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SomaZ

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Everything posted by SomaZ

  1. I really hope he is trolling. Would be such a waste of time and talent.
  2. As a simple workaround you could use this hud made by @@AshuraDX: https://jkhub.org/files/file/2956-ashuras-simplified-hud/
  3. What editor are you using? Try saving the shader with "ANSI" or "UTF-8 without BOM" encoding.
  4. The mod Team leader of our star wars the new era mod team made a good article about the project management of big mods. I can highly advise reading it. https://www.moddb.com/mods/star-wars-the-new-era/news/project-management-part-1-managing-your-team
  5. Two little things: the arena file points to a wrong map (just missing the "1" in the map), which prevents starting the map via menu and two textures are missing (those kejim/path_blue and kejim/path_red textures). Besides that it's awesome!
  6. Some preview of the screen space reflections I'm currently implementing:
  7. Alright, I'll hack something together this evening. Not sure if I can finish it today. We will see.
  8. Just tell me exactly how the blender plugin should work and I will write you a little script for it. You just have to give me an example file to work with. I could also write a script for batch importing complete folders.
    1. Show previous comments  5 more
    2. SomaZ

      SomaZ

      @Stoiss this is on a gtx 760, try wz with one of these. Also lots of unused optimization potential right now. :)

    3. Langerd

      Langerd

      I believe that this is only engine issue. Even with the best computer ever spawning 20-30 npcs with r_dynamicglow 1 fps can drop to 30-40. I am not an expert in these type of issues but i believe it is because of engine only

    4. Archangel35757

      Archangel35757

      @SomaZ Looks great!!! Keep striving...

  9. working on screen space reflections
  10. Get the latest rend2 build here: http://gandalf.acslo.com/rend2/ and make a .mtr shader described here: https://jkhub.org/topic/9516-shaders/
  11. Noesis 3D can batch convert complete folders. Also to md3, though I wouldn't recommend md3 for this project. No idea about the texture assignments though. Will think about it, maybe I can find a solution. Edit: no idea if noesis supports bmd.
  12. You know that you posted local ip addresses instead of global ones, right?
  13. You can use normal mapping on everything besides sprites, effects and gui elements.
  14. I feel like dropping new images here Edit: added two more screenshots
  15. rend2 and gl2 pbr content is now completely compatible. both pbr workflows work just fine. :)

  16. Hm, Im currently fiddling around with lighting. So dont expect anything you see right now to be final. (Was pretty dark I know, but already changed that) Lighting will need a complete overhaul by default because vanilla uses lightmaps that are pretty limited in terms of light value range. This will just look half assed if we would keep the system like it is right now. Also some effects will change appearance like tonemapping or autoexposure. We can still use your light setups for the new system I'm building, so it's still great if you light the maps. The final outcome will look slightly different though.
  17. Should be pretty easy to add it. Just use the scene color like portals and use super high auto exposure. Btw, pretty sure some nv goggles use ir lights to be sure you can see stuff.
  18. @@arkon11 Oh sry, totally forgot about you. rend2 was primarily developed for mp, DT85 ported it to Sp. Right now I'd say sp has more features, but is also more unstable. OpenGL 3.2 is required. Will give you both builds asap. I guess thats around tomorrow evening. Again sry.
  19. @@arkon11 well, are you interested in the normal rend2 version or our sp port of it? I could pack you both if you are, just tell me what you want.
  20. Just move everything from the "assets1" folder to the "models" folder in "base". If the "models" folder doesnt exist in "base", create it. But still, have no idea if that's the problem. Could also be your GtkRadiant setup that is incorrect.
  21. Hm, not sure if this will resolve your error, but md3 models need to be in a sub folder of base/models instead of another folder in base.
  22. Maybe to make things a little bit clearer. You are not disrespecting Wectors work directly. We can all agree on this I guess. You guys put a lot of work into this to revive this mod and this is a great thing! Though you disrespect other content with statements like the one I quoted above this quote. And I'm pretty sure Wector would never have stated something like this. Ashura is pissed because of statements like these, because Tompa probably put a fifth of time (see my last post) into changing the model into "his" compared to the original work, which is disrespectful and indeed a kick in the nuts imo. Ashura also stated, that he would be fine if you guys present this a little different. If you had said that this is his "work" instead of "model" no one would be pissed. This, while worded badly by Ashura imo, is a valid critique and something easy to improve on. So take this as a starting point to improve further. 2. Pretty sure Ashura knows how time consuming all of this stuff is. If I rip out the bad wording in his post I see a lot of tips for improvement. Don't take things on the internet personally. 3. Tbh, Ashura said that he doesn't give a sh*t about the ported content. Don't reduce his post on this. We'd love to see original models from you, that's what I read behind his lines (especially in his second post, has nothing to do with an enormous ego imo). 4. Look at the quotes at the top. Your statement may apply to most of your texts, but in this case it doesn't. 5. Don't give up. Pls, this is very harsh what Ashura said. I understand this. Take it as a challenge to surprise us with even better content and a shiny presentation. As he said, he would gladly see his model in your mod, as long as the presentation is fine. 6. As far as I understood, Ashura is glad someone is working on this. But presentation of other people content in a bad way can be rather frustrating for the creator of the mentioned content. Therefore you need to make sure the presentation is done right. That's the downside of using other people content. No need to take action. The skybox thing is something to improve on and a simple (but very harsh, I agree) critique. I was just wondering what happened to the skybox in the video. It looked like a huge turnoff compared to the original one. Concider this (no offense) next time and this completely stupid discussion will finally end...
  23. Ok, let's see this from a neutral point of view. I said I don't want to be picky about this skybox thing and I stand by my word. First of all, everyone knows that all this modding stuff is very time consuming and noone said it's not appreciated. Ashura also said that he likes parts of this MD2 rework, even very much (like the mural or the saberblade blob fix). Also, noone will be modding besides in his free time, so think about this pls. Were all putting alot of effort into this modding thing and all of this in our free time without getting paid. This applies to Ashura, to you Tompa, me and every other modder on this planet. Making a model from scratch is a very time consuming thing. Modelling alone can take up weeks to finally get a model that pleases the creator and I'm really talking about the modelling part alone. Retopolgy of the model, Unwrapping, baking, texturing, weighting the model, and bringing it into the game can take the same amount of time easily. We are talking about 50+ hours to get a AAA model game ready. I'm pretty sure that we can say that Ashura can create AAA content. These are 50+ hours of work for a model he can claim his own creation. I'm not entirely sure how much time you invest for a single kitbash, so please forgive me if I assume you will need a maximum of 10 hours to make a proper kitbash. Thats like a fifth of time you invest in creating a model. I can understand that Ashura is a little upset about the fact that you claim this "your model". This is why he referes to this as disrespectful, and I kind of agree with him. We all know that you put alot of work into it, there is no question about it and everyone is willing to give you credit for the work you have done. I think alot of this fuzz can be avoided with proper wording. Swapping "your model" with "your kitbash" or "your port" would be respectful to the original creators of the content you are using. Thats basicly the only thing ashura wanted to say I guess.
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