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Futuza

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Everything posted by Futuza

  1. Laugh it up furball.
  2. Man I'd love to help, but I'm a bit busy at the moment. Looks super cool though.
  3. That may give you some relief DT85.
  4. Yup. I'd recommend starting with openjk's source since it'll make it easier. This tutorial might help you out if you want to give it a try: http://jkhub.org/tutorials/article/131-how-to-create-a-new-weapon-mp/
  5. Sorry I just woke up
  6. Hey everybody, Darth Futuza here with some good news: after many long w̶e̶e̶k̶s̶ months of procrastination I’ve finally finished fixing the Jedi Knight Galaxies Launcher. This represents a pretty cool milestone for JKG, as we now have a way to continually push new content to users and have a way of getting it updated automatically whenever we release a new patch. It was a lot of fun learning more about the Qt C++ library, and a bit frustrating, but the result is very much worth it. Here's a preview: This week we’ll be starting alpha testing of the launcher and next week we’ll beta test it. If you’d like to participate in the alpha test, just hang out in our IRC channel ( http://jkgalaxies.com/irc/ ) and we’ll be passing out links. Then just download and install JKG using the launcher, and try everything you can to make it break. If you find a bug, report it and I’ll try to fix it before the beta test. The following week we’ll begin open beta test and I’ll put a link up on the main site. We hope especially to stress test our update server during this time, and ensure that everything will work as expected. Once again everyone, thanks for your continued support of JKGalaxies and I look forward to seeing you in game.
  7. No laming rules depend on how their implemented. I prefer ones that let the server control when you can lame and when you can't (eg: when bubble is up cannot be damaged). There are some great custom maps, it'd be a shame only to play on base maps.
  8. I'm always interested in new maps. At least if they're well done.
  9. Indeed just do a "+set fs_homepath c:\program files\openjk\gamedata\" Or wherever you want it to show up. (Or do the simple "." method as Raz0r indicated).
  10. Update your drivers? Rollback your drivers? Turn off your computer, pull out graphics card, turn computer on. Turn computer off, put graphics card back in. Restart.
  11. Use a model instead of making it with GTK Radiant?
  12. Lol nice. Personally I'm a fine of Mr. Bruce, but those are good too.
  13. I'm loving this shark. Does it have a name yet?
  14. And now...8 hours of running around on Dantooine leveling up...
  15. @@CaptainCrazy you can clean those sillhoutes up a little bit by blurring the edges/using a filter such as gaussian blur, or cartoonify, or something similar. You using GIMP or something else?
  16. First, that shark game looks awesome. 2nd, wut? Not everyone cares about immersion-like you seem to do. If I want to walk around as a lightsaber wielding shark, I'll darn well do that, and you can keep your whining about my personal fetishes to yourself. Furthermore, why do you even care? even if you are playing with me, I'll just look like Kyle.
  17. Hearing from good old rww wold be nice. Especially since a while back he said something like, "I'm going to do something with it at some point." (Referring to the JKA source code release), I'd be kind of interested to hear what he's done/planning on doing/wants to do with it. On that note, just discovered he has this thing called Noesis that seems like it might actually be a useful tool. Huh.
  18. Ah Tremulous, I miss thee. What I discovered: Nuhallis, does it ever happen with base jka maps?
  19. If you want to play as a joke model, nobody is going to stop you. If you want to request non-starwars models, your chances of that request being fulfilled decreases, but who knows you might find some cook who enjoys cooky models. Like that shark fellow: http://jkhub.org/topic/4054-some-model-requests/
  20. Wasn't being serious, just joking. We don't bother with translations at the moment, because it is too much work and development in just English takes long enough at is.
  21. And this is why there will never be a Polish translation for JKG.
  22. This is something some of the modelers might find more interesting than a Savage Opress model. (read: teaching you how to model). If I were you I'd politely pursue that route. On the side, I'll also point out that if anyone is wondering why the Maul game was cancelled, I shall provide the answer "Apparently it featured this weird time travel story allowing Darth Maul and Savage Oppress to interact with such characters as Darth Talon, Darth Krayt among other Sith that were prevalent in the EU." Because bringing Maul back to life was a terrible decision and just screams of desperation, especially since now they're trying to throw time travel in it. That's when you know a story has gone south and descended to practical fan fiction levels. This correlates as to why no one is taking you up on your request. We just aren't interested in the poor characters.
  23. Love that first one (republic cruiser) especially! Very detailed.
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