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File Comments posted by MagSul
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I would like to play this mod but, it keeps saying my NPC Parms(parameters) are to big and it stops reading them after Swoop.pk3. How do I fix this.
Have you tried temporarily removing the Swoop.pk3 from your game directory? If so, did it work after?
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Very short, but very cool and challenging! Nice but strange to see Rosh older^^ Is it a "one shot" or you thought about a sequel?
There'll be more to it. This was more of a practice round!
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Oh, it looks cool! May I make a French version of it?
Sure!
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It's okay @Ramikad, I did put it up to be scrutinised after all! It's a valid point. =D
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Sorry to cause you a premature implosion, but I found a pretty serious bug. You can go nearly anywhere climbing on top of the doors, and from there on the walls.
Admittedly, it didn't occur to me that the first thing someone would want to do would be climb out of the level.
But noted. I'll add some clips in!
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Thank you so much. o_o
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Playing through this map was definitely interesting!
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Thank you very, very much! It looks perfect. =D
Rooxon likes this -
Oho! Absolutely brilliant, sir. A job well done!
Jeff likes this -
Thank you very much, Rooxon! Excellent job. =D
Rooxon likes this -
I put myself together a patch that fixed the missing textures, but I have to say one huge spoiler for me is the lack of light throughout the map. I have to strain my eyes to really take in all the work you've done in some areas, which is a shame, because it's mostly very good, particularly outdoors!
Overall, great job!
EDIT: Part 2! Having explored further, I'm really fond of the functionality you've put in here. Some of your ideas are absolute genius! The only additional downside is the lack of room to breathe. It feels very claustrophobic in some parts. Still awesome. =)
Also, needs weatherzones! =D
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You, sir, are my new favourite person.
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What's the name of the featured map?
Belated response: http://jediknight3.filefront.com/file/Massassi_Temple;120041
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I agree with Circa. Great job!
Barricade24 likes this -
amn you beat me to it! Nice job man, looks great. You should make another one with the "Quest Completion" icon from TOR. The one with the green pyramid in the middle.
Ah, good point! I'll squeeze one into v2 if I can.
EDIT: Done!
Botdra likes this -
Definitely an excellent mod well worth the download!
Fuse294 likes this -
Why these were left out of Jedi Academy when all of the files were right there for them to take, I'll never know. As MUG said, this is a file that should never be leaving your Base folder.
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That was actually a pretty well put together video, I really enjoyed it. Muchly well done!
Bacon likes this -
Superbly put together, definitely a keeper for the Base folder!
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Would it be possible to alter the UI so that it only displays your force points?
In theory, yes. I'll have a go soon.
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I like it other than the console. Perhaps a version of it that adds the stars background as in the base console, behind your Hydroball logo, at 50% transparency? it becomes very difficult to read any text in the console when its fully transparent.
Amended in 1.1
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The only problem I've found thus far is that should a player of either team abruptly disappear for whatever reason, none of the bystanders have the option to join in some how. The only solution is to kill one team and restart the match entirely, which can be highly disruptive. Other than this, each map is well put together and definitely a must-have for any Hydroball player.
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Personally, when I installed this mod, I felt that the Base scope looked really odd with its old border removed. That said, the increased visibility is a true blessing, and it makes you wonder how you ever got by using the DIsruptor without it. Whilst not as aesthetically pleasing to eye as perhaps some of the other scope altering mods out there, the practicality of this one makes it well worth keeping in my opinion.
New Beginning SP Mod
in Single Player
Posted
Admittedly I was relying heavily on the "New Objectives" flash to get players moving. I kept forgetting whilst making it that the level progression is only obvious to me because I'm the one who designed and put it together! It's something I plan to improve upon with the next level. I was also stuck on what dialogue was available, we'll see what I can do!
Good spot! I popped in game when I read this and placed them side by side like so: http://i.imgur.com/LOoMJ8X.jpg
It then occurred to me that the glowing image isn't properly mirrored on the opposite wall. That's a genuine mistake! In my head they're the same image, which... is true, but at the same time you're right, they are different. I've fixed it in my copy, so it'll go up with any additional bug fixes that anyone else encounters. Thanks for pointing it out!
Thank you!