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Tempust85

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  1. Well, I got a new patch from ioq3 working in our GL2 renderer. I needed to change few more things to make it work, but it does now.

     

     

    4IbxsaL.jpg

     

     

     

    This enables cg_shadows 3 to work again. I know this is not really what we want, but:

    tumblr_lgedv2Vtt21qf4x93o1_40020110725-2

     

    Added to this. I've fixed misc_model_static's to cast a projection shadow with the Z component of the shadow correctly planted on the floor (was in the middle of the model). Can't do it for misc_model_ghoul though (shadow Z component is screwed), so to get shadows for them we'll have to wait until pshadows work.

    SomaZ likes this
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