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Kualan

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Posts posted by Kualan

  1. just add that small metal dome/cap over his hears - you'd literally just have to put a cylinder through his head and texture it

    to cover up his ears with those metal caps seen below

    Star-Wars-Rebels-The-Inquisitor-Jason-Is

     

    Aye, that's what I've been toying with so far. Because of the way I've reshaped the skull, however, the ears are a little colossal. I think I'll take it back to scratch and begin reshaping the head again to accommodate this. I foresee a future filled with me agonising over the smallest of nudges and tweaks for this guy...

  2. The OP raises some great questions, and this thread is a really interesting one to follow. Personally I think we will see a surge of players during the Episode 7 launch regardless - but there's no sense catering to the Multiplayer TDM 'COD'-style player with a 12 year old game, since Battlefront will swallow up that playerbase whole. Focusing on the unique aspects that JKA offers and expanding them is best, I suspect - saber combat (still unmatched by any game since, IMO), good SP content and customisation.

     

    I just wish I had more to contribute, right now our foremost modders are debating how best to reshape the future of the modding community:

     

     

     

    photodune-369528-engineers-s-770x513.jpg

     

     

    And then there's me sat with my kitbashes:

     

     

     

    child-playing-with-lego__large.jpg

     

     

    therfiles and JAWSFreelao like this
  3. Untitled.png

     

    The version of the model before all the extra robes were added loaded fine in MP.. so something happened during modification

     

    Remove all iterations of this model from your JKA directory (including those in .pk3s and extracted to the models folder) then add back only this final draft version. Then see what happens.

  4. Don't forget to make sure your credits are correct. It's not always clear since many of them are heavily retextured, so for convenience here are the modellers whose work I used/retextured in the parts I did:

     

    DT85 - torso and legs

    Hapslash - cape and boots

    Almighty_gir - arms

    TOR Team - mask

  5. Ok, well i found where might be the problem, there are few parts in the head_0, that are perhaps from Rax's head or from Luke's i am not sure, but when i rename them to end with _0 instead of .001 they automatically rename the same parts below them. So i tried to rename them with 4 like "head_back_4 but after that the message in ModView is the same, with the number 73 now :D

     

    Yeah, never rename them to something that has the same name - all you've done is probably force a whole bunch of other surfaces that were connected to that first one to rename themselves as a result.

     

    Always name them something -different-. Now you have to either go through everything and change it all back - or start the frankenstein again from scratch. If you have the file still open you might be able to sort it out with CTRL+Z

  6.  

    Model has 83 surfaces, but only 90 of them are connected up
    through the heirarchy, the rest will never be recursed into.
     
    This model needs rebuilding, guys...

     

     

    Some of the surfaces in the hierarchy just need cleaning up. Probably named incorrectly in Blender.

     

    When you have the .glm open in Blender, look in the properties section on the right hand side for each part of the model - specifically the 'Object' and 'Object Data' tabs. For example, selecting the head surface will display "head_0" under the Object tab.

     

    What you need to do is find any surfaces that have ".001" at the end of them - for example "head_0.001". These occur when you import parts from another model that share the same name as parts of the original model you're editing. In order to have two parts with the same name, Blender automatically adds ".001" to the end of one of them.

     

    You can fix this by renaming the affected model part to something else. e.g. if you have a "torso_0" mesh and a "torso_0.001" mesh, just rename the latter to "torso2_0". You will need to update the .skin file with any name changes you make.

     

    Also - make sure you rename the surface in BOTH the Object AND Object Data tabs, or you will still have the same error.

     

    With 83 surfaces and 90 connected up, it looks like you have 7 of these ".001" surfaces somewhere in your .glm

    JAWSFreelao likes this
  7. It's funny how we all work on @ model. But why did u removed my arm textures of Kylo? I mean i made them to look as close as possible to his costume from the image below... Also i prefer the first hood this one of Revan looks strange over Kylo Ren and i hope you didn't remove the Vader helmet

     

     

    The version I was sent didn't contain the modified arm textures. I assume @ has been asking several people to contribute different 'versions' so he can pick out/kitbash the best parts from each.

     

    The hood isn't ideal, but I'm not finished with it yet.

    dark_apprentice likes this
  8. @@Kualan - it needs a reskin - badly

     

    Absolutely. Just a placeholder for the time being.

    @zeƒilus Regarding the Inquisitor, here is what I came up with by using the Malgus head, reshaping it to fit the Pa'aun skull type:

     

     

     

    ConceptInquisitor2.jpg

     

     

     

    It still needs some more texture work on the face, but the real kicker is the ears. The Inquisitor doesn't have them, and I can't seem to reshape or remove them from the model without causing Blender to have a freakout.

     

    In other news, here's some work I've done for @

     

     

     

    ConceptKyloRen.jpg

    KyloIngame.jpg

    KyloIngame2.jpg

     

     

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