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Kualan

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Everything posted by Kualan

  1. For any major character replacements, we would need a voice actor with both the time (and more importantly, the talent) to record the large amount of dialogue for the character in question. Granted, we're not talking Skyrim-quanities of voice acting - but it's still worth noting that the more major the character, the larger the commitment needed from the potential VA.
  2. Kualan

    Chopper

    Ha, nice. Rebels crew unite!
  3. Regarding DOF - is the option in the setup menu a simple on/off switch or is it a scale we can set? A touch of DOF can help for making some nice screenshots but I don't think it's an option I'd personally use a lot for gameplay.
  4. Thanks for the feedback, Cerez. Glad you liked Shaak Ti's portrayal. I ported a Togrutan head from SWTOR specifically for this issue so that I could give her more expressive features so I'm glad you think it's consistent with her canon behaviour. The ambiguity surrounding the degrading Jango DNA is something that will hopefully become a little clearer in Issue Two as we move to Coruscant - where the Senate is in full-swing debate about the issue.
  5. The base mp maps just need 'mp/' before them in the console. Eg. 'devmap mp/ffa1'
  6. I think my hype for this game has peaked, and as we get more solid details about it closer to release my enthusiasm is running dry. No server browser?!
  7. I love these model-in-progress threads. Seeing it all come together with each new WIP screenshot sends nerd-chills down my spine.
  8. Wow, just read through the subforum. Had no idea this was progressing behind the scenes.
  9. Someone call the emergency services, my hype train was just derailed.
  10. I would be more than happy to offer what I can to a larger project - I guess at the moment that would mostly amount to characters, skins, and probably help with the graphical side of promoting the whole thing - banners, and so forth. I'd definitely favour an SP project over an MP one though. That's purely down to personal preference rather than a judgement of which is the more 'worthy' option.
  11. Oh wow, I didn't realise @@mrwonko had a fully organised archive set up, I was still using the old 'copy the code from an archive page' method. A+ epicness from @@mrwonko. [You have gained +150 affection with Kualan]
  12. At work at the moment @@Jeff but ill send you a PM later today with the process. It's fairly straight forward.
  13. Sure, be my guest
  14. If it's no trouble, the Sandtrooper might be easier. Just so I can make sure the textures of the new piece match up - unless you'd rather I adjusted the knee on the base model and let you texture it?
  15. Yeah, you're right. I suppose if I had spent three years in a galactic war some of my hair would go grey too! Curiously, I did actually consider setting this plotline after the end of the Clone Wars, but ended up settling on - as the opening crawl says - the 'third year of conflict'. I didn't want to overcomplicate the plot by having the characters dealing with such a drastic change to the galactic status quo at the same time as all the other story ideas I wanted to throw at them.
  16. I've got a fair bit on my to-do list at the moment, but if I get the time I'm sure I can update Plo with a hooded variant. Yeah, he definitely needs some more work - as well as further adjustments to the horns. I actually have an alternative Mas Amedda set up using assets from SWTOR but that one's going to remain strictly just for the comic as unlike the version in that screenshot it features content from an active, live game. I'm open to suggestions on alternative base faces to use in place of Saesee Tiin's though. @@Barricade24 I was going to look at your request today, but noticed your Sandtrooper pack doesn't seem to be on the Hub anymore. Can you send me the files and I'll work directly on that model?
  17. Nice, I liked your KOTOR Duels mod and it's great to see a standalone map pack. Good, faithful recreations.
  18. Cheers @@Jeff . Glad you liked it! There's a lot more to Asher's bitterness than just what's implied in the first issue. Lot's more to come on that front! And yeah, I figured if anyone was going to catch the Bric and El-Les references it would be my fellow TCW Hub fanboy This whole issue is inspired by the Clone Cadet / Fives arcs from the show, in order to maintain visual and thematic continuity with the canon. Since we're dealing with a lot of original characters, from a narrative perspective it's good to ground them in something familiar when introducing them. Now the characters have been established, the plot's going to progress into more original territory. Hope to have the final script of Issue Two finished today so production can start later in the week.
  19. If I recall correctly, @@Mandalorian was working on a Dengar model so I'm sure we'll see one at some point. Yes, since it doesn't contained any ported material - unlike the El-Les model which is why I didn't show a screenshot of the latter. Bric's head was made by heavily reshaping the Spanki human head to give him his flat face and engorged chin, then combined with a freely-available human brain mesh from one of the Blender resource sites. I'm still tinkering with the head shape though, so he's far from done.
  20. Just the one WIP today. Drill Sergeant Bric, from the Clone Wars TV show: http://starwars.wikia.com/wiki/Bric I created Bric and his fellow bounty-hunter-turned-drill-sergeant El-Les for the latest issue of my webcomic, but ended up cutting them from the final draft. When I get time I'll hopefully be able to finish up with Bric's model and upload him.
  21. I'm really glad you liked it, @@therfiles . The idea of going for a smaller cast and setting was made specifically so I could have more 'character moments', so I'm pleased to hear that came across. It's a trend I'm going to be keeping through Volume Five - the plot will progress and expand as usual, but it will remain focused on a smaller central cast of characters.
  22. Whew, finished the rest of Issue One sooner than expected - I always seem to breeze through the opening issue to a volume. This issue is set entirely on the cloning world of Kamino, and takes inspiration for the setting from the 'Clone Wars' TV show - I almost included a cameo of the bounty hunters Bric and El-Les but cut them for editing reasons. Anyway! The full copy of 'Brothers In Arms' can be read at http://www.talesfromtheclonewars.net
  23. No link, I'm afraid. Had the game for years, so just reinstalled it and pulled out the files using this tool: http://www.modthegalaxy.com/forums/mydownloads.php?action=view_down&did=2 That said, I'm sure there's some shady corner of the Internet one might happen across the files.
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