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CaptainChar

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Everything posted by CaptainChar

  1. It would seem the Enterprise needs to be refitted, yet again due to GTK 1.5 insisting there is leaks, when GTK 1.5 on XP didnt say there was leaks

  2. And I don't mean minecraft, is there a way aside func_train that I can think of to make large piston like areas of a map move up and down in sequence? example: 1 2 3 4 , pistons 1 and 3 are level with the ceiling, while 2 and 4 are exposed to the player area, when 2 and 4 retract back to the dead level with floor position, there is a slght pause between cycles and 1 and 3 come down from the ceiling my conclusion is to use a carefully timed Func_train entity, if anyone else has a better method for this to work, id appreciate input
  3. "Space, the final mapping frontier..."

    1. Syko

      Syko

      "Space may be the final frontier, but it's made in a Hollywood basement."

    2. CaptainChar

      CaptainChar

      lol so true

  4. Its unusual that Im stoked for a map release, lol
  5. Szico, your a mapping Nazi, and I say this due to your fine eye for detail, and of course "caulk everything" but dam, we all sure this is JA still right? its starting to look like an xbox 360 game or higher end pc game then a 10 year old + game
  6. even though ive not seen nothing but screenshots, im inspired to take on another mapping project in the near future cause of this
  7. since...outcast basically...
  8. im oddly reminded of the orbital mining asteroid from the Jetson's movie
  9. Im curious to ask Szico, whats the brushcount so far?
  10. we need zombie wave survival gameplay mod :P

    1. Show previous comments  1 more
    2. Circa

      Circa

      That would be epic!

    3. Szico VII

      Szico VII

      Was actually planning to script something like this into moonbase

    4. MagSul

      MagSul

      I think that animations would be the selling point for me. Create a zombie skin on an existing model doesn't sound too hard in theory. But it's all for naught if they're not moving in a way that you'd buy.

  11. I loved this map, and the source files from any of Szico's works are great for mappers to learn from, and the fact that he releases the source files is just that much nicer
  12. wow, is that's a nice rendor
  13. If I recall the source was released before, just not re-released on this site, but good to have it up
  14. I have found Szico, space or planetary textures have to be stupid high rez in JA to look decent even from far away, but when done right well the results look dam nice IMO
  15. from that video, its hard to believe that's JK still, Szico seems to always pull a rabbit out the game's hat
  16. I am sorely tempted to make a Rapture like map >.<

    1. Show previous comments  6 more
    2. Szico VII

      Szico VII

      Oi, you already nominated yourself! :o

    3. Manganiac

      Manganiac

      Rapture is worth it. Anyone willing, please give it a try ;)

    4. CaptainChar

      CaptainChar

      If I can manage to finish what I have on the go already, I may consider taking a stab at it

  17. Might release some more concept maps from the Vampire blood chornicles mod

    1. Show previous comments  1 more
    2. CaptainChar

      CaptainChar

      actually SP but since there is no NPC spawns it could be dumped to MP

    3. katanamaru

      katanamaru

      I remembered you wanting it to be a sp mod. But I thought you changed your mind and went mp. That'd be great as a sp mod.

    4. CaptainChar

      CaptainChar

      Originally was SP, it was based in the castlevania universe, but with Darth Zion now MIA in japan for over a year now, im stumped what to do

  18. I have several old apps and games that have to run in "windows classic theme" in order to function at all, not sure of this helps or applies
  19. if a new collaboration is to be set, I suggest we first discuss the rules for the next project, just so everyone is on the same wavelength, or more a more through set of rules maybe, and perhaps we could avoid another...collision for lack of better words, my only collaboration maps was the Goldeneye Bunker, and the canceled Vampire blood chronicles mod. but communication is a must on any project that isn't solo. sorry its just my two cents, I just feel its a shame that this project has gone so far south, each contributor was showing great promise. Rule of thumb Mag, Always highlight your entire msg and copy to the clipboard before posting, just incase it doesn't send the first time, you don't have to reword it
  20. who would have thought making a planet a structure brush would result in MAX Vis error

    1. CaptainChar

      CaptainChar

      I just decreased the skybox size, since im rendering earth in real time for my one map, I admit its only an illusion, one of which uses a 30mb texture, ahem >.<

  21. passageportalflow, whatever you are, you take forever to compile

  22. passage portal size, whatever this stage is in compile its taking years

  23. Dear God, Im actually doing some mapping today

  24. I am tempted to make the dam level SP from Goldeneye 64 as a potential Demo

  25. starting to look like an actual ship you got going
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