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Everything posted by therfiles
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Tales From The Clone Wars - JKA comic
therfiles replied to Kualan's topic in Art, Media & Technology
I've already had a chance to read through Kualan's work, and it is so awesome! Each page is done so beautifully, and the story is especially good. If I were to choose a favorite, it would be volume 2, for sure. Can't wait for volume 3! -
What I meant by that was the part with the song in it, it jumped around quite a bit. But I thought it was a really cool writing style, so no complaints from me!
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This is a great story, MagSul! You're torturing me by not telling me what he did, but that really adds to the atmosphere of the story. How you portrayed the Jedi Masters was excellent, and O like the inner turmoil of this young apprentice. Keep it up! I want to know what happens!
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Wow...that was awesome! You have great talent for a writer! The story was very gripping and I'm intrigued to find out what's gonna happen next. I like the role you have placed the Jedi in, kind of like a secret, exiled, group that seeks to fight for justice. I like Jester, his role is very interesting. How you portrayed him and his foe was awesome, too. I also love how you have the main character, Twin, trying to fit in with the normal world, but somehow always sticking out. While some people may get upset with the jumping of viewpoints, I actually like that style very much. And the way you weaved in the song was also very impressive. Overall, a very interesting read that I can't wait to see more from!
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OHHHHH! This is a question I can answer quite simply without an epic tutorial (which will be made). So, assuming you know how to make a normal camera, do so. Now, I'm assuming you have more than one camera. The first camera needs to have a 'action time' (the last text box on the PAN and MOVE command) of 0. For your next camera, place the appropriate PAN and MOVE commands right after your first ones, but put whatever you want in the action time box. For example, put in 5000 if you want it to move from cam 1 to cam 2 in 5 seconds. After that, make a wait block of 5000 (or more) then add your next command. What this will do is wait for the camera to stop moving, and then move on. Hope that helped. I can elaborate with pics if needed.
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Hey, Carbon! Awesome to see you here at the Hub! Your work is amazing, and you seem to have deep roots with these games. Great to meet you.
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It's coming along...slowly. I'll get it done. Soon.
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Really nice work! I really like this one:
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NECRO. Sorry for the LONG delay, but here is a cool update, in PDF formage.
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Good idea! Will check in on it!
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Random Stuff Started (Yet Probably Never to be Finished)
therfiles replied to MagSul's topic in WIPs, Teasers & Releases
Wow...that is beautiful! You need to touch this again. Repeatably. -
My Personal Skin (need random ideas-and critique )
therfiles replied to zicmak's topic in WIPs, Teasers & Releases
Indeed. Nice work, there. -
^Winnar
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Dang...thanks so much for finding this! I've always wanted photoshop!
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They there, man! Great to see you around the Hub!
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JKA Force Sight change assisstance, plus more
therfiles replied to Angel Soul's topic in Modding Assistance
Really? Tried gfx.shader and gfx2.shader? I'm pretty sure its in there. -
Personally, I have really liked 1.5, and have never encountered any short comings with it. The texture viewer, model placement, and the smaller grid choices make it really easy to use. I do miss the 1.4 feature where you can see the radius of light, though. Keep in mind I'm a beginner, though.
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SP Modding help request (Saber holster)
therfiles replied to Jeffrey Moon's topic in Mod Requests & Suggestions
That's one of the problems that make this so complex. You'd have to account for all that silly stuff. @@eezstreet: How do you bolt something to the shoulder? I know you can bolt the hand bones in ICARUS and bolt to the wrist using the .sab file, but I thought that was it... -
SP Modding help request (Saber holster)
therfiles replied to Jeffrey Moon's topic in Mod Requests & Suggestions
Yeah...Dusty is right. That would require tons of new animations. You may be able to make a script...but that would be unpractical. There is a script command that adds a model to the player's right or left hand. If you just moved the model's hand tag to the back, and made the model a saber...but you would need a new script for each saber...sorry man. -
Just had a chance to check out your comic. It is so amazing! It is very well done!
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Hmmm...let me get this straight. All of the cvars from one session are not being loaded when the session is loaded? This is the same problem Me and @ faced when working on our Harry Potter SP mod. As you can imagine, cvars are super important in an RP mod. Every item you have is controlled by cvars, every diologe you have will be controlled by cvars. If these cvars didn't load with the save game, tons of information would be lost. Unfortunatly, what we have to do is limit the save slots. Like making 5 save lots in a menu that save the game, but also write a config file. So, in the load menu, the menu loads the cfg and the save game. Meaning we have to use SETA for everything. I'm not happy. Seta is surprisingly limited, for example, this is not possible: seta bob "seta bobby vstr frank" while this is: seta bob "seta bobby frank" Don't ask me why it doesn't work, but it's silly. When you make a mod of the scale you are planning, you are constantly working around dumb problems and hope no one notices.
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[PSA] QEffects-GL: It works, and looks badass.
therfiles replied to eezstreet's topic in Jedi Knight General Discussions
Hmmmm...I just tried it. It just seemed to over saturate all the colors and make everything glow and make deep shadows. Interesting. It's probably my super old computer...I didn't see any other cool features, though. -
Ah...maybe that's it. Autoexec is exec'd when the game opens, and on the ingame menu. So if you put commands in there that only work ingame, they probably won't work. Don't we want strong saberers? Don't we need much more difficult enemies. Sure, they may spam attack a lot, but they force the player into dueling with skill, not simply hacking with no aim.