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therfiles

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Everything posted by therfiles

  1. I saw an email listed under his contact information.
  2. Happy Birthday. http://jkhub.org/user/332-wytchking/
  3. Uploaded and approved. I'm assuming that Postman86 (listed author of part 1) and Eike Legien are the same person? I'm also assuming that we have permission cause we are already hosting part 1. So, yeah. Also emphasized the author's name. http://jkhub.org/files/file/1650-imperial-outpost-part-3/ http://jkhub.org/files/file/1652-imperial-outpost-part-2/ Carry on.
  4. I think WytchKing might have made one for the old Chronicles mod (made a post under the news section on their site) and released this screenie. I believe he may be active on the MB2 forums...
  5. Very cool, Pande! Can't wait to see how this plays out in JKG! Something like this would also work for a SP RPG of some sort...
  6. Just wondering if there is any one who does any cool VFX stuff. I recently bought Final Cut Studio 2 (outdated, but much cheaper) and it's so awesome. What are you guys using, especially for more intense compositing work? I know after effects is the program of choice, but Motion is doing a great job, too.
  7. SP code. Down the line, I know we'd love to make some code edits using the source code, but right now our priority is finishing a demo to release. We originally planned to use MP, but we decided it would take too long to bring over all the SP features to MP.
  8. I have no idea ETA wise, still lots more to do, but we hope to have a news article up soon and progress on a release is getting closer and closer to being ready!
  9. Nope! We've been inactive for a bit, but progress is still commencing!
  10. If you have any specific questions, we can definitely help you out!
  11. I absolutely love SP. The ability to tell a story and make your own missions is just so awesome. Making your own campaigns, cutscenes, events, SP just has that structure that MP doesn't. But both gamemodes are awesome in their own respect. Are SP NPCs dumb? Yes. Then mod them to be smarter. With SP, problems can be overcome easily to make an amazing map or mission. Co-op would be AMAZING. Combined with the structure of SP and the intelligence and teamwork MP has, it would be so fun.
  12. This exactly. I'd say go for it, but make sure to get an OK from the author. I agree - so many models could be much better when fraken'd.
  13. @@CaptainCrazy - I'm kinda disappointed by your behavior here. While this conversation should have been carried on via PM, that does not in any way give you a right to openly bash another member. Please don't do this again. Rule number 1 is "Don't be a jerk", and there is no reason to do what you have done. But hey, it happens. We all get upset one time or another. Just keep the rules in mind next time you post.
  14. therfiles

    Hey all

    Hey there, Malice, welcome to JKHub!
  15. Hmmm...that is odd. Isn't the base folder under SW:JKA > GameData > Base? Not SW:JKA > Base? Check for a gamedata directory. I could just be dumb, though. Plus, I think you have to assign GTK to the gamedata folder, so since you didn't, it creates all of it's files in a folder called base (usually merged with the one in gamedata), rather than the actual base.
  16. Personally, I use Windows 8, and most modding programs on that OS usually go nutty somehow. Especially GTK. Tell us if you have any success though. Have you had problems before this?
  17. Hey there! Welcome to JKHub!
  18. So. Much. Swag! Seriously though, I had no idea this was a thing. It was so amazing! It was so cool that you could jump on rockets, lol. Nice work!
  19. Shoot us a PM! We'd be happy too!
  20. Hey guys! Would anyone happen to know where the gfx is for the control/setup sliders? You know, the ones you can drag back and forth and increment values for controls/setup things? I know some of it is kept in menus/art, but that is just the slider and the frame, not the filing of it. I'm trying to change the overall color scheme of the game's UI and blue stands out way too much. Thanks!
  21. Unfortunately, It doesn't work this way. I believe the jedirandom.npc is hard coded to randomly choose an npc from a list of npcs. So you can't just add another one. What you could do would be to add an npc_spawner entity to your map for each variation of npcs then make a "random spawn script" that chooses one of your npcs randomly to spawn. Again though, this would only work on that one map and would not be "global". Plus, you can't spawn jedirandom.npc, you have to use it's spawner entity in Radient. Am I right, coders?
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