-
Posts
883 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Posts posted by Linken
-
-
It's so scarily identical to the actual DF2 level. Props to you sir.
-
Yeah I could. Just the electrical death seems to not be an option.
-
Yeah, I was trying to do it in multiplayer, what a shame it doesn't work.
-
Is it something to do with a trigger_hurt and an amount of spawnflags? Any help would be appreciated, thank you.
-
any good ones still left out there?
If you want the most authentic Jedi experience. Do ::JEDI::, the hopeful phase might be long, but it's one of the most well-known and longest lasting rp communities out there.
-
-
Interesting, I'll try that.
-
The playermodel is something I did a reskin for personal use, it was skinned from Hapslash's Anakin model.
Any and all single sabers are affected, the base ones and any custom sabers.
-
What causes it?
No idea, possibly something to do with the model.
-
It doesn't strike an object, not turning on at all.
-
The extremely annoying bug where one does not get a blade with the second saber when one uses two sabers. (In Single Player of course)
Anyone have a fix? It's extremely annoying.
-
why does KOTF have so much bad credit? and if it's so bad, is there an alternative? cuz i remember that at the beginning, there's a list of all the people from whom he took models and stuff...
At the moment, Movie Duels 2 for the star wars missions. Also it isn't hard to make an NPC file.
-
If I remember correctly...
Go into GTKRadiant, open up the entity window for the bartender npc, in the key box type "npc_targetname" (without quotes of course) then make the value whatever you want.
Replace NPC_Bartender with the targetname you made, and it should work.
therfiles likes this -
SET_WEAPON only works with actual guns, as for SET_SABER1, odd....
-
I USED to like Knights of the Force, now I despise it.
There's hardly any reason to really have Knights of the Force, especially since it's stolen content, a giant hoax, and a pathetic excuse for an author to fail to release it.
The short answer to your "why doesn't anyone attack Grievous or Vader?" question. In the NPC file they are put down as CLASS_DROID, as you notice they explode when they die. Somehow CLASS_DROIDs don't get attacked by anyone.
I highly recommend you uninstall Knights of the Force, it's not worth it.
-
That....I have no idea.
I wish I could help you more. It might be a limitation with the game or something. To be honest I've only ever seen the bryar pistol (in single player) be used by Kyle during the Byss level. Even in multiplayer it's extremely bugged.
lpriefer01 likes this -
If I remember right, there's two ways, the scripted version, and the unscripted.
To make a script using BehavED.
Open up your behavED program, first click on affect (should be at the top)
Double click the :"DEFAULT" portion of the affect, and put in player, leave everything else unchanged.
Make sure the next portion is set to be inside the affect.
I'm sure you already know how to keep the saber from appearing, but just in case. Select: set ( <str> <str> ), double click it,
go to the first drop menu, select SET_SABER1 and in the other window, type "none" (without quotes of course).
As for the weapon, SET_WEAPON then, as it looks like you want just the Bryar, WP_BRYAR_PISTOL.
In GTKRadiant, make a trigger_once that the player will immediately spawn into, link a target_scriptrunner to it, open up the entity menu, do usescript, then link your script in there, and it should work.
If you want the unscripted version, just drop a bryar pistol immediately on the spawn, but scripts are more accurate and professional-looking.
Tempust85 likes this -
Ha! The picture you linked was from a mod I did. The starkiller skin I liked so much I gave it SP support and put it on JK3files.
-
If I may give my opinion, that is creepy as hell.
-
Hopefully a modeller out there would be willing
-
-
thank you
therfiles likes this -
wat
I've made a cutscene before, but I lacked a moving camera, I wanted to know how that was done.
-
I feel the 'IN ICARUS' section here is a bit short on description and 'how to'
It's ok, I get it, I've made cutscenes before, not too difficult.
so it's been one year since JKG was released..
in Jedi Knight General Discussions
Posted
Can't really give an opinion, never got to play it (it always crashes =()