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Linken

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Posts posted by Linken

  1. On 3/24/2022 at 6:58 AM, Asgarath83 said:

    Apparently seems okay.

    but the issue is caused by pmove.

    two questions:

    1 - name of the functions when it happens?

    2 - is default ja code, or a mod code?

    Never had this problem on my openjk, my personal code edits, or  vanilla original code or other mod codes (also if on my machine run only eezstreet gunslinger) .

    if is a edited code, i should suppose is caused by unpredictable effects.

    i means, there is some kind of entropy into a game code.

    each time that you edit something, it will can have unpredictables effect or create bugs.

     

     

    I can understand what you mean, though looking back on prior commits, I'm not seeing any edits to the code that would've screwed with Pmove.

    The favorite place for the code to crash is actually this if statement here (sorry I can't post a screenshot):

            if (pm->gent->client &&
                pm->gent->client->NPC_class == CLASS_VEHICLE &&
                trace.plane.normal[2]<pm->gent->m_pVehicle->m_pVehicleInfo->maxSlope
                )
            {
                pm->ps->pm_flags |= PMF_BUMPED;
            } 

     

    This is located on Line 202 in code\game\bg_slidemove.cpp.

    It's interesting that you mentioned regular OpenJK, because out of curiosity I attempted to replicate the bug there, drove a respawning swoop into a wall and crashed, and the game did crash. I just now attempted normal JKA and it crashed as well.

    If you want to try it, I made a few edits to the Coruscant Speedway map for Galactic Legacy to stop an infinite swoop respawning bug, the link is here (will only work on OpenJK unless you can compile entity files): https://drive.google.com/file/d/11n547dbW2fgfHacW7kZQZvNubx5KBf13/view?usp=sharing

    I also got pretty consistent crashing on the Battle for Hoth map when crashing a snowspeeder into a wall. Here are the links, again taken from the SWGL files and editted down to work in base JKA.

    https://drive.google.com/file/d/1oX3tu7tVcQfeLPkRQHxUclOpvD1--X5R/view?usp=sharing

    https://drive.google.com/file/d/1zbnWfYYPp1Cn-1utqxL2wRCmZusGguOK/view?usp=sharing

     

     

     

    Asgarath83 likes this
  2. We have a good bit going on, but most of it I can't even discuss at the moment.

    CHARACTER FIXES

    In the middle of February, we released a fix addressing many (and I mean MANY) characters suffering from the invisible lightsaber bug. With the release of the hotfix, all known and easily fixed characters have been addressed, with Bossk currently the only character we are aware of with the invisible lightsaber bug.

    Furthermore, we have begun steps to fix or add soundsets for many other characters currently missing them. Presently, Taron Malicos and the Sith Emperor Vitiate have been addressed and will have all-new soundsets when we release. Other characters we're currently looking into are Arcann/Thexan, Valkorion, and Vaylin.

    MISSIONS

    The last several progress reports, we've reported on new missions being developed. What is the news behind them? I unfortunately cannot provide updates. Operation: Knightfall, Deathstar Rescue are currently blocked due to several factors. 2 other duel missions currently in development are nearing completion, but again are facing blockers. We're looking into resolving these this month, but I cannot provide any other comments regarding the missions at this time.

    One thing I can say however is that with our last update, we have snuck in our next April Fools prank, in fact after some engine modifications, I am excited to say that every April Fools will have a recurring event. We'll reveal more details in the next progress report.

    NEW MAPS

    Our mapper Lwkill has made several new maps which should be available in the next update.

    Episode I Naboo Swamp

    shot2022-02-23_05-02.jpg

    Jedi Trial Arena (Obi-Wan game)

    shot2022-01-26_04-14.jpg

    Jedi Training (Obi-Wan game)

    shot2022-01-26_04-01.jpg

    Gardens of Theed (Episode I Game)

    shot2021-12-15_08-01.jpg

    Episode I Naboo Palace (Outside)

    shot2021-11-16_04-54.jpg

    Theed Streets (Episode I Game)

    shot2021-12-15_07-59.jpg

    CONCLUSION

    It's not a lot, but such is the way of things after releasing an update (or two this month alone). There are other things we're working on right now, but given the early stages of everything, I'm not comfortable to discuss anything else we're currently working on.

    We also have a small community feedback going on, please consider filling this out so you can help steer this mod in the right direction.

    https://forms.gle/EcjS5pzW8NrjvoL77

    Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Alvar007, Circa, ZelZel and 6 others like this
  3. Patch Notes - 02/07/2022

    MISSION IMPROVEMENTS

    JEDI ACADEMY - ACADEMY 1

    - Added Corran Horn and Kyp Durron among the Jedi Masters.

    JEDI OUTCAST - KEJIM POST

    - Kyle will no longer give lectures about saber styles or telling Jaden that he did well if interacting with a locked door.

    JEDI OUTCAST - KEJIM BASE

    - Mon Mothma and Kyle will now hold the Artusian crystal as intended.

    JEDI OUTCAST - NAR SHADDAA STREETS

    - If attempting to use the Force or perform an inconspicious act before speaking to the Bartender, Kyle will now comment about the importance of keeping a low profile.
    - Implemented missing subtitles.
    - Kyle will now hand over his bryar pistol instead of a blaster pistol to the cantina bouncers.
    - Replaced a blaster pistol item pickup with the bryar pistol as intended.
    - The Bartender and Kyle will now hold their respective items instead of invisible objects.

    JEDI OUTCAST - NAR SHADDAA HIDEOUT

    - Implemented missing subtitles.

    JEDI OUTCAST - NAR SHADDAA STARPAD

    - Implemented missing subtitles.

    REVAN VS. MALAK

    - Corrected an issue where the player would spawn with Darth Revan's appearance instead of Jedi Knight Revan's appearance as intended.
    - Changed Revan's lightsaber to the correct hilt for the player.

    NEW CHARACTERS

    GALACTIC REPUBLIC

    - Gate Master Jurokk
    - Bene
    - Whie Malreaux

    NPC Changes

    GALACTIC REPUBLIC

    - Removed Jedi Knights of the Chiss species from the random spawner because IT'S. NOT. CANON!

    SEPARATIST ALLIANCE

    - Updated sounds for General Grievous, removing taunts that made no sense and performances from the 2003 TCW Micro-series.

    REBELLION

    - Increased Kyp Durron's saber defense level from 2 to 3.

    GALACTIC EMPIRE

    - Added new sounds to the Royal Guard

    FORCE POWER CHANGES

    FORCE PUSH

    - NPCs not assigned Force Push can no longer push themselves out of a Force Grip, Grasp, or Drain hold.
    - Corrected a bug from the original game where NPCs would lose their Force Push ability after pushing themselves out of a Force Grip, Grasp, or Drain.

    FORCE LIGHTNING

    - Improved the victim's electricity effect to be more accurate depending on the attacker's Force Lightning color.

    SABER THROW

    - Level 3 Saber Throw will no longer lock on to non-combative droids on the Neutral team

    REMOVED MAPS

    The following maps have been removed from the mod either due to lack of quality or the respective author's request

    - Cloud City
    - Horizons of Taris
    - RC: Republic Cruiser
    - Episode I Mos Espa (replaced with Mos Espa Outskirts)
    - Episode I Naboo Hangar
    - Episode II Jedi Archives
    - Episode II Jedi Temple Inside Duel
    - Episode III Palpatine's Office (Replaced with Fate of the Republic mission map)
    - Episode III Palpatine's Rooftop
    - Episode IV Mos Eisley Cantina (Interior of the larger Mos Eisley map)
    - Sith Vessel
    - Atlantica (Not the unlocked map, only the map with locked doors)
    - Jungle Temple
    - Nowhere
    - Serenity (Not the RPG version)
    - Space Race
    - Imperial Star Destroyer Duel

    ADDED MAPS

    - Episode III Galaxies Opera House
    - Episode II LiMerge Power Building

    ANIMATION UPDATES

    - Lord Vader has been given new stance animations. He will also walk casually when using the Fast, Desann or Tavion styles.
    - The Jedi Brute has been given new stance animations.
    - The Jedi Temple Guard has been given new stance animations.
    - Cin Drallig has been given new stance animations.
    - Serra Keto has been given new stance animations.
    - Kyle Katarn's Jedi Outcast/Academy appearance will walk casually, mirroring his walking from Jedi Knight II: Jedi Outcast.
    - Characters with custom animations will play all intended cutscene animations during the Jedi Academy campaign.
    - Added the Jedi Outcast animations to be recognized by the code, fixing multiple issues in Jedi Outcast's cutscenes where characters weren't holding objects or were doing erratic movements.

    MISCELLANEOUS FIXES

    - General Grievous's lightsabers have had their damage reduced by 50% in multiplayer.
    - Added the Book of Boba Fett main theme as a possible main menu track.
    - Corrected Darth Maul (Sith Master) being assigned the incorrect lightsaber in character selection.
    - After many years of struggle, Kit Fisto has overcome his helium addiction and will no longer have a high-pitched and erratic voice.

  4. A month of loss, but also a month of gain.

    GALACTIC ADVENTURES

    After some discussion with the leadership of Galactic Adventures, we have come to a mutual agreement and we have officially merged both mods together. This will mean that Galactic Adventures will no longer be developed as its own standalone mod and all content intended for their mod will be made available in Galactic Legacy.

    With that being said, the iconic final confrontation between Ben Kenobi and Maul from Season 3 of Star Wars: Rebels will be available as the next bonus mission.

    shot2020-11-29_00-20.jpg

    UPCOMING MAP CHANGES

    Next update will see to the addition and unfortunate removal of some maps from the mod. Either due to a lack of quality or by the author's request, we have made the decision to remove some maps from the mod. After the release of our next update, these maps will be removed from distribution and will no longer be accessible by us. Though we cannot force you to remove the files from your installation, they will be permanently removed from the map menus and will only be accessible through console commands. Furthermore, all support for these maps will be removed, so if you encounter issues while playing, we will not be able to provide assistance.

    The following maps will be removed from the mod as of next update (using the current map menu names):

    - Episode I Mos Espa (Replaced with Mos Espa Outskirts)
    - Cloud City (Movie Battles map)
    - Republic Cruiser (Movie Battles map)
    - Horizons of Taris
    - Episode I Naboo Hangar
    - Episode II Jedi Archives
    - Episode II Jedi Temple Inside Duel
    - Episode III Palpatine's Office (Replaced with Fate of the Republic mission map)
    - Episode III Palpatine's Rooftop
    - Episode IV Mos Eisley Cantina (Interior of the larger Mos Eisley map)
    - Sith Vessel
    - Atlantica (Not the unlocked map, only the map with locked doors)
    - Jungle Temple
    - Nowhere
    - Serenity (Not the RPG version)
    - Space Race
    - Imperial Star Destroyer Duel

    But though there is loss, there leaves an opportunity for gain! If there is a map you really want to see featured in the mod, please post your suggestion in the comments, and we'll have a look!

    MAP MENU CHANGES

    With the removal and gain of some maps in the mod, we have also decided to do a full overhaul of the map menu. Doing away with most of the generic names that came with Knights of the Force 2.1, many maps have been renamed to a more accurate (or canonical name). Several maps that clearly had nothing to do with a Star Wars film but were placed in the film's list anyway have been moved to "Star Wars Locations".

    Keep in mind this is still a work in progress so you'll see a few repeat maps and some overlapping.

    unknown.png

    3489308unknown.png3585165unknown.png

    UPCOMING MISSIONS

    We've been announcing and teasing Operation: Knightfall's remake and Deathstar Rescue for some time now. But it's been clear to us that those are all we've been talking about.

    Knightfall.jpg

    Though Knightfall and Deathstar Rescue are intended as the major MVPs for our next update, we felt it to be an appropriate time to return to our initial roots and provide missions based on duels from the Skywalker Saga. Three duel missions are also in development, and most are (or are very close) to completion.

    - From Attack of the Clones, Confronting the Count depicts the final duel between Anakin Skywalker, Obi-Wan Kenobi, and Yoda against Count Dooku.

    Confronting_the_Coun.jpg

    - From The Phantom Menace, Ambush on Tatooine depicts the first encounter between Qui-Gon Jinn and Darth Maul deep within the Tatooine desert.

    Ambush.jpg

    - From The Last Jedi, the last stand of Luke Skywalker against his nephew, Kylo Ren on the salt-covered planet of Crait.

    TLJ.jpg

    A FLAW IN THE SYSTEM

    We have uncovered one major bug regarding all characters being granted new custom animations, where they will not play the base Jedi Academy campaign cutscene animations. We are looking into some solutions and will hopefully find a fix very soon.

    CONCLUSION

    Regardless if we release an update this month or not, this month should prove interesting for the mod itself, one way or another. We're looking forward to bringing all new content to you all, and as always, we appreciate your support.

    And as always, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Lancelot, Circa and Lwkill like this
  5. Happy New Year! We have a few things to get through, so let's get started!

    OPERATION: KNIGHTFALL

    The Lord Vader POV for Operation: Knightfall remake is undergoing final testing. Darth Voiid and our mapper Lwkill have been very hard at work ironing out the last few details needed. Speaking from personal experience, the remake feels and plays amazingly. I even caught myself playing the mission casually, forgetting that it was still under development. I can't really post any screenshots as we'll be entering spoiler territory, but this will be well worth the wait!

    DEATHSTAR RESCUE

    In other news, Ben Kenobi's POV for Deathstar Rescue is nearing completion, with the ending being all that's left in terms of main development. There are also a few miscellaneous things to tweak. After some discussion, we have also come up with a secret ending for you to discover and unlock. I don't want to drop any hints as to what this secret ending will entail, and I hope some of you will be adventurous enough to attempt to discover it. But enough about that, how about some screenshots!

    SWGL SP x86 2022 01 02 09 37 41

    SWGL SP x86 2022 01 02 09 37 03

    SWGL SP x86 2022 01 02 09 38 50

    SWGL SP x86 2022 01 02 09 40 38

    ANIMATIONS

    We have heard your desire for animations, and we have listened. Darth Voiid has done an incredible job making brand new stances for many of our characters, most of which you'll notice in Operation: Knightfall. Our selection of Jedi Knights, Jedi Brutes, Ben Kenobi, Lord Vader, and many other characters will be receiving a unique set of stance animations.

    SWGL SP x86 2022 01 02 09 50 19

    SWGL SP x86 2022 01 02 09 50 34

    OTHER BUG FIXES

    Several bugs introduced with the previous update have also been addressed, allowing for a better gameplay experience. Mandalorian NPCs should no longer crash the game, using Force Stasis on a scripted door should no longer cause issues.

    The most annoying bug was the poor quality of the Lightning effect when an unfortunate victim becomes a victim of a different colored Force Lightning. After some code refactoring, all victims will now spark with the exact same color of lightning they were struck with.

    CONCLUSION

    A very exciting month for this mod, and January looks like it'll be even better! We look forward to bringing you these new missions and experiences.

    As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Lancelot likes this
  6. NEW UPDATE

    Earlier in the week, we have released a brand new update, and based on the number of bug reports, I am pleased to announce that the new update has been a great success. Unfortunately, there have been a few bugs that I missed during development which the community has reported, so these past few days I have been hard at work correcting some missed bugs. Below is a current list of fixes:

    - Corrected an issue where Jorak Uln would appear as Jorak_Uln in the NPC menu
    - Fixed a glitch where Cade Skywalker's Jacket icon was not appearing as intended.
    - Removed Mira from the Bounty Hunter NPC menu
    - Removed a duplicate Jedi Trainer NPC in the NPC menu
    - Corrected an issue where the Younglings were not spawning in Operation: Knightfall as expected.
    - Corrected an issue where Darth Vader was not spawning with his lightsaber when spawned in the NPC menu.
    - Removed a number of invalid Blue and Red appearances from multiple models.
    - Corrected a glitch causing selected characters to be given most or all saber styles when they weren't supposed to.
    - Fixed a major bug where some characters with a flamethrower would crash the game if their model did not have the tag.

    Expect this hotfix to release in the very near future once we finalize that there are no other major bugs in the update and we are good to move on.

    https://www.youtube.com/watch?v=_ffdG9rri7Q&ab_channel=StarWars:GalacticLegacy

    WHAT IS COMING NEXT

    Our mission designer Darth Voiid has been very hard at work completing the remake of Lord Vader's POV for Operation: Knightfall. The mission looks beautiful, and should be entering Beta Testing in the near future. The Clone Trooper and Cin Drallig POVs will be made at a later date.

    Knightfall Teaser2Knightfall Teaser1

    Also with the completion of this update's bug fixes, the Deathstar Rescue mission will be resuming production. I am very excited to finally be able to work on this mission for you all. I unfortunately have no screenshots to provide at this time, but I will occassionally post on our Discord server as something interesting happens.

    We also have a few other missions on the backburner, and we will announce as we have more information.

    CONCLUSION

    Unfortunately this was a very short report as everything interesting that was worked on has been released, and it would be a tad repetitive to report on something you can already play.

    Expect a hotfix for November's update in the near future, and hopefully the start of the new year will give off more news!

    As always, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Lancelot likes this
  7.  

    Patch Notes - 11/29/2021

    HIGHLIGHTS

    - The NPC Free Choice System has been expanded upon! Now you will be able to assign any weapon to any NPC, and customize any NPC's lightsaber to fit your story!
    - Multiplayer arrives in Star Wars: Galactic Legacy! Host hangouts, roleplaying, or prove your dominance to other players!

    MISSION IMPROVEMENTS

    JEDI OUTCAST CAMPAIGN

    - In the pre-lightsaber levels, Kyle Katarn will spawn with a Bryar Pistol instead of a Blaster Pistol as intended.

    JEDI OUTCAST - YAVIN TRIAL

    - Removed the player being assigned Force Sense and Melee at the beginning of the level.
    - Replaced the Bryar Pistol with a Lightsaber, as intended.

    JEDI OUTCAST - NAR SHADDAA STARPAD

    - Corrected an error where the player wouldn't have access to Force Stasis as intended.

    JEDI OUTCAST - CAIRN BAY

    - Luke Skywalker will no longer be set to his Jedi Academy appearance.

    JEDI OUTCAST - CAIRN DOCK ONE

    - Luke Skywalker will no longer be set to his Jedi Academy appearance.

    JEDI OUTCAST - DOOM SHIELDS

    - After defeating Galak Fyyar, the gravity will turn off as intended.

    JEDI ACADEMY - KORRIBAN 1

    - Corrected a shader issue where the lava texture wasn't appearing as intended.
    - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission.

    JEDI ACADEMY - KORRIBAN 2

    - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission.

    DUEL OF THE FATES

    - Corrected issues present in all three POVs and extended endings that prevented saving from working properly.

    FATE OF THE REPUBLIC

    - Corrected issues present in both POVs that prevented saving from working properly.

    OPERATION: KNIGHTFALL

    - Corrected issues present in all three POVs that prevented saving from working properly.

    YOU HAVE BECOME A RIVAL

    - Corrected an issue where loading a save game of this mission would crash to desktop.

    FATE OF THE REPUBLIC (MACE WINDU)

    - Corrected a glitch where Palpatine was impossible to kill, even after the 3 Jedi are killed.

    NEW/UPDATED CHARACTERS

    THE OLD REPUBLIC

    - Orgus Din
    - Trask Ulgo
    - Vandar Tokare (New model)

    SITH EMPIRE

    - Darth Angral
    - Darth Bane (Dark Lord)
    - Darth Baras
    - Darth Krayt (Vong Armor)
    - Darth Nihl
    - Darth Zash
    - Dread Master Bestia
    - Empress Acina
    - Exar Kun (Dark Lord)
    - Jorak Uln
    - SCORPIO
    - Sith Pureblood Warrior (Replaces Sith Juggernaut in NPC menu)
    - Tulak Hord (New model)

    GALACTIC REPUBLIC

    - 501st Clone Trooper (New model)
    - Cin Drallig (New model)
    - Female Jedi Knight
    - Ferroda
    - General Kenobi (Mid-war)
    - Nikto Jedi Knight
    - Ord Enisence
    - Serra Keto (New model)
    - Vergere
    - X1 (Clone Commando)
    - Younglings (New aliens and other variants)

    THE SEPARATIST ALLIANCE

    - Asajj Ventress (Late Bounty Hunter)
    - Captain Argyus
    - Wat Tambor (New model + Animations)

    REBELLION

    - Ahsoka Tano (Nomad) (New Model)
    - Cade Skywalker (New models)
    - Koth Melan
    - Mara Jade (Cold-weather gear)
    - Mirax Terrik
    - Shado Vao
    - Zekk

    GALACTIC EMPIRE

    - Admiral Screed
    - Crosshair
    - Dark Trooper
    - Darth Sidious (Sith Apprentice)
    - Darth Vader (New Animations)
    - General Mohc
    - Imperial Commander (Trench Coat)
    - Imperial Officer (Trench Coat)
    - Imperial Senate Sentinel
    - Moff Gideon

    BOUNTY HUNTERS

    - Boba Fett (1313)
    - Boba Fett (Resurfaced) (New model)
    - Fennec Shand
    - IG-88 (New model)
    - Montross (New models + variants)
    - Shahan Alama

    CIVILIANS

    - Czerka Corporation Guard
    - Kuill
    - Nico Okarr
    - Shmi Skywalker
    - Teebo
    - Tokkat
    - Wicket W Warrick

    MANDALORIANS

    - Sintas Vel (New variant)

    FORCE USERS (NEW FACTION)

    - Revanite Avenger
    - Revanite Champion
    - Revanite Convert
    - Revanite Pursuer
    - Revanite Vindicator
    - Senya Tirall
    - Cal Kestis
    - Revan Reborn

    INFINITIES

    - Beach Trooper
    - Darth Voiid (Separated model)
    - Dark Lord Anakin Skywalker (Two new skin variations)

    NPC Changes

    THE OLD REPUBLIC

    - Mission Vao's NPC code has been changed from mission_vao_vibroblade to mission_vao

    THE SITH EMPIRE

    - Replaced the Sith Juggernaut's model with the new Sith Apprentice model.
    - Replaced the swords used by Ludo Kressh and Naga Sadow with the Sith Sword.
    - Darth Sion when first defeated will regenerate either 25%, 50%, 75%, or 100% of his health and the fight will continue. On subsequent defeats, Sion has a 33% chance of being killed.

    GALACTIC REPUBLIC

    - Jedi Younglings, when spawned, will have a different appearance every single time.

    GALACTIC EMPIRE

    - Darth Vader will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health.
    - Darth Vader has been given unique stance animations and has been given access to the Fast style.
    - Galak Mech will now behave as he did in the original Jedi Outcast.
    - All Inquisitors (except the Eighth Brother) will spawn with a single saber by default. When throwing their respective lightsabers, their lightsaber will change to a staff and later back to a single blade. If the Inquisitor is damaged beyond 75% of their maximum health, they will switch to their staff Lightsaber for the remainder of their existence unless they heal.

    INFINITIES

    - Lord Starkiller and similar variants will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health.
    - Darth Voiid's default health has been increased from 300 to 500, and his force power has been increased from 200 to 300.

    CREATURES

    - If playing on Jedi Knight or higher difficulty, Sand Creatures will not be fooled by Thermal Detonators and will not chase after them or eat them.

    FORCE POWER CHANGES

    FORCE LIGHTNING

    - Added the ability to customize the color of Force Lightning to either red, orange, yellow, green, blue, purple, white, or black.
    - Created new console command "lightningColor" to change the player's force lightning color.
    - If you add lightningcolor in the NPC spawn command, you can customize an NPC's force lightning color (provided they have it).

    FORCE DESTRUCTION

    - If the damage calculated is too large for the game to handle normally, the damage will be maxed out at 2147483647.

    NEW LIGHTSABERS

    - Ancient Crossguard
    - Cal Kestis (Updated)
    - Lord Corvax
    - Darksaber (Gideon)
    - Gorc
    - Imperial Senate Sentinel
    - Jolee Bindo (Updated)
    - Juhani (Updated)
    - Kouru (Normal + Umbrella variants)
    - Kuiil's fusion cutter
    - Darth Nihl
    - Scardont
    - Stellan Gios
    - The Ren
    - Visas Marr
    - Ryyk Blades
    - Sith War Blade
    - Ancient Vibrosword
    - Darth Drear's Sith Swords
    - Stun Baton
    - Gamorrean Battle-axe
    - Quarterstaff
    - Echani Foil
    - Iridonian Zhaboka
    - Mandalorian staff
    - Royal Guard Staff
    - Sword of Ieldis
    - Ajunta Pall's Sword
    - Ludo Kressh's Sword
    - Naga Sadow's Sword

    REMOVED NPCS

    The following NPCs have been removed due to the expanded NPC Free Choice System

    - Mission Vao (Blaster)
    - Anakin Skywalker (Geonosis Arena)
    - Anakin Skywalker (Dual-wielding)
    - General Grievous (Electrostaff)
    - Episode IV Farmboy Luke Skywalker (No Lightsaber)

    CODE CHANGES

    - Corrected some faulty AI where NPCs dual-wielding lightsabers would switch to fast style if the player was using fast style.
    - NPCs not programmed to know the Fast Style should no longer switch to it after reacting to pain.
    - Modified the SET_SKIN command to save the model and skin of the player to the g_char CVARs.
    - Modified some additional script commands to save the player's appearance.
    - Lightsaber blades will no longer appear strange when a cloaked enemy decloaks while SFX Sabers is on.
    - NPCs assigned the Sith Sword will no longer be immortal while in sandbox mode.
    - If close to death, the player will regenerate up to 25 health at an inconsistent rate.
    - NPCs will no longer spawn on the enemy team by default.
    - Implemented Galak Mech's intended behavior.

    MENU/UI IMPROVEMENTS

    CHARACTER SELECTION

    - Added the ability to enable/disable the Character Selection menu to change your alignment
    - Improved the icons of multiple characters that had an image artifact around their model.
    - Changed the icon of the Bounty Hunters faction from the Mandalorian Neo-Crusader logo to a more appropriate logo.

    MAIN MENU

    - Added Mandalorian Funeral Chant as a possible music track.
    - Added Battlefront (2015): Walker Assault Theme as a possible music track.
    - Added The Sith Lords Theme as a possible music track.
    - Added KOTOR: Main Menu Theme as a possible music track.
    - Added KOTOR: Pazaak Theme as a possible music track.

    NEW SUB-FACTIONS

    New factions existing within current factions, characters will retain their primary faction, but their icon image will change to match
    - Sith Empire -> Ancient Sith Lords, Revan/Malak's Sith Empire/Sith Triumverate, Exar Kun's Sith Empire, Resurgent Sith Empire, Brotherhood of Darkness, Rule of Two Sith
    - Rebellion -> New Republic, Galactic Alliance
    - First Order -> Sith Eternal
    - Force Users -> Nightsisters, Eternal Empire, Revanites, Former Jedi
    - Mandalorians -> Mandalorian Neo-Crusaders
    - Civilians -> Yuuzhan Vong

    FACTION RE-ASSIGNMENTS

    THE FOLLOWING ARE A LIST OF CHARACTERS THAT HAVE HAD THEIR FACTIONS CHANGED (not including Sub-Factions)

    - Kreia has been moved from the Old Republic to the Sith Empire as an additional appearance for Darth Traya
    - G0-T0 has been moved from the Old Republic to Criminals.
    - T3-H8 has been moved from the Old Republic to Civilians
    - Lord Scourge has been moved from the Sith Empire to Old Republic
    - Visas Marr has been moved from the Sith Empire to Old Republic
    - Mira has been moved from Bounty Hunters to Old Republic.
    - Duchess Satine Kryze has been moved from Galactic Republic to Mandalorians
    - Arcann, Thexan, Valkorion, and the Zakuul Knight have been moved from Sith Empire to Force Users
    - Revan Reborn has been moved from Sith Empire to Force Users
    - The Revanite has been moved from Civilians to Force Users
    - Moved the Mandalorian Sith from Mandalorians to Infinities
    - Moved Darth Plagueis from Galactic Republic to Sith Empire

    MISCELLANEOUS FIXES

    - Fixed an issue with Darth Nihilus's NPC file so the sounds work as intended.
    - Updated Kreia's model to the Darth Traya model
    - Updated model surfaces used by Darth Traya's red skin for a more appropriate appearance.

     

  8. On 11/12/2021 at 9:20 PM, Jeo228 said:

    It seems to be random, but around 9 times out of 10 opening console crashes the game. happens on any map. Latest version of mod and latest version of Jedi Academy/outcast.

     

    Doesn't crash when opened in a jedi academy mission, only on custom maps from the mod.

    The console has a nasty habit of crashing on resolutions higher than 1080p when you scroll up. We have been provided a fix and it will be available in the next update. 

     

    In the meantime, change your resolution to 1920x1080

  9. On 10/30/2021 at 3:33 PM, St_Arthur said:

    Hi everyone,

     

    Did you solved this issue? I'm having the same problem "no shaders file found" when I try to run KOFT 2.1 SP

    Download Galactic Legacy for a much better and less buggy experience

  10. This is gonna be a big progress report! Hope you stick around until the end!

    FACTION REWORKS

    Over the course of this month, a lot of work was done on looking over many of the characters currently featured in the mod. A large issue constantly present in the mod, ever since the beginning, was that many characters were either assigned to the wrong faction, or were assigned to the best faction possible, but it still didn't make sense.

    After some discussion, we have decided to introduce 1.) A brand new faction, and 2.) Sub-factions.

    First off, the brand new faction we will introduce is called "Force Users", which will encompass characters that are neither Jedi nor Sith, but also have no affiliation with any other faction.

    Secondly, with sub-factions, many characters are not directly related to their primary faction, such as Darth Revan and Malak have nothing to do with the Sith Empire faction, which is illustrated by the logo of SWTOR's Sith Empire. As they are closely related, but not exact, their icons have been updated to reflect their correct faction, but will still be located in their primary faction.

    For example:

    Sith Empire Sub-factions: Revan's Sith Empire, Exar Kun's Sith Empire, Ancient Sith, Sith Lords, Brotherhood of Darkness.

    Rebellion Sub-factions: New Republic, Galactic Alliance

    First Order Sub-factions: Sith Eternal

    And others will be made

    arcanndarth revansith troopertalzin

    NEW CHARACTERS

    Next update will see to a plethora of new characters coming to the mod. Here is the current list, but please keep in mind that this list is subject to change:

    THE OLD REPUBLIC

    - Orgus Din
    - Trask Ulgo
    - Vandar Tokare (New model)

    SITH EMPIRE

    - Darth Angral
    - Darth Bane (Dark Lord)
    - Darth Baras
    - Darth Krayt (Vong Armor)
    - Darth Nihl
    - Darth Zash
    - Dread Master Bestia
    - Empress Acina
    - Exar Kun (Dark Lord)
    - Jorak Uln
    - SCORPIO
    - Sith Pureblood Warrior
    - Tulak Hord (New model)

    GALACTIC REPUBLIC

    - 501st Clone Trooper (New model)
    - Cin Drallig (New model)
    - Female Jedi Knight
    - Ferroda
    - General Kenobi (Mid-war)
    - Nikto Jedi Knight
    - Ord Enisence
    - Serra Keto (New model)
    - Vergere
    - X1 (Clone Commando)
    - Younglings (New aliens and other variants)

    THE SEPARATIST ALLIANCE

    - Asajj Ventress (Late Bounty Hunter)
    - Captain Argyus
    - Wat Tambor (New model)

    REBELLION

    - Ahsoka Tano (Nomad) (New Model)
    - Cade Skywalker (New models)
    - Cal Kestis
    - Koth Melan
    - Mara Jade (Jedi Master)
    - Mirax Terrik
    - New Republic Security Droid
    - Rebel Pilot (Female)
    - Shado Vao
    - Zekk

    GALACTIC EMPIRE

    - Admiral Screed
    - Crosshair
    - Dark Trooper
    - Darth Sidious (Sith Apprentice)
    - General Mohc
    - Imperial Commander (Trench Coat)
    - Imperial Officer (Trench Coat)
    - Imperial Senate Sentinel
    - Moff Gideon
    - Purge Trooper (Uprisng)

    BOUNTY HUNTERS

    - Boba Fett (1313)
    - Fennec Shand
    - IG-88 (New model)
    - Montross (New models + variants)

    CRIMINALS

    - Shahan Alama

    CIVILIANS

    - Czerka Corporation Guard
    - Kuill
    - Nico Okarr
    - Shmi Skywalker
    - Teebo
    - Tokkat
    - Wicket W Warrick

    FORCE USERS (NEW FACTION)

    - Revanite Avenger
    - Revanite Champion
    - Revanite Convert
    - Revanite Pursuer
    - Revanite Vindicator
    - Senya Tirall

    INFINITIES

    - Beach Trooper
    - Darth Voiid (Separated model)
    - Dark Lord Anakin Skywalker (Two new skin variations)

    NPC FREE CHOICE SYSTEM EXPANSION

    A heavily requested feature for the mod is at last coming to Galactic Legacy, allowing you to customize the weapon and lightsaber of any NPC featured in the mod. Whether it be having Anakin use Mace Windu's lightsaber, have Obi-Wan Kenobi fight in a most uncivilized manner by using a blaster, or for whatever reason giving a Wampa a gun, you will have that freedom! Please enjoy a demo video of the new system in action.

    Please keep in mind that a menu has not yet been developed for the system at this time, but will be coming later on.

    https://www.youtube.com/watch?v=T48WqVhg0OQ&ab_channel=StarWars:GalacticLegacy

    QUALITY OF LIFE CHANGES

    With new characters and faction reorganizing will also see to a large number of Quality of Life improvements to the mod.

    The first and so far largest improvement is that you will be able to customize the color of your Force Lightning (and Lightning Strike) ability to one of 8 different colors. Aside from the default blue you'll also have the choice to change your color to Red, Orange, Yellow, Green, Purple, White, and Black. This customization will also reflect on many characters featured in the mod, so Darth Desolous will get his red lightning, Arcann will have yellow, Plo Koon will get his orange "Electric Judgment" ability, among others. This customization freedom will also be implemented in the expanded NPC free choice system, so you'll be able to give Emperor Palpatine green lightning or Count Dooku red lightning as you desire.

    The issue regarding save games in missions was finally tracked down and addressed, you'll no longer Crash to Desktop when playing any of our missions, and we will also implement proper Objectives to your datapads for your convenience, limited our usage of printing Text to the screen unless absolutely necessary.

    Next, many NPCs when hurt would often switch to Fast Style, and some other NPCs would even use Fast style even when using Dual or Staff lightsabers. This issue was tracked down and appears to be fixed, so NPCs will only use their assigned Saber Styles.

    Additionally, the issue regarding the Sith Sword making NPCs unkillable, such as Mother Talzin and Marka Ragnos was tracked down and fixed, so all NPCs using the sword will be killable as intended.

    Finally, a small change, but definitely worth it. For those who are fans of the Dark Side ending of the Jedi Academy campaign, you will have the option to trigger it through our mission selection screen or console commands instead of needing to play through the 2nd Taspir mission.

    NPC MECHANICS

    More recently worked on, NPC mechanics.

    We are aware that all NPCs basically act the same as each other, either fighting the same or shooting guns the same. Recently we have taken steps to make some NPCs more unique than others.

    Over the last week, we have successfully programmed Darth Vader and Lord Starkiller (and respective variants) to play their respective breathing sounds, as well as them playing a more strained breathing sound as they take damage.

    Most notable of all, the Lord of Pain himself, Darth Sion has been given his unique trait. Upon his first defeat, Sion will regenerate a partial amount or all of his health, and on subsequent defeats he will have a 33% chance of dying. Testing this has been a lot of fun, as Sion's unpredictable chances of dying has made many fights dramatic. I suspect and hope someone will release new challenge videos regarding Sion's iron will to live at any cost.

    We have discussed other possibilities for other unique mechanics for other characters, and we should have more details at a later time. We have a lot of exciting ideas and we cannot wait to share or implement them as needed. Though this next update will likely see to a small number of NPCs being given new mechanics, we foresee other characters will be given new perks themselves.

    CONCLUSION

    This month did not see to any progress on the upcoming Deathstar Rescue mission as we felt it was more important to improve what we had instead of adding something new and (possibly) introducing more bugs.

    We can confirm however that the remastered Lord Vader POV for Operation: Knightfall is coming along very well, and we cannot wait to share it with you.

    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Smoo likes this
  11. 18 hours ago, St_Arthur said:

    Hi, I just installed KotF 2.1 and when I tried to run it, it shows me an error "No shader files found" then it closes after I press OK.

    I'm running it from the OS folder that it's downloaded from the moddb website. JA it's located in the Windows C / GOG Games folder.

    --If I run Kotf from the GameData folder from Jedi academy folder in GOG Games folder, it only opens Jedi Academy regular game.

    --If I run KotF from the original OS folder it shows the shades error. I re-installed it like 3 times, no clue what could be happening.

    thank you

    Like Lancelot linked, download Galactic Legacy, we're actively working on the mod. Kotf 2.1 has been dead since April 2020

  12. 5 hours ago, Mark_Girland said:

    The game is finally working, thanks for the help, now something else. I bind the playermodel command to the character I created. In it, I specified playermodel player. But an attack aircraft appears. Previously, this was not in the kotf fashion. And the player model did not change, but was the same as I set initially. Why is it now?

    Can I see a screenshot? I'm having an impossible time believing this

  13. 16 hours ago, Mark_Girland said:

    Hello dear Jedi Knight modders. I am having a problem namely with the Galactic Legacy (SWGL) mod when starting a mission or map in the game. She crashes !!! This happens after I compiled the executable files of the game (dll and exe) But my friend who also uses this mod, my assemblies work fine. And he sent me his such files. But they do not work for me ... Please tell me what it can be. How can I fix this? 

     

    P.S .: my build: Windows 7 pro x64, Visual studio 16 2019, cmake 3.21.3

    Download and install the public build of the mod. I don't know why you're insisting on building your own exe file

  14. DEATHSTAR RESCUE

    This past month saw to the loss of my computer. While I have purchased a new machine,I have lost all progress on Deathstar Rescue. Fortunately, prior to taking my computer in for repairs, I did not progress past the first Deathstar Rescue cutscene and have since completely rebuilt it. Additionally, our mapper, Wettergren, has returned to us and provided a number of great updates to the map, including a better Deathstar for the beginning cutscene. Please enjoy the reconstructed cutscene:

    https://www.youtube.com/watch?v=uXFsDIuF3mI&ab_channel=StarWars:GalacticLegacy

    OPERATION: KNIGHTFALL

    As of the last update from Darth Voiid, Anakin's POV for Operation: Knightfall is approximately 85% complete and should be available for the next update, with Clone Trooper and Cin Drallig remasters coming later on.

    In order to avoid spoilers, we cannot provide any screenshots or videos of the new content which was worked on this month.

    SAVE GAMES

    With the return of my computer, a thorough investigation was conducted in order to figure out the issue with save games crashing to desktop during missions. After some careful debugging, we were able to figure out the cause and fixes are slowly but surely being implemented. Additionally, we are currently looking into another issue with missions where your alignment may reset or your appearance may change after starting a mission. We'll keep you posted and should have this fix implemented in the next update.

    NEW CHARACTERS

    Coming in the next update will be a slew of brand new characters! The following is a list of some (but not all) characters coming to the mod next update!

    - Kuill
    - Moff Gideon
    - Dark Trooper
    - Dread Master Bestia
    - Beach Trooper (yes, THOSE beach troopers)
    - And more!

    YOUTUBE

    We have a YouTube channel now! Please consider subscribing to us for development updates, developer commentaries, memes, and more! Please enjoy a developer commentary for the several bonus missions currently featured in the mod!

    https://www.youtube.com/channel/UCvCQFOokfmXWAzaZzXadMvA

    https://www.youtube.com/watch?v=1gGxvFTh48w&ab_channel=StarWars:GalacticLegacy

     

    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    xrayghost and Smoo like this
  15. 20 hours ago, Circa said:

    Which was kind of my initial point with the Death Star scene. I'm curious what the criteria for what you include and don't include are.

    The criteria is basically this: 

    1. Does it fit in well with the story?

    2. Is it necessary in order to tell a cohesive story? 

    3. Do I feel like making it? 

    In terms of the deathstar cutscene, it fit with all of the above. Other cutscenes like the intro to "You have become a Rival" and the Palpatine cutscenes after the Obi-wan and Qui-Gon are more under the case of point 3.

    What can I say? I like making cutscenes. 

    11 hours ago, Futuza said:

    Hey, just wanted to mention that if you need to record stuff you can use OBS for free and it won't add a text logo overlay and will probably result in higher quality recordings than bandicam will.

    Those videos were recorded by Darth Voiid, my (for lack of a better term) protégé. He recorded them strictly for the team before making them public.

    I'll mention OBS, but I'm not going to force him to use it. Thank you though.

    Smoo likes this
  16. 4 hours ago, Circa said:

    That’s understandable but I honestly don’t think it would be an issue. You’d probably be just as liable for including the audio, character names, weapons, etc. as you would be video. As long as your intention is not to redistribute the movie as a whole and to profit on it then you’d basically be clear to use them under fair use.

    But if cutscene recreations are the vision you have for the mod then that’s great. Maybe I just misunderstood what the mod’s goal was. Playing the movie through from top to bottom would still be cool in it’s own way.

    You mentioned reworking the Ambush on Tatooine mission, I’m curious if you have anything planned to diverge from what we see on screen? There was mention of taking parts from the TPM game for the Theed palace mission, I’m wondering if something could also be done with that one, as I believe there was a lot more of an elaborate chase in that mission with parts taking place in the town, IIRC. Been awhile since I played it. Could make it a lot more interesting that way, but just a thought.

    Looking forward to seeing more!

    It is the vision, I love making cutscenes and even if people only watched it once, it's worth it to me. 

    I can't really answer your question about ambush on Tatooine, I'm not developing that one. I think the author is wanting to change the map but that's about it. 

    Playing through the movie from beginning to end would be too ambitious, all Star Wars movies are mostly talking, not too interesting from the player's point of view. 

  17. 2 hours ago, Lancelot said:

    That's completely understandable. But on the other hand, it doesn't need to be 100% accurate. Less is often more.

    As you've already put a lot of effort into the cutscenes, I suggest you leave them that way. But for future missions, you should consider reducing the running time of cutscenes to about 20-30 seconds. That's enough time to put all the necessary information based on a familiar scene into one cutscene. Sometimes, you don't even need dialogue at all. Maybe you should take the cutscenes from the Revenge of the Sith game as an example.

    If it works, then sure. You might notice the deathstar rescue cutscene has a lot of the falcon scene shaved off.

  18. 14 hours ago, Circa said:

    Love seeing progress reports for this! I’m super excited for Operation Knightfall especially. 

    Just a little piece of advice for y’all. Always look at these missions from a player’s point of view when constructing them. Seeing the dialogue scenes in Jedi Academy cutscene form is cool but I don’t think will ever truly be worth the effort and time unless they are all animated specifically for the scene. I feel like watching the heavy dialogue scenes like the Death Star Ambush in cutscene form will wear off its charm in practice. I feel like it’s probably more work than is truly worth it overall when your overall goal is to be creating missions inspired by the movies rather than recreating the entire film itself.

    I always thought the ROTS game did a cool method of this by just playing clips from the film itself to fill in gaps you may need in between missions, or otherwise assume you saw the movie and just have some additional parts scripted in cutscenes that are new.

    Not saying all that to diminish the work everyone has done, just my thoughts on it. It’s all great work.

    I understand where you're coming from, but recreating the dialogue scenes in JKA I felt was necessary. I didn't want to take the risk of getting sued by having clips of the movie.

    AshuraDX likes this
  19. Thank you all for looking at this progress report, this has been a productive month for the mod! We hope to have more exciting things for our next report!

    MISSION UPDATES


    - DEATH STAR RESCUE:
    During most of the month of August, Linken's computer has been undergoing repairs and he has made no progress on the mod. What little progress that has been made was focused on the first cutscene of our upcoming Deathstar Rescue mission, which he hopes you enjoy. Please keep in mind a number of errors you'll see in this cutscene have already been addressed:

     

    - OPERATION KNIGHTFALL: REMASTERED:
    As you all know, Operation: Knightfall is being remade. The current version you all have experienced was my first mission to produce for the Galactic Legacy mod, and I am super proud with how it turned out. However, I was not satisfied with it. I felt that it could be much more….deserved to be much more. I discussed with Linken and the team about redoing it altogether, and after several months of development, I can surely say that you all are in for a treat. As of right now the mission itself has reached 75% completion. There are going to be 7 Stages of the mission, 3 of them being cutscene related (with cutscene related animations), and 4 being the mission itself. Our mapper Lwkill has worked incredibly hard to help me realize our dream of a proper Operation: Knightfall. The maps are completely new, retaining some of the old rooms all while adding new ones, but the layout is MUCH different. The story and elements of the mission are going to be DARK, and bitter sweet. You will truly feel the somber, and ruthlessness, that Knightfall was. The intro cutscene map of the Chancellor’s Office with Anakin and Palpatine has also been changed to the Fate of the Republic map for continuity. We also, as a surprise, have a talented voice cast to help bring this mission to life. Plumb will once again be voicing Matt Lanter’s Anakin from Star Wars: The Clone Wars. RedSun has agreed to voice the Clone Wars variation of the Clone Troopers. And Sonam has once again agreed to lend us his voice to do Sam Witwer’s version of the Senate himself. It truly feels like a lost episode of the Clone Wars, and I hope you all enjoy the experience that they have worked hard to provide you. As a treat, here are several screenshots of what is to come:

    Knightfall2

     

    Knightfall3

     

    Knightfall5

     

    Knightfall6

     

    Knightfall7

     

    Knightfall8

     

    Knightfall9

     

    Knightfall10

     

    Knightfall1

     


    - CONFRONTING THE COUNT:

    Before deciding to redo Operation: Knightfall, there were 4 missions that I also have cooking in the development oven.The first of which is Confronting the Count from Star Wars Episode II: Attack of the Clones. The mission is 85% done and is close to being ready for release. There will be 2 POV’s for this mission. The first will be Obi-Wan, Anakin, and then Yoda. The second will of course be Dooku. Both are 80% done, the final cutscenes for both are still being worked on, as well as finishing touches on cutscene work to ensure that the experience is an authentic experience from Attack of the Clones. As a treat, here is a clip from the mission itself, keep in mind it is still being developed so there will be a number of fixes to make it look better:

     


    - THE LAST JEDI:
    This is the second mission that I have in development. It is the final battle between Luke Skywalker and Kylo Ren from Star Wars Episode VIII: The Last Jedi. There will be only 1 POV, which will be Kylo Ren. This mission itself is 95% complete except for the last half of the final cutscene. Once that is complete we will release the mission with the Operation: Knightfall Remaster. Here is a clip of the mission itself:

     


    - AMBUSH ON TATOOINE:
    The third mission that I have in development is Ambush on Tatooine from Star Wars Episode I: The Phantom Menace. It will have 2 POV’s, one for Qui-Gon and one for Darth Maul. It was 50% complete, however after deliberation with Linken, we are going to rework this mission as well as hold off until we develop a better map to ensure that it is more accurate to the movie. However here is a clip from the original mission:

     


    - A QUEEN IN PERIL:
    This is the 4th mission I have in development. It is also from Star Wars Episode I: The Phantom Menace. It will have one POV where you play as Obi-Wan Kenobi. The mission is 20% complete. It will have 3 stages. The first draws inspiration from the original Phantom Menace PC game mission: The Gardens of Theed, the stage is named as The Gates of Theed. The 2nd stage, Rescuing the Queen, will be based off of the mission from the XBOX original game Star Wars: Obi-Wan titled: A Queen in Peril. The third and final stage will be based on the mission from TPM PC game once more, Escape of Theed. The stage is titled the same. This mission will be completed last, as it is on a similar level of time needing to complete it that Knightfall needs.

    ANIMATIONS

    A few of our team members, including myself, have taken up learning how to animate character stances, and cutscene animations.
    Here is the 90% complete first stance for Anakin’s Lord Vader model:

    image0

     

    Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

    Circa, Smoo, Lwkill and 3 others like this
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