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Futuza

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Everything posted by Futuza

  1. Just get use to compiles looking ugly, its normal.
  2. http://jkhub.org/topic/2670-bsp-to-map-converter/?hl=decompile&do=findComment&comment=37496 Honestly people, learn to use the search feature.
  3. I believe that was a typo, I think he meant to say that top block perfectly blocks top attacks while failing to block side blocks (without draining bp), etc... Yes. We don't like swing blocks because if you can attack and block with the same motion, everyone just spam attacks until they get through. Its retarded. See MBII for an example. Thus, you may only either attack, or block - you can't do both with the same motion. You can switch mid-motion, but you can't do both. It is regained with successful blocks, but not because blocking gains fp, simply because fp does not drain from blocking. FP = Force Points, just standing there gets you more. Just standing there blocking gets you more. Also, even if you have 0 FP you can still attack, albeit slightly slower then you would normally - it is just risky to keep attacking over and over and over without taking time to defend. In a way this forces the player to learn to attack and block tactically, instead of just spamming one or the other. Otherwise you'll end up dead a lot.
  4. Also I'm going to mention that this Provides the classic cat and mouse tactics from base jka that we all love. This is due to the fact that people tend to block by default, and then want to attack one another, but they're scared to attack first and then get attacked in the middle of their swing. Hence it still manages to feel like plain old base jka, while implementing all the coolness of manual blocking + other stuff. Also, more advanced players, tend to imply increasingly different tactics the more they play, since there are so many possibilities to winning. Back in base jka the only real way to be good was to poke, now I really feel like your strategy options are quite more open and there's a lot more room for creativity in a duel.
  5. Actually considering it is Starwars, DON'T use a Sprite machine, use a JAWA JUICE machine! I don't remember if you said you were releasing this for jka too?
  6. ..Sure you could moving the entire thing up a few grid units isn't that bad.
  7. JKG is what you want to play.
  8. I don't think you can completely rule them out since people are lazy. But yeah, using engine hooks doesn't future proof your mod very much.
  9. What's with the random levels? eg: Slow Requirements: Level 1 Affliction Requirements: Level 6 Plague Requirements: Level 12
  10. What I meant is an access tunnel underneath the floor (like where those grates are).
  11. Can you say lame?
  12. Lucas did make most of his money that way...it all makes sense now.
  13. Reminds me of SzicoVII nightfall as well Asgarath.
  14. Conspiracy theory #832:
  15. This picture just screamed tunnel:
  16. I like it so far. Also I enjoy tunnels. Tunnels are great.
  17. You can have multiple binds on the same key...
  18. Ah that explains the 522 errors, thanks Caelum.
  19. Not if its this slow. I'm hearing rumors jkhub is being DDOS'd, true?
  20. Has anyone else noticed JKHub (and associated sub domain sites) being intermittently down for the last 2 days? I keep getting messages from Cloudflare indicating the site is down, but then five minutes later it'll be back up.
  21. Downloadthemall may be of interest to firefox users.
  22. Just realized Bossk has loooooonnnng arms: :blink:
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