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Posts posted by ensiform
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You need to register all of them regardless. Not check for player class there. I told you where to load screen where you pick the right one.
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cg_drawRewards 0
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Are there any maps etc that have rend2 features to test available?
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The gun you have 4 barrels with is
Ideally you'd probably want to start by just firing like it is now and visually adjusting the barrel in cgame for which one gets fired with muzzle offsets. You can I think have a variable on the player ent or possibly client that stores the barrel usage I think that would work.
Maksman likes this -
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Well it appears with JA++ and one of your mods so idk what to say other than suggest Raz0r look into it or might know.
Have you checked the console for any errors or warnings that stick out being related to images or shaders?
The Punisher likes this -
Well then that means you have a conflicting pack somewhere rather than graphical issue.Thanks. I think I will. Weird thing is, I tried JA++ per Raz0r's signature, and the problem came back. I removed the call to JA++ and OpenJK works fine again.
Do you have JA+ and JA++ installed or something?
The Punisher likes this -
Without knowing your keyboard layout how can we help?
Shift+Escape does exist yes. By default it's bound to the `~ key wherever that is.
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That won't work either.
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His version IS JK Enhanced (JKA edition) afaik. It may be behind but a lot of that stuff is already there.
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I'm pretty sure it already supports everything OJK unless its not kept up to date.
eezstreet likes this -
In the original code there is also the issue that the barrel is essentially a global in respect to all entities. Since this function is called everytime any player, NPC, or shooter map entity shoots this weapon it would not work so well.
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@@redsaurus can explain what crap Aspyr did I think. Something along the lines of not having a pk3 the server has causes a Com_Error instead of just a print even if its just like a skin or a saber.
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What about the fixes for proper Mac builds too? Instead of the Aspyr hacks and not allowing downloads etc or pure server badness.
I propose splitting the Multiplayer changes off from Engine and Mod too IMO. I don't yet know how to word this correctly for players to understand though.
Lots of common exploits and fixes migrated from newer versions of idTech3 (Mainly the newest Q3A, and ioquake3 project)
SP supports loading mods in respective folders now (fs_game) Though tbh we need to really investigate how modifiable SP really is right now as I think there's a good chance lots of stuff breaks.
-- I Had a bunch more but the page derped and lost my edits so I'll readd them later.
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Detpacks do not blink. This was reverted when optimized shader parser was removed.
Saves in Documents\My Games\OpenJK
Chat from console now requires you to type say first to avoid sending passwords due to incorrect spelling. And slash is purely optional now entirely.
Windows dedicated server has a proper input line and cursor plus color code rendering.
Better font rendering. Doesn't stretch as much in widescreen resolutions -> Not sure if this is totally accurate. We didn't add aspect adjusting like in jaMME etc. Didz just fixed some boogz and I think Raz0r added an extra system for better floating point scale options.
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They also use image or shader "-2" to signify that its something that needs to be refracted, no?
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It doesn't change the game.
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that seems rather unfair for the player don't you think like, melee in game for the player does 1-3 damage, while enemies do way more
Well it's not even included in give weapons cheat so it's not meant to be used.
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WP_MELEE from MP exists as a weapon which is used by the NPC's too. The problem is that NPC's get special damage values and the like. At least in regular SP.
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Unlocker for what?
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2013 minimum, 2015 is recommended. Lol Win10 trash and you probably haven't even used it.
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The first one happens quite often in debug build of many maps especially custom ones but also base ones.
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2015 is recommended
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There's an Icarus script set function you can use to remove that from an entity.
TheWhitePhoenix and therfiles like this
need suggest: Change Force Power Icon by player class. (Single Player game)
in Coding and Scripts
Posted
No is problem of not drawing the right ones. There should be no if else statement in the above code. It should just be both/all arrays registered always tbh. The loading screen does not get dealt with in cg_main or in the CG_Init function itself (its one of the functions called by CG_Init which is in another file)
Playermodel isn't really checked because well... its technically a cheat sorta? You're *supposed* to play as jaden lol.