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Posts posted by ensiform
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Or allow someone else to work on it and just have it fire one shot for now yes.
swegmaster and Teancum like this -
Not really sure where you got the idea we changed the master server totally O.o That was never the case.
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You can have multiple master servers set to broadcast to on the server in jampded and OpenJKded. OpenJK broadcasts to both. The OpenJK client supports multiple master servers for the server list but it requires UI changes to see anything but the raven master unless you know how to work the console to make it show the jkhub master with a trick.
Cerez likes this -
I'm not aware of outright crashers though. And its not like SDL 1.x is compatible with SDL2.x.
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But it's flat looking isn't it?
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You can change the binding. Shift+Escape is the hardcoded one for cases like yours where the regular keys are not functioning but still need to access it, You can specify any single key with cl_consoleKeys cvar. Escape by itself always closes the console. The default value points to ~ ` 0x7e 0x60
Here is what you can try:
Open the console with shift+escape
Enable in_keyboardDebug 1
Hold Alt (you will see alt spam but you want to press the key you want to have as console key. It will display a line that has a Q:0x60 or some other 0x... after it, you will want to add this value after the "Q:" to your cl_consoleKeys cvar which is in your openjk.cfg
0x7e and 0x60 map to the keys already there so I assume yours will be different.
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What about the crashlog.txt ? In home path.
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At this point no, because you "downloaded" it rather than used git like you should have.
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I wonder if that card actually supports the GL level it says in the log file...
Google search claims it does support 3.2 so I'm not sure.
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Your code is way outdated it seems. The com_demo sections were removed from OJK in June of 2014
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Didn't change it to Shift+Escape that was added as a safe-guard.
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It's not even using rend2. Make sure its using correct DLLs for vanilla and ui too. The fact that the logfile stopped in the middle of extensions list is fishy and lacking of anything useful really.
Also going to assume this means laptopGL_RENDERER: ATI Radeon HD 5700 SeriesGL_VERSION: 4.2.11931 Compatibility Profile Context -
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Its a decent map. Bit dark though.
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Text, rectangles, all supported already in cgame and ui...
@@eezstreet unfortunately what you've suggested would be compat breaking too. As drawing must happen every frame.
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cg_info.cpp is where the loading screen is drawn.
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The serverstatus command tells the true pings though. So unless they are running a hacked server exe forcing client data for that, I think it shows 0 ping there.
OpenJK uses the retail 1.01 server list still. o.O why do you think it doesn't?
Cerez likes this -
No no. Needs to be player or entity specific like I said.
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It would be ugly and slow for performance and exploitable. Plus cvars aren't meant for that.
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I thought there was talk of looking into it but he's not focused on adding any new features right now.
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I told you exactly which functions in irc
MP crashing at startup!
in OpenJK
Posted
No, we never used Version 1. And version 1 wouldn't even load anyway as they are completely separate APIs. It would fail immediately with SDL2.dll missing.