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Everything posted by ChalklYne
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I'm running!
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hmmm... About that... There's only 1 option now fellas...
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I call for a rebellion @@Onysfx it is time
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"Hello my name is Brad., I am an avid modder of the Jedi Knight: Jedi Academy game. I have been modding it for about 6 years, and make all original models/ textures/ shaders for it and release it for free.. My concern, is I was going to make a Starkiller or Proxy model, and would like to use the sound effects from the Force Unleashed game along with my original models, so they sound like the real people. This is a non profit mod, I sell nothing or makie any money off anything, it is all done for free and for fun and I just wanted to make sure if I release a model for JKA with a few TFU sounds mixed in will I get sued or something? I see no reason to be sued or pursued as there will never be money made off of it. It is quite a big project and I would like you to tell me if I am breaking any rules since I want to be fully compliant with you guys. Thank you for your time!" now I feel all... inappropriate =/ I feel as if I just lead the orcs right to us... Quick! BURN all the evidence!
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So if I want to give myself best chances of not getting a C&D one day, in light of the email I just got, I think I should maybe make my own sounds? Any ideas or people interested in making a buncha custom blaster and saber sounds? Anyone else here use Pro Tools or Reason or Sonar or anything?
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According to what Lucasfilm just sent me... even making a custom character is risking the site. Modding the game at all besides inserting something non-star wars related (i.e. baseball bat) is "inappropriate"
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Adjusted the helmet.
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I figured since I am about ready to reskin and wrap up the EVO I'd get started on another. I will be texturing this soon.
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I still have that head I'm looking at it now. I will send you an obj to look over if you wish and you might be able to see what I mean. Oh wait, I fixed the topo on that head. Yeah that one's good to go XD I just didnt like how his nose and ears were modeled so I started over. That's right. Well I can use either one doesn't metter to me. One will be starkiller and one will start getting deformed into militia faces. Here is that head and topo in lowest subdivision It doesn't look quite the same because this is without a rendermap of the high mesh shadows
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I agree it was closer, but only because I worked on it longer. The topo was screwy and when you broke it back down to the lowest subdivision it lost too much of the shape because the original mesh and topo were shit. So I just need to work at this new head until it looks like the old one, then when I break it back down to a low subdivision it maintains most of its shape, and the topo flows good for deforms
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ehrmagerd!!1 XD No worries man I got ref pics thank you though. Good looking out.
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I hope it does exist. I need that badly. XD Let's start back from here. Crits?
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So I am running into a speedbump here... I have the windows looking like this blue line, and here is how the space vacuume will work, but, I can't really make a breakable glass brush shaped like this, so I will have to use a seperate model as the glass set as breakable with no explosion. The triggers will trigger the jump pad and such, but, I am having a problem figuring it all out maybe you guys have an easier idea?
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This is my favorite post of the year so far. We should be able to submit top posts or post of the day type of thing @@Circa @@therfiles @@AshuraDX you fellas tell me if we could implement that
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I am not sure which one you'r ereferring to. If you mean continue the head you posted then no XD Try to understand that it only looks better because of the mesh at a higher resolution. When broken back down to a low poly mesh it deforms back into shit. Also, there were triangles on the corners of his mouth that were causing weird problems with him talking. Also, understand that when I made the rendermaps of the shadows and Ambient Occlusion of the high mesh, then applied them to the low, it deformed the texture a bit because of the insane difference between the two. The head I am currently working on shall do. No.. seriously... Like I said just trust me and give it time.
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I'd say that was the closest because I was about done with it. I am still shaping this guy. It wasn't the best because the topo caused his lip folds to deform really weirdly when talking and with @@DT85 working on md3 faces or whatever it was I really wanted this guy to be able to accept better facial anims with no worries. So I started him over. Once I work on this mesh as much as I did that one It should not only look better but function better AND with less verts. So a necessary speedbump. I will keep hacking away at this and hopefully the next few days will show some kind of improvement. What I will do from here on out, is work on 1 crit at a time. Let me post a new pic here soon within the hour and judging by immediate relevance I will take crits one at a time until each one is satisfied. So yeah let me take my little girl to school and I will post a pic soon.
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!!!!!!!!!!!!!!!!!!!!! XD
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Working on some of the crits
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none of the textures are final though. theyre all a bit blurry if you get close up. it will be repainted regardless but I know what you're saying.
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yeah I was wondering if I should bring it down or add in another line of hair there?
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A couple views in Softimage checking if I am having good exports this time.
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Technically I started this back on FF March 12, 2011 With this You summoned him XD He looks angry Know who this reminds me of? Coach Buzzcut from Beavis and Butthead XD Bob_Bergen likes this.
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Working on those areas