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ensiform

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Posts posted by ensiform

  1. No is problem of not drawing the right ones.  There should be no if else statement in the above code.  It should just be both/all arrays registered always tbh.  The loading screen does not get dealt with in cg_main or in the CG_Init function itself (its one of the functions called by CG_Init which is in another file)

     

     

    Playermodel isn't really checked because well... its technically a cheat sorta?  You're *supposed* to play as jaden lol.

  2. In the original code there is also the issue that the barrel is essentially a global in respect to all entities.  Since this function is called everytime any player, NPC, or shooter map entity shoots this weapon it would not work so well.

  3. What about the fixes for proper Mac builds too?  Instead of the Aspyr hacks and not allowing downloads etc or pure server badness.

     

    I propose splitting the Multiplayer changes off from Engine and Mod too IMO.  I don't yet know how to word this correctly for players to understand though.

     

    Lots of common exploits and fixes migrated from newer versions of idTech3 (Mainly the newest Q3A, and ioquake3 project)

     

    SP supports loading mods in respective folders now (fs_game)  Though tbh we need to really investigate how modifiable SP really is right now as I think there's a good chance lots of stuff breaks.

     

    -- I Had a bunch more but the page derped and lost my edits so I'll readd them later.

  4. Detpacks do not blink.  This was reverted when optimized shader parser was removed.

     

    Saves in Documents\My Games\OpenJK

     

    Chat from console now requires you to type say first to avoid sending passwords due to incorrect spelling. And slash is purely optional now entirely.

     

    Windows dedicated server has a proper input line and cursor plus color code rendering.

     

    Better font rendering. Doesn't stretch as much in widescreen resolutions -> Not sure if this is totally accurate.  We didn't add aspect adjusting like in jaMME etc.  Didz just fixed some boogz and I think Raz0r added an extra system for better floating point scale options.

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