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Fuse294

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Everything posted by Fuse294

  1. Released a small fix update for the NPC patch after I spotted 3 issues, 2 of which were resolved, the third however hasn't been due to scripting knowledge.

  2. Agreed, that powerful and ominous sound of energy as you crush someones throat....
  3. Fuse294

    Arcadia's NPC Patch

    In a way yes, it does improve a handful of existing NPC's by giving them more abilities or increasing the power of their existing ones.
  4. Bug Tracker: jaden_dark_sword has an invincibility issue and can only be killed with the "npc kill" command - This is believed to be due to sith_sword being scripted to make the wielder undying and play a scripted cinematic when defeated.
  5. Sorry to Barricade, I appreciate you approving it but I forgot to add something to one of the txt files inside so had to reupload.

  6. Version Version 2

    351 downloads

    This patch was created with the intention of allowing players an improved single player experience by Fuse/Fuse294 (Formerly Arcadia Prime). Simply place it within the base folder to use, be advised this patch was designed for Single Player only, use in Multiplayer may result in errors. NPC spawn names: rebornacrobat rebornfencer rebornforceuser rebornboss mark1 minemonster noghri_staff rebornchiss rebornweequay reborntrandoshan rebornrodian luke_dark luke_bespin luke_dagobah kyle_dark jaden_dark jaden_dark_sword (Undying Bug) jaden_dark_scepter jawa_god (Force Wielding, overpowered Jawa set to team_player) jawa_death (Same as God, but team_enemy) tusken_rifle tusken_bowcaster saber_droid_master RebelSniper RebelVanguard PM me if you spot any bugs and I'll add them into the bug tracker on the Thread for investigation.
  7. I was able to solve this by copying the saber_droids events cfg to the Mark1.
  8. Totally not one of those people.
  9. Here are my entries: Bakura, Yavin and Tatooine, scaled to 2200x1650.
  10. Well I suggested release all 3 rather then leave it to choice, because all 3 look amazing but there was no vote options
  11. I'm not using OpenJK though, I'm using the original retail disk version
  12. Ah Galactic Battlegrounds, I have it installed on this pc.
  13. The thing about that is it can sometimes glitch and you get locked into a stance like Fast and cannot change without restarting, and that's SP only, not MP.
  14. I was able to provide the hilt in it's single form.
  15. I like them all, so why not all three under different names like kridor_sunset, kridor_cloudy, etc.
  16. This, I'd love to see a version of her Rebels appearance because she's one of my favorite characters.
  17. Still need help with this.
  18. What weapon does the npc you're spawning have?
  19. Probably class dependent, I suspect npcs with CLASS_JAN would use it openly but I've yet to experiment with it myself, some NPC classes use different abilities/modes of fire to others.
  20. It's "THE Emperors" Death Star.
  21. I've run into a slight roadblock, after restoring the Mark 1 and Mine Monster I've noticed their animation sounds (walking/scuttle) aren't working but I've seen no error in the console, would someone mind looking at their file for me to find out why, I've had a poke around but it's all a bit too technical for me. The sound files are there but for some reason only the activation sound for the Mark 1 works. // Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds // To deviate from this will court disaster the likes of which have never before been // seen // // RECORD STRUCTURE : // Animation enum/name // Frame into sequence where sound should start // sound file // starting number (if there are variations of the name: laser1laser2laser3) // ending number // probability sound will play // UPPERSOUNDS { } LOWERSOUNDS { BOTH_WALK1 0 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0 BOTH_WALK1 21 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0 BOTH_RUN1 3 sound/chars/mark1/misc/mark1_fs_run_%d.wav 1 4 0 BOTH_RUN1 13 sound/chars/mark1/misc/mark1_fs_run_%d.wav 1 4 0 BOTH_DEATH1 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH2 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH3 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH4 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH5 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 }
  22. Ignore, I'll use the online one instead to do some messing, was just curious.
  23. I'm now turning to you guys to help with suggestions for the NPC patch, I can only do so much so fill up my inbox :)

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