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ensiform

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Posts posted by ensiform

  1. I see. Most people probably click this:

     

     

    mOJQbRd.png

     

     

    My point is that the function is there, and it was removed to avoid redundancy. I'll see to putting them back though.

     

    The link on right goes to last post, the hidden image is to get the unread new posts so if there were 3 new posts it'd go to the first of the new ones you didn't read I believe where the one on the right would go to the most recent post as a whole.

    Circa likes this
  2. The dlight images are different JK2 uses q3 method, JKA uses an external image.

     

    G2 API code has some various differences, JK2 doesn't support asian fonts and has some simpler font rendering.

     

    The JK2 Skeleton is used without the warning messages.

     

    JK2 doesn't support _off surfaces

     

    JK2 Strip SP_* Language

     

    JK2 has only 4 frustum planes and 5 in JKA

     

    Some fog and surfacesprite differences (IE jk2 doesn't have the global world fog definitions)

  3. Not sure how feasible that would be.

     

     

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    There's other issues I can forsee right now too.  Specifically with the JK2 specific sections in the renderer.  I guess we will need to expose a game being used to the renderer so we can check if game == GAME_JK2SP else if game == GAME_JKASP or if game == JKAMP

  4. We shall see what happens if eez is dedicated to do the work.  But the biggest issue really is (above the other complications) is the difference in how SP and MP handle ghoul2 model "handles" between the engine/renderer and the gamecode.

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