started on Volume Five of Tales From The Clone Wars! I ended up deciding that there's still a lot more potential in the Clone Wars era. Here's a sneak preview of the first eight pages of Issue One - Brothers In Arms: Fun fact: Every single character featured in this preview (and the whole of Issue One, in fact) is a custom skin or edited player model modified specifically for the webcomic.
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Looking at those textures, they seem to be photosourced from the same ones used in the model @@dark_apprentice has shown above. That would explain why they seem so low-resolution. Maybe consider new textures to avoid the low-res appearance, @@RevanKnight ?
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Yeah the Maulkiller looks pretty neat man!
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I for one welcome our new Hub overlords.
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Looking good, man. Don't forget to retexture those gun holsters too
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'dat Hondo coat.
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I'll add it to my list, @@Barricade24 and see what I can do.
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Another day, another update. This is what I've been working on the past couple of days. These have been created primarily for use in my Tales From The Clone Wars comic, and I haven't decided yet if I will submit them to the Hub or possibly host them privately as they make use of heads from external sources. We'll see, they all need further work anyway. First up, Jedi Master Ima-Gun Di, featured in the Clone Wars TV show. The Nikto head mesh is from Star Wars Galaxies, and I tinkered with the textures and gave him JKA eyes to better suit his appearance in the TV show. The body is from Spanki's Jedi pack, and is a placeholder: Next is Senator Bail Organa, the adopted father of Princess Leia. The likeness comes from TFU, and the body is sourced from the JKG project. The cape and gun holster are adjusted from Toshi's Padme model. Of all the models featured in this post, he is the least likely to be released publicly I think: A model I've long requested, Vice Chancellor Mas Amedda, often seen shadowing Palpatine throughout the prequel trilogy. The horns are heavily adjusted from an external model, and then reshaped to fit around a modified Saesee Tiin head. The ornamental armour is sourced from the Stargate pack, and the main body is that of Rune Haako's. The skin needs more work until it is ready: And lastly, my personal favourite and one I was very pleased to be able to put together. A popular character from the old Republic-series of comics, Jedi Master K'kruhk: The head comes from SWG, though I've tinkered with the textures. The legs are sourced from the base wampa (though they need some further adjusting), the hands from the vanilla Kel Dor and the body once more from the Spanki Jedi pack. The all-powerful hat comes from the Samurai Pack by Jimesu_Evil. The next character I want to put together is Sly Moore - the Umbaran aide to Palpatine that often shadows him alongside Mas Amedda. Any recommendations on source meshes for her unique robes would be appreciated. I'm also happy to hear some requests, though can't make any promises that I'll be able to fulfill them.
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I know you're just joshing, but there is actually a distinction to be made there. JO and JKA are still sold to customers, i.e. it is a product still in circulation. You can't buy/download SWG, CWA, etc anymore, they've been completely removed from the market. Which, it could be argued, is a sign of abandonment of the copyright on those individual properties. It's a moot point anyway - the staff have clarified their position, but yeah, just thought I'd point that out as a little FYI.
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It's much like this one - heads of various species being ported over then stuck on a base JKA model (in this case, Hapslash Jedi). I'll PM you some shots.
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Thanks for clarifying. I'll keep them as private models.
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Yeah it all depends on how much it has been altered from the original source, and what decides that is entirely at the discretion of the staff. I've made mention of this in a recent profile status but I might as well raise it here too since the staff will probably read this topic - does this policy extend to games that have been closed down and can be considered abandonware such as Star Wars Galaxies, Clone Wars Adventures, etc?
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Looks like some tags have either been deleted or sent outside the hierarchy during your tinkering in blender. Tag surfaces (the ones beginning with *) are how the game determines where things like weapons, special effects, etc attach themselves to the model.
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Sure! Was just going to copy what works for the rebel pilot, but go for it!
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Nope, no clone pilot textures or meshes were used.Took the Neomarz Commando head, reshaped it, then went into Photoshop and edited the visor to be the right shape. I then deleted the whole visor section and filled it in with an orange-and-reflective hue at 50% opacity. This was saved in .png format (which preserves the empty space as 'empty' rather than just filling it with white as a .jpeg would). Alpha blend takes care of the rest.
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I know I'm getting a bit cheeky with the multiple posts, so will make this the last one. But here's what I was working on today, another model from the Clone Wars TV show (I know, I know, nobody's surprised). Domino Squad!