-
Posts
4,085 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Tempust85
-
From what I can tell, it'd just be a case of new heads and reskins of the human female.
-
I think I had to code it for the gamorrean axe I put in for df2 mod. There might be a way through scripts, not sure.
-
Pretty good seeing as you're learning on the job. I will say this though regarding the entire mod: The usage of brushwork instead of models for detail won't make these maps stand out from base JKA. I got real creative with DF2 mod levels but still, brushwork just looks like outdated crap in comparison. If anyone uses 3ds Max and is looking to export quality (by quality I mean custom normals to make your models "pop") MD3's, the updated exporters are out: https://jkhub.org/files/file/2982-3ds-max-md3-exporter-multi-version-pack/
-
Come get your MD3 exporter for Max: https://jkhub.org/files/file/2982-3ds-max-md3-exporter-multi-version-pack/
-
3ds Max Quake III MD3 Exporter Multi-Version Pack
Tempust85 commented on Archangel35757's file in Utilities
-
Never touch the motion bone.
-
You could also do a 3D skybox instead of using just skybox textures. Can have distant rocks or vehicles.
-
Jedi Fighter beta 3 released - focusing on adaptive AI
Tempust85 replied to skew's topic in WIPs, Teasers & Releases
Not gonna lie....this is the best mod in a very long time. Well done! -
I know I'm very late to the party, but I've had a different experience regarding tags. Basically from what I've found, the tag axis is done by vert numbering. I forget which vert number (0, 1, 2) stands for which axis though. It might be different for carcass though, but I really doubt it somehow.
-
Yeah Toshi I very much doubt will answer. He's never been strict about people using his stuff, so long as you credit him.
-
I don't even know WTF I'm watching! :lol: :lol: :lol: :lol: Great job though!
-
Ugh that Stormtrooper is horrible! Who the heck made that PoS? :lol:
-
So when you combine the hands with a weapon, you get almost 20k tris rendered which is waaaaaaaaaay too much for this engine. Try making it a total of no more than 7k tris for hands + gun. Also don't forget to remove unseen faces.
-
Shadows have a grainy edge and is more noticable when at a distance or at a lowered shadow resolution. From what I remember though, it's the same in ioquake3. EDIT: @@Xycaleth Will the new lightmap generator also allow for custom shadow sizing on certain brushes like q3map2?
-
Just look for the '85' at the end for me, and all will be fine. Btw, welcome!
-
Yes beautiful, but what is the triangle count on the entire viewmodel? Looks pretty high...
-
When all is completed, there will be an edited menu to change rend2 settings and renderers to make life easier.
-
I've had a few maps I've decompiled where the lights were kept, not sure why/how. Anyways, isn't there a cvar to disable the showing of lightmaps? Maybe that could be useful for already compiled maps.
-
Guys, I know what it is! It's test.hdr
-
A new, better detailed Mara Jade model.
Tempust85 replied to TheWhitePhoenix's topic in Mod Requests & Suggestions
I only improved the previous model, I didn't make it from scratch. -
Terrain Mapping Ultrathread (For Terrain Builders)
Tempust85 replied to Asgarath83's topic in Modding Assistance
Would be great if JKA could get with the times and use misc_model_static for everything except the basic block out & ents. So much better than brushwork for just about everything.. -
**OFFICIAL** Dark Forces Mod revival topic
Tempust85 replied to Teancum's topic in WIPs, Teasers & Releases
So just rig it to the rocket trooper GLA.