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Posts posted by ensiform
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ui_main.c / ui_main.cpp @@Darth Futuza
Futuza likes this -
Sure but in MP its still difficult
I've created an issue on github so it can get looked at hopefully.
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Use the team CTF ents for tffa.
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Actually it's a map lit with the new light mapping tool.
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There are no differences in OJK. It joins all the arguments regardless.
In original jasp and jamp it would only set the first argument if you did `/name Just a Person` but in OpenJK this works the same as `/set name Just a Person` this is because the former now looks at argument 1...n except in the cases of ; ending the command ofc.
Smoo likes this -
Have you tried this ? the sp combat is much improved and reminds me of ojp combat blocking. http://www.moddb.com/mods/serenitysabersystems/downloads/serenityjediengine2016
That's because it IS OJP's saber combat with very minor tweaks
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Some of these things could probably be backported into the main radiant's version of q3map2.
Archangel35757 likes this -
Botlib is required for MP
Smoo likes this -
Please state that upfront with your request to avoid the confusion.
Is your project single or multiplayer?
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I'm not 100% convinced the changes are actually legal for these ports to run rampant.
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Thinking maybe https://github.com/JACoders/OpenJK/commit/f8eeb44943446cb08d1008842c617cd7c6ee0f2b
But the div by zero was fixed here, https://github.com/JACoders/OpenJK/commit/85d17952a9c37c47565f65786d7d7a046035cf5b which is older than you describe.
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Pretty sure it's fixed in newer builds of OpenJK?
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Why do you need alt codes to make spaces?
German keyboard layout I assume?
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The open Jedi project was created initially by razoraces who isn't Raz0r lol. Also OpenJK and OJP are not the same thing either.
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The ~ symbol was always blocked.
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So he's just ripping cod entirely for cs/cod clone?
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Well you used setforceAll I assume ? Use of the cheat mode should enable you to pass that screen.
We can't guarantee any sort of external mods that mess with things and will work without issue fwiw.
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If helpusobi 1 is turned on before that menu displays with OpenJK you can continue past that screen anyways.
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Uhm the glass on mp/ctf4 in jka probably has something you want.
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But you aren't using the JA++ mod lol.. it's only a multiplayer mod. If it's crashing then perhaps you need to update your version including all of the DLLs. There should be an even more recent updated version on https://builds.openjk.org tomorrow (5/30) at some time.
eezstreet likes this -
Not big enough budget ;p. My build last year was ~2.2k USD and no monitor or other peripherals.
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Lando really should get more health or be undying on that mission. On Jedi Master he takes so little to die. (The defend him at the ship bay area)
Tempust85 likes this
Menu Limits
in OpenJK
Posted
@@Darth Futuza it is actually in ui_shared.c / ui_share.cpp my bad!