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Everything posted by SomaZ
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Should be pretty easy to add it. Just use the scene color like portals and use super high auto exposure. Btw, pretty sure some nv goggles use ir lights to be sure you can see stuff.
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Your favorite Raven Software game outside of JO and JA ?
SomaZ replied to dg1995's topic in Art, Media & Technology
Unpopular opinion, Star Trek EF -
@@arkon11 Oh sry, totally forgot about you. rend2 was primarily developed for mp, DT85 ported it to Sp. Right now I'd say sp has more features, but is also more unstable. OpenGL 3.2 is required. Will give you both builds asap. I guess thats around tomorrow evening. Again sry.
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@@arkon11 well, are you interested in the normal rend2 version or our sp port of it? I could pack you both if you are, just tell me what you want.
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Just move everything from the "assets1" folder to the "models" folder in "base". If the "models" folder doesnt exist in "base", create it. But still, have no idea if that's the problem. Could also be your GtkRadiant setup that is incorrect.
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Hm, not sure if this will resolve your error, but md3 models need to be in a sub folder of base/models instead of another folder in base.
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
SomaZ replied to General Howard's topic in WIPs, Teasers & Releases
Maybe to make things a little bit clearer. You are not disrespecting Wectors work directly. We can all agree on this I guess. You guys put a lot of work into this to revive this mod and this is a great thing! Though you disrespect other content with statements like the one I quoted above this quote. And I'm pretty sure Wector would never have stated something like this. Ashura is pissed because of statements like these, because Tompa probably put a fifth of time (see my last post) into changing the model into "his" compared to the original work, which is disrespectful and indeed a kick in the nuts imo. Ashura also stated, that he would be fine if you guys present this a little different. If you had said that this is his "work" instead of "model" no one would be pissed. This, while worded badly by Ashura imo, is a valid critique and something easy to improve on. So take this as a starting point to improve further. 2. Pretty sure Ashura knows how time consuming all of this stuff is. If I rip out the bad wording in his post I see a lot of tips for improvement. Don't take things on the internet personally. 3. Tbh, Ashura said that he doesn't give a sh*t about the ported content. Don't reduce his post on this. We'd love to see original models from you, that's what I read behind his lines (especially in his second post, has nothing to do with an enormous ego imo). 4. Look at the quotes at the top. Your statement may apply to most of your texts, but in this case it doesn't. 5. Don't give up. Pls, this is very harsh what Ashura said. I understand this. Take it as a challenge to surprise us with even better content and a shiny presentation. As he said, he would gladly see his model in your mod, as long as the presentation is fine. 6. As far as I understood, Ashura is glad someone is working on this. But presentation of other people content in a bad way can be rather frustrating for the creator of the mentioned content. Therefore you need to make sure the presentation is done right. That's the downside of using other people content. No need to take action. The skybox thing is something to improve on and a simple (but very harsh, I agree) critique. I was just wondering what happened to the skybox in the video. It looked like a huge turnoff compared to the original one. Concider this (no offense) next time and this completely stupid discussion will finally end... -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
SomaZ replied to General Howard's topic in WIPs, Teasers & Releases
Ok, let's see this from a neutral point of view. I said I don't want to be picky about this skybox thing and I stand by my word. First of all, everyone knows that all this modding stuff is very time consuming and noone said it's not appreciated. Ashura also said that he likes parts of this MD2 rework, even very much (like the mural or the saberblade blob fix). Also, noone will be modding besides in his free time, so think about this pls. Were all putting alot of effort into this modding thing and all of this in our free time without getting paid. This applies to Ashura, to you Tompa, me and every other modder on this planet. Making a model from scratch is a very time consuming thing. Modelling alone can take up weeks to finally get a model that pleases the creator and I'm really talking about the modelling part alone. Retopolgy of the model, Unwrapping, baking, texturing, weighting the model, and bringing it into the game can take the same amount of time easily. We are talking about 50+ hours to get a AAA model game ready. I'm pretty sure that we can say that Ashura can create AAA content. These are 50+ hours of work for a model he can claim his own creation. I'm not entirely sure how much time you invest for a single kitbash, so please forgive me if I assume you will need a maximum of 10 hours to make a proper kitbash. Thats like a fifth of time you invest in creating a model. I can understand that Ashura is a little upset about the fact that you claim this "your model". This is why he referes to this as disrespectful, and I kind of agree with him. We all know that you put alot of work into it, there is no question about it and everyone is willing to give you credit for the work you have done. I think alot of this fuzz can be avoided with proper wording. Swapping "your model" with "your kitbash" or "your port" would be respectful to the original creators of the content you are using. Thats basicly the only thing ashura wanted to say I guess. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
SomaZ replied to General Howard's topic in WIPs, Teasers & Releases
Maybe, maybe you should have taken the 5 minutes to fix it before recording a video. I will stop being picky now. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
SomaZ replied to General Howard's topic in WIPs, Teasers & Releases
Wtf happened to the Tattoine skybox? -
Not quite. I was thinking of a two phase challenge system. Like announcing the category of challenge first and then voting for a special model that should be build. Let's say the first contest category is "character". I as a modeler who is not interested in modellig a character will not apply for this contest. Other people will apply (hopefully). After the application phase, a poll opens for non participants for voting on a character that the people want to see. Participants can't see this poll and need to wait until the challenge starts to see what they have to model. If the category was "weapon", I would apply and would wait for the day the challenge starts. I would open the poll, see the result and start modeling asap to meet the deadline. Edit: just to keep you busy ofc
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Hide it so that participants can't start working on the model before the challenge starts.
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@@Circa is it possible to hide polls for single users? If so I'd say, name a category like weapons. People apply to enter the competition. Make a poll where the people how don't participate can vote for a model. Make the poll visable for the participants at the start of the challenge.
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Ah nice, looks like a good start. You need to upload your images elsewhere. Imgur is very popular among the people here. Advertising: Check the Dark Forces II Mod sub forum. Could be of your interest.
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simply dropping two pictures, because why not
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Leave the old man alone. It's hard to remember all this stuff, douh!
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Not sure how you want to put color in a grayscale channel of a texture.
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Since renderer is not finished the visual result you are getting right now is not final. Especially ao will be handled differently by the renderer in the near future, because right now its nonsense. Can you shoot me the files for this placeholder model?
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Awesome! Hm, chrome thing might be because of the bad setup @@DT85 made for the map. Could you please try a vanilla map with this? Maybe also send me some pictures in your texturing software about how it should look?
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There are blends that can use the alpha value of the underlaying objects. Problem was that some graphic cards or the driver, not Sure about this, had problems with those blend states. Therefore this cvar exists. It simply replaces this blend Mode with another one to prevent problems with some cards. There was an error in this code though. I fixed it in newer versions of rend2. You should update your rend2 to the current build. Maybe this also fixes your error with cubemapping, havent had the time yet to check your map. Edit: Well it works fine on my machine with latest rend2 build. Can you send me your complete config?
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What about you starting a conversation and add every df2 developer to it??
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hm, thats crazy. could you pls try setting r_ignoreDstAlpha 0 and try again using hdr rendering? Could you also pm me your map? best with shaders and textures. It's easier to find mapping issues this way, though it looks like you did fine on first glance. Sry to be so short on explanations, haven't been home some days and I'm writing all of this with my phone.
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R_cubemapping 1? I guess thats the needed cvar. Edit: why have you disabled r_hdr?