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Files posted by JKHub
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Catch A Wave
By JKHub in Multiple Gamemodes
Author: ook
Have a nice, quiet duel along the beach, or take it to the waves for a deadly surf-off! It's just like that one Batman episode!
277 downloads
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Sith Choas Dimention
By JKHub in Mixed Gametypes
Author;
This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller.
Description;
"Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted.
Other info;
This PK3 file contains some new textures and new shaders.
235 downloads
- Botroute Support
- Water
- (and 2 more)
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Updated MP Entities
This file by DarthG updates the entity definitions used for GTK Radiant 1.4.0 for JAMP.
The central reason was to make it easier to understand what the meaning of keys and values are.
A secondary reason was to add keys and values that people didnt know about because they where not listed but availible.
The final reason was to add entities for a mod that is out there call hydroball.
This file is intended for JKA mappers using GTK Radiant.
File name: mp_entities.def
File size: 381 KB
Install:
For a default installation of GTK 1.4 and JKA you place this file:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\scripts
If you installed it some where else then you figure it out you should know.
Things that I did to improve this file:
1. I cleaned up all the entity definitions and orginized them to one style.
2. I redifined alot of Keys and their possible values.
3. I added alot of keys and values that are availible but not before added here.
4. I hunted down and added models for the in map view of items that there was a whole md3 for. (point is like medpack you actualy see a medpack where you used to see a blue box.
5. There where entities that where either repeats or didnt work so I typed over them because that cant be removed. If you try to remove them and go back into a map that you worked on it will have screwed up entities. The entities must be in the same order as the map was done in before.
For the ones that didnt work I didnt mess with them but I made the box that appears black.
for the repeat ones I wrote these in place. (there was two of them "item_seeker" and "NPC_spawner":
/*QUAKED Darth_G_Notes (1 .6 0) (-19 -36 0) (19 36 70)
===========DESCRIPTION============================
Version: 1.0
From Darth G:
This is where you will find the description of all entities.
The spawnflags definitions (the best I could find or know).
The possible keys and their values (the best I could find or know). I have added either through research of released MP code or original description. I may have also found it helpful to add some things of my experience.
I have done research into the game engine to add things available normally to the Q3 game engine and added them as well.
I added models that have no value in the BSP process and are only for your visual assistance in mapping.
Where there is no model it is because there wasnt one md3 that fit well in JKA assets. (In other words the weapons are multiple parts that make one when used so no one md3 could be named to show to you in the mapping.)
I have removed duplicate or error entities. Because you cant simply remove from this list I either made an entity that you cant use (like this one) or I made the box that appears in the editor black so you can recognize that it is messed up some how or another.
If you find anything incorrect please contact me at either WWW.Map-Center.COM or at my site WWW.DarthG.COM .
Should you need to find the file again its name is MP_entities.def just do a search for it.
If you feel you need to alter the file it is yours to do as you wish just open it in WordPad or notepad. I simply ask that you leave this 'entity' for credit to the hours or work I put in here. If you would like me to add something to a next version just send the info to me and Ill work it in.
The model I used for this entity would be a good reference to scale your maps to normal player size too.
Available entities added:
_Decal
Mod Specific entities added:
trigger_scoreboard (Hydroball)
trigger_playarea (Hydroball)
trigger_goal (Hydroball)
trigger_teamchoice (Hydroball)
trigger_weaponstrip (Hydroball)
info_start_position (Hydroball)
info_ball_spawn (Hydroball)
Hope this helps!
Happy mapping!
==============NOTES===============================
Special note to non experienced moders of this file. If you want to mod the order of entities in this list on the actual file you can not change the order and go back to a map that used a different order and deleting them really messes up the old maps BAD!!
This creates nothing in your map and will be completely disregarded in the BSP process.
=====MODEL FOR MAPPING VISUAL ONLY================
model="models\map_objects\roof_top\office_chair.md3"
======DO NOT SET AS KEY OR VALUE==================
*/
/*QUAKED Darth_G_Tips (1 .6 0) (-8 -8 -16) (8 8 16)
===========DESCRIPTION============================
Version: 1.0
From Darth G:
How to connect entities:
Two ways to connect entities. One is automatic and the other is manual.
Automatic: You first deselect all entities (press ESC twice) then select the triggering entity. Then select the target entity and press ctrl + K. This will cause the connection.
Manual: You first deselect all entities and then select the trigger entity and open the entity window (N) and add key:target and value:(unique name you want). Now deselect the trigger entity and select the target entity. Open the entity window and add key:targetname and value:(the same unique name you used in the target) remember that the names can not have spaces.
How to prevent leaks:
Two things I will share here is; 1 Most entity leaks are caused by using the space bar to reproduce an entity as a short cut. This is what causes the leaks. Just make them from scratch.
How and when to save:
Save as often as you would for anything you wouldn't want to lose but my tip is to save after any major changes with another name. Sometimes the saved file can be saved corrupted.
How to save FPS and texture work:
There is allot that can be done to save FPS but the one tip I will share here is to work your initial brush work in caulk.
Hope this helps!
Happy mapping!
==============NOTES===============================
This creates nothing in your map and will be completely disregarded in the BSP process.
===================================================
All else is explained in the entities I wrote.
Special thanks to those that made this possible:
(Between testing and actual key finding.)
BabySpinach
Lazarus
Kodo
Mercenary
ChernyVolk
harry666t
Szico VII
monsoontide
shadowknight
287 downloads
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JAFont
JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman.
usage: JAfont <command> <fontfile> <size> <JAfontname>
example: jafont -create verdana.ttf 16 anewhope
Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.
330 downloads
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Stargate Academy
By JKHub in Free For All
Original Author: [uSS] Industriesô
Description:
Beta 2 of the map, it includes the CMS, a room with raptors connected to CMS through a door of stars and finally a room with a sniping war bunker and a ruined castle.
Uploader's Comments:
This map was not completely done but the best stargate map (aside from Sith-J-Culley's) that i've ever seen or downloaded. It has the stargate complex, and offworld. The offworld is where you spawn when you load the map and it is a jungle world with raptors and ruined temple.
Note: I attempted to contact the author before but he didn't respond.
Attempted Author Contact can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
386 downloads
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Advent Children: White Cloud
Original Author: ZeroTM
Description:
This is a reskin of the original AC - Cloud model by Broli, Jimesu_Evil, and V. What I did here is convert Cloud's clothes to a white color. Not pure white, but enough. Most of these textures are probably all by now are completely different to the original model and no, this is not a simple recoloring, I did make alot of these textures from scratch.
Big thanks to Jimesu for letting me release this reskin and the original AC - Cloud team for their hard work.
Credits: I would like to thank Jimesu_Evil for giving me permission to reskin this model that was originaly made by Broli (Modeller), Jimesu_Evil (Skinner) and V (Weighter).
342 downloads
- Team Support
- NPC Support
- (and 5 more)
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Armored Fitty
Author: Phonock
This is 50 cent wearing body armor.And this is reskin of Prototype-01 and Grey Fox model.
Credits : I would like to thanks bleek for the great skin and ksk_h2O for excellent Grey Fox model.
200 downloads
0 comments
Submitted
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Wookiee
By JKHub in Player Models
Author
Major Clod
A completely new Wookiee player model for JK2. The fur effects were created using alpha channels and shaders.The default skin is Chewbacca, CTF skins are based on the wookiee bounty hunter Snoova. Bot support is included.
ENJOY!
Other Info : LOD support is not included yet. The mesh has been giving me some trouble, and I need time to get it right. I plan to have LOD support in future releases.
692 downloads
0 comments
Updated
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TFU LIGHTNING
By JKHub in Cosmetic Mods
Autor : unleashed_dark_force
Description : This is my 1.2 version of the TFU Force Lightnings.
645 downloads
0 comments
Submitted
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Mystery Girl
Author: Phonock
I reskin the Jan Pink skin.Enjoy
Credits : Special thanks to Jim 'plasma' Manavis for the use of his skin.
358 downloads
0 comments
Updated
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Man Hunt Mod
By JKHub in Client-Side
Uploaded by @Omicron.
An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
e-mail sent:
https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.
221 downloads
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Count Dracula
By JKHub in Player Models
Author: James Tragesser
Submitted by: Barricade24
This version of Dracula has always been my favorite. Other versions of Dracula have been made in the past decade that I have found to be less flattering of this monster. To often do you see movies that have Dracula depicted as feminine and girly. Especially in Japanese animation! Its like Japan has an obsession with feminine men! Anyways I built this model to represent the Dracula I have always loved. The Dracula people dress up as for Halloween.
334 downloads
- Male
- Non Star Wars Related
- (and 3 more)
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Imperial Officer Retexture
Author: JulioC
These skins were originally going to be uniforms for my clan, so I simply did the re-texturing, and left out the logo and writing on the back. They were made in a few hours in Photoshop CS5 Extended. THEY WILL REPLACE THE BASE IMPERIAL (no point having the old, ugly imperial as well as this xD)
421 downloads
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Corellian Platform Encounter
By JKHub in Mixed Gametypes
Submitted by Ceres
Title: Corellian Platform Encounter
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: corplat.pk3
File Size: 1.4 MB
Date Released: 11 April 2004
Description:
There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port...
Gametypes: Duel, Power Duel
-- Map Information --
Brushes: 6691
Entities: 315
Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route
Build time: About three weeks
-- Notes --
This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs).
Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com
313 downloads
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Keshire's 3ds max Biped Rig
author: Keshire
Installation: Install to the directory of your choice.
Description:
The file set I use for creating custom animations.
This is only useable with 3ds max and character studio.
I've included the following:
The max file with the jka xsi skeleton constrained to a character studio biped. (Animate the Biped and export. That is all there is to it. Compile it to a new gla, and use ASK's merging tool to merge it with the _humanoid.gla)
I've inlcuded the carcass file I use to compile. (this will set up the animation for merging with the main humanoid gla or alternatively for a single player cutscene)
The model/mesh xsi I use for testing purposes. (alternatively a JO model could be used to make your anims JO compatible as long as every bone in the JO skeleton was weighted to something.)
I've inlcuded several biped motion capture files to help you along the way.
There are:
The root pose (needed at the beginning of every animation)
All the saber stances
And the standard crouch
Clone Wars Rocket launcher holding.
Movements and attacks for the Super Battle Droid.
A crouching rocket launching anim for mandolorian rockets
a 180 degree force push
and dual weilding blaster anims.
enjoy, and some of these Biped files may not have been the final versions. But at least you can edit them for your use.
181 downloads
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Gamorrean
By JKHub in Player Models
Author : HapSlash
Description: Gamorrean Guard... pretty much speaks for itself.
727 downloads
- Team Support
- NPC Support
- (and 2 more)
0 comments
Updated
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Tusken Raider
By JKHub in Player Models
Author
Major Clod
Fierce nomads of Tatooine, the Tusken Raiders prowl areas like the Dune Sea and the Jundland Wastes, blending invisibly into the landscape. Masters of the desert, they survive where no one else can, protected from the suns by heavy clothing. Extremely territorial and xenophobic, Tusken Raiders will attack with very little provocation.
This includes both the Tusken Raider model and Gaderffi Stick lightsaber replacement. LOD support is not included. It was hard enough to get the clothing to animate properly with the normal level of detail, let alone a reduced version.
688 downloads
0 comments
Updated
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Antioch
By JKHub in Free For All
Author
Ayala
Antioch was one of the cities that was fought over between the Muslims and the Christians during the medieval crusades. The inspiration for this map came from Assassin's Creed, although at the construction of the map, I have not played it. I used screenshots from the game's website as reference points. There is a wooden button near the main large door to spawn some npc's which are supposed to add to the ambience.
539 downloads
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Peril in the Core
Author
Patrick Haslow
Brush Count : 2754
Entity Count : 589
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Goldwave
Known Bugs : none
Perilous Free-for-All battles or duels in the cavernous power core of the Merr Sonn Corporation's space station.
This map is unusually small for FFA matches, and is best played with 2-4 players. Bot support is provided, but they would do well to develop a fear of heights.
For dueling purposes, those wanting a larger dueling area should activate the force field to create a larger arena. For quick escapes or rapid transit, explore the boost pads and airjet tubes. Also, beware the energy beam projector and power conduits!
904 downloads
0 comments
Submitted
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Galactic Flame Saber
By JKHub in Lightsabers & Melee
Author
HOUOU
This model design is the sword of my comics character, it is a mechanical flame sword.
When it fights, a flame is made to occur from the sword.
But, there is no change of the performance.
New sound, attack effect are attached additionally.
Use cheat code to use this weapon with Single Player.
-Saber Cheat Code-
gf_saber
307 downloads
0 comments
Submitted
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Homer Simpson Add-on
By JKHub in Player Models
Uploaded by: DarthDerpo
Description:
This is an edited version of the Homer Simpson model released by Marco Fernandez (AKA ArchAngel) for Jedi Outcast.
This version is for Jedi Academy and has some extra features:
Bot support: Yes
NPC support: Yes (Ally NPC)
Installation:
Simply extract this .zip file into your gamedata/base folder.
Skins Available:
/default (typical Homer)
/red (Evil Homer)
/blue (Farmer Homer)
/bowler (pin pals)
/jumper (jail suit)
/hulk (a must see)
/pink (of the pink shirt episode)
NPC:
Bring the console and type in (without quotatios): "npc spawn homer".
617 downloads
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Carcass
Compiles Ghoul2 models (GLM) from dotXSI files (supports dotXSI versions: 1.1, 1.3, 3.0, 3.5). This version does not exhibit the bone jitter that was present in the original SDK carcass.exe, and is meant as a replacement for it.
223 downloads
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Bespin Mining Station
By JKHub in Multiple Gamemodes
Author: Claxon
Submitted by: Barricade24
Based on the original Mining Station map
from Dark Forces 2: Jedi Knight
This can be a fun map to fight in, with many
different areas for the action to take place.
This map was made to duplicate the original
version, although there are some differences
in details and traps.
-Playable on all multiplayer game types
(altough duelers may find it too large)
-Bots supported
328 downloads
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Nirenne Station: High Orbit
By JKHub in Mixed Gametypes
Originally submitted by Ceres
Title: Nirenne Station: High Orbit
Author: wedge2211
E-Mail: 06jps@williams.edu
Web: http://wso.williams.edu/~jshoer
-- General Information --
File Name: nirenne.pk3
File Size: some MB
Date Released: 2 Sep 2005
Description:
In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
Gametypes: FFA, Duel, PowerDuel
-- Map Information --
Brushes: 6000+
Entities: several
Custom elements: New textures, shaders, and models
Music is Samual Barber's Adagio for Strings
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Three weeks.
-- Notes --
You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
textures/colors/black
/colors/gray
/common/glass2
/majestic/base_flat_lt
/majestic/base/grooved
/tarsonis/metal_nonskid
/nirenne/cyan
/nirenne/white2
/nirenne/mottled_metal
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
366 downloads
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Vapthes
Original Author: Phonock
Description:
This is a reskin of reborn. Not much to say here...Well, this is my new villain character and his name is Vapthes.
Credits:
Million thanks to Buffy The Sith Slayer for taking really good looking screenshots.
342 downloads
- Team Support
- NPC Support
- (and 3 more)
0 comments
Submitted