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ChalklYne

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Everything posted by ChalklYne

  1. eyes too
  2. The old head's topology was shit and was difficult to work with. This one is still in it's beginning stages. So no, the old head was indeed not better and it will start showing soon. I will release this seperate as soon as it's done. As for all of the rest of the things you have asked me about, they will all be released with the mod once IT is finished. If you must have a date, I'd say at this rate, the mod should be released right around 2047 No. What I will do is once I get the overall shape down, I will subdivide it a few times and sculpt and paint in the pores and folds and things like that, then export the high res mesh and do rendermaps of the shadows and ambient occlusion, then overlay the three textures in photoshop until i get a good result, then bake em together, and apply it as a texture to the low res mesh. I may render out a normal map from zbrush and leave it in the pk3 for future use once we get that implemented.
  3. A bit more work from different lighting angles to make sure im getting the folds right and stuff before I start painting it
  4. @@Circa, if you notice, the day i got my own forum here I started cleaning it up =P I figured I wanted my forum to at least be a bit cleaned up. i still act an occasional ass in the Nonsense forums though
  5. Yeah I like the new head a lot better it is a lot easier to sculpt and play with. He is still fairly jacked up... and obviously the skin texture and eyebrows are just for reference, but I am sure this head will be easier to mess with and give me the results I want and will be the final product. Also, after I start really digging into the body snd sculpting over it all nicely I think This guy should be ready. I'm going to have to hurry up with the facility so I can get it to someone for some scripting and see what we got. I'm hoping to resculpt the last head into a few Kota's Militia faces
  6. It's all an illusion...
  7. http://youtu.be/gSWmEFVvghg?t=1m9s
  8. Looks awesome, but might I point out that I am pretty sure this is one of the strippers from Tresure Island in Vegas? XD
  9. Would be easy to put this into jka... just convert it to RoQ XD
  10. @@AshuraDX @@DT85 @@minilogoguy18 @@Psyk0Sith check this out http://www.youtube.com/watch?v=yuiB1Rv75O8 blew me away
  11. @@Circa XD
  12. I could have this caliber of work in about 2-3 years if I dropped everything I was doing and focused solely on anatomy and proportions. I will have one main difference when I reach this caliber, as opposed to @@minilogoguy18, @@Psyk0Sith, @@AshuraDX, @@DT85... they have insanely awesome work, and are very cool down to earth people. I reach this level and I'ma be like "read it and friggin weep you dirty muggles!" XD
  13. ahhh i see he says "i prefer it to this" i thought he said "i prefer this'. friggin accents XD still, point being some of the people on this site deserve a lot more recognition.
  14. The best part is, if you notice, he checks out the ported model you are referring to, then cuts over to Shiftee's model and says he prefers that one. Just goes to show you know? Absolutely awesome work
  15. If you have creating npc support down and understood, might I suggest moving onto .sab files? One step at a time that's how I got going. Also, welcome to the Hub!
  16. All of it will be released together. I was rebuilding this particular map last night in fact. I say rebuilding because I built all of the map as models, then imported them into GTK. Once I was satisfied with the results, I started over making sure everything was right where I wanted it, and started laying the d_models for all of the "bendable" walls and such. Also, once I get it all properly laid out again, It is all non_solid so I have to go thru and create clip brushes and the portals for better fps. I haven't seen a drop in fps with it so far with everything being solid and without the area portals, but, I also haven't added in the npc's and stuff so I am taking whatever steps I can to ensure fps is high as possible. It is a daunting task for someone with moderate mapping skills. I shoulda recruited a mapper to go thru and do all of this for me because I had to stop production of a lot just to go back and relearn mapping XD. So far, the updates I haven't yet posted are I am about 90% done with the interrogation chamber map, about 75% done with the tie facility, and have started a training room. I also have started the female bodies I will need, have a rough draft of the felucian bodies, started a new set of rancors, as well as started working on the rodians. I would say the major thing holding me back is the mapping aspect. And the fact that organic things like heads and proportions in my work always needs adjusting. Also, consider that even when I am done with getting the map all laid out, I have to recruit a scripter. If I have to relearn that as well we can expect another few months to be added onto the wait time for everything. So to answer your question, there is no set date. I may release a demo of the mod with just a portion of the facility one day who knows.
  17. I would love to know the problem because my evotrooper and proxy have the same issues or they'd be done
  18. Obviously you haven't seen what happened to the brown elephant.XD Help him HammerBan Kenobi... you're his only hope. Yeah I borrowed my neighbors nice ass mouse just for a minute until I got mine working and it was just awesome. I might go buy one today
  19. ha!. well.. my wheel doesnt scroll nor click, i cant keep the left button held down, and it randomly jumps about 3 inches across the screen XD time for an upgrade
  20. I just had my puppy chew up my keyboard and mouse cords while I was out for Christmas, fixed the keyboard, but the mouse wont hold down correctly, I just need to rig the thing and I'll release whatever it looks like now asap. Let me either get a new mouse or convince someone to rig it for me until I get one
  21. Hmmm... let's say I make a tfu mod. with just base sounds. Then provide an external link to a different hosting site of a pk3 with starkiller and proxy sounds? XD At least the Hub's ass is covered then correct?
  22. So why do they put star wars soundboards on starwars.com if you can get in trouble for using them for your free projects? So I am to understand if you take these sounds, and make a windows sound scheme, and upload it for free downloads, you are potentially getting in trouble? What about things like this? http://www.howtogeek.com/102868/star-wars-the-old-republic-theme-for-windows-7/ Bring the excitement of the battle between the Galactic Republic and the Sith Empire to your desktop with the ‘Star Wars – The Old Republic’ Theme for Windows 7. The theme comes with 38 Hi-Res wallpapers, custom Star Wars icons, and sound clips for your system
  23. Contests.. hosting symbols of the leading clans.. i personally do not know a thing about playing the game and would like to learn about clans, which ones are active, their purposes, and hear from the players who have been playing base so long and find out thier tactics and when upcoming matches are. maybe highlights of matches in video format? things like that would be cool
  24. That would be an accurate description for me XD I am officially a "Modder" rofl. Catch me in a saber duel there is going to be some chalky body parts scattered
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