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Kualan

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Everything posted by Kualan

  1. 44100.
  2. Looks like some tags have either been deleted or sent outside the hierarchy during your tinkering in blender. Tag surfaces (the ones beginning with *) are how the game determines where things like weapons, special effects, etc attach themselves to the model.
  3. Sure! Was just going to copy what works for the rebel pilot, but go for it!
  4. Nope, no clone pilot textures or meshes were used.Took the Neomarz Commando head, reshaped it, then went into Photoshop and edited the visor to be the right shape. I then deleted the whole visor section and filled it in with an orange-and-reflective hue at 50% opacity. This was saved in .png format (which preserves the empty space as 'empty' rather than just filling it with white as a .jpeg would). Alpha blend takes care of the rest.
  5. I know I'm getting a bit cheeky with the multiple posts, so will make this the last one. But here's what I was working on today, another model from the Clone Wars TV show (I know, I know, nobody's surprised). Domino Squad!
  6. I think this might be the case too. Best bet is to take an existing backhand saber and try to 'reverse-engineer' the process for your own custom saber.See how their models, .sab files, etc are set up and try to recreate it.
  7. Empire magazine released it today as a preview of their upcoming Star Wars feature in the issue that goes on sale on the 27th. http://www.empireonline.com/news/story.asp?NID=45192
  8. The Inquisitor has been approved! Hope you folks enjoy. Also submitted a v2.0 update to the Embo model, which will hopefully be approved in short order:
  9. Version 1.0

    4,791 downloads

    ****************************************** JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ****************************************** Title : The Inquisitor (Star Wars Rebels) Author : Kualan File Name : zzzzzzTheInquisitor.pk3 Version : 1.0 File Size : 2.9 MB Date Released : 23/08/2015 Head Mesh - PsykoSith Torso Mesh - Raven Software/Bioware Belt Mesh - Lt Claim All meshes retextured by Kualan Model modified and compiled for JK3 by Kualan Sound files by Raven Software Description and Installation: ---------------------------------------------------------------------- This is a player model of the character of The Inquisitor from the animated TV show 'Star Wars Rebels'. The main antagonist of the first season, the Inquisitor has been trained by Darth Vader himself to hunt down and destroy any remaining Jedi in the galaxy. The model has NPC and bot support. To summon him in-game, use the following console commands: npc spawn TheInquisitor npc spawn TheInquisitorAlly - spawns a friendly Inquisitor who will help you fight against your enemies. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. Awesome! Can't wait to see what you come up with, man. I think @@Mark Lubbers has captured the essence of the Falleen features so far, but there's plenty of room for creative license when it comes to the details given that some sources display varying degrees of 'human' features as you say.
  11. Stupid question but what steps do you take to remake the UV once you've edited the model the way you want? I -thought- I knew how to do it but what I'm trying isn't making a difference. Any chance of a step-by-step breakdown of your process, @@Jeff?
  12. Me when I logged in one day to find JK3Files was gone: "Who could have done this?"
  13. Good stuff, I see improvement with every submission.
  14. As I understand it; - If the original work has been uploaded by the user to the Hub, you can look up that file and see what the modder has put under the "License" option. This can be anything from "Anyone can edit this file" to "Anyone can edit this file with permission" to "Nobody can edit this file". - If you're using work from a non-Hub file, or if the file hasn't been uploaded by the creator, then all reasonable effort needs to be made to contact the original creator for permission. - If contact can not be made (they're not registered here, nobody has an email for them, etc), then you are free to upload your modified file so long as full credit is given to the original creators for their work and you do so under the knowledge that should they ever re-emerge and say they don't want your file hosted anymore, it will be removed by the admins. Hope that helps.
  15. Welcome to the Hub!
  16. Some in-game shots of another highly-requested kitbash: He's just about ready to go in-game, just waiting on permission from some users whose work has been used to build the model.
  17. Oops, missed something out on the shader file. I'll fix and update.
  18. I take your point, I might do something like that in a future v2, probably closer to the film's release when we have more reference material to work with. I'll adjust both the sleeves and other details once we know more. For now, the model as-is has been uploaded to the Hub.
  19. Version 1.1

    13,138 downloads

    ****************************************** JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ****************************************** Title : Kylo Ren (Episode VII) Author : Kualan File Name : zzzzzzkylorenk.pk3 Version : 1.0 File Size : 5.67 MB Date Released : 23/08/2015 Torso Mesh - Hapslash Hood Mesh - MB2 Team Leg Mesh - DT85 Cape Mesh - Toshi All meshes retextured by Kualan Model modified and compiled for JK3 by Kualan Sound files by Raven Software Description and Installation: ---------------------------------------------------------------------- This is a player model of the character Kylo Ren, the main villain of the upcoming Episode VII: The Force Awakens. He works best when used with AshuraDX's Kylo Ren lightsaber, which can be found here: http://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ The model has NPC support, and you can summon a Kylo Ren ally or enemy by using one of the following console commands: npc spawn kylorenk npc spawn kylorenkenemy Both the NPC and the Bot will use Ashura's crossguard lightsaber if you have it installed! ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  20. Tampering with the length of limbs in JKA models tends to have a butterfly effect when it comes to how effective animations look. I'm going to leave it as it is as I know the arms and hands work perfectly with animations at the moment, and would rather not jeopardise that for the sake of moving the sleeve two centimeters closer to the thumb.
  21. The NPC will also use @@AshuraDX 's crossguard lightsaber, so long as the player has that installed. Seems to work fine in-game, just going to touch up some textures (like the boots) and it'll be ready to go. EDIT: Just realised I never learned how to add Bot support. Might as well do that for this guy as well.
  22. Okay, had some spare time today so decided to make a new Kylo Ren kitbash from scratch, with new meshes and textures since the @ 's current one seems to have run into some bugs. This has NPC support, and is confirmed as working in MP with no bone errors. I'll upload soon after some more testing.
  23. Kylo Ren went through a LOT of costume changes during early concept art, and that picture is one of the earliest. Even Captain Phasma's look was originally a Kylo Ren concept. I wouldn't read too much into the difference in appearance.
  24. Just to check, did you you use @@eezstreet 's quote or the actual track name? Since in the assets it is called 'hoth2_action'
  25. Help us @@mrwonko , you're our only hope.
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