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Posts posted by Linken
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5 hours ago, anakinator said:
I updated the mod and everything worked out, thank you very much!))
Can you also tell me if all the characters (for example Jar Jar Binks) can reproduce sounds in this way?All characters have this ability, and can play any sound (provided JKA can play it). So if you want Vader to play Youngling lines or Palpatine to sound like Dooku, you can do that, there's no limitation at all.
Also it looks like I'm getting delayed responses, I'll get a notification saying you quoted me but not receive it until long after the fact. So I apologize if some stuff seems out of order in this post.
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8 hours ago, anakinator said:
See my previous post, also don't add a \ before the sound. If you're still having problems, reach out to me directly on discord and we'll sort this out together.
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On 9/4/2023 at 8:06 AM, anakinator said:
Finally got around to being able to get ingame. Here's a screenshot of my own attempts, which worked. If it's still not working for you, please make sure you downloaded our recent update we released this past august.
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12 hours ago, anakinator said:
Double check the filepath I gave you is correct. I only wrote that as an example since I wasn't near my computer when I wrote the last post (still am not so I can't check it). Open the Republic skins pk3 file, open the sound folder and find the filepath of the sound you want to play.
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6 hours ago, anakinator said:
Hello, thank you for noticing my question and not leaving it unanswered. Yes, I would like to use swgl.
Unfortunately, my translator cannot translate your advice properly. If it's not difficult for you, can you write what exactly I need to do? Some console command needs to be entered, as I understand it? Ideally, if you threw off a video guide or at least screenshots of what to enter, since I'm just a very, very beginner.
Attached a screenshot. I'm probably doing something wrong, right?))So I'll give you an example command using your qui-gon npc as an example. We'll have him play a taunt sound of his and have it play globally. Also since I'm nowhere near my computer right now, I can't verify the name of his sound folder.
npc sound qui-gon_jinn63 sound/chars/quigon/misc/taunt2 global
PierceDoughty likes this -
6 hours ago, anakinator said:
Thanks for the reply. Yes, of course I have seen this method. I use it, however, I need to immobilize the character, that is, so that he does not wave his hands during the taunt. And in this answer of yours, the character moves his hands. I want to shoot a full-length video of the character. I am sure that you can somehow change the animation of the taunt, that is, freeze the character, he will not move, but will move his mouth. Only here's how to do it? I couldn't find it.
If you're wanting to use galactic legacy (I saw you mention it earlier), we actually implemented a system to let you play audio off an NPC. Our syntax is "NPC Sound [NPC targetname] [sound file path] [channel]". The channel can be left blank, but valid channels are voice (default), global, weapon, and body.
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Since we just released an update, this will be a short one.
THE ROAD AHEAD
First off I want to quickly thank you all for your support during the development of the previous update. Though we unfortunately had to release a few hotfixes (which often seems inevitable with this stuff), I think we can officially close the book on this update and look to the future and begin planning for our next content update!
Myself and my fellow leads are currently discussing what we want to bring to Galactic Legacy in our next update, and though we're not comfortable revealing everything, we still want to prioritize bringing in new missions and features we've promised for some time. Currently our list of new additions is this:
- Father vs. Son remake
- Episode I Escape from Theed campaign
- Dynamic Weapon System
- And perhaps more!
THE IMMEDIATE FUTURE
Though we're excited to bring you this next update, mental health is more important. So during the month of September I will be taking a break from developing for the mod. This previous update was unfortunately surrounded by a ton of personal drama and I need some time to heal and prevent burnout.
Though I'll be putting my side of development to rest, don't think that I'll be going anywhere. I'll still be available on our Discord server and will still be around moddb, jkhub, and YouTube to answer comments and the like, I just won't be developing.
Lwkill, our amazing mapper, has been hard at work with his own projects, including the Escape from Theed campaign, and we're very excited to show off what he's done in the next report.
There are other projects being worked on by other members of the team; so we should still have a progress report for September.
On my end however, I will resume development at the end of September with the debut of that month's progress report.
COMMUNITY FEEDBACK
We would like to hear from you on which direction we take this mod in the next update, so we've created a new community feedback form. We'd also like to hear from you regarding your experiences with the remake of Operation: Knightfall, so please fill out the form and let us know your thoughts. All responses are completely anonymous, so be as brutally honest as you would like.
https://forms.gle/U4AHa7LWdViQLzUs8
Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
PierceDoughty, Lwkill and Circa like this -
If you want the player to have the melee attacks by default, then do the cvar g_debugmelee 1.
RobiWanKen0bi likes this -
Patch Notes - 08/23/2023
HIGHLIGHTS
-NEW MISSION: OPERATION: KNIGHTFALL REMAKE; Re-experience the night of Order 66 as the newly christened Darth Vader leads the 501st Legion into the Jedi Temple to destroy the Jedi Order. Re-made from our original mission back in 2019 featuring all new moments inspired by the Revenge of the Sith video game, The Clone Wars, and more.
Featuring the voice talents of Plumb as Lord Vader, JollyGreenJack as a secret role, RedSun as the 501st Clone Troopers, Darth Voiid as Gate Master Jurokk, and Linken as a Jedi Temple Guard.
- Controller support comes to Galactic Legacy! (In-game only)
MISSION IMPROVEMENTS
DUEL OF THE FATES (ALL)
- Changed Count Dooku's appearance to his new variation as seen in Tales of the Jedi.
DUEL OF THE FATES (QUI-GON JINN)
- Removed Yaddle from the final cutscene.
DUEL OF THE FATES (DARTH MAUL)
- Reworked a number of spawn points of the dead Naboo guards so they no longer create a loud splat sound when loading up the level.
- Replaced the music playing during the Mustafar duel with a new original composition created by Peter Danielsen.
- Added a missing subtitle for Count Dooku for his dialogue that plays shortly after the duel begins.
THE TRAGEDY OF DARTH PLAGUEIS
- Implemented new and improved dialogue audio.
- Improved head movements to be more accurate to the film.
FATE OF THE REPUBLIC (MACE WINDU)
- The Coruscant Guard will now appear as intended.
OPERATION: KNIGHTFALL
- Disabled friendly fire so it is no longer possible to accidentally kill allied Clone Troopers.
- Clone Troopers deal 2x damage to Jedi (only applied in this mission)
FORCE POWER UPDATES
FORCE GRIP
- WHILE PLAYING OPERATION: KNIGHTFALL (REMAKE) Force Grip deals 3x damage to all Jedi enemies and cannot be resisted or broken out of (except by bosses or Jedi with force absorb activated beforehand), this buff is only applied in Operation: Knightfall and cannot be accessed in any other game mode.
FORCE BLAST
Force Blast can no longer kill the player. However, the power is still lethal to non-player characters.
FORCE ABSORB
Lightning Strike will no longer bypass Force Absorb and will now offer protection to the player based on the following levels:
LEVEL 1: 10% Damage Reduction
LEVEL 2: 50% Damage Reduction
LEVEL 3: 100% Damage Reduction
NEW FACTIONS
- Ewoks
- Unaligned Force Users
- Zann Consortium
CHARACTER IMPROVEMENTS
Made improvements to the generation tool which required a full recreation of all configuration files for all characters. This may result in characters using weapons they may or may not have used in previous builds.
- Playing as either Darth Vader or Lord Starkiller will now play a breathing sound for the player.
- Applied canonical animations to Starkiller and Ahsoka Tano created by Katanamaru.
- Increased Cin Drallig's existing force abilities from 2 to 3 where applicable. Changed his NPC class from CLASS_JEDI to CLASS_KYLE.
- Changed Sora Bulq's lightsaber color from green to blue and gave him a blue shoto lightsaber
- Gave Tarfful a DC-15s Carbine Rifle to account for his appearances in Jedi: Fallen Order and Galaxy of Heroes.
- Removed all dark side abilities from the Imperial Knights to keep accuracy with their philosophy.
- Made the black shadow guard the default skin for the Emperor's Shadow Guard.
- Removed unneeded blue and red skins from Admiral Screed
- Queen Talia will now be able to hit enemies when using a sword or other melee weapon.
- Bossk will now be able to hit enemies when using a sword or other melee weapon.
NEW/UPDATED CHARACTERS
OLD REPUBLIC
- C2-N2
- Fideltin Rusk
- Havoc Squad Trooper (Updated Model)
- Jonas Balkar
- Juhani (Updated Model)
- Kaevee
- Kira Carsen (Updated Model)
- Nadia Grell
- Protocol Droid
- R-8009 Utility Droid
- Republic Crewman
- Republic Pilot
- Republic Trooper (New Variant)
- Skohani Ren
- T7-series Astromech Droid
- Terena Adare
- Vandar Tokare (Updated Model)
- Zez-Kai Ell
DARTH REVAN'S SITH EMPIRE
- Iridonian Mercenary
- Mark VII Experimental Assassin Droid
ANCIENT SITH
- Ajunta Pall
- Darth Andeddu
- Freedon Nadd (Updated Model)
- Lord Dramath
- Naga Sadow (New Variant)
- Tenebrae
RESURGENT SITH EMPIRE
- Darth Chratis
- Eleena Daru
- Imperial Trooper (Updated Model)
- Khem Val
- Malavai Quinn
- Sith Pureblood Warrior
- Sith War Droid
GALACTIC REPUBLIC
- 187th Clone Trooper
- 212th Clone Sniper
- 327th Clone Trooper (Phase I)
- Agen Kolar (Updated Model)
- Ahsoka Tano (Padawan) (New Variant)
- Anakin Skywalker (Force Ghost, Original) (Updated Model)
- Anakin Skywalker (General) (Updated Model)
- Anakin Skywalker (Mid-War) (New Variant)
- ARC Trooper (New Variant)
- Bultar Swan (Updated Model)
- Captain Fordo (Updated Model)
- Clone Blaze Trooper
- Clone Gunner
- Clone Pilot
- Eeth Koth (Updated Model)
- Even Piell (Updated Model)
- Glynn-Beti
- Grohto
- Jurokk (New Variant)
- Kelleran Beq
- Lilit Twoseas
- Naboo Guardsman (New Variant)
- Obi-Wan Kenobi (General) (New Variant)
- Padme Amidala (Clone Wars) (New Variant)
- Padme Amidala (Pilot)
- Padme Amidala (Snow Gear)
- Sio Bibble
- Siri Tachi (New Variant)
- Temple Security Force
- Voolvif Monn
- Yoda (New Skins)
SEPARATIST ALLIANCE
- A-series Assassin Droid
- Cortosis Assassin Droid
- Count Dooku (Jedi Master) (New Variant)
- Cydon Prax
- E4 Baron Droid
- Gossam Commando
- Lushros Dofine
- N-K Necrosis (New Variant to General Grievous)
- Nimbus Commando
- Separatist Mercenary
- Sev'rance Tann
REBELLION
- 2-1B
- Bespin Jump Trooper
- Blue Squadron Pilot
- Caleb Dume (New Variant to Kanan Jarrus)
- Captain Rex (Endor)
- Chewbacca (Injured) (New Skin)
- Dash Rendar
- Evaan Verlaine
- Han Solo (Hoth) (New Variant)
- Kota's Militia
- Lando Calrissian (Jabba's Palace) (Updated Model)
- Leebo
- Leia Organa (Bespin Dress) (New Variant)
- Leia Organa (Black Sun Captive) (New Variant)
- Leia Organa Solo (Dark Empire) (New Variant)
- Leia Organa (Jedi Training) (New Variant)
- Leia Organa (Mimban) (New Variant)
- Leia Organa (Ord Mantell) (New Variant)
- Luke Skywalker (Dagobah Training) (Updated Model)
- Luke Skywalker (Heir to the Empire) (Updated Model + New Variant)
- Luke Skywalker (Mimban)
- Luke Skywalker (Pilot) (Updated Model)
- Luke Skywalker (Rebellion) (New Variant)
- Luke Skywalker (Sith Apprentice) (Updated Model)
- R2-D2 (Sail Barge)
- Rebel Marksman
- Rebel Pilot (Devaronian) (New Variant)
- Rebel Pilot (Rodian) (New Variant)
- Rebel Soldier (Ithorian) (New Variant)
- Rebel Soldier (Quarren) (New Variant)
- Rebel Smuggler
- Rebel Vanguard
- Shriv Suurga
- Ten Numb
- Wedge Antilles
- Wookiee Warrior
NEW REPUBLIC
- Allana Djo Solo
- Jacen Solo (Updated Model)
- Jan Ors (New Variant)
- Kirana Ti
- Lant Davan
- Mara Jade (Emperor's Hand) (Updated Model)
- Mara Jade (Poncho) (New Variant)
- Mara Jade (Vong Armor) (New Variant)
- New Republic Guard
- New Republic Security Droid
- WeeGee
GALACTIC ALLIANCE
- Alema Rar
- Ben Skywalker (New Variant)
- Galactic Alliance Guard
- Hohass Ekwesh
- Kam Solusar
- Lensi
- Streen
- Tahiri Veila
GALACTIC EMPIRE
- Arden Lyn
- AT-AT Pilot (Updated Model)
- Darth Vader (Dark Dimension) (New Variant)
- Ellian Zahra
- Ensign Nanda
- Gar Saxon
- Grand Admiral Thrawn (With Ysalimari) (New skin)
- Ground Crewman
- ID9 Seeker Droid
- Imperial Engineer
- Imperial Officer (Armored) (New Variant)
- Imperial Shuttle Pilot
- Imperial Seatrooper
- Imperial Supercommando
- Kashyyyk Trooper
- Mud Trooper
- Ninth Sister
- Purge Trooper (New Variant)
- Phase Zero Dark Trooper
- Rebus
- Sergeant Kreel
- Sim Aloo
- Triton Squad Stormtrooper
IMPERIAL REMNANT
- Juggernaut Pilot
- Niles Ferrier
- Praetorian Guard
- Raptor Trooper
- Zsinj
FEL'S EMPIRE
- Sigel Dare
RESISTANCE
- Lando Calrissian (Veteran)
- Luke Skywalker (Updated Models)
- Resistance Trooper
- Rose Tico
FIRST ORDER
- Agent Terex
- First Order Raider
- First Order Technician
- First Order TIE Pilot
- Vicrul
DARTH KRAYT'S GALACTIC EMPIRE
- Darth Krayt (Vong Armor) (Updated Model)
- Imperial Officer
- Morrigan Corde
- Rav
BOUNTY HUNTERS
- Boba Fett (New Variant)
- Boba Fett (Daimyo) (Updated model)
- Cato Parasitti
- Cradossk
- Greef Karga
- Hanharr
- Jariah Syn
- Jodo Kast
- Skahtul
- Skorr
MANDALORIANS
- Bo-Katan Kryze (New Variant)
- Clan Chorn Mandalorian
- Heavy Mandalorian
- Khomo Fett
- Tarre Vizsla
- The Armorer
- Torian Cadera
MANDALORIAN NEO-CRUSADERS
- Rohlan Dyre
INDEPENDENT CRIMINALS
- 8t88
- Brea & Senni Tonnika
- Drexl Roosh
- Enfys Nest
- Gadon Thek
- Hondo Ohnaka (Galaxy's Edge)(New Default Variant)
- Krix
- Rebolt
- Syke
- Terak
- Vana Sage
HUTT CARTEL
- Geezum
- Malakili
- Max Rebo
- Salacious Crumb
- Saelt-Marae
BLACK SUN
- Guri (Dress) (New Variant)
CRIMSON DAWN
- Dryden Vos
- Hylobon Enforcer
- Shadow Collective Mandalorian
ZANN CONSORTIUM
- Defiler
- MK II Droideka
- Silri
- Tyber Zann
- Urai Fenn
ETERNAL ALLIANCE
- Jakarro
- Kaliyo Djannis
- Koth Vortena
- Lana Beniko (Alliance Advisor) (New Variant)
- Vette
JEDI ORDER
- Cal Kestis (Inquisitor) (New Variant)
- Cal Kestis (Survivor) (New Variant)
- Gungan Jedi Knight
- Kazdan Paratus
- Kento Marek
SITH ORDER
- Darth Caedus (Updated Model)
- Githany
NIGHTSISTERS
- Charal
- Gethzerion
- Nightsister Master
UNALIGNED FORCE USERS
- Abeloth
- Dagan Gera
- Felucian Shaman
- Kueller
- Maris Brood
- Maulkiller
CIVILIANS
- Alderaan Scientist
- Chiss Aristocrat
- Devaronian (New Variant)
- Gand (New Variant)
- Ishi Tib
- Kage
- Kaleesh
- Kaminoan
- Muun
- Nabrun Leids
- Narkina V Prisoner
- Nikto
- Polis Massan
EWOKS
- Logray
- Paploo
Yuuzhan Vong
- Vong Priestess
CREATURES
- Swamp Wampa
INFINITIES
- 3 new Operation: Knightfall-exclusive characters
- 2 new team member characters
- Anakin Skywalker (Redeemed)
- Rebel Friend
- Starkiller (Inquisitor)
CODE UPDATES
- Re-wrote some logic to prevent the RE_RegisterSkin error message which would cause a number of player models to display the black and white invalid texture when loading a save game.
- Corrected an issue where the playermodel command would keep the same skin used by the previous model which could cause a missing texture OR missing skin issue.
- Implemented a number of improvements for widescreen displays. (Huge thank you to the Jedi Knight Enhanced team).
- Controller Support!
- Characters with saber-switching AI will now reflect the same saber color they started off with if their assigned color wasn't their default.
- New command: NPC Speech. Allows for any NPC or the Player to speak any audio file.
"NPC Sound [NPC Targetname] [Sound file path] [Voice channel]"
Valid channels are Global (Can be heard anywhere), Body (comes from the character's body but causes no mouth movement), Weapon (comes from the character's weapon), or leave blank for normal voice behavior.
- New command: NPC Remove. Remove any NPC from the game without needing to kill them.
"NPC Remove [NPC Targetname]"
OPENJK UPDATES
The following changes were implemented with recent commits to the JACoders/OpenJK GitHub repository.
- Game will no longer hang when attempting to load a map with more than 128 spawn points
- Re-worked logic to allow players to progress past the Force Power selection menu even after using the "Setforceall 3" command.
- The game should no longer crash if attempting to load a save game featuring a vehicle that was spawned from the console.
MAP UPDATES
MUSTAFAR (V3)
- Fixed all invalid NPC spawners that were attempting to spawn bad npcs.
NEW GAME PLUS UPDATES
- Added new logic to prevent melee-using npcs from spawning in certain conditions to prevent them from floating.
- Replaced the Purge Trooper melee variations with the Imperial Supercommando and Uprising Purge Trooper for the Stormtrooper Commander and Officer.
- Changed the snowtrooper's alternate enemy from a Cultist to an Imperial Supercommando.
MENU/UI FIXES
WEAPON SELECTION
- Selecting the trip mine will now provide it as intended
MISCELLANEOUS FIXES
- Beginning the Jedi Outcast campaign will now display the "A long time ago in galaxy far far away" message instead of the typical loading screen.
- Removed a number of pointless menu items from the JKJO pk3 file that was causing issues with starting a new game in the base game.
- The default targetname message will no longer display if the NPC attempting to be spawned is not valid.
Lancelot likes this -
Credit to Colonel Cornelius CornJulio, Zaron Gaming, and Basil Bonehead.
The long-awaited remake of Operation: Knightfall arrives to Galactic Legacy on August 23rd, 2023. in addition to this, new NPC controlling commands, dozens of new characters, Controller Support, Widescreen enhancements (originally from the JK: Enhanced mod), and more!
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So the "code-less" workaround would actually be to utilize the cvar g_debugmelee 1, you can have it set in your menu on startup so it's impossible to miss.
Also if you want another npc to use Kyle's melee attacks, make sure their npc class is CLASS_KYLE and they have the "1" spawnflag activated in their npc spawner.
bigphil2695 and RobiWanKen0bi like this -
Busy busy month! Let's get started!
THE FINAL COUNTDOWN
On our discord server I've begun posting final countdown postings on an occasional basis. Almost every day more progress has been made on packaging up the new characters coming to the mod. As of typing this, the only remaining factions are The Old Republic and Sith Empire (with sub-factions).CONFIRMED CHARACTERS
The following is the full list of characters that are 100% coming to Galactic Legacy in the next update. This list will not include Old Republic or Sith Empire characters.
GALACTIC REPUBLIC
- 187th Clone Trooper
- 212th Clone Sniper
- 327th Clone Trooper (Phase I)
- Agen Kolar (Updated Model)
- Ahsoka Tano (Padawan) (New Variant)
- Anakin Skywalker (Force Ghost, Original) (Updated Model)
- Anakin Skywalker (General) (Updated Model)
- Anakin Skywalker (Mid-War) (New Variant)
- ARC Trooper (New Variant)
- Bultar Swan (Updated Model)
- Captain Fordo (Updated Models)
- Clone Blaze Trooper
- Clone Gunner
- Clone Pilot
- Eeth Koth (Updated Model)
- Even Piell (Updated Model)
- Glynn-Beti
- Grohto
- Jurokk (New Variant)
- Kelleran Beq
- Lilit Twoseas
- Naboo Guardsman (New Variant)
- Obi-Wan Kenobi (General) (New Variant)
- Padme Amidala (Clone Wars) (New Variant)
- Padme Amidala (Pilot)
- Padme Amidala (Snow Gear)
- Sio Bibble
- Siri Tachi (New Variant)
- Temple Security Force
- Voolvif Monn
- Yoda (Hood) (New Variant)SEPARATIST ALLIANCE
- A-series Assassin Droid
- Cortosis Assassin Droid
- Count Dooku (Jedi Master) (New Variant)
- Cydon Prax
- E4 Baron Droid
- Gossam Commando
- Lushros Dofine
- N-K Necrosis (New Variant to General Grievous)
- Nimbus Commando
- Separatist Mercenary
- Sev'rance TannREBELLION
- 2-1B
- Bespin Jump Trooper
- Blue Squadron Pilot
- Caleb Dume (New Variant to Kanan Jarrus)
- Captain Rex
- Chewbacca (Injured) (New Skin)
- Dash Rendar
- Evaan Verlaine
- Han Solo (Hoth) (New Variant)
- Kota's Militia
- Lando Calrissian (Jabba's Palace) (Updated Model)
- Leebo
- Leia Organa (Bespin Dress) (New Variant)
- Leia Organa (Black Sun Captive) (New Variant)
- Leia Organa Solo (Dark Empire) (New Variant)
- Leia Organa (Jedi Training) (New Variant)
- Leia Organa (Mimban) (New Variant)
- Leia Organa (Ord Mantell) (New Variant)
- Luke Skywalker (Dagobah Training) (Updated Model)
- Luke Skywalker (Heir to the Empire) (New Variant)
- Luke Skywalker (Mimban)
- Luke Skywalker (Pilot) (Updated Model)
- Luke Skywalker (Rebellion) (New Variant)
- Luke Skywalker (Sith Apprentice) (Updated Model)
- R2-D2 (Sail Barge)
- Rebel Marksman
- Rebel Pilot (Devaronian) (New Variant)
- Rebel Pilot (Rodian) (New Variant)
- Rebel Soldier (Ithorian) (New Variant)
- Rebel Soldier (Quarren) (New Variant)
- Rebel Smuggler
- Rebel Vanguard
- Shriv Suurga
- Ten Numb
- Wedge Antilles
- Wookiee WarriorNEW REPUBLIC
- Allana Djo Solo
- Jacen Solo (Updated Model)
- Jan Ors (New Variant)
- Kirana Ti
- Lant Davan
- Mara Jade (Emperor's Hand) (Updated Model)
- Mara Jade (Poncho) (New Variant)
- Mara Jade (Vong Armor) (New Variant)
- New Republic Guard
- New Republic Security Droid
- WeeGeeGALACTIC ALLIANCE
- Alema Rar
- Ben Skywalker (New Variant)
- Galactic Alliance Guard
- Hohass Ekwesh
- Kam Solusar
- Lensi
- Streen
- Tahiri VeilaGALACTIC EMPIRE
- Arden Lyn
- AT-AT Pilot (Updated Model)
- Darth Vader (Dark Dimension) (New Variant)
- Ellian Zahra
- Ensign Nanda
- Gar Saxon
- Grand Admiral Thrawn (With Ysalimari) (New skin)
- Ground Crewman
- ID9 Seeker Droid
- Imperial Engineer
- Imperial Officer (Armored) (New Variant)
- Imperial Shuttle Pilot
- Imperial Seatrooper
- Imperial Supercommando
- Kashyyyk Trooper
- Mud Trooper
- Ninth Sister
- Purge Trooper (New Variant)
- Phase Zero Dark Trooper
- Rebus
- Sergeant Kreel
- Sim Aloo
- Triton Squad StormtrooperIMPERIAL REMNANT
- Juggernaut Pilot
- Niles Ferrier
- Praetorian Guard
- Raptor Trooper
- ZsinjFEL'S EMPIRE
- Sigel Dare
RESISTANCE
- Lando Calrissian (Veteran)
- Luke Skywalker (Updated Models)
- Resistance Trooper
- Rose TicoFIRST ORDER
- Agent Terex
- First Order Raider
- First Order Technician
- First Order TIE Pilot
- VicrulDARTH KRAYT'S GALACTIC EMPIRE
- Darth Krayt (Vong Armor) (Updated Model)
- Imperial Officer
- Morrigan Corde
- RavBOUNTY HUNTERS
- Boba Fett (New Variant)
- Boba Fett (Daimyo) (Updated model)
- Cato Parasitti
- Cradossk
- Greef Karga
- Hanharr
- Jariah Syn
- Jodo Kast
- Skahtul
- SkorrMANDALORIANS
- Bo-Katan Kryze (New Variant)
- Clan Chorn Mandalorian
- Heavy Mandalorian
- Khomo Fett
- Tarre Vizsla
- The Armorer
- Torian CaderaMANDALORIAN NEO-CRUSADERS
- Rohlan Dyre
INDEPENDENT CRIMINALS
- 8t88
- Brea & Senni Tonnika
- Drexl Roosh
- Enfys Nest
- Gadon Thek
- Hondo Ohnaka (Galaxy's Edge)(New Default Variant)
- Krix
- Rebolt
- Syke
- Terak
- Vana SageHUTT CARTEL
- Geezum
- Malakili
- Max Rebo
- Salacious Crumb
- Saelt-MaraeBLACK SUN
- Guri (Dress) (New Variant)
CRIMSON DAWN
- Dryden Vos
- Hylobon Enforcer
- Shadow Collective MandalorianZANN CONSORTIUM
- Defiler
- MK II Droideka
- Silri
- Tyber Zann
- Urai FennETERNAL ALLIANCE
- Jakarro
- Kaliyo Djannis
- Koth Vortena
- Lana Beniko (Alliance Advisor) (New Variant)
- VetteJEDI ORDER
- Cal Kestis (Inquisitor) (New Variant)
- Cal Kestis (Survivor) (New Variant)
- Gungan Jedi Knight
- Kazdan Paratus
- Kento MarekSITH ORDER
- Darth Caedus (Updated Model)
- GithanyNIGHTSISTERS
- Charal
- Gethzerion
- Nightsister MasterUNALIGNED FORCE USERS
- Abeloth
- Dagan Gera
- Felucian Shaman
- Kueller
- Maris BroodCIVILIANS
- Alderaan Scientist
- Chiss Aristocrat
- Devaronian (New Variant)
- Gand (New Variant)
- Ishi Tib
- Kage
- Kaleesh
- Kaminoan
- Muun
- Nabrun Leids
- Narkina V Prisoner
- Nikto
- Polis MassanEWOKS
- Logray
- PaplooYuuzhan Vong
- Vong Priestess
INFINITIES
- 3 new Operation: Knightfall characters
- 2 new Team member characters
- Anakin Skywalker (Redeemed)
- Rebel Friend
- Starkiller (Inquisitor)
- ZeldrinOTHER ADDITIONS
In addition to packaging up characters, we also have new things coming to Galactic Legacy! Below are a few of those things:
- All versions of Starkiller and Ahsoka Tano will be given some very long-awaited backhand animations created by Katanamaru.
- Characters with a saber-switching AI (Inquisitors and Cal Kestis) will now reflect the same saber color they were assigned if their assigned color wasn't their defaultAnd finally....
- CONTROLLER SUPPORT!
Yes, we have finally added in Controller support! Please keep in mind that this will only be applied for ingame so all controls will need to be manually mapped.
CONCLUSIONS
We're getting very close to our release and we can't wait to bring it out. So sorry this has taken so long!
Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
Circa, Padawan1138 and Lancelot like this -
11 hours ago, RobiWanKen0bi said:
Okay so I have a workaround. The saber file is set to staff, but the important part is the Gamorrean npc file. You need to set class and saberstyle (and probably rank too). At the moment I've set class to jedi and rank lt to use normal taunt and saberstyle 7 like in the picture. I'm sure there are other solutions, but this will suffice for now.
Thank you Linken for the help!
Simply for the fact he's using the staff style is what's fixing it for you. But I'm happy I was able to help! Now I must implement a fix for Galactic Legacy!
RobiWanKen0bi likes this -
I checked the source code and long story short, the animation, BOTH_GESTURE1, is hardcoded for npcs using a single saber. If they're using dual sabers, a staff, or CLASS_ALORA, then the animation is different.
Basically the highlighted code reads:
"If the npc is taunting, then do something. If the NPC is on the NPC class CLASS_ALORA, play her special taunting animation. If using dual lightsabers, play that animation. If using a staff OR using the staff stance, then play that taunt animation. Otherwise, play BOTH_GESTURE1 if that animation exists in my humanoid file."
Looks like there was another instance where the npc would play an idle animation, but that was commented out so it'll never happen. I suppose in cases where an NPC is using a single lightsaber but doesn't have the BOTH_GESTURE1 animation.
For the player, there is some variation allowed as you may know with the "taunt" command.
This one basically reads if not using a saber, do the BOTH_ENGAGETAUNT animation (the animation that plays when you challenge a player to a duel in multiplayer). If using a saber, check if the .sab file has a tauntAnim then play that. Otherwise, depending on what saber style the player is using, play a different animation. So Fast/Tavion both get the twirling the saber with the force. All other single blade stances get BOTH_ENGAGETAUNT. Then dual and staff all get their own too.
So long story short, if you want the Gamorrean to not use the force while taunting, you'll need to set the saber to be a saber staff, change the idle animation to whatever you want and that should work.
Circa and RobiWanKen0bi like this -
So this is going to be a pretty short report, but I hope the following news makes up for it.
OPERATION: KNIGHTFALL
At long last, Knightfall is complete! Yep, you heard that right. It's done!
As of typing this our testers are currently hard at work finding any and all bugs that can be found before we release. In the meantime, my own personal efforts are now shifting toward other things so we can bring forth a complete update.
This mission has truly been a labor of live from many of us on the SWGL team, and after years of waiting, we will finally be able to deliver!
NEXT STEPS
So the next steps going forward before release will include the following, but won't be limited to:
- Upgrade audio in pre-existing missions, currently You Have Become a Rival and The Tragedy of Darth Plagueis will be receiving these upgrades first
- Fix bugs reported in other missions and make other adjustments for continuity. For example, Yaddle will be removed from the final level in Qui-Gon's extended ending for Duel of the Fates.
- Add a whole lotta characters.
There are a few other things I'd like to accomplish but I'm not comfortable sharing right now as I cannot confirm if those things are within my skillset to complete at this time.
This marks the end of the report. If you want to stick around and learn more about what's going to happen with the original mission released back in 2019 and why this remake took so long, you can learn these answers down below.
If you don't want to read anymore, I completely understand and as always I thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
WHAT ABOUT THE ORIGINAL KNIGHTFALL?
Our first ever version of Operation: Knightfall was released on August 12, 2019 and we understand that some people may prefer the original version over the remake, or at the very least may want to still play it.
We completely understand this desire, however for the time being, with the release of this update, Anakin's POV of the original Knightfall level will be made unavailable.
The reason for this is because during production of the remake, many scripts that were used in the original were rewritten and overwrote the original scripts, so for us and our own builds, the mission no longer exists.
However, before releasing and final packaging for the update occurs, I will be taking the current public build of this mod and will extract the original mission and will commence a full refactor of the mission during development of the next update, which should bring about the long-awaited remake of Father vs. Son.
The plan for the original versions of these missions will be for us to create a new category of missions called "Legacy Missions". These will feature archived or outdated missions that we still will allow you to play, but will no longer be supported in any capacity, so all existing bugs and the like will not be addressed.
So to summarize, the remake of Anakin's POV along with the current Clone Trooper and Cin Drallig POVs will be made immediately available in the Knightfall listing, and the original version of Anakin's POV for Knightfall will be re-released with the Father vs. Son remake update as a legacy mission.
WHY DID KNIGHTFALL TAKE SO LONG?
So here comes the opportunity to address the elephant in the room; what took Knightfall so long?
In August 2021, we made the first official announcement that a remake for Operation: Knightfall was in development. Darth Voiid, the man, myth, and legend who created the original wanted to do a remaster for many years, long before we split away from Knights of the Force 2.1.
After the split occurred and several months had passed, Voiid and Lwkill began production on the remake, with the first screenshots being shown in August 2021's progress report.
At that point the mission's foundation was moreorless completed, and as the months went by, more and more developments and progress were made and we were all very excited to have it released.
In the December 2021 progress report, I had mentioned that the mission was undergoing final testing, and then in the February 2022 progress report I mentioned that it and the Deathstar Rescue missions were blocked due to several factors.
As time went on, news about the mission dwindled and eventually became non-existent. 2022 for us was a time of great reflection, as we all realized we had announced so many missions, but had delivered on none of them. A practice which we refuse to repeat going forward.
Though final testing was done on Knightfall as said, what we uncovered was sadly a very buggy mission which was easy to break in multiple instances. Silly things like characters doing idle animations in cutscenes, missing sounds, and some placeholder stuff would've been easily rectified. But on top of this, the mission lacked stability and could not be completed in a single playthrough, which was unacceptable to us and required more work than we thought possible.
Starting in September, things took a turn for the worse as Voiid's own personal life was hit with drama and he lost all desire to work on the mod. As a dear friend of his, I completely understood. In addition to this, my own dedication to the mod was suffering as I was forced to leave the Father vs. Son remake I wanted to make so badly to work months on new menus that the "leader" of KotF 2.1 demanded we change because on the top layer they looked identical despite working in very different (and actually functional) ways.
My own dedication to the mod dwindled and I found myself spending more time playing Red Dead Redemption 2 or really any other game. But eventually those changes were made.
Near the end of 2022, Voiid was still away and I realized at that point how long Knightfall was taking to make. So I made the decision to continue the development on my own and allow Voiid the opportunity to gather himself mentally.
However, my own drama hit when I lost my job in late January 2023 and I was forced to move out of my previous residence. This hit of my own stirred me into a major depression and I lost all want to work on the mod except for very small pockets of time over the past several months.
Though my own personal situation has not improved too much, somehow I was able to find it within me to continue work, eventually working several hours a day to eventually deliver our final product.
This really has been a huge labor of love and a project that all of us on the team are very proud of. Voiid and I are doing a lot better thanks to your support.
Finishing up Knightfall was a very helpful experience for all of us and taught us more and more about the best practices we feel are best moving forward as we create more content.
We hope to move Galactic Legacy along at a better pace than before and we will be making sure to NEVER allow for any mission of ours to take longer than a year (or at least not make you wait longer than a year after we announce).
If you made it this far, then thank you for taking the time to read this stuff. As always, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
Circa likes this -
Quite an interesting month!
OPERATION: KNIGHTFALL REMAKE
As reported in the previous report, the 3rd gameplay level was said to be done, with only a few minor bugs to take care of. I'm pleased to report that those bugs have been ironed out and I've been able to move on to the next level.
The 4th level is by far the largest level in the entire campaign both in terms of length and location. As of writing this, I'd estimate that about half of the level has been ironed out, with one of the worst bugs present being fixed at last!
There are a few more things to iron out, but I'm hopeful that after this level is completed, Knightfall will be very close to release (for real this time!).
NPC SYSTEM
Literally as I was typing this section of the report I decided to finally program the ability to make any NPC speak any audio file you want. This should be a great tool for machinima makers.
JEDI KNIGHT ENHANCED FIXES
Thanks to the talented people at Jedi Knight: Enhanced, we have been able to implement a number of quality improvements to the mod, primarily for those with Widescreen displays.
Cutscenes from the original game (and Jedi Outcast for that matter) will no longer suffer from the black bars in cutscenes cutting off parts of the cutscene shots and should appear as they did in the original game with minimal difference. Furthermore, text areas will appear more appropriate and the HUD will no longer stretch!
So again a huge thank you to the Jedi Knight: Enhanced team for inventing these fixes.
SOCIAL MEDIA
If anyone has followed us on Facebook or Instagram in the past you might notice that we rarely post on either platform, and we've come to the decision to drop both pages. Facebook was moreorless forced on us as we are flagged for "violating the community guidelines" which was utter BS. Despite efforts to appeal this, they refused to listen.
This, in addition to our utter inactivty on Instagram, has ultimately made us decide to drop Facebook and Instagram completely, and we'll only be available here on JKHub, Discord, Moddb, and YouTube.
CONCLUSION
Knightfall is coming along well and we also implemented a few quality fixes which should've been added a long time ago (but better late than never, right?). I'm hopeful that Knightfall should be completed during June, then we'll focus on adding every character we've announced so far, then we'll have ourselves an update!
This has not been the easiest updateto work on, with these past several months causing me personally multiple cases of burnout, but I am very excited to keep moving forward with this mod and delivering this remake that's been years in the making.
I do want to offer my sincerest apologies to those that have been disappointed with the length of time the Knightfall remake (and Father vs. Son and Deathstar Rescue for that matter) has taken to develop. I hope with the conclusion of this update's development that we will approach announcing new things with more caution instead of forcing you to wait an indeterminate amount of time after we announce something.
Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
EvanStreblow and Circa like this -
Finally back to making progress reports again! Yay! Don't ever move my friends, it's very stressful.
OPERATION: KNIGHTFALL
During the course of this month, more work was done on Operation: Knightfall, and the 3rd gameplay level has been completed for the most part, with a few minor bugs to iron out. Despite this, this level should be completed in the near future.MORE CHARACTERS
And as before I received a pretty sizable number of characters to bring into the mod. The following is a list of new characters I've been suggested recently which will be coming in the next update.
ANCIENT SITH
- Ajunta Pall
- Darth Andeddu
- Lord DramathGALACTIC REPUBLIC
- Sio Bibble
SEPARATIST ALLIANCE
- Sev'rance Tann
REBELLION
- Blue Squadron Pilot
- Luke Skywalker (Pilot) (Updated Model)
- Rodian PilotNEW REPUBLIC
- New Republic Guard
GALACTIC EMPIRE
- Adalric Cessius Brandl
IMPERIAL REMNANT
- Praetorian Guard
OTHER UPDATES
Additional work was done on the code side of the mod as well which should see to the fixing of a few bugs which have plagued the mod (and even the base game for that matter) for a long time.
- The game should no longer crash when loading a save game containing a vehicle which was spawned from the console
- It will be possible to progress through the force power selection menu during the Jedi Academy campaign even if all force powers were maxed out via the "setForceAll" command
- The game will no longer attempt to apply the last skin used when changing characters via the playermodel console command
- Trip mines will now be granted to the player when they're selected in the weapon selection menu during the Jedi Academy campaign.
CONCLUSION
It's been good to return to the mod and we're really looking forward to bringing more stuff to you all. There are of course other things that we're working on but I'm not quite comfortable to show them off just yet.
Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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7 hours ago, NumberWan said:
Even though I didn't know such details, I always felt it would have been nice, if the game could check some global "ifs", so that when Jaden turns to the Dark Side, they have a new skin. Like being corrupted by the Dark Side for example.
The close-up of Jaden's eye while being confronted by Kyle made me think that maybe they considered giving Jaden yellow eyes in that particular instance, would've been cool to see.
Actually some unused code I found did indicate that they planned on having Jaden's saber turn red during those final levels (but obviously that didn't happen).
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Hey everyone!
So as the title said, there is not going to be a progress report for the month of March. The reason for this is because over the course of this month and February, I have been in the process of moving. There have been other factors which have distracted me from working on this wonderful mod which I'm not comfortable (or permitted) to talk about, but long story short this month has been ridiculous.
With the reality of the move setting in, especially now that as of writing this I will be moving at the end of next week, all gears have been shifted to packing up my home and the mod (and even gaming in general) has been an afterthought.
After the move is completed, I will be back to work in full swing.
To give a quick summary of the progress made this month. The 2nd gameplay level of Operation: Knightfall's remake is completed and both the 1st and 2nd levels are currently undergoing script overhauls which shouldn't take too long.
Lwkill has been hard at work at the long-awaited Escape from Theed mission and Basil Bonehead and I had the opportunity to play the level. We had a lot of fun with this first playthrough and think it's a very well designed representation of the level from the Episode 1 game.
Again, I'm sorry about the lack of a detailed report for this month and I hope the April one will be more exciting.
Also don't forget that our April Fools event will be live for one day on April 1st with a small alteration to Darth Maul's extended ending story with Duel of the Fates!
Again I'm sorry for the lack of report, but life happens.
Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
TL;DR: Process of moving has made working on the mod difficult and I should be back to normal in April. Knightfall and Escape from Theed are coming along well and both have hit milestones in development.
Circa likes this -
4 hours ago, BobbyDahl said:
I always love updates from you
Thank you! I love writing about them as well!
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16 hours ago, NumberWan said:
I'm soo glad, you're using new props for the decorations. Many people place Sith statues into Jedi Temples and it looks weird. Well, at least for me. Not just the Korriban color doesn't fit the general design, but such objects unavoidable bring in some aggressive and sinister feel to a place, which is supposed to be peaceful and tranquil.
Even though this is about the Knightfall, one of the darkest hours in Jedi Temple history, it's good to see that the architecture and looks are those of the old Jedi Order.
Thank you! Yeah, Lwkill (our mapper) was very passionate about getting this recreation right. I hope you'll enjoy playing on it!
NumberWan and Basil Bonehead like this -
This month hasn't been the most exciting, but we're still getting closer to our goal!
OPERATION: KNIGHTFALL
Progress continued on the Operation: Knightfall remake. Recently the 2nd gameplay level of the remake has been released to the team for testing. So far initial testing has shown promise, though there are a number of bugs to be ironed out. However, these bus should be fixed very quickly and we can move on to the 3rd gameplay level very soon.
The Operation: Knightfall remake is designed to show off areas of the Jedi Temple never seen before or only hinted at in other novelizations. Though some locations will bring you to familiar areas, other areas of the temple may not be so easily recognizable.
MORE CHARACTERS
We also spent some time this month gathering up more characters for you to play with, here's a small list of them that should be coming to the mod in the next update.
- Narkina V Imperial Officer
- Kino Loy
- Narkina V Prisoner
- Grohto
- Darth Krayt (Updated Model)
- Naboo Guard (Battlefront)
- Hanharr
- 8t88
- Vana Sage
- Skohani Ren
- Eleena Daru
- Kaevee
- Rebel Vanguard
- Rebel Smuggler
As always, we're always looking for new characters, if you have any suggestions, please post the character you'd like to submit along with a link to the character.
COMMUNITY QUESTIONS AND ANSWERS
I'd like to attempt to interact with the community more often, so this month I'll be taking any questions and will answer every single one in the March progress report. If you have any questions for us (or want to ask something silly), please fill out the below Google form.
If we get plenty of questions from the community for next month's report, we'll keep going!
LINK: https://forms.gle/PANTQw8MGBuad8wr5
CONCLUSION
This month hasn't been the most active one as substantial changes have occurred in my personal life which have prevented me or exhausted me to the point where I couldn't work on the mod as much as I'd like to. The month of March will likely be the same with things hopefully settling down by the end of the month.
I will continue my side of development during this time as best as I can, but please understand if the next progress report is lacking in content.
Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
Padawan1138, DarthValeria, Circa and 7 others like this -
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Hope the first month of 2023 has been good to you all! Let's get started!
OPERATION: KNIGHTFALL REMAKE
Much of the month of January has been focused on ironing out bugs from the initial build of the remade Operation: Knightfall mission. As the original author has been unable to complete this work, I volunteered to finish what he started. As of typing this report, the first of the gameplay levels has been completely ironed out and is at a quality we can deem to be finished.
Production on fixing up the next level has begun, with this level appearing to be the most complex to fix. Primarily we are introducing a small puzzle to the level and one boss fight has to be completely reworked.
SPOILERS FOR TALES OF THE JEDI BELOW
With the recent release of the Tales of the Jedi mini-series, we all learned the ultimate canonical fate for Jedi Master Yaddle (the female of Yoda's species). While Knightfall was in development, Yaddle's fate had not been confirmed, and though she was confirmed to have died between Phantom Menace and Attack of the Clones in Legends, we felt that since Yaddle had no canonical fate that we would use her as a boss fight in Operation: Knightfall's remake. With the release of Tales of the Jedi, we are now having to completely remake the boss battle and use an entirely different character. We mentally prepared ourselves for this, so we will make our adjustments.
After all we don't want people going
END SPOILERS
We suspect that the remaining gameplay levels should be relatively easy to clean up and we're looking forward to bringing this mission to you all after years of promise.
ESCAPE FROM THEED
We've also teased over the past few years another mission which unfortunately has taken us a long time to deliver. Escape from Theed. Inspired by the Episode I video game, players will experience a re-imagining of Qui-Gon Jinn, Obi-Wan Kenobi, and Jar Jar Binks's infiltration in the now-occupied city of Theed. The author, Lwkill, reports that development on this mission is nearing completion. Similar to Operation: Knightfall, Escape From Theed will feature multiple gameplay levels.
NEW CHARACTERS
We have lined up a massive amount of new and updated characters to bring to the mod in the next update.
Below is the current list, please keep in mind that this list is subject to change at any time.
The new characters being added will also bring in two brand new factions to Galactic Legacy; Unaligned Force Users and Zann Consortium. As always, we welcome any additional suggestions for characters.
OLD REPUBLIC
- Havoc Squad Trooper (Updated Model)
- Juhani (Updated Model)
- Kira Carsen (Updated Model)
- Nadia Grell
- Old Republic Pilot
- T7-series Astromech
- Terena Adare
- Vandar Tokare (Updated Model)
- Zez Kai EllRECONSTITUTED SITH EMPIRE
- Darth Chratis
- Dread Master Brontes
- Dread Master Calphayus
- Dread Master Raptus
- Dread Master Styrak
- Dread Master Tyrans
- Khem ValANCIENT SITH EMPIRE
- Tenebrae
GALACTIC REPUBLIC
- 187th Clone Trooper
- 212th Clone Sniper
- 327th Clone Trooper (Phase I)
- Ahsoka Tano (Young) (Updated Model)
- Anakin Skywalker (General) (Updated Model)
- ARC Trooper (Red)
- Blaze Trooper
- Clone Gunner
- Commander Bly (Phase I)
- Glynn-Beti
- Lilit Twoseas
- Naboo Guard (New Model)
- Padme Amidala (Clone Wars) (New Variant)
- Padme Amidala (Pilot) (New Variant)
- Padme Amidala (Snow Gear) (New Variant)
- Siri Tachi (Jedi Tunic) (New Variant)
- Voolvif Monn
- Yoda (Hooded) (New Variant)SEPARATIST ALLIANCE
- Cortosis Assassin Droid
- Count Dooku (Jedi Master) (New Variant)
- Cydon Prax
- E4 Baron Droid
- Geonosian Elite
- Gossam Commando
- Lushros Dofine
- N-K Necrosis (New Variant to General Grievous)
- Nimbus Commando
- Separatist Mercenary
- Umbaran SoldierREBELLION
- Bespin Officer (Jump Trooper)
- Caleb Dume (New variant to Kanan Jarrus)
- Dash Rendar
- Evaan Verlane
- Ithorian Rebel
- Kota's Militia
- Leebo
- Leia Organa (Dark Empire)
- Leia Organa (Jedi Training)
- Leia Organa (Mimban)
- Leia Organa (Ord Mantell)
- Leia Organa (Shadows of the Empire)
- Luke Skywalker (Dagobah Training) (Updated Model)
- Luke Skywalker (Dark Empire) (New Variant)
- Luke Skywalker (Grand Master) (New Variant)
- Luke Skywalker (Heir to the Empire) (New Variant)
- Luke Skywalker (Mimban) (New Variant)
- Luke Skywalker (The Last Command) (New Variant)
- R2-D2 (Jabba's Palace)
- Rebel Marksman
- Shriv Suurgav
- Ten NumbNEW REPUBLIC
- Alema Rar
- Allana Djo Solo
- Anakin Solo (Updated Model)
- Hohass Ekwesh
- Jacen Solo
- Jacen Solo (Yuuzhan Vong Armor) (New Variant)
- Jan Ors (New Variant)
- Kirana Ti
- Lant Davan
- Mara Jade (Emperor's Hand) (Updated Model)
- Mara Jade (Poncho) (New Variant)
- Mara Jade (Yuuzhan Vong Armor) (New Variant)
- New Republic Officer
- Security Droid
- Streen
- Tahiri Veila
- Wee GeeGALACTIC ALLIANCE
- Ben Skywalker (Updated Model)
- Galactic Alliance Guardsman
- Kam Solusar
- LensiGALACTIC EMPIRE
- AT-AT Pilot (Updated Model)
- Ellian Zahra
- Emperor Palpatine (Clone) (Updated Model)
- Gar Saxon
- Imperial Engineer
- Imperial Shuttle Pilot
- Imperial Stormtrooper (Multiple new variants)
- Imperial Supercommando
- Imperial Technician (Scarif)
- Mud Trooper
- Moff Rebus
- Nanda
- Ninth Sister
- Purge Trooper (Uprising)
- Raptor Trooper
- Sergeant Kreel
- Sim Aloo
- Triton Squad
- Warlord ZsinjIMPERIAL REMNANT
- Niles Ferrier
FEL EMPIRE
- Sigel Dare
RESISTANCE
- Chewbacca (Veteran)
- Han Solo (Updated Model)
- Lando Calrissian
- Luke Skywalker (Updated Model)
- Resistance Trooper
- Rose TicoFIRST ORDER
- Agent Terex
- First Order Raider
- First Order Riot Trooper
- First Order Technician
- First Order TIE Pilot
- Kylo Ren (Shirtless)
- VicrulBOUNTY HUNTERS
- 4-LOM (Updated model)
- Aurra Sing (Updated model)
- Boba Fett (Daimyo) (New Variant)
- Boba Fett (Holiday Special) (New Variant)
- Boba Fett (TFU) (New Variant)
- Cad Bane (Updated model)
- Cato Parasitti
- Cradossk
- Greef Karga
- Kleef
- Skahtul
- SkorrCRIMINALS
- Drexl Roosh
- Enfys Nest
- Gadon Thek
- Hondo Ohnaka (Updated Model)
- Hondo Ohnaka (Black Spire Outpost)
- Jariah Syn
- King Terak
- Krix
- Nabrun Leids
- Rebolt
- Syke
- Tonnika Sisters
- Wookiee SmugglerCRIMSON DAWN
- Dryden Vos
- Hylobon EnforcerBLACK SUN
- Guri (Dress) (New Variant)
HUTT CARTEL
- Geezum
- Malakili
- Saelt-Marae
- Skiff GuardZANN CONSORTIUM
- Defiler
- Droideka Mark II
- Silri
- Tyber Zann
- Urai FennCIVILIANS
- Aldar Beedo
- Alderaanian Scientist
- Camie Marstrap
- Chiss Aristocrat
- Devaronian (New Variant)
- Devaronian Pilot (New Variant)
- Gand
- Iridonian
- Ishi Tib
- Kage Warrior
- Kaleesh
- Kaminoan
- Logray
- Muun
- Nikto
- Old Republic Astromech Droid
- Old Republic Protocol Droid
- Paploo
- Polis Massan
- QuarrenCREATURES
- Jungle Wampa
MANDALORIANS
- Bo-Katan Kryze (New Variant)
- Clan Chorn Mandalorian
- Juggernaut Mandalorian
- Khomo Fett
- Rohlan Dyre
- The ArmorerDEATH WATCH
- Death Watch Mandalorian
ETERNAL ALLIANCE
- C2-N2
- Jakarro
- Kaliyo Djannis
- Lana Beniko (Moved + New Variant)
- VetteDARTH KRAYT'S GALACTIC EMPIRE
- Morrigan Corde
- Rav
- Sith OfficerJEDI ORDER
- Cal Kestis (Survivor) )(New Variant)
- Cal Kestis (Inquisitor) (New Variant)
- Kazdan Paratus
- Kento MarekSITH ORDER
- Darth Caedus (Updated Model)
- GithanyNIGHTSISTERS
- Charal
- Gethzerion
- Nightsister Master
- Nightsister ZombieUNALIGNED FORCE USERS
- Abeloth
- Felucian Shaman
- KuellerYUUZHAN VONG
- Vong Priestess
INFINITIES
- Darth Vader (Redeemed)
- Inquisitor Starkiller (New variant to Infinities Starkiller)
- Leia Organa (Sith Apprentice)
- Rebel FriendPOSSIBLE QUESTIONS AND ANSWERS
Q: What are Unaligned Force Users?
A: Unaligned Force Users are a faction consisting of beings who use the Force, but primarily only serve themselves or are part of a faction that isn't currently expanded on.Q: Why is Tenebrae listed under Ancient Sith Empire? Tenebrae, Vitiate, and Valkorion are the same person, so why aren't they variants?
A: I am currently debating on this, but Valkorion will likely remain. Please let me know your thoughts, I'd love to hear them.Q: The Dread Masters left the Empire, why are they listed under them instead of their own?
A: The Dread Master's Empire, the Dread Host, primarily consisted of brainwashed Imperials and Sith of the Reconstituted Sith Empire. It didn't make too much sense to make a separate faction for them.Q: Why is N-K Necrosis a variant of General Grievous rather than his own character?
A: He was made from Grievous's body and had no other affiliations. Wookieepedia claims that N-K Necrosis was affiliated with the Empire because of the scientist that created him, but N-K's existence canonically was too short-lived for him to have any meaningful affiliation.Q: Why is Zsinj listed under Galactic Empire?
A: Because he was loyal to the Empire prior to making his own. Zsinj's empire would only consist of the Raptor Troopers and himself.Q: Will Ninth Sister behave like the other Inquisitors?
A: YesQ: Why is Niles Ferrier listed under Imperial Remnant?
A: He worked with Thrawn in 9 ABY in the Legends continuity and is not listed on Wookieepedia as having any other affiliations (that he was loyal to).Q: WHY TF ARE YOU ADDING ROSE TICO?!!!!! SHE'S THE WORST CHARACTER EVER!
A: Because we canQ: Why are some SWTOR companions assigned to the Eternal Alliance but others aren't?
A: Some companions in SWTOR only join the Eternal Alliance depending on the character you're playing as. Only companion characters that are guaranteed to join would be assigned if we have their correct appearance. If we got Kira Carsen and Lord Scourge's appearances from the Onslaught expansion in SWTOR, they would be moved to Eternal Alliance. Lana Beniko is being moved from Reconstituted Sith Empire to Eternal Alliance for this reason.Q: Why is Silri listed under Zann Consortium instead of Nightsisters?
A: Because she is a hero unit for the Zann Consortium and her only depiction is in Empire at War fighting for them.Q: Rebel Friend is coming? Are we adding LEGO Characters now?
A: The Rebel Friend will not be LEGO. The author designed him to appear true to life.Smoo, Padawan1138, PierceDoughty and 5 others like this
Progress Report: September 2023
in Galactic Legacy
Posted
INITIAL DEVELOPMENTS
So despite me saying I was taking a break from developing....
Quite a fair bit of progress has been completed on the mod, and I'm very excited to talk about it!
DYNAMIC WEAPON SYSTEM
Initially coded by our amazing coder The New Order, the Dynamic Weapon System has been fully integrated into the mod and will be ready with the next update (sans bug fixes of course). The Dynamic Weapon System will allow for us to group together multiple weapons of the same functionality to allow us to use up less weapon slots for the mod, and thus in turn will let us offer up a larger variety of weapons now and in the future.
To begin this process, most weapons which you know have been merged, and 2 new weapons have been coded! The E-5s Sniper Rifle, and the Super Battle Droid's arm cannon!
More weapons are slated to come at a later time. We're really looking forward to bringing this to you.
NEW CHARACTERS
We've also received a lot of new character suggestions for the mod. Below are some that are slated to come, please remember that this list is subject to change at any time.
THE DROIDEKA
Wait, why is the Droideka getting a section? Good question! Over the past few weeks (in fact pretty much the whole month) the Droideka has been received some very much needed attention.
Since the mod's debut, the Droideka and Super Battle Droid have often been regarded as bad eyesores for the mod, lacking their signature weapons and overall just weren't threatening. This month I've been hard at work getting the Droideka to a place where I feel we can consider it as much more authentic and more accurate to its overall threataning nature as depicted across all of star wars.
Please watch this video and see for yourself how the droideka operates as both an NPC and also for the player!
CONCLUSION
There's still a lot to work on the Droideka, primarily cosmetic things, but overall things are coming along well with it.
There are other things we are working on which we want to keep quiet for now, but hopefully this offers a taste of things to come for the mod.
If you haven't seen yet, we did release one final hotfix for our August update and performed a full merger, so the full mod is fully up to date with everything.
Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.