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Posts posted by Kualan
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I can save you the trouble and send you the Geonosian model seen in this picture, credited to Wytchking I believe. You'll need his permission to release it publicly:
I'll send you it along with an Episode Three Nute Gunray and Lott Dodd I've been working on for my comic, in a pack alongside the Neimoidian Guard. I just need to fix something with the Guard first - his helmet keeps clipping with the head because they seemed to be weighed differently.
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I finally got my hands on the latest issue. It's has a very nice tie-in with Dantooine, and the story with Tok develops in the right way. It's not very novice regarding the fact, that Dooku tries to have someone Force-sensitive to serve him, but this someone actually disobeys him eventually. But I like the conflict between the separatists as well, though Tok is mostly likely now one of them.
The case with Mace Windu and this Tameron is also a sign towards Episode III, it seems. I mean that he is harsher than most of the Jedi, and would even practice certain techniques, avoided by most of the members of the Jedi Order. I mean In Episode III there is a duel with Palpatine and Windu uses the same phrase as Palpatine a little earlier. "Not very Jedi-like", as Tavion would say.
Thank you the feedback, NumberWan. Windu's actions in this issue were a direct reference to his "end justifies the means" attitude in Episode III so I'm glad that came across. As for Dooku's latest acolyte obeying him...needless to say Tok isn't going to be happy about taking orders from Grievous for long!
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Reshaping the helmet is one thing, the rest of the body is a different story, as the torso and limbs need to fit the JKA skeleton.
And to be honest, personally it was only the helmet that ever bothered me.
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Have got two files sitting on my laptop ready to be uploaded by my Internet is playing up at the minute and keeps disrupting them when I try to upload. It's Version 2 of the Jedi Temple Guard and a whole pack of 501st Clonetrooper skins.
EDIT: Both are uploaded now.
Regarding the clones, in addition to the skins I've modified the original model so that the helmet is more screen-accurate and not as chubby as it seemed to be originally. Like so:
And another Jedi in the works:
The_CrY, JAWSFreelao, Onysfx and 4 others like this -
I think TCW had the design first, since TOR has used other outfits from the show too, like Mother Talzin's.
Here's the latest version, what do folks think of the mask now?
Vade Parvis, The_CrY, Darth Reborn and 5 others like this -
Issue Eleven of Volume Four - Intrigue - is now available at http://www.talesfromtheclonewars.net/
z3filus likes this -
Preview for Volume Four Issue Eleven:
therfiles likes this -
I toyed with the eyeslits for a long while before I realised why putting them closer together kept looking...well...off. It's because the original TCW models don't even follow the show's own facial geometry!
When you compare those models to other characters in the show the eyes are also slightly lower and wider apart than they should be. When I finally realised this it became a choice between making the masks more accurate to a human face or more accurate to their in-show appearance. Thus a game of pixel-nudging was born as I tried to find the right balance between the two. I'm pretty happy with the final result but if there's a consensus to changing them further I'll alter them again.
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Your sabers are very impressive, Rooxon. I particularly love what you've done with the Kylo Ren hilt. May I put in a request of my own?
I would love to see the Lightsaber Pike used by the Jedi Temple Guards brought to JKA, to accompany the Guard model I've released. The hilt is slightly longer than a standard dual saber but the blades are also a little shorter so the overall 'wingspan' of the lightsaber is the same from tip-to-tip:
Delmi, Rooxon and General Howard like this -
So I went to edit the eyeslits of the Temple Guard and ended up getting a little carried away when I found some great reference material.
Here's the new model:
Also updated Embo:
And created a Neimodian Gunnery Battalion soldier:
Expect to see these uploaded in the near future.
z3filus, JAWSFreelao, Onysfx and 11 others like this -
Heh, can't argue with a GIF, I'll look into it. Thanks for bringing it up.
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Is that updated Hondo model the same one from before or a different one?
I haven't uploaded the updated Hondo, but it is based on @@Jeff 's original work yes. The main changes I've made are to the helmet, lengthening the braids, some minor retextures and adding different goggles with transparent lenses.
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This might be kinda late and I haven't read the entire topic so correct me if I'm saying something wrong.
but aren't the eye-slits kinda far apart?
I hadn't noticed it myself, what does everyone else think? Yay or nay on bringing the eye-slits closer?
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The final version of the Jedi Temple Guard has been submitted for approval:
Langerd, Mandalorian, bednarro and 4 others like this -
Was playing around with @@Jeff 's Hondo kitbash earlier this evening, this is what I ended up with. Thinking of writing this guy into a future issue of TFTCW.:
Main changes are the helmet and goggles and a bit of texture modification on the torso and coat. Majority of the work remains Jeff's.
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This issue has one of my favourite opening panels in the series.
Volume Four Issue Ten - Horrors Of War - is now uploaded to http://www.talesfromtheclonewars.net/
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An update on the Jedi Temple Guard, modified the hood and added a new lower robe. Getting close to a release for this one now.
And something that might please @Śăļvõö , a new Eeth Koth for the JK3 skeleton, in both robed and unrobed form:
Onysfx, Stoiss, swegmaster and 6 others like this -
I've been trying to figure this out but what did you use for Oppo's head?
The head from the Darth Plagueis model, heavily reskinned. The hair meshes come from a range of models - Ki-Adi-Mundi for the beard, moustache and top-tail, a modified JKG Zabrak hairstyle for the 'ice-cream' bowlcut, a female Jedi hairpiece for the long bit at the back and the Bothan hair for the side-tails.
JAWSFreelao likes this -
It'll likely be ready soon-ish, it's not my work however I just put it on rosh's body to see if I could fix an error we had. The weighting is nice on everything but the front left tendril, which can be fixed. A seam or two need to be filled too.
Dayum, can't wait.
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Awesome, been looking forward to that Neti Jedi for a long time. Tr'a Saa ftw.
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Success! Got the Hutt tail from the JK2 model and attached it to the JK3 body. Thank you again @@Veosar !
Final (I hope) concept for Master Rancisis:
JAWSFreelao, Śăļvõö, BelugaArts and 6 others like this -
Maybe I wasn't clear enough. The process is a bit more complicated. So, if you want to be able to import JK2 models into Blender, you need to have them put like this:
- Base
- Models
- Players
- _humanoid and YourModel folders
But in case of JK2 model, the _humanoid must be taken from JK2. What does it mean? In your case, you would have to save your current .blend scene, then go to your players folder, change _humanoid to the JK2 one, then open Hutt model in Blender, save it, once again change _humanoid folder, now from JK2 to JK3, open your original scene, and then append.
I'm sorry if you know all of that and we're misunderstanding each other, I just want to help so if that's the case - just ignore the post
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All you need to import .glm's into Blender is that amazing plugin suite by mrwonko: http://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/.
Follow the instructions along with 'readme' and you will be just fine.
Aha! I didn't know about changing over the humanoid folders. I'll try again, thank you for the help!
And @ , after getting the plugins and viewing the readme I'd suggest looking at the answer for this thread here: http://jkhub.org/topic/4905-frankensteining-with-blender/
I had never used Blender before nor modded JKA beyond skinning and that post taught me everything I now know.
Bek likes this -
You must save your jk2 model as .blend and use append option (append->objects) on the scene you want it on. This will bring borrowed meshes to your model. It's not possible to import them both using one humanoid, tho.
Thanks for the tip, I tried this out but couldn't get the Jk2 meshes to appear in Blender still. Damn, I'll try again later maybe I missed something.
Here's a Photoshopped concept of what I hope to be the final result (minus retexturing of the tail):
yeyo JK, Darth Reborn and Delmi like this -
Also, is anyone able to enlighten me on a method to import jk2 models into Blender and combine them with jk3 ones?
EPVII Stormtrooper
in WIPs, Teasers & Releases
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