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ChalklYne

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Status Updates posted by ChalklYne

  1. Can someone please decipher the different things in animations.cfg for me. What are the LK_ and R_ and S_ and T_??

    1. minilogoguy18

      minilogoguy18

      Well there are a lot to go though, playing some of them can kinda help. For instance, BOTH_A3_BL_TR means both upper and lower body, attack with 3rd style (red), swing from bottom left to top right.

  2. Please have a look at my animation list request in the Mod Requests and Suggestions section and contribute where you can

  3. I'm currently fixing the skeleton problem that none of you have.

    1. Show previous comments  14 more
    2. TheWhitePhoenix

      TheWhitePhoenix

      That means even the custom ones....

    3. minilogoguy18

      minilogoguy18

      Indeed, it's only really worth adding all the finger joints and toes back in for custom mods like for DF2 we're doing it but base JA it's not really a viable option unless someone codes some kinda conversion table for OJK which I guess could be possible.

    4. TheWhitePhoenix

      TheWhitePhoenix

      Maybe because it really should be put into it because it's revolutionary.

    1. Circa

      Circa

      rofl. looks goofy af

    2. ChalklYne

      ChalklYne

      It's so derpy it came back around full circle to kinda badass.

  4. You could rebuild JKA's saber combat system in an evening with Unity.

    1. Show previous comments  13 more
    2. ChalklYne

      ChalklYne

      im sure there would be snags here and there... but its really simple to handle it in unity. i cant speak for unreal because i only played around with it. someone would have to eport the old maps out to geometry to be "traced" and rebuilt... or something i have no idea how that would work. copy em over and slowly everyone start rebuilding hidef assets

    3. afi

      afi

      Before you start yet another project I'd like you to join us on https://discord.gg/BCMhU3h

       

    4. ChalklYne

      ChalklYne

      yeah i just got running and one style done and i started at midnight... its 1245... it wouldn be too hard at all

       

  5. I have been seeing u guys a lot lately on other platforms... unity forums.. substance painter forums... hyperspin forums... ive ran into a bunch of you elsewhere and lurked in the shadows

    1. Show previous comments  1 more
    2. Ramikad

      Ramikad

      I seem to remember you were on some Wiki, Raven. There might be something there about you - it was about the time you challenged me to find out more about you :P

    3. the_raven

      the_raven

      @Ramikad say what? o_O If you find a link, do throw it my way, because I really can't remember this :(

    4. Onysfx

      Onysfx

      Heh, ya I've run into JKA people on emulation type of places. We're a much tigher group than we think.

    1. Show previous comments  4 more
    2. RebelChum

      RebelChum

      The legs at the end gave me some flashbacks to ‘Nam.

    3. Langerd

      Langerd

      - better combat than battlefront 2

       

      Which combat? There was no combat there X) just smashing one button

    4. JediBantha

      JediBantha

      Karl Cater leaves a trail of dead stormpoopers in his quest to defeat Desu & save Jane

  6. Anybody remember when I made that kid change his name to Blumpkin or something like that? Where'd he go? That was my little buddy.

    1. Show previous comments  12 more
    2. Doc Scratch

      Doc Scratch

      Jedi Master Truffle

    3. ChalklYne

      ChalklYne

      lmao. yesssssssss

    4. Doc Scratch

      Doc Scratch

      3 years older now (or four) #Icantcount

  7. Where's our JKA convention?

    1. Show previous comments  3 more
    2. ChalklYne

      ChalklYne

      I see... I was going to create my own Starkiller costume for the event but it seemed someone had already 3d printed a TFU face. He looked great... but all he kept saying was ghoul2 transform error so it was a little lackluster to everyone's experience.

    3. Ramikad

      Ramikad

      Tch, a pity... I would have unleashed my Spoder, to get you all in the right mood for the Halloween Contest.

    4. Corto
  8. Try this out... estimate the number of hours you have spent in a modeling program and what program was it? It took me a while but Softimage and approx. 9,500 hours

    1. Show previous comments  6 more
    2. ChalklYne

      ChalklYne

      I think I was adding cautiously too... I've lost multiple relationships from it lol. Thankfully... i guess ladies don't like you spending most of your time rigging wookie crotches

    3. AngelModder

      AngelModder

      Well I've spent over 40k hours in GTK XD...

       

    4. ChalklYne
  9. On a different note... Substance Painter saved my TIE Facility lol ZBrush had resolution problems that just caused unwanted results and so I never released it.

    1. TheWhitePhoenix

      TheWhitePhoenix

      That project is still alive? That's good to know. :D

  10. I just can't seem to get over all these ports... genlemen... I bid you adieu

    1. Show previous comments  17 more
    2. ChalklYne

      ChalklYne

      ine in multiplayer may I ask?

    3. Noodle

      Noodle

      I avoid ported models, but as far as I'm aware they crash the game if you're not using openjk

    4. Kualan

      Kualan

      Poorly optimized ones do, yeah. Usually dependent on the source.

  11. No nonsense forums. I'm known to post nonsensical status updates though.... just fyi. Plus, I dislike shaped chocolate

    1. Show previous comments  3 more
    2. ChalklYne

      ChalklYne

      Stars aren't far, we are... The stars are right there, we're way the hell over here. Barricade... I just don't know

    3. RJA

      RJA

      why stars are so there

    4. ChalklYne

      ChalklYne

      Because people are here? duh. If people were there, stars would be out here. It's a catch 23

  12. Posted a test video of how Im going to finish my mod live. Check it out and let me know where I can improve to make it work for you guys.

  13. Hi, Im Chalk. Anyone free to help on a TFU conversion mod of sorts? 70% of its already modeled

    1. Show previous comments  41 more
    2. ChalklYne

      ChalklYne

      lol oh youuuuu

      I appreciate the link too lmfao

      turdburgular

    3. ChalklYne

      ChalklYne

      I see no reason to continue the convo anyways I think the point was made.

    4. minilogoguy18
  14. Anyone know how to show higher resolution images in the texture editor of softimage? They look 256 or something and i got tiny points id like to adjust correctly.

    1. Show previous comments  1 more
    2. ChalklYne

      ChalklYne

      Omg thank you

    3. minilogoguy18

      minilogoguy18

      I'm shocked, didn't think you ever touched the program Psyk0Sith lol.

    4. Psyk0Sith

      Psyk0Sith

      I might have, a loooong time ago.

  15. I dont see any mods online. Commence project all hell breaks loose.

    1. Show previous comments  8 more
    2. Barricade24

      Barricade24

      I want my bird.

    3. ChalklYne
    4. Circa

      Circa

      Never forget what happened to Bob Bergen, Chalk.

  16. Because of TFA, now everytime I say quarter... i follow it with "portion".

    1. DT.

      DT.

      Yeah, I always give my kids their food followed by "doing all your chores equals 1 quarter portion"

    2. Sithani

      Sithani

      @DT85 haha you're a wonderful father

    1. Show previous comments  3 more
    2. ChalklYne

      ChalklYne

      What is he talking about at 10:52?! I plan on doing exactly that?

    3. Psyk0Sith

      Psyk0Sith

      I believe he's talking about real time optimization think of it as reverse tessalation vs. discrete LOD (like in JA) where the models are swapped and don't require as much CPU or RAM (at least in 1996). With Quake 3 they were restricted by the vertex animation system, every player model has its animations baked into the md3 as opposed to using a universal animation file, which would've been another hurdle.

    4. ChalklYne

      ChalklYne

      Ahh i see. I thought it was pertaining to us

    1. Show previous comments  1 more
    2. ChalklYne

      ChalklYne

      Sweet. I just saw a few things I havent seen before and was hoping to use them. Thank you!

    3. minilogoguy18

      minilogoguy18

      ^ladders don't work in the vanilla game. I THINK they may be trying to implement them back in OpenJK.

    4. Archangel35757

      Archangel35757

      @DT85 - imported the SOF2 ladder code in his fork & it works. We just need the 3D player animations.

  17. I am just so happy wirh Softimage and thankful that I stuck it out.

    1. minilogoguy18

      minilogoguy18

      The program that all it's unique features are being merged into is Maya but there is a lot of other things they are not changing that were better in Softimage. The main thing off the top of my head would be the 2D/3D bone creation, it made auto IK solvers. With Maya, Max, Blender and every other program out there all bones start out FK. You have to manually set up the IK before you can even begin to build a rig. SO STUPID and time consuming.

  18. I dont always get a zbrush crash... but when I do... its catastrophic

    1. Bek

      Bek

      Chalk's all about that high-poly life.

    2. AshuraDX

      AshuraDX

      ctrl+s is your best friend mate

    3. Bek

      Bek

      And if that doesn't work, alt-tab will always be there.

  19. I blame it all on blender. Softimage ftw

    1. Ramikad

      Ramikad

      I like blenders. :)

  20. Just got TFA on bluray =)

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