See Truffle? Now I'm a happy lil chalk nugget This should make reskins not so much of a drama I'll be honest, the hardest part is over. Weight painting is not that much stress. I could probably have him weighted in a matter of hours. Seeing that the last texture job was a total of a couple of hours, if I really focus and don't get burned out, I could have this guy ingame today. Doesn't mean he will be done as I will need to be checking dismemberment and deformation problems, but I am hoping to have an ingame pic by tonight. (if I don't get burned out and if my kids don't need too much daddy today). I also plan on repainting his face soon. I thank you for your patience though You should be an ecstatic shufflin truffle here soon bro Since I am using this guy as practice for my tfu characters, I am going to sculpt and paint the diffuse texture in Zbrush and render out a shadow map for the details, then hand paint the specular map in Zbrush as well, and render the shadow map from a slightly different angle or lower lighting to see if I can fake some shadows on the details. Then I will render out the normal and displacement maps from Zbrush, and leave those in the pk3 for future implementation once OpenJK gets to that point. I am hoping that this model will give me the last bit of training I need to make some really nice TFU models. I will do all of my models this way, and maybe by the time I am done, the code will be ready that I can change some shaders around and have some nice normals or possibly even parallax occlusion mapping going for them. Then the streets will flow with the blood of the nonbelievers. XD