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Linken

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    Patch Notes - 11/29/2021

    HIGHLIGHTS

    - The NPC Free Choice System has been expanded upon! Now you will be able to assign any weapon to any NPC, and customize any NPC's lightsaber to fit your story!
    - Multiplayer arrives in Star Wars: Galactic Legacy! Host hangouts, roleplaying, or prove your dominance to other players!

    MISSION IMPROVEMENTS

    JEDI OUTCAST CAMPAIGN

    - In the pre-lightsaber levels, Kyle Katarn will spawn with a Bryar Pistol instead of a Blaster Pistol as intended.

    JEDI OUTCAST - YAVIN TRIAL

    - Removed the player being assigned Force Sense and Melee at the beginning of the level.
    - Replaced the Bryar Pistol with a Lightsaber, as intended.

    JEDI OUTCAST - NAR SHADDAA STARPAD

    - Corrected an error where the player wouldn't have access to Force Stasis as intended.

    JEDI OUTCAST - CAIRN BAY

    - Luke Skywalker will no longer be set to his Jedi Academy appearance.

    JEDI OUTCAST - CAIRN DOCK ONE

    - Luke Skywalker will no longer be set to his Jedi Academy appearance.

    JEDI OUTCAST - DOOM SHIELDS

    - After defeating Galak Fyyar, the gravity will turn off as intended.

    JEDI ACADEMY - KORRIBAN 1

    - Corrected a shader issue where the lava texture wasn't appearing as intended.
    - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission.

    JEDI ACADEMY - KORRIBAN 2

    - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission.

    DUEL OF THE FATES

    - Corrected issues present in all three POVs and extended endings that prevented saving from working properly.

    FATE OF THE REPUBLIC

    - Corrected issues present in both POVs that prevented saving from working properly.

    OPERATION: KNIGHTFALL

    - Corrected issues present in all three POVs that prevented saving from working properly.

    YOU HAVE BECOME A RIVAL

    - Corrected an issue where loading a save game of this mission would crash to desktop.

    FATE OF THE REPUBLIC (MACE WINDU)

    - Corrected a glitch where Palpatine was impossible to kill, even after the 3 Jedi are killed.

    NEW/UPDATED CHARACTERS

    THE OLD REPUBLIC

    - Orgus Din
    - Trask Ulgo
    - Vandar Tokare (New model)

    SITH EMPIRE

    - Darth Angral
    - Darth Bane (Dark Lord)
    - Darth Baras
    - Darth Krayt (Vong Armor)
    - Darth Nihl
    - Darth Zash
    - Dread Master Bestia
    - Empress Acina
    - Exar Kun (Dark Lord)
    - Jorak Uln
    - SCORPIO
    - Sith Pureblood Warrior (Replaces Sith Juggernaut in NPC menu)
    - Tulak Hord (New model)

    GALACTIC REPUBLIC

    - 501st Clone Trooper (New model)
    - Cin Drallig (New model)
    - Female Jedi Knight
    - Ferroda
    - General Kenobi (Mid-war)
    - Nikto Jedi Knight
    - Ord Enisence
    - Serra Keto (New model)
    - Vergere
    - X1 (Clone Commando)
    - Younglings (New aliens and other variants)

    THE SEPARATIST ALLIANCE

    - Asajj Ventress (Late Bounty Hunter)
    - Captain Argyus
    - Wat Tambor (New model + Animations)

    REBELLION

    - Ahsoka Tano (Nomad) (New Model)
    - Cade Skywalker (New models)
    - Koth Melan
    - Mara Jade (Cold-weather gear)
    - Mirax Terrik
    - Shado Vao
    - Zekk

    GALACTIC EMPIRE

    - Admiral Screed
    - Crosshair
    - Dark Trooper
    - Darth Sidious (Sith Apprentice)
    - Darth Vader (New Animations)
    - General Mohc
    - Imperial Commander (Trench Coat)
    - Imperial Officer (Trench Coat)
    - Imperial Senate Sentinel
    - Moff Gideon

    BOUNTY HUNTERS

    - Boba Fett (1313)
    - Boba Fett (Resurfaced) (New model)
    - Fennec Shand
    - IG-88 (New model)
    - Montross (New models + variants)
    - Shahan Alama

    CIVILIANS

    - Czerka Corporation Guard
    - Kuill
    - Nico Okarr
    - Shmi Skywalker
    - Teebo
    - Tokkat
    - Wicket W Warrick

    MANDALORIANS

    - Sintas Vel (New variant)

    FORCE USERS (NEW FACTION)

    - Revanite Avenger
    - Revanite Champion
    - Revanite Convert
    - Revanite Pursuer
    - Revanite Vindicator
    - Senya Tirall
    - Cal Kestis
    - Revan Reborn

    INFINITIES

    - Beach Trooper
    - Darth Voiid (Separated model)
    - Dark Lord Anakin Skywalker (Two new skin variations)

    NPC Changes

    THE OLD REPUBLIC

    - Mission Vao's NPC code has been changed from mission_vao_vibroblade to mission_vao

    THE SITH EMPIRE

    - Replaced the Sith Juggernaut's model with the new Sith Apprentice model.
    - Replaced the swords used by Ludo Kressh and Naga Sadow with the Sith Sword.
    - Darth Sion when first defeated will regenerate either 25%, 50%, 75%, or 100% of his health and the fight will continue. On subsequent defeats, Sion has a 33% chance of being killed.

    GALACTIC REPUBLIC

    - Jedi Younglings, when spawned, will have a different appearance every single time.

    GALACTIC EMPIRE

    - Darth Vader will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health.
    - Darth Vader has been given unique stance animations and has been given access to the Fast style.
    - Galak Mech will now behave as he did in the original Jedi Outcast.
    - All Inquisitors (except the Eighth Brother) will spawn with a single saber by default. When throwing their respective lightsabers, their lightsaber will change to a staff and later back to a single blade. If the Inquisitor is damaged beyond 75% of their maximum health, they will switch to their staff Lightsaber for the remainder of their existence unless they heal.

    INFINITIES

    - Lord Starkiller and similar variants will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health.
    - Darth Voiid's default health has been increased from 300 to 500, and his force power has been increased from 200 to 300.

    CREATURES

    - If playing on Jedi Knight or higher difficulty, Sand Creatures will not be fooled by Thermal Detonators and will not chase after them or eat them.

    FORCE POWER CHANGES

    FORCE LIGHTNING

    - Added the ability to customize the color of Force Lightning to either red, orange, yellow, green, blue, purple, white, or black.
    - Created new console command "lightningColor" to change the player's force lightning color.
    - If you add lightningcolor in the NPC spawn command, you can customize an NPC's force lightning color (provided they have it).

    FORCE DESTRUCTION

    - If the damage calculated is too large for the game to handle normally, the damage will be maxed out at 2147483647.

    NEW LIGHTSABERS

    - Ancient Crossguard
    - Cal Kestis (Updated)
    - Lord Corvax
    - Darksaber (Gideon)
    - Gorc
    - Imperial Senate Sentinel
    - Jolee Bindo (Updated)
    - Juhani (Updated)
    - Kouru (Normal + Umbrella variants)
    - Kuiil's fusion cutter
    - Darth Nihl
    - Scardont
    - Stellan Gios
    - The Ren
    - Visas Marr
    - Ryyk Blades
    - Sith War Blade
    - Ancient Vibrosword
    - Darth Drear's Sith Swords
    - Stun Baton
    - Gamorrean Battle-axe
    - Quarterstaff
    - Echani Foil
    - Iridonian Zhaboka
    - Mandalorian staff
    - Royal Guard Staff
    - Sword of Ieldis
    - Ajunta Pall's Sword
    - Ludo Kressh's Sword
    - Naga Sadow's Sword

    REMOVED NPCS

    The following NPCs have been removed due to the expanded NPC Free Choice System

    - Mission Vao (Blaster)
    - Anakin Skywalker (Geonosis Arena)
    - Anakin Skywalker (Dual-wielding)
    - General Grievous (Electrostaff)
    - Episode IV Farmboy Luke Skywalker (No Lightsaber)

    CODE CHANGES

    - Corrected some faulty AI where NPCs dual-wielding lightsabers would switch to fast style if the player was using fast style.
    - NPCs not programmed to know the Fast Style should no longer switch to it after reacting to pain.
    - Modified the SET_SKIN command to save the model and skin of the player to the g_char CVARs.
    - Modified some additional script commands to save the player's appearance.
    - Lightsaber blades will no longer appear strange when a cloaked enemy decloaks while SFX Sabers is on.
    - NPCs assigned the Sith Sword will no longer be immortal while in sandbox mode.
    - If close to death, the player will regenerate up to 25 health at an inconsistent rate.
    - NPCs will no longer spawn on the enemy team by default.
    - Implemented Galak Mech's intended behavior.

    MENU/UI IMPROVEMENTS

    CHARACTER SELECTION

    - Added the ability to enable/disable the Character Selection menu to change your alignment
    - Improved the icons of multiple characters that had an image artifact around their model.
    - Changed the icon of the Bounty Hunters faction from the Mandalorian Neo-Crusader logo to a more appropriate logo.

    MAIN MENU

    - Added Mandalorian Funeral Chant as a possible music track.
    - Added Battlefront (2015): Walker Assault Theme as a possible music track.
    - Added The Sith Lords Theme as a possible music track.
    - Added KOTOR: Main Menu Theme as a possible music track.
    - Added KOTOR: Pazaak Theme as a possible music track.

    NEW SUB-FACTIONS

    New factions existing within current factions, characters will retain their primary faction, but their icon image will change to match
    - Sith Empire -> Ancient Sith Lords, Revan/Malak's Sith Empire/Sith Triumverate, Exar Kun's Sith Empire, Resurgent Sith Empire, Brotherhood of Darkness, Rule of Two Sith
    - Rebellion -> New Republic, Galactic Alliance
    - First Order -> Sith Eternal
    - Force Users -> Nightsisters, Eternal Empire, Revanites, Former Jedi
    - Mandalorians -> Mandalorian Neo-Crusaders
    - Civilians -> Yuuzhan Vong

    FACTION RE-ASSIGNMENTS

    THE FOLLOWING ARE A LIST OF CHARACTERS THAT HAVE HAD THEIR FACTIONS CHANGED (not including Sub-Factions)

    - Kreia has been moved from the Old Republic to the Sith Empire as an additional appearance for Darth Traya
    - G0-T0 has been moved from the Old Republic to Criminals.
    - T3-H8 has been moved from the Old Republic to Civilians
    - Lord Scourge has been moved from the Sith Empire to Old Republic
    - Visas Marr has been moved from the Sith Empire to Old Republic
    - Mira has been moved from Bounty Hunters to Old Republic.
    - Duchess Satine Kryze has been moved from Galactic Republic to Mandalorians
    - Arcann, Thexan, Valkorion, and the Zakuul Knight have been moved from Sith Empire to Force Users
    - Revan Reborn has been moved from Sith Empire to Force Users
    - The Revanite has been moved from Civilians to Force Users
    - Moved the Mandalorian Sith from Mandalorians to Infinities
    - Moved Darth Plagueis from Galactic Republic to Sith Empire

    MISCELLANEOUS FIXES

    - Fixed an issue with Darth Nihilus's NPC file so the sounds work as intended.
    - Updated Kreia's model to the Darth Traya model
    - Updated model surfaces used by Darth Traya's red skin for a more appropriate appearance.

     

  2. On 11/12/2021 at 9:20 PM, Jeo228 said:

    It seems to be random, but around 9 times out of 10 opening console crashes the game. happens on any map. Latest version of mod and latest version of Jedi Academy/outcast.

     

    Doesn't crash when opened in a jedi academy mission, only on custom maps from the mod.

    The console has a nasty habit of crashing on resolutions higher than 1080p when you scroll up. We have been provided a fix and it will be available in the next update. 

     

    In the meantime, change your resolution to 1920x1080

  3. On 10/30/2021 at 3:33 PM, St_Arthur said:

    Hi everyone,

     

    Did you solved this issue? I'm having the same problem "no shaders file found" when I try to run KOFT 2.1 SP

    Download Galactic Legacy for a much better and less buggy experience

  4. This is gonna be a big progress report! Hope you stick around until the end!

    FACTION REWORKS

    Over the course of this month, a lot of work was done on looking over many of the characters currently featured in the mod. A large issue constantly present in the mod, ever since the beginning, was that many characters were either assigned to the wrong faction, or were assigned to the best faction possible, but it still didn't make sense.

    After some discussion, we have decided to introduce 1.) A brand new faction, and 2.) Sub-factions.

    First off, the brand new faction we will introduce is called "Force Users", which will encompass characters that are neither Jedi nor Sith, but also have no affiliation with any other faction.

    Secondly, with sub-factions, many characters are not directly related to their primary faction, such as Darth Revan and Malak have nothing to do with the Sith Empire faction, which is illustrated by the logo of SWTOR's Sith Empire. As they are closely related, but not exact, their icons have been updated to reflect their correct faction, but will still be located in their primary faction.

    For example:

    Sith Empire Sub-factions: Revan's Sith Empire, Exar Kun's Sith Empire, Ancient Sith, Sith Lords, Brotherhood of Darkness.

    Rebellion Sub-factions: New Republic, Galactic Alliance

    First Order Sub-factions: Sith Eternal

    And others will be made

    arcanndarth revansith troopertalzin

    NEW CHARACTERS

    Next update will see to a plethora of new characters coming to the mod. Here is the current list, but please keep in mind that this list is subject to change:

    THE OLD REPUBLIC

    - Orgus Din
    - Trask Ulgo
    - Vandar Tokare (New model)

    SITH EMPIRE

    - Darth Angral
    - Darth Bane (Dark Lord)
    - Darth Baras
    - Darth Krayt (Vong Armor)
    - Darth Nihl
    - Darth Zash
    - Dread Master Bestia
    - Empress Acina
    - Exar Kun (Dark Lord)
    - Jorak Uln
    - SCORPIO
    - Sith Pureblood Warrior
    - Tulak Hord (New model)

    GALACTIC REPUBLIC

    - 501st Clone Trooper (New model)
    - Cin Drallig (New model)
    - Female Jedi Knight
    - Ferroda
    - General Kenobi (Mid-war)
    - Nikto Jedi Knight
    - Ord Enisence
    - Serra Keto (New model)
    - Vergere
    - X1 (Clone Commando)
    - Younglings (New aliens and other variants)

    THE SEPARATIST ALLIANCE

    - Asajj Ventress (Late Bounty Hunter)
    - Captain Argyus
    - Wat Tambor (New model)

    REBELLION

    - Ahsoka Tano (Nomad) (New Model)
    - Cade Skywalker (New models)
    - Cal Kestis
    - Koth Melan
    - Mara Jade (Jedi Master)
    - Mirax Terrik
    - New Republic Security Droid
    - Rebel Pilot (Female)
    - Shado Vao
    - Zekk

    GALACTIC EMPIRE

    - Admiral Screed
    - Crosshair
    - Dark Trooper
    - Darth Sidious (Sith Apprentice)
    - General Mohc
    - Imperial Commander (Trench Coat)
    - Imperial Officer (Trench Coat)
    - Imperial Senate Sentinel
    - Moff Gideon
    - Purge Trooper (Uprisng)

    BOUNTY HUNTERS

    - Boba Fett (1313)
    - Fennec Shand
    - IG-88 (New model)
    - Montross (New models + variants)

    CRIMINALS

    - Shahan Alama

    CIVILIANS

    - Czerka Corporation Guard
    - Kuill
    - Nico Okarr
    - Shmi Skywalker
    - Teebo
    - Tokkat
    - Wicket W Warrick

    FORCE USERS (NEW FACTION)

    - Revanite Avenger
    - Revanite Champion
    - Revanite Convert
    - Revanite Pursuer
    - Revanite Vindicator
    - Senya Tirall

    INFINITIES

    - Beach Trooper
    - Darth Voiid (Separated model)
    - Dark Lord Anakin Skywalker (Two new skin variations)

    NPC FREE CHOICE SYSTEM EXPANSION

    A heavily requested feature for the mod is at last coming to Galactic Legacy, allowing you to customize the weapon and lightsaber of any NPC featured in the mod. Whether it be having Anakin use Mace Windu's lightsaber, have Obi-Wan Kenobi fight in a most uncivilized manner by using a blaster, or for whatever reason giving a Wampa a gun, you will have that freedom! Please enjoy a demo video of the new system in action.

    Please keep in mind that a menu has not yet been developed for the system at this time, but will be coming later on.

    https://www.youtube.com/watch?v=T48WqVhg0OQ&ab_channel=StarWars:GalacticLegacy

    QUALITY OF LIFE CHANGES

    With new characters and faction reorganizing will also see to a large number of Quality of Life improvements to the mod.

    The first and so far largest improvement is that you will be able to customize the color of your Force Lightning (and Lightning Strike) ability to one of 8 different colors. Aside from the default blue you'll also have the choice to change your color to Red, Orange, Yellow, Green, Purple, White, and Black. This customization will also reflect on many characters featured in the mod, so Darth Desolous will get his red lightning, Arcann will have yellow, Plo Koon will get his orange "Electric Judgment" ability, among others. This customization freedom will also be implemented in the expanded NPC free choice system, so you'll be able to give Emperor Palpatine green lightning or Count Dooku red lightning as you desire.

    The issue regarding save games in missions was finally tracked down and addressed, you'll no longer Crash to Desktop when playing any of our missions, and we will also implement proper Objectives to your datapads for your convenience, limited our usage of printing Text to the screen unless absolutely necessary.

    Next, many NPCs when hurt would often switch to Fast Style, and some other NPCs would even use Fast style even when using Dual or Staff lightsabers. This issue was tracked down and appears to be fixed, so NPCs will only use their assigned Saber Styles.

    Additionally, the issue regarding the Sith Sword making NPCs unkillable, such as Mother Talzin and Marka Ragnos was tracked down and fixed, so all NPCs using the sword will be killable as intended.

    Finally, a small change, but definitely worth it. For those who are fans of the Dark Side ending of the Jedi Academy campaign, you will have the option to trigger it through our mission selection screen or console commands instead of needing to play through the 2nd Taspir mission.

    NPC MECHANICS

    More recently worked on, NPC mechanics.

    We are aware that all NPCs basically act the same as each other, either fighting the same or shooting guns the same. Recently we have taken steps to make some NPCs more unique than others.

    Over the last week, we have successfully programmed Darth Vader and Lord Starkiller (and respective variants) to play their respective breathing sounds, as well as them playing a more strained breathing sound as they take damage.

    Most notable of all, the Lord of Pain himself, Darth Sion has been given his unique trait. Upon his first defeat, Sion will regenerate a partial amount or all of his health, and on subsequent defeats he will have a 33% chance of dying. Testing this has been a lot of fun, as Sion's unpredictable chances of dying has made many fights dramatic. I suspect and hope someone will release new challenge videos regarding Sion's iron will to live at any cost.

    We have discussed other possibilities for other unique mechanics for other characters, and we should have more details at a later time. We have a lot of exciting ideas and we cannot wait to share or implement them as needed. Though this next update will likely see to a small number of NPCs being given new mechanics, we foresee other characters will be given new perks themselves.

    CONCLUSION

    This month did not see to any progress on the upcoming Deathstar Rescue mission as we felt it was more important to improve what we had instead of adding something new and (possibly) introducing more bugs.

    We can confirm however that the remastered Lord Vader POV for Operation: Knightfall is coming along very well, and we cannot wait to share it with you.

    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Smoo likes this
  5. 18 hours ago, St_Arthur said:

    Hi, I just installed KotF 2.1 and when I tried to run it, it shows me an error "No shader files found" then it closes after I press OK.

    I'm running it from the OS folder that it's downloaded from the moddb website. JA it's located in the Windows C / GOG Games folder.

    --If I run Kotf from the GameData folder from Jedi academy folder in GOG Games folder, it only opens Jedi Academy regular game.

    --If I run KotF from the original OS folder it shows the shades error. I re-installed it like 3 times, no clue what could be happening.

    thank you

    Like Lancelot linked, download Galactic Legacy, we're actively working on the mod. Kotf 2.1 has been dead since April 2020

  6. 5 hours ago, Mark_Girland said:

    The game is finally working, thanks for the help, now something else. I bind the playermodel command to the character I created. In it, I specified playermodel player. But an attack aircraft appears. Previously, this was not in the kotf fashion. And the player model did not change, but was the same as I set initially. Why is it now?

    Can I see a screenshot? I'm having an impossible time believing this

  7. 16 hours ago, Mark_Girland said:

    Hello dear Jedi Knight modders. I am having a problem namely with the Galactic Legacy (SWGL) mod when starting a mission or map in the game. She crashes !!! This happens after I compiled the executable files of the game (dll and exe) But my friend who also uses this mod, my assemblies work fine. And he sent me his such files. But they do not work for me ... Please tell me what it can be. How can I fix this? 

     

    P.S .: my build: Windows 7 pro x64, Visual studio 16 2019, cmake 3.21.3

    Download and install the public build of the mod. I don't know why you're insisting on building your own exe file

  8. DEATHSTAR RESCUE

    This past month saw to the loss of my computer. While I have purchased a new machine,I have lost all progress on Deathstar Rescue. Fortunately, prior to taking my computer in for repairs, I did not progress past the first Deathstar Rescue cutscene and have since completely rebuilt it. Additionally, our mapper, Wettergren, has returned to us and provided a number of great updates to the map, including a better Deathstar for the beginning cutscene. Please enjoy the reconstructed cutscene:

    https://www.youtube.com/watch?v=uXFsDIuF3mI&ab_channel=StarWars:GalacticLegacy

    OPERATION: KNIGHTFALL

    As of the last update from Darth Voiid, Anakin's POV for Operation: Knightfall is approximately 85% complete and should be available for the next update, with Clone Trooper and Cin Drallig remasters coming later on.

    In order to avoid spoilers, we cannot provide any screenshots or videos of the new content which was worked on this month.

    SAVE GAMES

    With the return of my computer, a thorough investigation was conducted in order to figure out the issue with save games crashing to desktop during missions. After some careful debugging, we were able to figure out the cause and fixes are slowly but surely being implemented. Additionally, we are currently looking into another issue with missions where your alignment may reset or your appearance may change after starting a mission. We'll keep you posted and should have this fix implemented in the next update.

    NEW CHARACTERS

    Coming in the next update will be a slew of brand new characters! The following is a list of some (but not all) characters coming to the mod next update!

    - Kuill
    - Moff Gideon
    - Dark Trooper
    - Dread Master Bestia
    - Beach Trooper (yes, THOSE beach troopers)
    - And more!

    YOUTUBE

    We have a YouTube channel now! Please consider subscribing to us for development updates, developer commentaries, memes, and more! Please enjoy a developer commentary for the several bonus missions currently featured in the mod!

    https://www.youtube.com/channel/UCvCQFOokfmXWAzaZzXadMvA

    https://www.youtube.com/watch?v=1gGxvFTh48w&ab_channel=StarWars:GalacticLegacy

     

    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Smoo and xrayghost like this
  9. 20 hours ago, Circa said:

    Which was kind of my initial point with the Death Star scene. I'm curious what the criteria for what you include and don't include are.

    The criteria is basically this: 

    1. Does it fit in well with the story?

    2. Is it necessary in order to tell a cohesive story? 

    3. Do I feel like making it? 

    In terms of the deathstar cutscene, it fit with all of the above. Other cutscenes like the intro to "You have become a Rival" and the Palpatine cutscenes after the Obi-wan and Qui-Gon are more under the case of point 3.

    What can I say? I like making cutscenes. 

    11 hours ago, Futuza said:

    Hey, just wanted to mention that if you need to record stuff you can use OBS for free and it won't add a text logo overlay and will probably result in higher quality recordings than bandicam will.

    Those videos were recorded by Darth Voiid, my (for lack of a better term) protégé. He recorded them strictly for the team before making them public.

    I'll mention OBS, but I'm not going to force him to use it. Thank you though.

    Smoo likes this
  10. 4 hours ago, Circa said:

    That’s understandable but I honestly don’t think it would be an issue. You’d probably be just as liable for including the audio, character names, weapons, etc. as you would be video. As long as your intention is not to redistribute the movie as a whole and to profit on it then you’d basically be clear to use them under fair use.

    But if cutscene recreations are the vision you have for the mod then that’s great. Maybe I just misunderstood what the mod’s goal was. Playing the movie through from top to bottom would still be cool in it’s own way.

    You mentioned reworking the Ambush on Tatooine mission, I’m curious if you have anything planned to diverge from what we see on screen? There was mention of taking parts from the TPM game for the Theed palace mission, I’m wondering if something could also be done with that one, as I believe there was a lot more of an elaborate chase in that mission with parts taking place in the town, IIRC. Been awhile since I played it. Could make it a lot more interesting that way, but just a thought.

    Looking forward to seeing more!

    It is the vision, I love making cutscenes and even if people only watched it once, it's worth it to me. 

    I can't really answer your question about ambush on Tatooine, I'm not developing that one. I think the author is wanting to change the map but that's about it. 

    Playing through the movie from beginning to end would be too ambitious, all Star Wars movies are mostly talking, not too interesting from the player's point of view. 

  11. 2 hours ago, Lancelot said:

    That's completely understandable. But on the other hand, it doesn't need to be 100% accurate. Less is often more.

    As you've already put a lot of effort into the cutscenes, I suggest you leave them that way. But for future missions, you should consider reducing the running time of cutscenes to about 20-30 seconds. That's enough time to put all the necessary information based on a familiar scene into one cutscene. Sometimes, you don't even need dialogue at all. Maybe you should take the cutscenes from the Revenge of the Sith game as an example.

    If it works, then sure. You might notice the deathstar rescue cutscene has a lot of the falcon scene shaved off.

  12. 14 hours ago, Circa said:

    Love seeing progress reports for this! I’m super excited for Operation Knightfall especially. 

    Just a little piece of advice for y’all. Always look at these missions from a player’s point of view when constructing them. Seeing the dialogue scenes in Jedi Academy cutscene form is cool but I don’t think will ever truly be worth the effort and time unless they are all animated specifically for the scene. I feel like watching the heavy dialogue scenes like the Death Star Ambush in cutscene form will wear off its charm in practice. I feel like it’s probably more work than is truly worth it overall when your overall goal is to be creating missions inspired by the movies rather than recreating the entire film itself.

    I always thought the ROTS game did a cool method of this by just playing clips from the film itself to fill in gaps you may need in between missions, or otherwise assume you saw the movie and just have some additional parts scripted in cutscenes that are new.

    Not saying all that to diminish the work everyone has done, just my thoughts on it. It’s all great work.

    I understand where you're coming from, but recreating the dialogue scenes in JKA I felt was necessary. I didn't want to take the risk of getting sued by having clips of the movie.

    AshuraDX likes this
  13. Thank you all for looking at this progress report, this has been a productive month for the mod! We hope to have more exciting things for our next report!

    MISSION UPDATES


    - DEATH STAR RESCUE:
    During most of the month of August, Linken's computer has been undergoing repairs and he has made no progress on the mod. What little progress that has been made was focused on the first cutscene of our upcoming Deathstar Rescue mission, which he hopes you enjoy. Please keep in mind a number of errors you'll see in this cutscene have already been addressed:

     

    - OPERATION KNIGHTFALL: REMASTERED:
    As you all know, Operation: Knightfall is being remade. The current version you all have experienced was my first mission to produce for the Galactic Legacy mod, and I am super proud with how it turned out. However, I was not satisfied with it. I felt that it could be much more….deserved to be much more. I discussed with Linken and the team about redoing it altogether, and after several months of development, I can surely say that you all are in for a treat. As of right now the mission itself has reached 75% completion. There are going to be 7 Stages of the mission, 3 of them being cutscene related (with cutscene related animations), and 4 being the mission itself. Our mapper Lwkill has worked incredibly hard to help me realize our dream of a proper Operation: Knightfall. The maps are completely new, retaining some of the old rooms all while adding new ones, but the layout is MUCH different. The story and elements of the mission are going to be DARK, and bitter sweet. You will truly feel the somber, and ruthlessness, that Knightfall was. The intro cutscene map of the Chancellor’s Office with Anakin and Palpatine has also been changed to the Fate of the Republic map for continuity. We also, as a surprise, have a talented voice cast to help bring this mission to life. Plumb will once again be voicing Matt Lanter’s Anakin from Star Wars: The Clone Wars. RedSun has agreed to voice the Clone Wars variation of the Clone Troopers. And Sonam has once again agreed to lend us his voice to do Sam Witwer’s version of the Senate himself. It truly feels like a lost episode of the Clone Wars, and I hope you all enjoy the experience that they have worked hard to provide you. As a treat, here are several screenshots of what is to come:

    Knightfall2

     

    Knightfall3

     

    Knightfall5

     

    Knightfall6

     

    Knightfall7

     

    Knightfall8

     

    Knightfall9

     

    Knightfall10

     

    Knightfall1

     


    - CONFRONTING THE COUNT:

    Before deciding to redo Operation: Knightfall, there were 4 missions that I also have cooking in the development oven.The first of which is Confronting the Count from Star Wars Episode II: Attack of the Clones. The mission is 85% done and is close to being ready for release. There will be 2 POV’s for this mission. The first will be Obi-Wan, Anakin, and then Yoda. The second will of course be Dooku. Both are 80% done, the final cutscenes for both are still being worked on, as well as finishing touches on cutscene work to ensure that the experience is an authentic experience from Attack of the Clones. As a treat, here is a clip from the mission itself, keep in mind it is still being developed so there will be a number of fixes to make it look better:

     


    - THE LAST JEDI:
    This is the second mission that I have in development. It is the final battle between Luke Skywalker and Kylo Ren from Star Wars Episode VIII: The Last Jedi. There will be only 1 POV, which will be Kylo Ren. This mission itself is 95% complete except for the last half of the final cutscene. Once that is complete we will release the mission with the Operation: Knightfall Remaster. Here is a clip of the mission itself:

     


    - AMBUSH ON TATOOINE:
    The third mission that I have in development is Ambush on Tatooine from Star Wars Episode I: The Phantom Menace. It will have 2 POV’s, one for Qui-Gon and one for Darth Maul. It was 50% complete, however after deliberation with Linken, we are going to rework this mission as well as hold off until we develop a better map to ensure that it is more accurate to the movie. However here is a clip from the original mission:

     


    - A QUEEN IN PERIL:
    This is the 4th mission I have in development. It is also from Star Wars Episode I: The Phantom Menace. It will have one POV where you play as Obi-Wan Kenobi. The mission is 20% complete. It will have 3 stages. The first draws inspiration from the original Phantom Menace PC game mission: The Gardens of Theed, the stage is named as The Gates of Theed. The 2nd stage, Rescuing the Queen, will be based off of the mission from the XBOX original game Star Wars: Obi-Wan titled: A Queen in Peril. The third and final stage will be based on the mission from TPM PC game once more, Escape of Theed. The stage is titled the same. This mission will be completed last, as it is on a similar level of time needing to complete it that Knightfall needs.

    ANIMATIONS

    A few of our team members, including myself, have taken up learning how to animate character stances, and cutscene animations.
    Here is the 90% complete first stance for Anakin’s Lord Vader model:

    image0

     

    Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    ZelZel, Circa, OCD2 and 3 others like this
  14. Patch Notes - 08/09/2021

    MISSION IMPROVEMENTS

    - Corrected some script issues that would permanently disable saber locking while in gameplay across all missions

    DUEL OF THE FATES (OBI-WAN)

    - Fixed an issue where the player would turn into a Stormtrooper if they were too slow to strike Maul.
    - You will no longer be able to move while conversing with Qui-Gon at the end of the mission.

    DUEL OF THE FATES (QUI-GON JINN)

    - Added an animation to Qui-Gon during the final stage of the Clone Ambush.
    - Removed a faulty Qui-gon saber model during the initial mission that should never have been there in the first place.
    - Improved Palpatine's "small use for you" line during the dark side ending.

    CODE CHANGES

    - Created a new cvar "g_newforcepowers" to enable or disable npcs using the new force powers
    - Created a new cvar "g_allowforceabsorb" to enable or disable npcs using force absorb
    - Created a new cvar "g_allowforceprotect" to enable or disable npcs using force protect
    - Created a new cvar "g_allowSaberLocking" to enable or disable saber clashes or locks.
    - Modified the force_grasp command to allow to bind to a key and use it as intended.
    - NPCs wielding a lightsaber are no longer immune to Force Lightning.

    UI CHANGES

    SETTINGS->SWGL

    - Added the ability to allow/deny NPCs to use any Force Powers not available in the original game.
    - Added the ability to allow/deny NPCs to use Force Absorb.
    - Added the ability to allow/deny NPCs to use Force Protect.
    - Added the ability to enable/disable saber locking.

    CONTROLS->FORCE POWERS

    - Added the ability to bind the 6 new Force Powers to a key.

    FORCE POWER CHANGES

    FORCE STASIS

    - Mine Crabs are no longer immune and have a 33% chance of being affected.
    - All Droid NPC classes are now immune to Force Stasis
    - CLASS_HAZARD_TROOPER is now immune to Force Stasis
    - Force Stasis rank 2 now has a 10% chance to affect a common Jedi or Sith (decreased from 50%). Powerful Jedi and Sith now have a 1% chance (decreased from 5%).
    - Force Stasis rank 3 now has a 50% chance to affect a common Jedi or Sith (decreased from 100%). Powerful Jedi and Sith now have a 5% chance (decreased from 10%).

    FORCE ABSORB

    - Level 1 Force Absorb will negate 20% of any incoming Force Blast attack
    - Level 2 Force Absorb will negate 60% of any incoming Force Blast attack
    - Level 3 Force Absorb will negate all damage of any incoming Force Blast attack.

    FORCE GRASP

    - At level 3, there is a 50% chance a common blaster-wielding enemy will drop their weapon.
    - Force Grasp can now lift and move around Droid class NPCs.
    - Force Grasp's animation was updated to look less like Force Choke.

    FORCE FEAR

    - Corrected a code syntax error allowing Force Fear to work way more often than intended.
    - Droids, creatures, Mandalorians, Galak Mech, Hazardtroopers, and npcs using the Concussion Rifle can no longer be affected.
    - Powerful Jedi and Sith NPCs are now immune to Force Fear

    NPC/MODEL CHANGES

    REBELLION

    - Changed Ben Kenobi's NPC code from Ben_Kenobi_Unrobed to Ben_Kenobi.

    EMPIRE

    - Updated the Second Sister model to a better quality.
    - Updated the Royal Guard model to a better quality, included a robed Shadow Guard variant.
    - Improved the Dark Trooper Phase III scaling to be more accurate. Updated the model to a better quality.
    - Updated the Phase 2 Dark Trooper with improved lighting and optimization, better rigging, and jetpack flame tags
    - Upgraded the shine on Agent Kallus's armor.
    - Optimized all Scout Trooper model variants with better LODs and less draw calls (parts)
    - Optimized Shock Trooper and Shadow Stormtrooper with LODs
    - Ported Jerec's skeleton to the JKA skeleton.

    MISCELLANEOUS CHANGES

    - Update Clone Commando Scorch's biography to reflect his appearance in The Bad Batch.

    Lancelot likes this
  15. Thank you all for looking at this progress report, this was a great month for the mod! We hope to have more exciting things for our next update!

    A NEEDED UPDATE

    Our last update released in late-July for the most part was a big success, but was missing a number of features intended or introduced a few bugs. This week we will be looking into releasing a small mini-update to address such things as:

    - Add the new force powers to the controls menu so they can be bound
    - Add the ability to enable or disable npcs using the new force powers
    - Add the ability to enable or disable npcs using Force Absorb (or make less frequent)
    - Implement the Empire model changes previously mentioned in the last update's patch notes but didn't make it in.
    - Prevent NPCs from blocking force lightning with their lightsabers
    - Fix some balancing issues with the new force powers.

    This should be released by Friday, August 13th, possibly sooner provided everything goes smoothly.

    WHAT IS COMING NEXT

    We held a community feedback a few months ago and results were very interesting. One question we asked is "What would you like for us to focus on next"? The majority have spoken, and the top 2 responses were: More missions, and manual blocking.

    We will take this information to heart and so for this next major update, we will be looking into bringing in more missions, manual blocking, and we will also push to bring out Multiplayer as soon as possible!

    MISSIONS TO EXPECT

    The following are missions you can expect to see in the next update:

    - Episode VI: Father vs. Son (Remaster)
    - Episode IV: Deathstar Rescue
    - Episode III: The End of the Clone Wars
     

    MISSIONS POSSIBLY COMING

    The following are missions we're aiming to bring to the next update, but are not finalized at this time:

    - Episode III: Operation: Knightfall (Remaster, Anakin POV only)
    - Episode II: Confronting the Count
    - Episode I: Ambush on Tatooine
    - Episode VIII: The Last Jedi

    EPISODE IV: DEATHSTAR RESCUE

    This mission is currently under active development but has a lot of work left to do. Currently our plan is to bring in a Luke Skywalker POV, and Ben Kenobi POV. Our mapper Wettergren has worked hard and created an amazing map allowing you to traverse the Empire's ultimate weapon as these characters. As Luke, you will be tasked with rescuing Princess Leia and then escaping the battle station. As Ben, you must sneak your way through the Death Star and find a way to deactivate the tractor beam holding the Millenium Falcon in place.

    As our first non-duel and (sort of) non-Jedi/Sith mission, we aim to make this experience as entertaining as possible, introducing stealth mechanics and new puzzles so the experience is not entirely linear.

    As I close, I'd invite all of you to check out some development screenshots of the mission, and I look forward to sharing more with you.

    Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    SWGL SP x86 2021 08 02 13 04 37SWGL SP x86 2021 08 02 13 04 39SWGL SP x86 2021 08 02 13 06 19SWGL SP x86 2021 08 02 13 06 39SWGL SP x86 2021 08 02 13 08 13SWGL SP x86 2021 08 02 13 08 37SWGL SP x86 2021 08 02 13 09 09SWGL SP x86 2021 08 02 13 09 31SWGL SP x86 2021 08 02 13 11 23SWGL SP x86 2021 08 02 13 11 47SWGL SP x86 2021 08 02 13 12 18

    OCD2, Circa, Lancelot and 1 other like this
  16. Hotfix - 07/23/2021

    - Brianna's robed variant will now switch on her lightsaber, as intended.
    - Darth Talon's hooded and masked appearances will now appear as intended.
    - Darth Desolous's lightsaber will now appear as intended.
    - Corrected some formatting issues in the end credits, including adding some names and removing duplicates.

    Patch Notes - 07/23/2021

    HIGHLIGHTS

    NEW FORCE POWERS: STASIS, GRASP, BLAST, DESTRUCTION, FEAR, AND LIGHTNING STRIKE; Unlock new secrets of the Force and use new abilities to defend yourself or lay waste to your enemies.
    NEW SYSTEM: DUAL-WIELDING; Now you can dual-wield most pistols in the game!
    NEW SYSTEM: TRUE VIEW; Introduced in Jedi Knight: Enhanced, True View now comes to Galactic Legacy!

    MISSION IMPROVEMENTS

    DUEL OF THE FATES - DARTH MAUL

    - Corrected issues in Level 7 and Level 8 where you may spawn with two lightsabers instead of one as intended.
    - Remade the end cutscene in Level 8.
    - Improved the ending cutscene.

    DUEL OF THE FATES - QUI-GON JINN

    - Replaced the end credits music with the Rebuilt Jedi Enclave theme from KOTOR II.

    JEDI OUTCAST: MISSION TO ALZOC III

    - Made available Force Stasis and Force Destruction at levels 2 and 1 respectively.

    JEDI OUTCAST: ARTUS TOPSIDE

    - Corrected an issue where Kyle believed he had his lightsaber before he was supposed to have it.

    JEDI OUTCAST: YAVIN TRIAL

    - Some devious pranksters weighed down the floating bridge during one of the trials, making it impossible to complete. Concerns were raised with Luke Skywalker and the weights have been removed.

    JEDI OUTCAST: NAR SHADDAA HIDEOUT

    - Force Stasis will unlock at level 1.

    JEDI OUTCAST: BESPIN PLATFORM

    - Force Destruction will unlock at level 1.

    JEDI OUTCAST: CAIRN BAY

    - Level 2 Force Stasis will unlock.

    JEDI OUTCAST: CAIRN ASSEMBLY

    - Level 2 Force Destruction will unlock

    JEDI OUTCAST: CAIRN DOCK 1

    - Level 3 Force Stasis will unlock.

    JEDI OUTCAST: DOOMGIVER COMMS

    - Level 3 Force Destruction will unlock.

    FORCE POWER ADDITIONS

    FORCE STASIS

    - Rank 1: Freeze the targeted enemy in place for 5 seconds. Common force sensitives have a 10% chance of being affected, powerful force sensitives have a 0.5% chance of being affected.
    - Rank 2: Freeze the targeted enemy in place for 10 seconds. Common force sensitives have a 50% chance of being affected, powerful force sensitives have a 5% chance of being affected.
    - Rank 3: Freeze the targeted enemy in place for 15 seconds. Common force sensitives will be affected, powerful force sensitives have a 10% chance of being affected.
    - Force Power Cost: 20

    FORCE GRASP

    - Rank 1: The target is staggered for 5 seconds
    - Rank 2: The target is lifted straight up, rendering them defenseless.
    - Rank 3: The target can be picked up and freely moved around.
    - Force Power Cost: 1, then 3 per second

    FORCE BLAST

    - Rank 1: Create an explosion off a solid surface or enemy, causing 20hp of damage.
    - Rank 2: Create an explosion off a solid surface or enemy, causing 40hp of damage.
    - Rank 3: Create an explosion off a solid surface or enemy, causing 60hp of damage.
    - Force Power Cost: 30

    FORCE DESTRUCTION

    - Rank 1: Jedi unleashes a violent blast of dark energy, causing damage equal to the amount of Force points lost.
    - Rank 2: Jedi unleashes a violent blast of dark energy, causing damage double the amount of Force points lost.
    - Rank 3: Jedi unleashes a violent blast of dark energy, causing damage triple the amount of Force points lost.
    - Force Power Cost: All of player's current force reserves
    - Damage caused by NPCs using this power will scale depending on game difficulty.
    - Enemies killed by this power will be vaporized (purely cosmetic, does not affect damage).

    FORCE FEAR

    - Rank 1: 50% chance to affect an enemy, permanently forcing them to lash out against their allies and enemies alike.
    - Rank 2: Common enemies are permanently forced to lash out against their allies and enemies alike. Common force sensitive enemies have a 5% chance of being affected while powerful force sensitives have a 1% chance.
    - Rank 3: Common enemies are permanently forced to lash out against their allies and enemies alike. Common force sensitive enemies have a 50% chance of being affected while powerful force sensitives have a 5% chance.
    - Force Power Cost: 20

    FORCE LIGHTNING STRIKE

    - Rank 1: Jedi unleashes a blast of Force Lightning across a vast distance, causing very little damage.
    - Rank 2: Jedi unleashes a blast of Force Lightning across a vast distance, causing minor damage.
    - Rank 3: Jedi unleashes a blast of Force Lightning across a vast distance, causing moderate damage.
    - Force Power Cost: 20
    - Damage caused by NPCs using this power will scale depending on game difficulty.

    NPC/MODEL CHANGES

    OLD REPUBLIC

    - Assigned Force Stasis level 2 and Force Grip level 3 to Alek Squinquargesimus.
    - Assigned Force Stasis level 2 and Force Lightning Strike level 1 to Atris.
    - Assigned Force Stasis level 2 to Atton Rand
    - Assigned Force Stasis level 2 to Bao-Dur
    - Increased Bastila Shan's Force Jump, Force Push, and Force Pull from level 2 to level 3. Increased Force Protect from level 1 to level 2. Increase Saber Defense from level 2 to level 3. Granted level 3 force stasis, level 3 force grip, and level 2 force blast. Her dark side variant has been granted level 2 Lightning Strike and level 2 force fear.
    - Bastila Shan (Dark) has been renamed to Bastila Shan (Fallen)
    - Corrected an issue with Brianna's robed skin where it wasn't showing the lightsaber blades as intended.
    - Assigned Force Stasis and Force Grip level 3 to Dorak
    - Assigned Force Stasis level 1 to Dustil Onasi.
    - Assigned Force Stasis and Force Grip level 3 to Jolee Bindo.
    - Assigned Force Stasis and Force Grip level 3 and Force Fear level 2 to Juhani.
    - Assigned Force Blast and Force Stasis level 2 and Force Grip level 3 to Kira Carsen.
    - Assigned Force Fear level 3 to Kreia.
    - Assigned Force Grasp, Blast, and Stasis level 3 to Meetra Surik.
    - Assigned Force Stasis, Force Blast, and Force Grip level 3 to Nomi Sunrider.
    - Assigned Force Stasis, Force Blast, and Force Grip level to Jedi Knight Revan. Assigned the same plus Force Destruction and Lightning Strike level 3 to Jedi Master Revan.
    - Assigned Force Stasis, Force Blast, and Force Grip level 3 to Satele Shan.
    - Assigned Force Stasis, Force Blast, and Force Grip level 3 to Vandar Tokare.
    - Assigned Force Stasis and Force Grip level 3 to Vrook Lamar.
    - Renamed Vrook Lamar (KOTOR) to Vrook Lamar (Dantooine).
    - Renamed Vrook Lamar (KOTOR II) to Vrook Lamar (Jedi Master)
    - Assigned Force Stasis and Force Grip level 3 to Zhar Lestin.

    SITH EMPIRE

    - Assigned Lightning Strike level 3 to Arcann
    - Assigned Force Fear level 2 to Darth Bandon
    - Assigned Force Destruction, Fear, Lightning Strike, Blast, and Stasis level 3 to Darth Bane
    - Assigned Lightning Strike, Force Stasis, and Blast level 3 to Darth Caedus.
    - Assigned Force Destruction and Lightning Strike level 3 to Darth Desolous.
    - Assigned Force Fear, Lightning Strike, Stasis, and Grasp level 3 to Darth Malak.
    - Assigned Force Fear, Blast, and Lightning Strike level 3 to Darth Malgus.
    - Assigned Lightning Strike and Blast level 3 to Darth Marr.
    - Assigned Force Fear and Force Blast level 3 to Darth Phobos.
    - Assigned Force Stasis, Fear, and Lightning Strike level 3 to Darth Revan. Assigned the same and Force Destruction level 3 to Revan Reborn.
    - Assigned Force Fear and Lightning Strike level 3 to Darth Traya.
    - Assigned Force Fear, Stasis, Blast, Lightning Strike, and Destruction level 3 to Darth Zannah.
    - Assigned Force Destruction and Lightning Strike level 3 to Exar Kun.
    - Assigned Lightning Strike and Force Stasis level 3 to Lana Beniko.
    - Assigned Lightning Strike level 3 to Lord Kallig.
    - Assigned Force Fear level 1 to the Sith Assassin.
    - Assigned Force Fear level 1 and Lightning Strike level 2 to the Sith Inquisitor.
    - Assigned Force Fear level 2 to the Sith Master
    - Assigned Force Fear level 3 and Force Stasis level 2 to Uthar Wynn.
    - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Valkorion.
    - Assigned Force Destruction, Blast, and Lightning Strike level 3 to Vaylin.
    - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Vitiate.
    - Assigned Force Stasis level 2 to Yuthura Ban.
    - Darth Bane's lightsaber color has been changed from Red to Crimson.
    - Darth Zannah's lightsaber color has been changed from Red to the Bane's Heart lightsaber color (red-purple as depicted in Star Wars: Galaxies).
    - Fixed a number of customization bugs with Darth Talon.

    GALACTIC REPUBLIC

    - Carl has promised to stop eating the hands of the Aqualish Jedi.
    - Plo Koon (TCW) now has his correct lightsaber.
    - All named Jedi have been assign Level 3 Force Grasp.
    - Assigned Force Blast level 3 to Anakin Skywalker's Episode III and Clone Wars variants.
    - Assigned Force Blast level 3 to Yoda
    - Added a Phase II Captain Rex NPC which was originally missing.
    - Corrected an issue with Koffi Arana's model where he wasn't showing his lightsaber blade as intended.

    SEPARATIST ALLIANCE

    - Assigned Force Lightning Strike level 1 to Count Dooku.
    - Assigned Force Blast level 2 to Savage Opress.
    - Corrected issues with a number of Battle Droid variants that were incorrectly using Thermal Detonators.
    - Renamed Darth Maul (Solo) to Darth Maul (Crime Lord)
    - Renamed Darth Maul (Rebels) to Darth Maul (Old Master)
    - Renamed Nute Gunray (Episode III) to Nute Gunray (Council)
    - Renamed Savage Opress (Axe) to Savage Opress (Apprentice)

    REBELLION

    - Assigned Force Blast level 2 and Force Grasp level 3 to Ben Skywalker.
    - Assigned Lightning Strike level 2 and Force Blast, Stasis, and Grasp level 3 to Jaina Solo.
    - Assigned Lightning Strike level 2 and Force Blast, Stasis, and Grasp level 3 to Jacen Solo.
    - Renamed Chewbacca (Bespin) to Chewbacca (Bespin Escape)
    - Renamed Leia Organa (Episode V) to Leia Organa (Rebel Officer)
    - Renamed Rahm Kota (TFU II) to Rahm Kota (Rebel General)
    - Assigned Force Grasp and Blast level 3 to Rahm Kota and all variants
    - Assigned Force Grasp level 3 to Ben Kenobi.
    - Assigned Force Grasp level 3 to Ahsoka Tano and all variants
    - Assigned Force Grasp level 3 to Anakin Solo
    - Assigned Force Grasp level 3 to Ben Skywalker.
    - Assigned Force Grasp level 3 to Corran Horn and all variants.
    - Assigned Force Grasp level 3 to Ezra Bridger and all variants.
    - Assigned Force Grasp, Lightning Strike, Destruction, and Blast level 3 to Galen Marek and all variants.
    - Assigned Force Grasp, Lightning Strike, Destruction, and Blast level 3 to Starkiller and all variants.
    - Assigned Lightning Strike level 2 and Force Grasp, Stasis, and Blast level 3 to Jacen Solo.
    - Assigned Lightning Strike level 2 and Force Grasp, Stasis, and Blast level 3 to Jaina Solo.
    - Assigned Force Grasp level 3 to Kanan Jarrus and all variants.
    - Changed the NPC class of Kanan Jarrus (Mask) from CLASS_LUKE to CLASS_JEDI. Increased his default health from 400 to 500.
    - Assigned Force Stasis and Force Destruction level 3 to Kyle Katarn's Mysteries of the Sith and Jedi Outcast/Academy variants.
    - Renamed Kyle Katarn (Dark Forces) to Kyle Katarn (Mercenary)
    - Renamed Kyle Katarn (DFII) to Kyle Katarn (Journeyman), included Alternate in the title where applicable
    - Renamed Kyle Katarn (DFII, LS) to Kyle Katarn (Jedi Lord), included Alternate in the title where applicable.
    - Renamed Kyle Katarn (MOTS) to Kyle Katarn (Jedi Mentor)
    - Assigned Force Grasp level 2 to Dagobah + Bespin Luke Skywalker
    - Assigned Force Grasp level 3 to Jedi Knight Luke Skywalker.
    - Assigned Force Stasis, Blast, and Grasp level 3 to Jedi Outcast/Academy Luke Skywalker.
    - Assigned Force Stasis, Blast, Grasp, and Lightning Strike level 3 to Mara Jade and all variants.
    - Assigned Force Grasp level 3 to Qu Rahn
    - Assigned Force Grasp level 3 to X2

    EMPIRE

    - Updated the Second Sister model to a better quality.
    - Updated the Royal Guard model to a better quality, included a robed Shadow Guard variant.
    - Improved the Dark Trooper Phase III scaling to be more accurate. Updated the model to a better quality.
    - Updated the Phase 2 Dark Trooper with improved lighting and optimization, better rigging, and jetpack flame tags
    - Upgraded the shine on Agent Kallus's armor.
    - Optimized all Scout Trooper model variants with better LODs and less draw calls (parts)
    - Optimized Shock Trooper and Shadow Stormtrooper with LODs
    - Ported Jerec's skeleton to the JKA skeleton
    - The Saboteur can now be spawned without issues.
    - Assigned Force Destruction and Lightning Strike level 3 to Boc Aseca.
    - Assigned Force Blast, Grasp, Destruction, and Lightning Strike to Galen Marek and all variants.
    - Assigned Force Destruction and Lightning Strike level 3 to Jerec.
    - Assigned Lightning Strike level 3 to Joruus C'Baoth.
    - Assigned Force Stasis level 2 and Force grasp level 3 to the Imperial Knight.
    - Assigned Force Fear level 3 to Lumiya.
    - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Emperor Palpatine.
    - Assigned Lightning Strike and Force Fear level 3 to Sariss.
    - Assigned Force Blast level 2 to the Second Sister.
    - Assigned Force Blast and Lightning Strike level 2 to the Shadow Guard.
    - Assigned Force Blast and Force Grasp level 3 to Darth Vader.

    RESISTANCE

    FIRST ORDER

    - Assigned Force Stasis and Force Grasp level 3 to Kylo Ren and his other variations.
    - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Sith Eternal Emperor Palpatine.
    - Assigned Lightning Strike and Force Stasis level 3 to Supreme Leader Snoke.

    CRIMINALS

    - Corrected an issue where the Trandoshan's teeth would be a lot whiter than expected.
    - Assigned Force Fear level 2 to Komari Vosa.

    BOUNTY HUNTERS

    - Assigned Force Stasis level 1 to Mira (Jedi).
    - Corrected the misspelling of Boussh, it is now Boushh as intended.
    - Corrected an issue with Mira where her left hand was missing and right hand was mis-textured on her non-default appearances.

    CIVILIANS

    - Assigned Force Fear level 2 to Mighella.
    - Assigned Force Blast level 2 and Force Grasp level 3 to Taron Malicos.
    - Assigned Lightning Strike level 1 to the Nightsister Spirit.
    - Assigned Lightning Strike, Stasis, and Blast level 2 to the Revanite Convert.
    - Assigned Lightning Strike, Stasis, Fear, and Grasp level 3 to Mother Talzin.

    MANDALORIANS

    INFINITIES

    - Assigned Lightning Strike level 2 to Sith Apprentice Ahsoka Tano.
    - Assigned Lightning Strike, Force Blast, and Force Destruction to Dark Lord Anakin Skywalker.
    - Removed Zeldrin
    - Assigned Force Stasis and Force Grasp level 3 to Linken Anderson.

    MENU/UI CHANGES

    JEDI ACADEMY FORCE SELECT

    - Implemented the new force powers as acceptable options after completing a mission in Jedi Academy.

    CHARACTER SELECTION

    - Players who select Jedi Knight Revan from the Old Republic faction will no longer be turned to the dark side team.
    - Jedi Knight Revan's lightsaber and color have been changed to the Revan hilt and purple respectively.
    - Players who select Bastila Shan can now throw her lightsaber as intended.
    - Added Qu Rahn to character selection as he was missing.
    - Corrected a typo in Koffi Arana's biography where the first sentence incorrectly spelled his name as "Koffa".
    - Updated Cad Bane's biography to include events depicted in The Bad Batch TV show.
    - Updated Dark Lord Anakin Skywalker's biography to remove an unintended gender pronoun.
    - Updated Crosshair's biography to reflect events depicted in The Bad Batch TV show.
    - Updated Hunter's biography to reflect events depicted in The Bad Batch TV show.
    - Updated Tech's biography to reflect events depicted in The Bad Batch TV show.
    - Updated Wrecker's biography to reflect events depicted in The Bad Batch TV show.

    WEAPON IMPROVEMENTS

    - The DL-44 Pistol can now be dual-wielded.
    - Mara Jade's First Lightsaber's default color has been changed from purple to Magenta.

    MAP IMPROVEMENTS

    CORUSCANT HEIGHTS

    - Changed the map's music to reuse Naboo Palace's music, as it mostly matches the original map's track and doesn't replace Artus Topside's action track

    NABOO PALACE

    - Fixed the included music to play the entire intended track rather than 31 seconds.

    MASSASSI TEMPLE

    - Refactored some files causing script overwriting with Jedi Outcast mission Yavin Trial, which was preventing progress.

    MISCELLANEOUS FIXES

    - Battle Droids outside of the default droid will no longer sound feminine.
    - The Republic's re-programmed battle droids will no longer appear in the Rebellion section of the NPC menu.
    - The Nova Troopers, Storm Commandos, and General Weir no longer sound feminine.
    - Added and updated some names in the end credits, including some YouTubers who have featured the mod in their own Let's Plays, Discord Server Boosters, and an unfortunate addition to "In Memory Of".

    OCD2 likes this
  17. Kind of a cliche to keep saying this, but progress, lots and lots of progress!

    NEW FORCE POWERS

    The new force powers are 100% completed and are functioning as intended. A new menu is currently in progress to allow you to freely select them during the Jedi Academy campaign. The Jedi Outcast campaign will also include Force Stasis and Force Destruction, allowing you to naturally unlock them during the course of Kyle Katarn's journey.

    Progress is currently being made on adding the force powers to the NPCs and character selection. Thus far, the TOR and TSE npcs have been applied the new abilities respectively.'

    Please enjoy a small demo video I made of Jedi Outcast's Cairn Dock 1 level with the new force powers included!

    WEAPON OVERHAUL

    With the initial release of Knights of the Force 2.1, we added a number of weapons to the mod. Some of the decisions made with the weapons were....controversial at best. Our team member The New Order took it upon himself over the course of the last year to re-do the stats of the guns, as well as adding more versatility to gunplay itself. Many of the guns have been given entirely new methods of fire, such as high-powered single shots, semi-automatic fire (fires for each click), burst fire, automatic fire, scopes on some rifles, and even adding multiple functions to a single gun.

    For example, Boba Fett's EE-3 will now fire in three burst rounds by default, you will also have the ability to utilize a scope for accurate targeting, as well as a highly powerful sniper shot. The Clone Commando's famous DC-17m will also have all 3 firing modes that you got to enjoy in Republic Commando!

    Please enjoy a brief video I made showcasing the changes.

    BLOCKING FORCE LIGHTNING

    Over the past few days, we have implemented the ability for you to block Force Lightning with your lightsaber. As of our current functionality, here is what you can expect:

    - LEVEL 1 SABER DEFENSE: Block Force Lightning at 10 force points per cycle

    - LEVEL 2 SABER DEFENSE: Block Force Lightning at 5 force points per cycle

    - LEVEL 3 SABER DEFENSE: Block Force Lightning at 1 force point per cycle

    While blocking lightning will cost force powers, you will be able to use force absorb to gain points back, with the potential to block lightning almost indefinitely.

    - LEVEL 1 FORCE ABSORB: Regain 1 force point per cycle while blocking lightning.

    - LEVEL 2 FORCE ABSORB: Regain 5 force points per cycle while blocking lightning.

    - LEVEL 3 FORCE ABSORB: Regain 10 force points per cycle while blocking lightning.

    THE FINAL COUNTDOWN

    We are nearing the release of this update, and over the course of development, I will be giving regular updates on our Discord server. The following are a list of tasks remaining to be completed, I will do my best to remember to update this progress report as we complete or progress with our tasks.

    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    - Assign all Force Powers to NPCs - TOR and TSE npcs completed, 9 factions remaining.

    - Refactor Character Selection menu to include the new Force Powers - COMPLETE

    - Create settings menu options for newly implemented console commands (such as pistol dual-wielding and trueview) - COMPLETE

    - Change 1 cutscene in Darth Maul's extended ending

    - Allow for blocking lightning with an activated lightsaber - COMPLETE

    - Create updated Force Power selection menu for Jedi Academy campaign

    - Implement Force Stasis and Force Destruction progression in the Jedi Outcast campaign - COMPLETE

    Circa, Lancelot and Smoo like this
  18. An exciting month for the mod!

    RELEASE SUMMARY

    Last week saw to the release of The Tragedy of Darth Plagueis the Wise cutscene alongside a few other bug fixes and improvements. Thankfully the release appears to have been smooth and did not require a hotfix to correct any bugs accidentally left in. However, we did release a small hotfix to address some collision issues with Jedi Knight Luke Skywalker's model and a better face texture for Chancellor Palpatine.

    FORCE POWERS

    As promised, our next update will see to the release of brand new Force Powers. This month we have been hard at work addressing Force Blast and Force Destruction, which were functionally identical to each other, negating the unique factor that each force power contains.

    Over Memorial Day weekend, multiple code changes have been made to both powers to make them more unique, which I will describe now.

    FORCE BLAST

    Force Blast is intended as the Light Side's only truly offensive force power, capable of causing damage to enemies. Upon activation, Blast will create an explosion off of any solid surface or enemy, causing damage in a finite area. Though the damage output is relatively low, the tradeoff is that the power can be cast through fairly small areas, giving you the ability to catch your enemies off guard.

    As Force Blast is an instantaneous power, NPCs cannot push back the projectile so it is a guaranteed hit. However, Force Absorb can lessen or even nullify the impact of the power.

    FORCE DESTRUCTION

    Making its initial debut in Jedi Knight: Dark Forces II, Force Destruction has been designed to be the most powerful Force ability in the game, but also the most dangerous. Initially, Force Destruction had a set force point cost and set damage output. With the code refactor, Destruction has been completely reworked.

    Force Destruction can be fired at any amount of available force points you have in your arsenal. Draining the entirety of your force pool, Destruction's damage will be equal to the amount of Force Points you have available, multiplied by the power's level. For example:

    - If you fire Force Destruction with 300 force points, the damage output on a direct hit will be 300hp of damage, multiplied by the current level of Destruction, with an overall maximum possible damage output of 900hp. Surrounding enemies will be struck with the same amount of damage. Additionally, any enemy killed by the power has a 33% chance of being vaporized. This does not affect damage output and is strictly a cosmetic feature.

    - If you fire Force Destruction with 1 force point, the damage output will be 1hp of damage, multiplied by the current level of Destruction, with an overall maximum possible damage output of 3hp.

    Destruction has the potential to be highly damaging, but it does not come without risk. Force Sensitive NPCs can still push back the power at you, and Force Absorb can only mitigate up to 60% of incoming damage. The power's potential to be an instant kill required the ability for the player and NPCs to defend themselves.

    NPC BEHAVIOR

    These Force Powers will be applied to the NPCs where applicable. However you may be thinking that any NPC with these powers will be severely OP. We have already thought of this potential issue and have already taken steps to mitigate the effects from NPCs:

    - The damage output of Force Destruction, Force Blast, and Lightning Strike will heavily scaled back and will be entirely dependent on the game's set difficulty. The easier the game mode, the less damage the powers will cause.

    - The player will be completely immune to Force Fear at any given time.

    - Force Grasp causes no damage and can be force pushed out of.

    - The player only has a 33% chance of being affected by Force Stasis. If the player has Absorb activated, the chance is reduced to 0%

    COMMUNITY FEEDBACK

    A little over a week ago, we have put together a new Google Form to get our community's opinion as to which direction the mod should go. As of writing this report, we have received 84 responses. I know we can do better, and would like to try and get as many responses as possible. Later this month, I will show off the results.

    Please consider filling out our form if you haven't done so already: https://forms.gle/NJcKBrMjeJFstedN8

    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

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  19. UPDATE RELEASED: https://www.moddb.com/mods/swgl/downloads/swgl-update-5-25-2021

    You ever hear the Tragedy of Darth Plagueis the Wise in Jedi Academy? I thought not, it's not a cutscene any other modder would give you.

    HIGHLIGHTS

    NEW CINEMATIC: THE TRAGEDY OF DARTH PLAGUEIS; You ever hear the tragedy of Darth Plagueis the Wise? I thought not, it's not a story the Jedi would tell you.

    MISSION IMPROVEMENTS

    JEDI OUTCAST: ARTUS TOPSIDE

    - Corrected a small glitch where Kyle Katarn would spawn with an inaccessible lightsaber in his inventory.

    DUEL OF THE FATES - QUI-GON JINN

    - Improved a line of Anakin's dialogue that was popping at the end.
    - Changed Captain Rex's appearance to his phase 2 armor.
    - Changed Ahsoka's appearance to her Siege of Mandalore appearance.
    - Corrected multiple issues where Qui-Gon would revert back to a younger appearance and then his older appearance.

    DUEL OF THE FATES - DARTH MAUL

    - Improved some Wat Tambor dialogue to include some additional sound effects from Attack of the Clones.
    - Reduced Count Dooku's health in the final stage from 150 to 100
    - Populated the hangar bay during the bleeding cutscene with Naboo Guard corpses.
    - Improved the ending cutscene after Dooku is defeated.
    - Changed the end credits music.

    NPC SPAWNER

    - Corrected an issue where Tavion Axmis (Possessed) would attempt to spawn with the incorrect code.
    - Reborn and Saboteurs will now be customizable in the menu and will also spawn correctly.

    MODEL IMPROVEMENTS

    - Fixed a texture issue on quigon_old
    - Adjusted Anakin Skywalker's hair so it's not floating in certain places.
    - Ben Solo's lightsaber blade will now appear as intended.

    Smoo, Circa and Lancelot like this
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