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Posts posted by ensiform
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It started from an early version of OpenJK though regardless.
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I mean you can make DLL changes, but they'd apply globally. It's not fs_game specific as we added that support to OpenJK.
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DLL changes aren't supported by jasp.exe. it only loads jagame from the root directory hence no mods.
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Jamme isn't a fork of OpenJK, is it?
It wasn't forked with the fork button but it's based off of an old version with some cherry picked fixes here and there.
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But you see, it's not finding the c runtime headers when compiling them. So I don't think the engine or renderer is even succeeding in compiling as they depend on the bundled libs that are failing.
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It's the rejected red-headed stepchild of OpenJK that never was.
(Kidding)
Omicron likes this -
No but there might be a way to run a script line on it, I'm not sure.
therfiles likes this -
Teancum, it looks to me like you did not install Visual C++. You probably forgot to check that box. It's not checked by default during Visual Studio installation.
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Yes because then it won't build the bundled libraries necessary. I'll show you what you can do later when I'm not at work.
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That's an homage to Duke nukem afaik.
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Failed during compile or failed during launch of exe? The zlib is included in the build process on the repository so it should be there and not an external dll file required later.
UseInternalZLib should be turned on for the CMake if you check with cmake gui.
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Why in the heck are you using Express and not Community? The SDK should be installed properly if you install with Community afaik. With C++ language. They are both free. Except that Community is full featured same as Professional version.
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Which DLLS? SP is not compatible binary wise because of changes due to how restrictive SP's code is for modding. MP is though.
Also which Version of Windows and which Version of Visual Studio?
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What's your issue with OpenJK compiling?
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LoL. Do you know his script name? That might be doable in the console for times you want it ._. (With cheats)
Maksman likes this -
It's by design that he lives and flies away to battle you at the end really. Anything else you do to "try" to kill him with NPCs is technically cheats anyway
therfiles likes this -
The hoth level already has a way to do this but it's a hard coded hack in the code for those levels to use the hoth skins.
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Should be handled in code tbh.
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Just saber lights? What about all other dlights?
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Where is your fork located at? Please use github
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The light amp goggles might not still function properly I'm not sure. The image is missing plus they may have taken some of the renderer code out that actually lights the scene more.
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Yeah, I've added the Light Amplification Goggles to the F1 key as everyone suggested. The Bacta I'm still working on. Since it's not designed to be a holdable it doesn't work when I just change it to one.
That's because you need to restore the holdable code that gives health when activated probably.
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Well they wouldn't necessarily be overpowered but isn't the point of skill trees to allow people to make such types of builds that either are mostly one or a mixture depending on their play style.
Rend2 - A Modern Renderer
in OpenJK
Posted
3.2 is a bare minimum now. It may eventually require more depending on what is used to implement certain features like weather, for example.