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Posts posted by Tempust85
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All I did to learn 3ds Max years ago back when JA first came out was by just playing around, and googling things I didn't understand. Tutorials are good also, but nothing really beats getting in there and playing around with the many functions.
FYI:
If you're planning on modelling characters for JA using 3ds Max, the last version to export .xsi files was Max 8 and maybe Max 9.
CaptainChar likes this -
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Had a look over both TFU2's and JA's Chewie models to see each method for the fur, both give me a headache lol. I think I'll do a less transparency nightmare model, though I still don't know which. I just can't decide what.
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How bout sum APEX cloth physics for wookiee fur, DT85?
Wouldn't that be overkill lol? Anyways, I tried every tutorial I could find and still it doesn't want to work for me.
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Hmmm, a wookie model could be interesting.
Whichever model I make though, I'll be making for UDK and then converting it to JA.
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Lol, I have a particular hate for anything to do with Felucia.
Inyri likes this -
Well I'm actually playing TFU2 atm so I think I'll choose a model out of there, though not sure which yet.
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I really hate that she was a Jedi in that DLC, doesn't fit in with the movies well at all. It leaves me with a WTF expression everytime I hear the dialogue lol.
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Any other Star Wars requests guys?
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What character should I make for JA? All Star Wars ideas welcome.
yeyo JK likes this -
Can you please post "dead-on" view pics of front, side and back?
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Thanks.
I feel like making something for JKA, so if someone has any modelling requests let me know.
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Can you post your reference pics? That looks like no EVO Trooper I've ever seen.
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Yeah, I did something much similar in max with my terminator's pistons.
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Piston work, pelvis rotation, centre of gravity all looks great.
I would probably add a little more heavy force for when the feet hit the ground, it looks a bit soft for such a big heavy mech.
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Looking good so far, but the head is still off. Found this image you could use for reference:
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Lol most likely one of my old, shoddy piece of works.
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Hey everyone, DT (darth tempust) here. Just found this from a link in my inbox over at ModDB. This place looks interesting, I'll be buzzing around and help out with any questions with JKA editing or modelling itself.
eezstreet likes this
Learning 3ds Max
in Modding Assistance
Posted
The last version that supported animation was Max 5. The 6,7,8 version can't output proper basepose data for animation so all you got is model export. No one bothered compliing it for later versions. Myself and Archangel tried to but seeing as we're not coders we failed lol.