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Everything posted by ChalklYne
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I'm taking a break from it so I don't get burned out. I can assure you though, once I have it complete... I will let it sit on my desktop for 3 days before I upload it here if you keep asking =) I am getting close with it releasing a beta version, I just need to get the scene set up and stuff, and am finishing up this Rodian head for someone first. Then you can haz all the Starkiller beta you wants
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Yeah welcome to the Hub! I am excited to see some of your work and appreciate that you have become a jack of all trades in modding over the time. Very cool.
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I'd say I post maybe 45% of all the off-topic stuff on this site XD Thing is, I post about 98% of it in the Nonsense section. Yet somehow the site has had more new members and traffic than ever. I've seen tons of people come in here out of nowhere and get good advice to finish thier mods. Advice on advancing in a gaming carer. Information about specifics of Star Wars canon. I'd say the integrity isn't damaged too much when they see us having a bit o fun I literally have no life 0_0 I am here more than damn near anyone. I really don't see this happening too much. There is a few people who take it further than one post, and I am positive that even starting this topic, you have slapped them on the wrist enough for them to know to keep people's threads rather tidy. I dislike my threads being all disorganized and full of insanity, but welcome the occasional pic or gif. Thing is, they usually pertain to the topic. Think about my Starkiller thread. I would say 25% of it, is people posting funny pics about what the newest head reminds them of. It's all in good fun, and kinda sticking to the topic. Yet to someone else, they might consider it being off topic and harassing. It kinda goes inline with learning to take criticism. I agree threads should be tidy, yet I haven't seen them spiral out of control except in the Nonsense. Then again, I don't check too much on the Ads, Coding and Scripting sections, so maybe I missed a few of what you are referring to. Not saying it doesn't exist, just saying I haven't seen it too much. Harassment? If you think of the Starkiller thread, if you think of @ and his stuff, I have seen some people step out of line briefly, but we usually drop it before it gets to the point of harassment. I can't speak for whatever is going on in your PM's, but those people should burn in Hell =P I have seen people on MULTIPLE occasions almost ASK for the harassment the way they talk and things they say, and we have always treated them decent. Deviance has gotten on my nerves a time or two, but i am still working with him personally on my mod, and have had his back on multiple occasions. I see more of a friendly atmosphere than what you are suggesting. Then again, I don't have an all seeing eye so, grain of salt u know? I'll be damned if I don't disagree with you again. XD I've seen staff snap off on people when they deserve it, ban people when they deserve it, and I would say that as Staff, as volunteers, as our peers just stepping up to the plate and doing what they can to keep order here, I'd say they ALL do an outstanding job. A few things might fall through the cracks here or there, I just am not aware of it. The whole not as tough as they should be thing, just kind of starts to take some of the fun out of being here. Now let me try and make a valid point out of all this... If someone gets ribbed a bit for their ridiculous post, or less than par work, I think that is just human nature and it is all in good fun. If someone gets to the point of being harassed, it's not the Staff's fault they are being harassed, it's whoever is doing it. Must we need babysitters? I have seen some people get ribbed a bit too much, and I stepped in and said something positive and tried to get back on topic. I trust us all to treat each other like friends. Also, people like their threads tidy, so just be grown ass people and try to stay on-topic for the most part. Still, this place is a community, and a thriving one at that, let's still have fun with it all. I just don't think it's on the staff's shoulders to make us stay in line, we are responsible for our own actions. I appreciate how seriously you take the site and it's credibility though @@eezstreet very cool to see
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I agree and have already restarted them XD it is very easy to do, I just went about it wrong I tested out some different brushes and have found what I need, and now know to sculpt in the eyebrow area first, then make the eye scales out of that
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What? The overly apparent scales or the texture or what? the scales will not look as prominent once I reduce the opacity of the shadow layer. I just would rather have more shadows than I need and reduce them, as opposed to not enough shadows and it all be kinda for nothing
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@@Circa Well, the problem is, I only did the scales around the head kind of for reference, they arent final, but when they are, they will all be as prominent as the eye scales, to get a good ambient occlusion render and I can mess with the intensity of those shadows in photoshop when I start wrapping up the texture. so actually, the scales around the eyes are "correct", it's the other ones that need to be fixed. Then, the final product should look more like the head scales do now. Also, the eye scales will be split horizontally so its not just one ring, but two, but this is just my second pass at getting a feel for it. Then once I get a really nice rodian texture, I am going to try to paint a reelo texture over this thing looking more like him with his colors and scales, without the hair. so I need to remodel a bit for reelo, but redsaurus asked for a Reelo head, so I will see what I can do. I just need to remove the mohawk, and screw with the antennae a bit for his head. The heavy rodian will have a mohawk though, able to be *off in the skin file, so I can use the same head for the rodian rippers with just a different texture. And I agree with you concerning the eyes
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Time constraints and fat chix XDDDDD
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redsaurus said he needed a rodian head, so I decided to start wrapping up one of mine. This will eventually be on the Heavy Rodian once I get a few more things done
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WIP Zappa's Vault of Unreleased JA Files
ChalklYne replied to Zappa_0's topic in WIPs, Teasers & Releases
About the LOTR models, I believe @@AshuraDX has some orcs. Possibly even Sauron or someone I can't remember -
Sorry dude got carried away with muh mod. I worked on this guy the other day, just need to unwrap him next from what I see
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I just keep forgetting about that! Good suggestion and thank you.
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Thank you. I will make sure they all have 4 LOD's then.. How far away are they when they hit LOD_4? So I know how much detail I can remove and kinda figure out the ones in between on my own from there? I've noticed deleting too much edges will ruin the uvmap so isn't there something like clusters I believe I can do to eliminate that issue?
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So the first set is just regular stupidtriangle... then it goes onto stupidtriangle_1, stupidtriangle_2, stupidtriangle_3 correct?
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@@Xycaleth Amazing work man VERY cool stuff. This will be used over and over for a very long time. I plan on using it for my mod. Awesome work man and thank you!
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Nah I've cleaned it up quite a bit. I was still learning back then. hell I'm still learning now, but I know how to not waste tris XD You are welcome to poke around at any models if you'd like though and lend any assistance, I would be honored in fact. But have you seen the troopers?! That EVO to be around 3,300 tris or so is just a masterpiece for my standards dude. As well as the Jump. I waste nothing! lol Also, you and I have separate opinions as to what exactly is "wasted" sometimes.Meaning sometimes I would send people a model to proof read it, and they'd be like "alpha map this instead of modeling it in", or "texture this in instead of modeling it in", and it ends up saving maybe 10 tris and looks shit XD Point being, If I keep all the players under 4000 tris or so I shouldn't have a problem you're saying? Because that is a huge wave of relief. Also, remember that that exterior piece I sent you was all screwy because I duplicated like everything while trying to do something I can't remember, but even that was just a huge brainfart, not shoddy modeling man. I se ewhat you are insinuating though and would love to throw you a model so you can show by example all of my wastedness =P And about just editing base or HS not really what I was going for. I wanted my own wave of custom armor to go with the canonical accessories So they still are recognizable as EVO's and Jump's, but with sleeker more iron-man/batman like armor. Matter of fact, I'll just post really nice wireframes of each real quick and we'll see where we stand with all this speech of epic wastedness and lay that shit to rest XD
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@@DT85 Long explanation of why I am trying to keep verts very low Who is a good authority on LOD's and vert count and engine stability around here so we can pick thier brain about it? I can get a tri count for an entire map right now, combined with the tri count of starkiller and like 8-10 troopers and see where we stand if needed? Actually, I would just ask you @@DT85 XD Or @@minilogoguy18 or possibly @@eezstreet. You guys know way more than me about the subject Current vert count
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I agree with all points made, however, I purposely made the armor different though. I didnt want an exact 1:1 copy of jumptroopers or evo troopers or maps or anything. maybe just Starkiller, Juno's face, and the tie fighters and things liek that. but I wanted my own phase of evotroopers and jumps and stuff. With custom fitting armor more like Batman's than a regular jumptrooper. I would just ask @@DT85 to use his stormie, but the vert count is way too high for me to add to. So, what I can do is, make my custom versions (with most of the improvements @@Barricade24 and @@DT85 had suggested) while still staying true to this more sleek armor design, and keep all of their accessories separate. then, when I get all of the accessories textured and looking ok, I will try and fit them to Dt85's stormie for all of you canonical fans. tl;dr? I am making my own versions of the jump and evo armor. I will also put the accessories on Dt85's stormie (if it's cool with him) for all of you who want a more canon jump and evo. I just like how my design is, and want it to be in the mod. Having the creative freedom like that is what makes this all still fun for me.
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yeah im making one, but mor eimportantly, im making a crashed one. was just going to finish the uncrashed one for anyone who wants to use it. plus it looks to have significantly less tris than this one, so to each his own. I agree the more the merrier!
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That's a damn good reference. I will go through and make sure the points you made are taken care of.
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you could always make the shoulder gun a veh and script the npc to use the veh right? then give the veh 3 different muzzles
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i could use some ref pics for this guy if you guys come across anything @@AshuraDX @@therfiles @@Circa may i suggest a ref pic and free texture section of the site? maybe structured like this Modeling 1 Ref pics Free textures Video tutorial links Resources 1 Anakin Skywalker Obi Wan Kenobi Yoda Etc. Someone is always having problems finding good ref pics. Would be cool. Also, people are always making textures on thier spare time that someone else could use. Let us post various new threads for new character or vehicle or weapon ref pics . Like, I have this I'm sure someone could use. Tons of things like this.
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Are you going to load up a Maul pic into zbrush and use the eyedropper to select accurate colors or just kinda eyeball it?