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Status Updates posted by ChalklYne
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Can someone please decipher the different things in animations.cfg for me. What are the LK_ and R_ and S_ and T_??
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Please have a look at my animation list request in the Mod Requests and Suggestions section and contribute where you can
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I'm currently fixing the skeleton problem that none of you have.
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JKA Duel goals https://youtu.be/WFKGWfdG3bU
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You could rebuild JKA's saber combat system in an evening with Unity.
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im sure there would be snags here and there... but its really simple to handle it in unity. i cant speak for unreal because i only played around with it. someone would have to eport the old maps out to geometry to be "traced" and rebuilt... or something i have no idea how that would work. copy em over and slowly everyone start rebuilding hidef assets
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Before you start yet another project I'd like you to join us on https://discord.gg/BCMhU3h
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I have been seeing u guys a lot lately on other platforms... unity forums.. substance painter forums... hyperspin forums... ive ran into a bunch of you elsewhere and lurked in the shadows
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https://www.youtube.com/watch?v=v9k101eC4XI JKA Goals... lol
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Anybody got an .obj of kyles head i can snag from you?
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Anybody remember when I made that kid change his name to Blumpkin or something like that? Where'd he go? That was my little buddy.
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Where's our JKA convention?
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Try this out... estimate the number of hours you have spent in a modeling program and what program was it? It took me a while but Softimage and approx. 9,500 hours
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On a different note... Substance Painter saved my TIE Facility lol ZBrush had resolution problems that just caused unwanted results and so I never released it.
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I just can't seem to get over all these ports... genlemen... I bid you adieu
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No nonsense forums. I'm known to post nonsensical status updates though.... just fyi. Plus, I dislike shaped chocolate
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Posted a test video of how Im going to finish my mod live. Check it out and let me know where I can improve to make it work for you guys.
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Hi, Im Chalk. Anyone free to help on a TFU conversion mod of sorts? 70% of its already modeled
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Anyone know how to show higher resolution images in the texture editor of softimage? They look 256 or something and i got tiny points id like to adjust correctly.
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I dont see any mods online. Commence project all hell breaks loose.
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Because of TFA, now everytime I say quarter... i follow it with "portion".
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I believe he's talking about real time optimization think of it as reverse tessalation vs. discrete LOD (like in JA) where the models are swapped and don't require as much CPU or RAM (at least in 1996). With Quake 3 they were restricted by the vertex animation system, every player model has its animations baked into the md3 as opposed to using a universal animation file, which would've been another hurdle.
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Does this apply to us? http://www.surfacegroup.org/tutorials
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I am just so happy wirh Softimage and thankful that I stuck it out.
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The program that all it's unique features are being merged into is Maya but there is a lot of other things they are not changing that were better in Softimage. The main thing off the top of my head would be the 2D/3D bone creation, it made auto IK solvers. With Maya, Max, Blender and every other program out there all bones start out FK. You have to manually set up the IK before you can even begin to build a rig. SO STUPID and time consuming.
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I dont always get a zbrush crash... but when I do... its catastrophic