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therfiles

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Everything posted by therfiles

  1. I think the only way would be to make the gun the npc uses have no model...like the bryar or something. This is what Wector does I think. Poke around there. My suggestion is that you need to tweak the height and width properties. It may take some time, but just play around with it until you get a decentish bounding box. I think there is a command that shows the box...check the wiki. Sure. You just got to find an unused gun in weapons.dat. That's really your only way forward. I think the droideka's gun would need to be different because it shoots 2 projectiles. Look at how Wector did it. And, yes, unfortunately we would need the code.
  2. Well if you decide to do that, than just take the whole package. Take Wector's humanoid_SBD and his SBD model. They will already be linked together. I think. Be sure to credit Wector, though! That goes along with the scale properties. You gotta just tweak around with settings until you find a good bounding box size, which the parameter controls. If you want, go ahead and post the file and I'll play with it. Yes. However, it has no hud display, so you won't be wrecking any guns that the player can use. However, you may want to find another one, because I think the remote npc uses it. Just an example. You will need to change the func of the gun you choose to something else...like another gun that isn't used so you can modify it. Sorry if that sounds confusing... I'll elaborate later... No. You can make the demp look and fire a projectile that looks like a new gun, but it will still just stun the npc and make them have the energy thing on them.
  3. Yeah. I know MB2 made some SBD anims...and so did Movie Duels 2, but I wouldn't suggest using them. Besides, you'd really only need 4 anims = SBD Arm out, SBD Arm out walking, SBD Arm out dead, SBD Arm out dieing. Try playing around with the size of the npc for the Hailfire. Try making it smarter, faster, more viligant, and maybe even start playing around with some of the weapon_ATST's properties in the weapons.dat. I would suggest using a new gun for the droideka, something unused, like weapon_bot, or _bryar... And no, you cannot make a copy of a gun. What you could do is modify the bryar pistol, but unfortunatly it doesn't really work with JKA (bugged hud display)
  4. Yeah, I agree. Dragon is a pretty obsolete tool compared to your rig. However, doesn't softimage cost money....? Anyway, all he would theoretically do is make a couple of anims in dragon, moving the gun tag to the wrist, and all the various animation. Package them all up in a humanoid gla, and then target the model's glm to use that animation set rather than the default humanoid using the method I referenced above. This is only for SP, though.
  5. While it would be awesome to have an archive of the files, wouldn't it technically violate the modder's terms of use? Some didn't give permission for their work to be re-distributed...
  6. I've been playing on KR a little, and I agree with Wind. It is a great server that is excellently run! But still...
  7. This sounds really cool! While it has been attempted before, I believe you can finish it and have an awesome product! Here are some suggestions: This should be quite possible. Do you have any experience using Dragon? The file description has a nice little tutorial. You would then need to make an new custom _humanoid file for the SBD model, something I have tried and failed to do. You can take a stab at it though. I know Dragon may not be the best animator, but it is much easier to use for newcomers to animation. I may need to elaborate on this more... Would you mind posing the .NPC file you are using? That way I can see what you should change. I think the droideka model already has custom animations packaged with it (please correct me if I am wrong). You would then need to just make an npc with a weapon that somehow shoots two projectiles, which may be tricky. I know a little about .efx modding, so I can elaborate if you wish. Another suggestion I have for you is this: change the stormtrooper's CLASS from STORMTROOPER to PROTOCOL (or what ever protocol uses). This is a technique that KOTF uses (please allow me to live) that make the npc explode on death. However, this may be counter productive with other aspects of npcs. Please check it out, though.
  8. Awesome! Can't wait to see where this goes!
  9. Hey there, man! Great to see you here!
  10. Wow! These are pretty good! You have some pretty awesome video editing skills, and the skits really aren't that bad! I agree, maybe tone it down on the language, but other than that a great start!
  11. Hey there! Glad to see you guys back to JKA!
  12. Just had a chance to try this...it looks really good! I love the motion blur, it looks so great! However, cutscenes look a bit odd with motion blur, but I assume there is nothing to do for that.
  13. While I see Akimoto's point, I feel that the need for security may outway it.
  14. Cannot stop playing this. http://www.youtube.com/watch?v=27L2KK1BrB0
  15. Hey there, man! Welcome to the Hub!
  16. Hey there! Welcome to JKHyb! Great to see you here!
  17. There was a great server at kak.jk3.in:40000. Try asking them. All jokes aside, this really was a TON of fun, and I think we definitely need to play it again soonish.
  18. Thank you for your response! We would love to see JKA among the classics! I totally understand your reasons for discontinuing your support of the game.
  19. Woah! That's looking great! It really adds a darker twist to the classic game!
  20. Our wiki is so great. Thanks, Cael!

  21. I have no idea what that thing is called but sometimes you get little 'balloons' or notifications through it. However, ObjectDock displayed these little balloons, but not the icons needed.
  22. therfiles

    Yo.

    Hey there, Ryojin! I remember you from Gamefront forums! You are quite an amazing skinner! Welcome!
  23. I used to use ObjectDock once, too. It really was a pretty nifty piece of software! But I didn't like how it will still give me toolbar notifications (the balloons) and not give me anyway to check on them.
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