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ensiform

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Posts posted by ensiform

  1. Let's see.... Start by making the renderer in SP use a pointer, make the common interfaces identical... Implement all features across the board whether used or not... Then what?

     

    Qboolean is the tricky part.  Its a #define qboolean int in SP and an enum in MP.  Therefore the interfaces will still likely have issues :D

  2. This is single player only you know.  And only rough support for the feature.  Eventually you'd want to have it disarm not so easily map placed ones of course.  Detpacks in the map will not be removable as those are scripted events anyway.  Why should there really be a challenge, just because splinter cell had a challenge especially for your own personal placed explosives.

     

    They are only able to carry a limited number of them at a time.  But you can place infinite numbers of them in the world now instead of just 10.

    eezstreet likes this
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