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Posts posted by Linken
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11 hours ago, Circa said:
What are the instructions? I don't have KOTF and can't now that I'm on 10.15 Catalina, but if KOTF installs similar to OpenJK then I may be able to assist if I see what the instructions are.
I'd assume it does
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2 hours ago, bwt2306 said:
Hi all,
I know the build is now out of date, however it is the latest one (to my knowledge) which works on Mac. I am currently running Mac OS High Sierra 10.13.6. I have followed the instructions in the KoTF 2.1 zip file and my base folder is empty, however when I go to launch the app it says that the application cannot be opened. I have tried the optional step and it just repeats that there is no application to run the file. I have also tried installing the SDL2 framework into a special Frameworks folder, again to no avail.
Does anyone have any advice or reason why it might not be working?
Thanks in advance!
EDIT: I have also installed Homebrew and SDL2 as instructed in the txt file in the zip.
Unfortunately our team member that worked on the Mac build has been silent for several months now. Unless he comes back or someone else steps forward, no one on the team will be able to provide any support for Mac users.
I'm very sorry for the inconvenience.
His name is @The New Order by the way.
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Updater is discontinued for now.
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3 hours ago, Anonyomus said:
If you need help, I can help you, I have experience about VPS / OS / Linux Debian servers, So I can easily help you to configure the vps, for free.
Well if you'd be interested in developing us a new updater, we'd be very interested to bring you on the team. Join our discord server and ping me.
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PROGRESS REPORT: 1/24/20
Even with the disaster surrounding the updater these few weeks, things for the mod have still been done!
DUEL OF THE FATES
The fixes for the Duel of the Fates mission are progressing very nicely. I'm utilizing everything I've learned from developing the other missions to improve the overall quality of this mission. So far for Obi-Wan's POV, everything up until the forcefield hallway scene has been reviewed and fixed. While not too many visible changes will be immediately noticeable, each script has been looked at and carefully edited. I didn't realize until actually playing through the mission again that the mission was less broken than I realized.Despite this, some changes will be noticeable, for example the introduction cutscene has been slightly extended to include the walk up to the door. Other changes may be slightly less noticeable, as no npcs will have their origins switched while in plain view in the middle of a scripted cutscene, allowing for a higher quality experience.
The majority of changes to the actual mission will be primarily focused on the forcefield hallway to the ending of the mission. Originally, the hallway was a live cutscene, with almost a whole minute of waiting for Obi-Wan's POV. I have received a lot of criticism for this, and I will be taking steps to correct this. To begin, the forcefield hallway will be a properly scripted cutscene and will no longer be live. Additionally, a checkpoint will be triggered when the forcefield opens and you're able to confront Darth Maul, so just in case if you die, you won't be forced to endure the entire mission again with a lot more waiting.
Concepts have been finalized and I will be working closely with Darth Voiid to have these endings as entertaining as possible.
THE FETTS
While we always had the option to give Jango and Boba Fett the performance of Termuera Morrison, we were always held back by the major inconsistency it would cause concerning Boba Fett's brief appearance in the Jedi Academy mod, as he was voiced by Tom Kane. We felt that having 2 very different voices would be incredibly odd and wouldn't have been of an acceptable quality for the mod.
However, thanks to the hard work of one of our team members that desperately wanted this change done, Jango and Boba Fett will have a full soundset in the voice of Temuera Morrison. In addition to this, the team member was also able to find suitable replacement dialogue for Boba Fett in the Jedi Academy campaign, so Temuera Morrison will completely replace Tom Kane's performance as Boba Fett in the main game.
LIGHTSABER LOCKING
We were successful in creating a new console command for the mod to allow you to completely enable or disable lightsaber clashes/locks, allowing you to further play the mod the way you would like to play it.
Additionally, this has also been implemented into the BehavED scripting tool, which will allow us to enable and disable saber locks during cutscenes where NPCs are fighting each other. This will also cause a greater quality for the mod as lightsaber locks can often ruin cutscenes and can cause some very silly issues.
MORE MISSIONS
2 new missions (excluding Duel of the Fates) are in active development, with 6 others currently in concept phases. We will reveal them when they are ready to be announced, please stay tuned.
ORDER 66
After our decision to remove our Order 66 challenge mode from the mod with our previous update, we were met with immediate backlash on our Discord server, with community feedback overwhelmingly wanting the mode back in the mod. We have recognized our mistake and will place it back in the mod at some point. We would like to create more Delta Squad challenges to accompany it however. We will have more details at some point in the future.
MUSIC MENU
We have approached the mod lead and head of UI creation, Fire Phoenix, and have approached him with a frequently suggested feature for the mod, a menu so you can select your own music. He has also expressed interest in this and we will be discussing this later on in further detail. A spreadsheet is currently in active development with a list of all music tracks currently in the mod which we will make available at some point in the near future. We have listened.
NPC SKIN SELECTION AND NEW CHARACTERS
We have a giant list of characters that you all have requested us to put in the mod. While we very much would like to add all of them in, we also understand that even though we were successful in greatly increasing the NPC limit in the source code, we still only had a finite amount of space to put npcs.
On one late evening, I fiddled around with the code, and was able to create a very basic system to allow the npc spawn command to dictate the npc's appearance. If we are able to get this implemented properly, we will be able to remove hundreds of npcs from the mod and still offer the same number of npcs, and more.
Similar solutions are currently being looked into for the NPC's alignment and weapons, to allow us a better quality for the NPC Free Choice System we implemented in the mod back in July 2018 and to allow you, the player, more control of the NPCs you populate the mod with.
If we are successful with this endeavor, we will be able to populate the mod with even more characters, and even allow the opportunity for you to place your own characters in the mod.
CONCLUSION
We hope to make this year a great year for Knights of the Force, and we are thankful for all of your support. We may have lost the updater, but never our resolve, and we will continue to learn and grow for you.
Thank you for following the development of Knights of the Force 2.2, and may the Force be with you.
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5 hours ago, Anonyomus said:
Will be looking into it much later on. We want to develop content, not waste our time with the updater more.
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4 hours ago, Anonyomus said:
How about, buy a VPS from OVH, (around ~2,5Eur)?
Unlimited traffic, and Anti DDoS, they have strong strong firewall.I checked their prices. Cheapest is almost $100/month.
Hell. No.
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So the updater is....once again.... not working.
Needless to say, I am beyond infuriated, among a whole other slew of emotions.
I had concluded that the cause of the updater failing over the past few months was a high amount of traffic. My solution was simple, to split up the traffic and lessen the impact.
It appeared to work, with these last 2 days of happy comments. But it only took one comment to make me realize that this solution, like the others, was only temporary.
I had hoped to make downloading the mod as convenient as possible for everyone, to allow us the freedom to release updates and patches as frequently as we'd like, but obviously this can't happen, either because of DDoS attacks on the drives, or just an increase in popularity.
Regardless of the cause, the current path is clear. Tonight, I will release the launcher once again, but the Updater will be removed. The Update and Install buttons will be repurposed to direct you to the Google drive folder where the mod is kept, so you can download the mod and future patches as they're released.
After my long roadmap is completed, I will revisit the updater and attempt an alternative solution for easier and convenient downloading.
I'm sorry it came to this, but I am out of ideas.
As always, we're appreciative of your continued support.
Lancelot likes this -
A new fix for the updater has been released. You may download at your leisure.
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16 hours ago, Prudii Verd said:
So, I've been trying to use the Launcher (most recent iteration) to install the KotF mod.
However, several files (mainly maps) are taking many minutes to download, and appear as 0 kb in the File Explorer. These are the Tantive IV, FFA Geonosis, Otoh Gunga, Eravana, t3homev2, Tatooine and Tatooine Outpost, Academy v2 and v3, Lost Temple, Theed Streets, Ep 3 part 1 maps, and perhaps more.
Wondering if anyone else has experienced these issues, and if there's a fix.
Updater presently isn't working, we've been receiving a lot of traffic since last month and as a result the downloads aren't working.
Currently in the process of developing an updater which will change servers if it experiences issues.
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DOWNLOAD HERE: https://www.moddb.com/mods/knights-of-the-force-21/downloads/knights-of-the-force-update-01-05-2020
Patch Notes - 01/05/2020
HIGHLIGHTS
- NEW MISSION: FATE OF THE REPUBLIC; Experience the epic duel from Revenge Of The Sith that began the fall of the Republic. It’s fate lies in your hands. Play as Mace Windu and attempt to arrest or kill Chancellor Palpatine to protect the Republic. Play as Chancellor Palpatine, and fight Mace Windu and his pitiful Jedi band. Later on, as Anakin, you will have the choice to save the Chancellor, or to let Mace Windu do what needs to be done. The fate of the Republic rests on your shoulders. Choose wisely, for the galaxy may never be the same...
- MISSION ADDONS: OPERATION KNIGHFALL; Cin Drallig's cut 2nd stage has been completed and added to his story.
- FEATURE REMOVAL: ORDER 66; Due to the immense unpopularity of the Order 66 gamemode against Revan, all efforts for future Order 66 missions have been terminated and will no longer be developed. The Order 66 button has been removed from the main menu.NPC IMPROVEMENTS
THE REBELLION
- Ben Kenobi's robed NPC was mishandled and struck down, but did not become more powerful than anyone could possibly imagine. Ben Kenobi's robed NPC will now have its proper appearance.
NEW MAPS
- kotf_palp (MISSION RELATED MAP, NOT IN MAP MENU)
BUG FIXES
- Miscellaneous bugs have been addressed for Operation: Knightfall for a more smooth experience.
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DOWNLOAD HERE: https://www.moddb.com/mods/knights-of-the-force-21/downloads/knights-of-the-force-update-01-05-2020
Patch Notes - 01/05/2020
HIGHLIGHTS
- NEW MISSION: FATE OF THE REPUBLIC; Experience the epic duel from Revenge Of The Sith that began the fall of the Republic. It’s fate lies in your hands. Play as Mace Windu and attempt to arrest or kill Chancellor Palpatine to protect the Republic. Play as Chancellor Palpatine, and fight Mace Windu and his pitiful Jedi band. Later on, as Anakin, you will have the choice to save the Chancellor, or to let Mace Windu do what needs to be done. The fate of the Republic rests on your shoulders. Choose wisely, for the galaxy may never be the same...
- MISSION ADDONS: OPERATION KNIGHFALL; Cin Drallig's cut 2nd stage has been completed and added to his story.
- FEATURE REMOVAL: ORDER 66; Due to the immense unpopularity of the Order 66 gamemode against Revan, all efforts for future Order 66 missions have been terminated and will no longer be developed. The Order 66 button has been removed from the main menu.NPC IMPROVEMENTS
THE REBELLION
- Ben Kenobi's robed NPC was mishandled and struck down, but did not become more powerful than anyone could possibly imagine. Ben Kenobi's robed NPC will now have its proper appearance.
NEW MAPS
- kotf_palp (MISSION RELATED MAP, NOT IN MAP MENU)
BUG FIXES
- Miscellaneous bugs have been addressed for Operation: Knightfall for a more smooth experience.
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Feel free to download the launcher, it appears to be working again
Maksman likes this -
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Best way to answer this question would be to reach out to @Fire Phoenix on discord if he doesn't respond here.
Desolus likes this -
Pretty much, yeah
Parochus likes this -
Updater no longer works, will be speaking to Google at some point and hopefully figure out what's going on.
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We tried to make the mod as user friendly as possible. We left out certain features for a good reason. We left out most vehicles from the menu because they act weird in single player, mainly the ships.
There's no real guide right now.
Maksman likes this -
The updater has been reconfigured and may be downloaded at your leisure
Maksman likes this -
As probably everyone in the KotF community knows, the updater has been experiencing issues with downloading since around the time of Thanksgiving. The cause is currently unknown to us, but we can safely conclude that the issue lies with Google and not the updater.
In efforts to test if the updater was compromised, I reconfigured the updater to download a small number of files from another Google Drive, thankfully it succeeded.
Whether if the official Google Drive for KotF was compromised either due to a high amount of traffic, or some other voodoo, what's clear is that the cause is unknown. But we are actively working toward a solution.
Tonight I will be uploading the entire mod to another Google Drive and will test the updater. If it's successful, we will release a new updater with the updated configurations.
As we work toward a solution, the entire mod has been reuploaded to moddb to align with our most recent patch from November 1st
I apologize for this major inconvenience, and we're appreciative of your continued support.
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1 hour ago, Lancelot said:
I've checked this, with the newest updater and with an older one (KotF_Launcher.8). In both cases, while the files are downloading, they're doing it very slowly.
Maybe it's not a problem with the launcher itself, but more of a server issue.
You're right, it's a server issue.
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9 hours ago, dudevahkin said:
This guy is right, the launcher is literally horrendous lmao. Hours upon hours to get a few percent. This mod isn't worth it at this stage.
Something happened to Google so the updater isn't working.
We're looking into it.
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Don't know why it's failing
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You're allowed to pick a character in the campaign
Discontinuing Mac Support
in Knights of the Force
Posted
After some discussion with the admins, we have elected to officially discontinue our support for the Mac operating system. We aren't happy with this decision, but current circumstances have forced our hand.
Due to the absence of our team member that compiled the Mac build and provided tech support, we can't justify distributing a Mac build that is impossible to run, and that no one on the team can correct or provide assistance with.
Until our team member returns to the server or another individual steps forward and can compile and provide assistance with the operating system, we will be discontinuing any further efforts to provide a Mac build for the mod.
We extend our apologies to our Mac fans, and extend an invitation to join our team so you can return this mod back to your operating system.
If you are interested in joining our team, please send us a direct message on our Discord server expressing your interest.