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CaptainChar

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Everything posted by CaptainChar

  1. question, IS there an AT-ST npc for MP?

    1. Show previous comments  7 more
    2. Monkee

      Monkee

      /npc spawn vehicle atst_vehicle

    3. minilogoguy18

      minilogoguy18

      ^he wanted an NPC, not a vehicle.

    4. CaptainChar

      CaptainChar

      yeah just trying to figure something out

  2. "This platform recognizes Inyri as a prime"
  3. I wish when I did the multimedia course in school you had wrote this code back then, had to use 3 different modeling programs and try to join all 3 together on the fly, Max, Lightwave on mac, and some other one for the designer printer, but most used XSI exporting, cept half the time lightwave didn't want to co-operate with the windows based machines running max
  4. I am considering making the music for some of my maps personally

  5. ive been waiting for one of these for a long time, now all we need next is an FX display case and we're set
  6. seems animations are the biggest bitch to do when exporting, though now It seems I finally need to update my 3dmax version since it seems to be giving me issues in windows 7
  7. good work Mr. Scott
  8. oops me and my typos, Scizo is Szico's altnernate reality version both do the same thing though
  9. if anyone can map JA to look like an entirely new game or modern, it'd be Scizo
  10. I recognize this design, we used it in Dracula's castle originally, glad to see someone else has an eye for the classical structures
  11. and this proves Inyri isn't dead yet
  12. now im being lazy, im running STO on my netbook while mapping the enterprise on my tower

    1. Ory'Hara

      Ory'Hara

      how is that bein lazy? you be doin 2 things at once, rofl

    2. CaptainChar

      CaptainChar

      in terms of using another game to assist with mapping

    3. Ory'Hara
  13. right now my biggest headache with the Enterprise is likely going to be shaders and textures, I've decided on either 4-5 decks maybe, I wanted just the main areas of the ship, engineering, sickbay, bridge, and if permitting I know its not on this era of ship but if it was refitted again, it could possibly have a holodeck, or I could use the ship's transporter to lead to and from another area, possibly a planet side area
  14. this is rather helpful, I was hoping something like this existed long ago
  15. yeah Im also working on my photoshop skills since the enterprise refit has that apple white/gloss everywhere, as seen in most of the screenshots im using for reference, even the corridors should have some more rounded textures and possibly mip-mapping to make them stand out more, right now its barebones on the enterprise till I can figure out some nice shaders and textures, and i'll likely rework the entire lighting on the ship too, since I only used a crap compile for testing purposes
  16. Decided since ive had some time lately, to actually get some mapping done, and being rather impressed by some other people's work lately, I had to get back to actually completing these maps, all three have a common factor in them or rather, theme. Space. Rainbow Road N64: As you know this has been on my table for a year or 2, but ive recently gotten the shader to make it look all nice and glowy The Death Egg: originally depicted from Sonic Generations, It ended up forming into a Dreamcast era looking map, and started incorporating my own design to the map. Sonic 1 Final Zone duel area: Pistons will be animated and moving in the duel area of this map, can cause possible crush'd players, and there might be a possible battle with Dr Robotnik/Eggman in this map based on sonic 2 Constitution Class Starship: AKA the starship Enterprise, NCC-1701-refit Captian's ready room Enterprise model: Main Bridge barebone: Hall leading to main engineering, the warp core visable and animated ingame: Goldeneye maps are still in the making as well, but these three maps lately have had my complete attention, I have a Jetson's themed map in mind as well, and possibly a Bioshock Rapture themed map in mind as well
  17. Updated rainbow road N64 to have a nice glow effect on all rainbow textures, and made a gold enterprise-a model for the ready room

  18. Szico, one of the few great mappers that actually will also give learning materials instead of hording all his secrets to himself
  19. I occasionally back my mapping up to my external, just not as frequent as I should
  20. Thankfully my pc has a UPS, and not the shipping company

  21. I never considered the func_bobbing before interesting I will have to play around with this area of my map as a separate map just to get it working, don't wanna screw everything up and not have an original to fall back on
  22. they prob didn't have the skills to pull it off back then
  23. I got no idea of the technical stuff Szico said, only that it looks BADASS
  24. After some extensive caulking, the Enterprise's launch is back on schduel

    1. Show previous comments  1 more
    2. CaptainChar

      CaptainChar

      apparently there was some minor map leaks in the main view screen >.> letting "space" leak into the ship

    3. KDR_3XILE

      KDR_3XILE

      VERY interested and will follow this! I wish you all the best ^.^

    4. CaptainChar

      CaptainChar

      its using the refit design, ncc-1701 and 1701-A

  25. Glad to see this project made it here Tobe, I had followed this when it was on its own site before it was shut down
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