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Mog

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Everything posted by Mog

  1. Mog

    Hello

    Welcome to the Hub...and to the JKA community!
  2. Welcome back. Be sure to check out the JK3 source code to help your progress, it's out now.
  3. Anything with the words Jedi Academy Community, JKA, JKA Mods and/or JKA Files (Though JK3Files is still the most popular search term). Ironically, whenever I do a search on things like JKA Scripts....my blog is usually one of the first 5 that shows up.....mainly because of my article on scripts.... The best bet in bringing new players is undoubtedly through Steam...as we can reach out to more players in the Steam community.
  4. SURPRISE! A new article on Mog's Blog is out: http://mogblog.jkhub.org/jk2jka-source-code-released/ . Prepare to clean up afterwards...

  5. HOLY SHIT! This is going to revive this game in ways we can't possibly fathom.
  6. "OH MY GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD!" Holy shit! It actually happened! It's amazing what LA's departure can do for us.
  7. I would assume that you would have to know alot on coding before attempting this. Also, you would most likely have to convert the original code into a readable language for mobile apps.
  8. I had the disks long ago...and still do. However they are scratched beyond repair..so I use ISO images to play the game.
  9. A new article on Mog's Blog is now available: http://mogblog.jkhub.org/server-crashers-join-click-done/ . Come denounce with me.

  10. That sounds like a healthy alternate to decoding the dll files.
  11. Assuming that I can even get a hold of Boba....he's been inactive for quite awhile. I don't think the you can modify the !about message through UU itself.
  12. I wish to personize my own UU files to display a custom auto join message...you know, the same message that displays when you type in !about. Now....all I need to know is where that is stored in the UU directory so that I can open it. By UU...I mean Ultra Utility...the kill tracker. BTW, I'm not releasing anything....I just want to know for my own use.
  13. The blog now has a shoutbox....I thank Cael from saving me from a potential SQL overload.

    1. Monkee

      Monkee

      Yeah that was one of the first things he ever fixed on my site... I was totally oblivious to the SQL factor.

  14. Well....isn't that....interesting. *leaves room*
  15. Mog

    Interview: Soh Raun

    I've always wanted to try out RPMod, it seems very well structured and maintained.
  16. I've done some minor clean up...so I'll pick up the pace and tend to those gardens *Insert joke about FF11 here*
  17. A new article on Mog`s Blog is now available: http://mogblog.jkhub.org/server-rules-how-one-deals-with-all-of-us/ . *Banned*

  18. I do not have a pug mod....I do however have a German Sheppard mod.
  19. Version 1.0

    35 downloads

    This is Pack 2 of my custom chat icons. This pack includes 7 custom chat icons to replace the original one. These include: A Purple-ish Crystal The Mog's Bog Logo A Tophat A Santa Hat Me (Well, Mog's Mod me) A "mad" pointer thingy A JP Nostalgia Icon (Clan Logo) Installation: Open the .zip file and pick whichever icon you want, then place that icon in the base folder of your Jedi Academy directory. Enjoy lads.
  20. Version 1.0

    90 downloads

    This is a basic script that translates the famous "English Only blah blah blah.." admin script into 6 different languages: French Polish Russian (Non Cyrillic) German Italian Spanish Installation: Place the cfg file into the base folder inside the Jedi Academy directory. How to use: Type into console "/exec unitrans.cfg". Use the "," and "." key to navigate through the usable, then press the "-" key to execute that selected bind.
  21. Are we in a position to get those source codes if we ask them in a nicely?
  22. It sounds possible....I don't use ModView that often, so I can't really say. If it doesn't...why not make an update that allows it?
  23. What's this?! I made a new article on Mog's Blog already!? Yeah I did ;)http://mogblog.jkhub.org/kill-tracking-does-flaunting-egos-really-matter/

    1. MagSul

      MagSul

      Haha, I remember KTs! I haven't seen one in years, role-playing'll do that to you. I preferred JAM's KT. I only had duel messages enabled, but they were polite, short and simple. The actual statistics were kept private. They're fun to look at, but I see little point in tossing them at people. Like you say, they were much better tools for listening to music and things like that. Aww... Now I miss them.

  24. Ran it without UU, still crashes.
  25. I've been working on a small project for the past few days now, it's basically a script that translates "English Only blah blah blah" into 6 languages. The script works fine, that isn't the issue. The problem is that whenever I attempt to open the console, the game crashes. I have no idea why this happens. Here's the script: // Universal Translator Script // Created by Mog// Translates "English Only" to 6 common langages of JKA// Do not copy this script without proper permission, under penalty of airhumping. // The Proposal/Binds bind , "vstr prv_mmsg" // Previous Messagebind . "vstr nxt_mmsg" // Next Messagebind - "vstr exe_mmsg" // Say the Message // The Conference/Command List seta Msg_1 "echo ^7French; set exe_mmsg say ^7S'il vous plaît parler anglais sur ce serveur.; set prv_mmsg vstr Msg_6; set nxt_mmsg vstr Msg_2"seta Msg_2 "echo ^7Polish; set exe_mmsg say ^7Prosze mówic po angielsku na tym serwerze.; set prv_mmsg vstr Msg_1; set nxt_mmsg vstr Msg_3"seta Msg_3 "echo ^7Russian; set exe_mmsg say ^7Pozhaluysta, govoryat na angliyskom yazyke na etom servere.; set prv_mmsg vstr Msg_2; set nxt_mmsg vstr Msg_4"seta Msg_4 "echo ^7German; set exe_mmsg say ^7Bitte sprechen Sie auf diesem Server Englisch.; set prv_mmsg vstr Msg_3; set nxt_mmsg vstr Msg_5"seta Msg_5 "echo ^7Italian; set exe_mmsg say ^7Si prega di parlare inglese su questo server.; set prv_mmsg vstr Msg_4; set nxt_mmsg vstr Msg_6"seta Msg_6 "echo ^7Spanish; set exe_mmsg say ^7Hable Inglés en este servidor.; set prv_mmsg vstr Msg_5; set nxt_mmsg vstr Msg_1" // The Handshake/Initiation set prv_mmsg "vstr Msg_6"set nxt_mmsg "vstr Msg_2"set exe_mmsg "vstr Msg_1" The script is located in the base folder. Also, I'm running JA+ with JA++. Like I said earlier, the script works just fine...so long as I execute it in the main menu.....any time I try to execute the script in game or just try to go into the console while it's active....I crash. If I remove the script from the base folder, the crashes stop. I would really like this issue to be solved as soon as possible, as I would wish to have this file made ready for use by the weekend, if possible. Mog
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