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Linken

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Posts posted by Linken

  1. Patch Notes - 11/01/2019

    HIGHLIGHTS

    - NEW CAMPAIGN: JEDI OUTCAST; Journey through Kyle Katarn's epic quest as he discovers a sinister threat to the New Republic and learns to embrace his destiny as a Jedi Knight. (Jedi Outcast sold separately)


    - NEW BONUS MISSION: JEDI OUTCAST DEMO; Released prior to Jedi Outcast's debut, Kyle Katarn and Jan Ors must work together to neutralize an Imperial Installation on the planet Alzoc III.

     

    Jedi Outcast must be installed through our brand new launcher. Click on "Configure Jedi Outcast" and you can install Jedi Outcast into KotF. 

    In efforts to discourage piracy, Jedi Outcast's campaign is strictly a Launcher exclusive.

     

    Maksman and Lancelot like this
  2. 3 hours ago, Maksman said:

    Hey one quick question did you guys use the Yavin_swamp and YavinCanyon from Jedi Outcast Academy/ Jedi Academy Outcast or did you edit the maps to fix the swamp water skating glitch?

    We're using the assets from the JOA mod with some modifications.

  3. 15 hours ago, Lancelot said:

    An anti-piracy measure for a mod? Awesome!

    But I think that it shouldn't be a problem. I'm pretty sure that most of the players have an actual copy of the game, be it on Steam, GOG or the good old CD.

     

    You're probably right, we just want to take precautions. 

    Maksman likes this
  4. 33 minutes ago, Maksman said:

    Oh I was hoping you guys would make it require the game so those of us who do want it and have it could use it.

    I don't understand what you said. Were you saying that we're asking you to buy Jedi Outcast again even if you already own it? 

     

    If so, absolutely not. If you already own it, then you're good to go once we release. 

    Maksman likes this
  5. 2 hours ago, Maksman said:

    Wait others asked for this beyond me!? Also Thank You guys.

    Our most popular suggestions are animations, jedi Outcast, manual blocking, new force powers, and some others. 

    We were hesitant to do jedi Outcast due to copyright, but I think ultimately as long as we fight against piracy and require a purchase of jedi Outcast, should be ok. 

    Odeyseis and Maksman like this
  6. After much deliberation, a very popular suggestion will finally make its way into the mod. You asked, and at last we have listened.

    unknown.png

     

    Jedi Outcast is coming to KotF. With many conditions attached:

    1. Allowing Jedi Outcast to be playable in KotF does not mean we are distributing the assets of the game.

    2. You will be required to own a copy of the game in order for it to work.

    3. The option to bring Jedi Outcast into KotF will only be made available to players who use the official Launcher. The launcher will be used to copy the necessary assets from Jedi Outcast to Jedi Academy, then inform the game of Outcast's assets. If you copy Outcast's assets to your base folder on your own, Jedi Outcast will not appear as a viable option in the Campaign selection menu. This feature was included to discourage piracy.

    4. If we come to learn that piracy is becoming an issue, Jedi Outcast will be removed from KotF immediately with no chance of it returning.

    Jedi Outcast's compatibility will be released as soon as possible.

    Maksman, Odeyseis, Lancelot and 2 others like this
  7. On 10/15/2019 at 4:29 PM, Starlord101 said:

    Hi, I noticed from your roadmap that there was no schedule to make NPCs from Knights Fall Operations be available in the selection menu. Does it mean that they will not be added as playable characters?

    They will at some point, but they're not my department. ?

  8. Nice. By the way, can we improve Four-armed Grevious' combat style? From your road map, there will be an epic battle between him and Obiwan, but his unique skill with 4 light sabers currently looks dull and abnormal (only expanding and standing still). I hope this is a good opportunity to polish that villain.

    Unfortunately there's nothing we can do unless if we were able to program a brand new skeleton for Grievous. Something that is out of the skillet for everyone on the team.

  9. After much deliberation, I have decided to take a more proper approach to game development and will fix what is currently broken rather than create new things which could introduce more bugs. 
     
    The seeds for manual blocking have been planted, but aren't ready to sprout yet. The guarantee is that our system can be toggled on and off at any point in time. My current roadmap for the foreseeable future is as follows, with each piece being released through the updater upon completion.
     
    MY ROADMAP
     
    1. Duel of the Fates Bug fixes + Extended endings
     
    2. Father vs. Son bug fixes + Extended endings
     
    3. Revan vs. Malak bug fixes + new stage
     
    4. The Trayus Core bug fixes + additions
     
    5. New mission: End of the Clone War
     
    6. Manual blocking
     
    7. Multiplayer Bots
     
    8. Mystery Addition (TBA)
     
    1st Part of 1st Cutscene for End of the Clone War: 

    https://www.youtube.com/watch?v=06rOFZV0eq0
    Maksman and Lancelot like this
  10. I guess it will not change anything due to 2 reasons:

    1. Devs stop accepting new NPC suggestions now.

    2. Like many characters I suggested in 2017, Tera Sinube does not have an available model and devs only consider characters who have comparable models in our mod.

     

    1. Wrong, we'll take suggestions, but only if they're good.

    2. Correct, unfortunately this is a stance we have to take since we don't have a modeler on our team.

    Maksman likes this
  11. The update can be downloaded through the launcher at your convenience. I hope you enjoy! The manual download will be available at a later time.

     

    Patch Notes - 09/16/2019

     

    MISSION IMPROVEMENTS

     

    YOU HAVE BECOME A RIVAL

     

    - During the 1st cutscene, Palpatine will no longer jerk his head suddenly and will now take his time.

    - Added a missing sound for the final unfortunate victims of Sidious's Force Choke.

    - Changed the overall mechanics of stage 1 and 2. You will no longer be required to drain the health of both Maul and Savage in order to progress. You will only be required to take down the health of one of the brothers in order to progress.

    - In light of the change to stages 1 and 2, Maul's health in both stages has been increased from 1000 to 1500.

    - In light of the change to stages 1 and 2, and due to the less challenging nature of the two brothers, Savage Opress's health has been increased from 1000 to 2500.

    - Corrected an issue where Savage's corpse would suddenly come back to life. If he's hit, he dies, for real.

    - Savage will now show an effect of the Nightsister magic leaving his body.

    - Created a whole new ending cutscene to overall improve the experience of the ending of the mission. The mission complete message has been removed.

    Maksman and Smoo like this
  12. A massive breakthrough has been discovered in the mod! Waypoints and "smarter" npcs are at last possible. By adding in certain entities in the maps, it is now possible for allies and enemies to pursue you or other enemies. You should no longer need to worry about npcs moving too far away from each other and freezing in place, afraid of moving.

    Edits have also been made to the code for us to be able to create waypoints at an extremely rapid pace across all maps in Single Player. Full production is at last possible, but will be delayed as we address other things.

     

    In efforts to test this, waypoints and point_combats have been added to the Star Forge, Snoke's Throne Room, and the Naboo Chamber maps in the mod. In addition to this, the bonus mission Revan vs. Malak has been updated to reflect these changes. You should immediately notice a difference as to how the NPCs behave.

     

    Small arena maps will be updated in the very near future to reflect these changes, and allow you to hopefully enjoy your interactions with the npcs.

     

    Please let us know your feedback as to how this works. You can download this Open Beta through the launcher at your convenience.

    tl;dr: Revan vs. Malak and the Star Forge maps have waypoint and point_combat entities, and should therefore make all npcs spawned in the map much smarter in terms of following and pursuing enemies (or you).

     

     

    (edited)
     
  13. V7.7 of the launcher has been released! You may download via the Updater or the download link up above.

     

    - You will now be required to run the Launcher as an administrator. Failure to do so will result in an error message.

    - Added code to remove files unnecessary for the mod at a later date.

    - Fixed an issue with the code where the Updater would crash upon completing the download and was checking args for the shut down command.

    Smoo and Maksman like this
  14. System Error

     

    The program can't start because MSVCP140.dll is missing from your

    computer. Try Reinstalling the program to fix this problem.

     

    I really don't want to reinstall because I use mobile data for my ISP :(

    and it took all night here are the files

     

    EDIT:

     

    Can I email admin the screenshot of my files ?. They are all located in;

     

    C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData

    You need to update Visual C++

  15. Oh, I just think this suggestion may utilize available NPC efficiently without creating new characters and enrich our mod' s lore content. Can't wait until next update

     

    You'll have to I'm afraid. Though a part 2 for Knightfall is in development to finish it up, the next update is Knights of the Force 2.2

    Maksman likes this
  16. First, thank you very much for detailing the patch.

     

    Second, because some characters will not be added now into NPC menu, I have a humble suggestion. Instead of calling them a Gran Jedi or an Aqualish Jedi, we can give them actual specific names:

     

    Gran Jedi Master Maks Leem https://starwars.fandom.com/wiki/Maks_Leem

     

    Aqualish Jedi Commander Windo Nend https://starwars.fandom.com/wiki/Windo_Nend

     

    Although these Jedi are gone and merged with the Force, please let their names be honored in our mod.

    Right now they're considered Jedi of different alien races, that's all. Characters like those you described should be given proper appearances.

     

    Plus the Gran Jedi we have is Male. Maks Leem is female.

    Jeff likes this
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