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Everything posted by swegmaster
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- 59 comments
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- 59 comments
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to take screnshots, open the console via pressing Shift and tilde(~, or the key to the left of the 1 key), or if you use openjk, just press ~, then type in screenshot, and it will save a screenshot inside base/screenshots, (or if you're using a mod that uses +set fs_game in a mod shortcut, look in the folder its running the mod from), then upload it onto imgur like this: 1. click on the blue upload images button at the top of the page 2. go to your main ja base folder and go inside the screenshots folder 3. take the screenshot you took and drag it onto the "drag and drop here" part on the little window that shows up when you press upload images 4. click on start upload, once its done it will take you to a different page with your image, then look for "BBcode (Forums)" on the right of the page 5. when you see it, look under it and you will see a image link, that is your image link, click on it once with left click, then right-click and select Copy 6. paste the link into a post much like this:
- 59 comments
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- 59 comments
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Improving Knights of the Force
swegmaster replied to Lancelot's topic in General Modding Discussions
alright, if the mod does get improved or completely remade with a different name, then first there needs to be a complete list of all the stolen crap and content in kotf, with the names of the authors who made them a lot of people may or may not know this, but there was a kotf 3.0 in development, with actual footage of it on gunyaz's youtube channel, I think I remember it fixed the menu fuckup bug with the character menu biographies that made you force quit via the console, as well as a new tfu push effect, which is the blue blur used in the tfu complete saga savepack mod for kotf -
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Evolution of Combat IV - Main Topic
swegmaster replied to MattFiler's topic in WIPs, Teasers & Releases
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
is it under 50 mb? or are you using an actual download link and putting it on jkhub downloads? or is it being rejected and not approved by a moderator? -
- 36 comments
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- team support
- npc support
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(and 3 more)
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this is just a little section where i sometimes upload videos of the mod, like adding support for it in other mods like, for example below this, Jedi outcast academy: https://www.youtube.com/watch?v=0ipjHR6ttg0
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
well yeah, but then will scerendo's finn and poe at least make it into the mod? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
actually theres also kualan's version as well, which kylo says is actually an updated version of his, before he updated it with a new soundpack and concept art look -
- 36 comments
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- team support
- npc support
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(and 3 more)
Tagged with:
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
https://jkhub.org/files/file/2431-epvii-kylo-ren-concept-version/ here ya go -
okay, could you try making a new repulse anim for when you first use repulse?
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JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
where is your google drive? -
JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
well now i see what you mean, but here's a new idea: how about all the jkgalaxies weapons get used in both jkehhanced versions -
JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
because all the new ja force powers are from the jo multiplayer, due to how at the time jk2 was new with its q3 engine, and the developers made mp after doing sp -
yep, i agree m8
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JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
Alright, for everyone who mistakes this for the jedi academy mod, this is not the case. Remember this topic is about JEDI OUTCAST, not Jedi Academy. -
actually, here's what i think should be changed in the mod: 1. Make repulse a bit more powerful and a bit less sucky, like make it at level 3 actually disintegrate enemies with the disruptor's effect, and change the anim and loop sound different 2. Add ALL of the JK2 features missing from ja, like the galak_mech and the gravity feat, and also the hud from jo 3. have the bryar pistol and dl-44 use the same weapon bind like mots did, like when having the bryar selected, press 2 again to switch to the dl-44, and press 2 again to use the bryar 4. force power enhancements: the ability for grip to hold more enemies as fp level increases, and make lightning not push enemies back that much with the g_knockback level set at like 2000 5. add sfx saber look options, like mbII options, which adds a kylo ren unstable effect, newer rgb blade effects, which i can use to actually make a blade effect similar to maw's blade in dfII, which should also be added in 6. a really big one, which will DEFINITELY take time, and i would recommend not doing it until AFTER version 2.0 is done, adding in ALL the weapons from mbII 7. make force deadly sight not kill allies (definitely wip without a force power icon or strings for it) 8. make all force powers have a level 4 feat like jk and mots (probably not possible but could give it a go)
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JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
i have an idea for the jk2 enhanced mod: what about the ability to have a model other than kyle, like take the ja feature and put it in the mod? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
yeah, i know, i was the one who reported it , it was caused and fixed by none other than....... mrwonko also, @@GPChannel, why are you using revanknight's kylo ren, and not the jkhub user Kylo Ren's Kylo Ren model? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
yeah, use a version before that, although the sabercolor command won't work, it'll give u somethin like do sabercolor 1 -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
also @@Teancum, as a recommendation, as soon as you get all the ui and character stuff back, make a backup in case something goes wrong, such as a random power outage, or a virus infecting your files