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MagSul

JKHub Staff
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File Comments posted by MagSul

    New Beginning SP Mod

       4,588    36

    I'll admit to suffering a few stutters at the beginning of the game. After Kyle said "Let's get started." I kind of just stood there staring at them for a moment expecting them to do something or otherwise direct me to the door I was supposed to go to. After waiting long enough to determine that wasn't going to happen I fumbled with the rooms until I got into the first puzzle.

    Admittedly I was relying heavily on the "New Objectives" flash to get players moving. I kept forgetting whilst making it that the level progression is only obvious to me because I'm the one who designed and put it together! It's something I plan to improve upon with the next level. I was also stuck on what dialogue was available, we'll see what I can do!

     

     

    Call me dumb but the first puzzle had me stumped for a bit. I got the whole force sense deal immediately but I had to guess at which symbol was supposed to be used or force pushed since the correct one didn't match the symbol by the door. Though this may have been intentional.

     

    Good spot! I popped in game when I read this and placed them side by side like so: http://i.imgur.com/LOoMJ8X.jpg

    It then occurred to me that the glowing image isn't properly mirrored on the opposite wall. That's a genuine mistake! In my head they're the same image, which... is true, but at the same time you're right, they are different. I've fixed it in my copy, so it'll go up with any additional bug fixes that anyone else encounters. Thanks for pointing it out!

     

     

    All in all I really enjoyed the little obstacle course and the secret area. Well done on the concept and the design!

    Thank you! ^_^

    New Beginning SP Mod

       4,588    36

    I would like to play this mod but, it keeps saying my NPC Parms(parameters) are to big and it stops reading them after Swoop.pk3. How do I fix this.

    Have you tried temporarily removing the Swoop.pk3 from your game directory? If so, did it work after?

    New Beginning SP Mod

       4,588    36

    Sorry to cause you a premature implosion, but I found a pretty serious bug. You can go nearly anywhere climbing on top of the doors, and from there on the walls.

     

    Admittedly, it didn't occur to me that the first thing someone would want to do would be climb out of the level. :P

    But noted. I'll add some clips in!

    Yavin 4 Temple

       1,754    23

    I put myself together a patch that fixed the missing textures, but I have to say one huge spoiler for me is the lack of light throughout the map. I have to strain my eyes to really take in all the work you've done in some areas, which is a shame, because it's mostly very good, particularly outdoors!

     

    Overall, great job!

     

    EDIT: Part 2! Having explored further, I'm really fond of the functionality you've put in here. Some of your ideas are absolute genius! The only additional downside is the lack of room to breathe. It feels very claustrophobic in some parts. Still awesome. =)

     

    Also, needs weatherzones! =D

    SW:TOR Chat Icons

       215    4

    amn you beat me to it! :P Nice job man, looks great. You should make another one with the "Quest Completion" icon from TOR. The one with the green pyramid in the middle.

    Ah, good point! I'll squeeze one into v2 if I can.

     

    EDIT: Done!

    Botdra likes this
  1. I like it other than the console. Perhaps a version of it that adds the stars background as in the base console, behind your Hydroball logo, at 50% transparency? it becomes very difficult to read any text in the console when its fully transparent.

    Amended in 1.1 ^_^

  2. The only problem I've found thus far is that should a player of either team abruptly disappear for whatever reason, none of the bystanders have the option to join in some how. The only solution is to kill one team and restart the match entirely, which can be highly disruptive. Other than this, each map is well put together and definitely a must-have for any Hydroball player.

  3. Personally, when I installed this mod, I felt that the Base scope looked really odd with its old border removed. That said, the increased visibility is a true blessing, and it makes you wonder how you ever got by using the DIsruptor without it. Whilst not as aesthetically pleasing to eye as perhaps some of the other scope altering mods out there, the practicality of this one makes it well worth keeping in my opinion.

    Evulant and MUG like this
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