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Inyri

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Everything posted by Inyri

  1. Post his system specs or I'm going to give you a dumb made up answer like "it's the chinchilla in his case eating his rams."
  2. Fine, fine. See the examples below: General setup: models/players/yourfolder/yourtexture { { map models/players/yourfolder/yourtexture blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } If you want a line in your skin file to point to something completely different. In this example, the file "torso" in the bobskin folder does not need to even exist, as the shader will tell the game to look in the stormtrooper folder for this texture. The skin file would still have the path to the bobskin folder, though. models/players/bobskin/torso { { map models/players/stormtrooper/torso blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } In theory, making an icon point to another texture. In this case, again in theory, the Kyle icon should now show the Lando icon without adding or moving any textures. Try it out and see if it works. models/players/kyle/icon_default { { map models/players/lando/icon_default blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } }
  3. Hey team - this is for those of you who have given us permission to upload your mods for you. If you gave us the a-ok to upload your mods on your behalf, please do us a favor and take a look through your entries and make sure the screenshots and description are what you would like them to be. We've taken most of what we have from the read-me files and the screenshots from each individual source, however now is an exciting opportunity to make some updates. Feel free to contact any member of the staff (or post here) if you'd like anything updated. Naturally if you look through your listing and find we're missing a mod either let one of us know or feel free to upload it yourself with whatever screenshots and description you would like and a staff member will approve that file for you. Lastly if you've got some mods and you haven't told us to upload them for you, either PM me or Caelum or go ahead and upload them yourself! The more the merrier.
  4. But ones that don't encourage people to upgrade. The stone age was a long time ago. People need to stop communicating on stone tablets. :/
  5. I like it because it's not bloated with a bunch of shit I don't need, like FireFox is. I used FF for a long time before I finally switched to chrome. Haven't looked back since.
  6. Modders might do it right... as long as they backtracked and pretended Jedi Outcast and Jedi Academy never existed. Ugh I mean Outcast wasn't that bad, but it was stupid compared to Dark Forces and Dark Forces 2. I just swear to god they went in completely the wrong direction with those two games.
  7. I hope JK4 never comes. They've ruined the series enough. Let sleeping dogs lie.
  8. Whilst I assume that was a joke, in case it wasn't it doesn't work that way. Besides... point out a really good game they've done.
  9. Have never tried that. Why don't you test it out and report back?
  10. [insert passive aggressive status update here]

  11. We can see how it turns out and then work from there if you want. I don't think it'd work well as any other gun but I can be flexible.
  12. Should be available in HD. I tried to give you a few good angles. Looks like the projectile is just kind of a white ball + the smoke trail.
  13. Why's that, just out of curiosity? I'll get a vid up real quick because even I don't really remember what the projectile looks like, lol.
  14. I'll get some video of the weapon firing when it gets a little bit closer to release. This one probably won't be much of anything special. However I think there's like a smoke trail that comes from the projectile that hangs in the air a bit after it fires. Dunno if that's possible, but if it is it'd be badass awesome.
  15. Tiny little update. Didn't have time for much of this lately in the quest for 1000 downloads. 8)
  16. Emmmeeeeeergency induuuuuuction poooooort!

  17. I see you being all registered and stuff. UNFORTUNATELY I didn't have power at 3am so I could not be the first to welcome you. >.>

  18. Hehe yeah I've seen your Yuna model. Your Yuna model was actually what inspired me to make this weapon pack. I made that a million years ago.... I should update it. I could do better. >.>
  19. I'd prefer a single-player mod, and if someone wanted to make one I'd totally model the hell out of it.
  20. Don't worry, I haven't forgotten my other WIP. In an effort to get some JKHub exclusive content I started going back through old mods I never released, and some KotOR models that I never ported to Jedi Academy. Let me know what your thoughts are about the below: M-98 Widow (Mass Effect) Dead Sword (Guild Wars) Emerald Sword (Guild Wars) Deldrimor Sword (Guild Wars) Vibroblade (Star Wars) Dagger Sword
  21. *fangirl some more*
  22. I love having special secret projects that no one knows about because they're a secret.

  23. Didn't want to clutter up Akimoto's thread, but if you're looking for a really good KotOR vibroblade so you can have him stick to your other request try this mod - it comes with a fantastic one that's much better than the one with the Selkath model. The skin is really excellent as well. http://jediknight3.filefront.com/file/Rovas_Galen;58040 - I've always made a literal vibroblade (the short, accurate kind) for KotOR that I can port to JK3 if there's interest.

  24. Usually indicates an improperly exported jpeg. You may have to put the mods in one by one to determine which is the problem then just re-save it as baseline and not progressive (you'll see it in the export options usually if you don't know what that means).
  25. Yes, a couple different people have recreated that sword. It doesn't mean a third or fourth person may not do so, so let's keep focused here.
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