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Everything posted by Inyri
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762 downloads
This is a model of the Red Power Ranger from the series Mighty Morphin' Power Rangers. If anyone out there has never heard of this series... I pity you immensely. I used to watch it when I was probably about 7 or 8 years old, so out of the blue one day I decided to model the Red Ranger. No particular reason, I just did.- 4 comments
- 1 review
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- NPC Support
- Celebrity Skin or Model
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254 downloads
A lot of you, as I know, don't have a clue what this fighter is or where it came from. It was originally from an early Star Wars game, Rebel Assault II, made in 1995. It's actually a pretty good game, but the fighter always made me drool and I've been semi-obsessed with it ever since. Several good models have been made for X-wing Alliance, but I decided Jedi Academy needed one too, and the current model of it is just so insufferably inaccurate that it made want to pull all of my hair out and donate it to the bald. V-38 and Phantom variations are included (see comments section for more information on the special features of the Phantom variation). This TIE, classified as an assault fighter due to its heavy weaponry, shields, and hyperdrive, has a three-pronged wing arrangment. It sports three wing-tip laser cannons and two chin-mounted cannons, generally used as ion cannons. Its hyperdrive is outfitted such that it can make only a few short jumps if need be. During one of Lord Vader's failed campaigns, a modified version of this fighter, called the TIE Phantom, was put into mass production. This fighter, while less powerful in armory, had the added bonus of a fully functional cloaking system which rendered it next to invisible to most scanners. Before the TIEs could reach their full potential, however, two Rebel agents destroyed the production facility the TIEs were being produced at. All of these Phantom TIEs were believed to be destroyed. -
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367 downloads
For those of you who are Dungeons & Dragons fans, Neverwinter Nights fans, or just fantasy fans in general, this is a little guy we like to call a kobold. Kobolds are portrayed differently by different people, but this is a version leaning more towards D&D, based heavily on Neverwinter Nights with modifications to fit the Jedi Academy skeleton. If you have played Shadows of Undrentide or Hordes of the Underdark, you may recognize this model's sounds as being those of the kobold bard Deekin. I wasn't planning on using his sounds at first, but due to popular demand (and he just sounds so funny) I decided to use them anyhow, so a BIG thanks to BioWare. We love you, BioWare.- 1 comment
- 2 reviews
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- Custom Sounds
- NPC Support
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(and 1 more)
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373 downloads
The R41 Starchaser is a starfighter comparable to the Z-95 Headhunter. In fact the R41 was created to directly compete with the Z-95 for king of the low-budget starfighters. It was slightly faster and slightly more powerful, thus making it a popular choice for smugglers, pirate, and criminal organization, such as Black Sun. Because of its status as a budget fighter, the R41 is generally "personalized" by whoever is using it. The producers of the R41, Heorsh-Kessel Drive Inc, creates them this way, so everything from the armament to the hyperdrive can be customized by the buyer. As a result almost no two R41 Starchasers are quite the same. -
226 downloads
I came up with a concept for a hilt that showed a 'window' into the inner workings of a lightsaber. After some research, I created what I believe to be an accurate representation of some of the parts of the lightsaber: the primary and secondary focusing crystals (and their mounts), the energy channeler, and the right and left energizers. There is also a second blade (which is untoggleable) that runs through the focusing crystals.. This is the beam that eventually becomes the larger blade we all see jutting out of lightsaber hilts. An optional overwrite (of the saber single_1) is also included. If you decide you want it to overwite a different saber, do the following: Open saber_forge_overwrite.pk3 and extract single_1.sab from ext_data>sabers Change the file name to single_x.sab (x being the number you want to overwrite) Open the file and change the first line which says "single_1" to "single_x" where x is once again the number you want to overwrite Save and place back into the PK3 -
394 downloads
So I'm sure you're saying "oh man, not *another* Thrawn skin". And for the most part you're right on the money - it's basically the same skin that's been relased over and over and over. However I like to think I've added a couple of features that you haven't seen before. Feature 1: An authentic Thrawn taunt from LucasArts' TIE Fighter. Feature 2: A new face, so Thrawn is no longer the Chiss bartender wearing a Grand Admiral suit. The face was done completely from scratch, which took the majority of the time. The rest of it's mostly a recolor, as there's really no point in doing it any other way. The rank on the uniform should be accurate, however, which is another thing a lot of Thrawn skins lack.- 1 comment
- 2 reviews
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- Team Support
- Custom Sounds
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140 downloads
It's a saber hilt with a more sleek look to it. Smaller, it would probably look best as dual, but works fine as a single. There are two versions - one which is completely chrome, and one which is trimmed with electrum. The chrome shader used on these hilts has been tailored specifically to the hilts, because I found the default chrome shader to be inadequate. -
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293 downloads
For those of you who have played the original Neverwinter Nights campaign, you may recognize the basic layout of this map. It is loosely based on the Peninsula District Prison in the city of Neverwinter, as seen in the excellent game Neverwinter Nights. It's by no means exact, but it's similar enough that I felt secure in naming it after the facility. It features two levels -- the top level contains six cells plus a main area, and the lower level contains many cells and one central room. The lower level has a very low ceiling, but the main room of the upper level has a pretty high ceiling. Just watch out for the many torches -- they hurt! -
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634 downloads
Those familiar with the games of the Kingdom Hearts series should recognize this as Roxas from Kingdom Hearts 2. Roxas is --------------------------------------------- and there's the entire story! Oops, seems I left something out... Well, I wouldn't want to spoil anything for anybody, so you'll have to find out yourselves who his is and what his role is . In addition to the Roxas player model, both of the required keyblades are included (Oathkeeper, new and hopefully improved, and Oblivion -- both contain updated soundsets which, I believe, sound awesome). Both keyblades have backhanded versions, which I'm sure some of you will enjoy. Keep in mind, though, that the blades are also backwards, so whilst they will look cool, they aren't quite as practical. If you have previous versions of either of these two keyblades, you can delete them, burn them in a fire, serve them for dinner, etc.- 2 reviews
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- Team Support
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504 downloads
This hilt has cortosis ore blades in mind, to combat the deadly effects the ore has on lightsaber blades, but is ideal for any Jedi or Sith favoring close-quarters combat in addition to lightsaber combat. In a pinch, the blade can be deactivated and the hilt can double as a melee weapon. As a result, however, the hilt requires a special protective holster. The hilt itself has four long, thing blades protecting the central lightsaber blade. The blades themselves are made of cortosis alloy, protecting them from other lightsabers, but as a result they are very susceptible to damage from other melee weapons. They are used as a last resort rather than a main attack. The hilt features several aesthetic additions. These include pulsating red and blue strips down the four grips, and the bottom pommel area, as well as an electric current running down the inner portion of the hilt. Both of these make full use of dynamic glow, so you may not get the full effect if you have dynamic glow turned off, or can not use dynamic glow. This hilt also features a custom hum sound, which is a mix of two baseJKA sounds. It should not be terribly annoying, however, as the change is somewhat subtle (I hope). -
80 downloads
I've always been very interested with medieval and older times. I had at one time dreamt of a mod of such a thing. I've realized that probably won't happen, but in the mean time I felt like releasing these models for public use, in case it spurs some properly themed maps. They are free for use (see Distribution Notes for more info). Bare in mind that certain of the models (targets, campfire, and dummy) are better suited with a modelscale of approximately 1.5. The rest seem adequately sized, unless you prefer a larger tent . -
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190 downloads
This is a model of the Final Fantasy 12 variant of the Buster Sword, as wielded by Gilgamesh in the 'Ancient Man of Mystery' hunt. It is very similar to the Final Fantasy 7 version, but with some minor details. It has been made to look as similar to the original version as possible, given the restrictions of the engine, and I attempted to keep the polycount as low as possible without sacrificing too much of the detail. -
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152 downloads
Three weapon models as seen in the game Final Fantasy X-2: Yuna's 'Tiny Bee' pistol (blaster pistol replacement), Rikku's thief knives (3 color variations), and Paine's sword. Yuna's gun includes custom icons and custom strings, so if you have another mod that uses sp_ingame.str you may have compatibility issues. The easiest solution is to delete this file from ffx2_if.pk3, as it's not a requirement for the mod to work (it's just an extra I thought folks might appreciate). -