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ensiform

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Posts posted by ensiform

  1. You can have multiple master servers set to broadcast to on the server in jampded and OpenJKded.    OpenJK broadcasts to both.  The OpenJK client supports multiple master servers for the server list but it requires UI changes to see anything but the raven master unless you know how to work the console to make it show the jkhub master with a trick.

    Cerez likes this
  2. You can change the binding.  Shift+Escape is the hardcoded one for cases like yours where the regular keys are not functioning but still need to access it,  You can specify any single key with cl_consoleKeys cvar.  Escape by itself always closes the console.  The default value points to ~ ` 0x7e 0x60

     

    Here is what you can try:

     

    Open the console with shift+escape

     

    Enable in_keyboardDebug 1

     

    Hold Alt (you will see alt spam but you want to press the key you want to have as console key.  It will display a line that has a Q:0x60 or some other 0x... after it, you will want to add this value after the "Q:" to your cl_consoleKeys cvar which is in your openjk.cfg

     

    0x7e and 0x60 map to the keys already there so I assume yours will be different.

  3. It's not even using rend2.  Make sure its using correct DLLs for vanilla and ui too.  The fact that the logfile stopped in the middle of extensions list is fishy and lacking of anything useful really.

     

    Also going to assume this means laptop
     
    GL_RENDERER: ATI Radeon HD 5700 Series
    GL_VERSION: 4.2.11931 Compatibility Profile Context
  4. JA++ is the only mod that is C++ anyway.  Plus the GetModuleAPI is extern "C" so it must use C structures or void* afaik.  Maybe your method wouldn't necessarily break compat but tbh I don't see it being something we need.

  5. I don't really see the benefit to this at the present time especially without major redesign. The original renderer wouldn't see any improvements using this type of change either.

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