-
Posts
4,085 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Tempust85
-
-
Come to think of it, both.
-
-
-
The actual animation source files do not have this skeleton (though I think the root.xsi does) with all the effectors and roots. Open up any one in xsi and you'll see a clean set of nulls.
Also, doesn't matter if you use nulls or bones - so long as their axis match.
ChalklYne likes this -
Meh, I'll make my own.
MagSul and minilogoguy18 like this -
Thanks. I just started off with a cylinder and cut into it.
I still need to make a PBR version, I'll probably do it after I finish 8t88.
-
You don't need lightmap stage, and you can delete the stage after it, leaving just the animMap stage.
RecklessJames likes this -
If the define is in game code and you hate openjk, just edit the old mp sdk code?
Asgarath83 likes this -
The RoQ must be 512x512.
-
That was @@Psyk0Sith
-
MP can be coded to allow custom skeletons, MBII have done it for my SBD on a separate code branch. DF2 mod is staying SP though, then doing MP after which will be alot faster to develop with the assets already created.
Check this out: https://jkhub.org/albums/silve
Model and textures aren't done.
Smoo likes this -
-
Rend2 allows use of PBR textures, almost have a full level in df2 mod using them.
custom skeleton issues? What were your issues?
Level design limitations? Not hard to make detailed meshes and load them in as either misc_model or misc_model_static.
-
How did you manage to not need lightmaps or vis?
-
What are the limits you speak of?
-
That Boc looks straight out of the cutscenes! Best Boc model I have seen, maybe when all the DF2 models are complete we could have a separate DF2 character pack that can be downloaded on the hub. Anyway, keep up the awesome work! This work is insanely good!
Won't be possible unless the artists make base jka compatible textures.
-
Leave the old man alone. It's hard to remember all this stuff, douh!
Lol rip.
Yeah, my bad @@Psyk0Sith. Is it just Gorc & Pic you're working on?
-
If you'd like, take up Pic next.
-
Bloody awesome!
You'll need to match the root/rigging pose of the base JKA humanoid, though.
minilogoguy18 likes this -
Looking great!
Hm, there looks like there's a light without a light source in the cave?
-
You'd be better off trying "11gorc". It's pretty decently lit.
-
Is that mod still going?
-
@@Xycaleth can probably answer what the other cvars do.
-
Updated:
- https://jkhub.org/topic/5538-mapping-tips-radiant-setup/
Added a link to an updated GTKRadiant .1.6.6 EXE, which ignores suffixes like "_NH" & "_RMO" in the texture browser. Also added toolbar buttons for drag vertices and edges.
Mawesome - The Prevenge
in DF2 Mod Discussion
Posted
Well I can sort out the NPC class - reborn with flyswim from sentry.
Thanks for the info.