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Everything posted by swegmaster
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JA Minecraft Star Wars Skins + Others
swegmaster replied to Zappa_0's topic in WIPs, Teasers & Releases
awesome idea to use character faces as icons! is there an overlay feature on the models like in the real minecraft, where in some of the empty spaces, you could literally put textures in them and it would use a hidden 2nd layer that would cover the head as an overlay -
that looks perfect! is there by any chance a model of it converted for use in ja online?
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oh noes, not jk2files, now i can't get the dark forces mod demo for jedi outcast on there oh wait, i got it uploaded on here
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
why yes, yes it is, i take it it might have been uploaded and linked without permission? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
i did, just not the hilt, but i told gpchannel to use darth martyr's kylo ren hilt -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
well now you have made blades that look EXTREMELY close to the actual kylo ren blades , now if you could brighten the white a little, make the red a little more crimson, it would be perfect i actually already messaged him a pk3 containing everything -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
ok i'll message you -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
i can, although i'm wondering about @@lervish giving permission for it to be used in the mod -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
and are they in the same location as skins? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
well i didn't know the inside of kylo's hood was invisible -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
i have it, but its like 574 kb, and the skin is not in there, either that or it didn't download completely -
model request: could you do the dark forces dark trooper, phases 2 and 3?
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
which one? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
yes, the new kylo model is what i think i remember is in zz_mbmodels1 -
well, there is an ABSOLUTELY AMAZING TOTAL CONVERSION for jedi outcast, its called dark origins, its a tc that lets you play as maul, and has a really great story, with actual new voicelines, have level 3 force powers at the start with a red dual-bladed maul saber(which uses one blade due to having only single-blade), kill mandalorians, serve darth sidious, destroy darth athea, all of that in one mod that you can get right here: http://mrwonko.de/jk3files/Jedi%20Outcast/Mods/Total%20Conversion/34482/
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
um, there is no skin file, just a model.glm and textures/tgas -
Movie Duels 2: Jedi Academy Enhanced Support trouble
swegmaster posted a topic in Modding Assistance
i'm trying to make movie duels 2 have jedi academy enhanced support, but i'm having trouble getting the menus to work! like i can use new game, but i can't use controls, settings, or even exit on the main menu. so could someone help me with the menus? all i did was modify some of the menus, and menus.txt, which the txt is whats causing the problem. i have it laid out like this: // menu defs// {loadMenu { "ui/main.menu" }loadMenu { "ui/main2.menu" }loadMenu { "ui/saber.menu" }loadMenu { "ui/saber_custom.menu" }loadMenu { "ui/saber_custom2.menu" }loadMenu { "ui/saber_rgb.menu" }loadMenu { "ui/saber_rgb2.menu"loadMenu { "ui/character.menu" }loadMenu { "ui/character_rgb.menu"}} loadMenu { "ui/episode.menu" }loadMenu { "ui/episode1.menu" }loadMenu { "ui/episode2.menu" }loadMenu { "ui/episode3.menu" }loadMenu { "ui/rote.menu" } //Episode I loadMenu { "ui/sn.menu" }loadMenu { "ui/sn_jedi.menu" }loadMenu { "ui/sn_sith.menu" } loadMenu { "ui/oot.menu" }loadMenu { "ui/oot_sith.menu" }loadMenu { "ui/oot_jedi.menu" } loadMenu { "ui/dotf.menu" }loadMenu { "ui/dotf_jedi.menu" }loadMenu { "ui/dotf_sith.menu" } //Episode II loadMenu { "ui/ejf.menu" }loadMenu { "ui/ejf_jedi.menu" }loadMenu { "ui/ejf_sith.menu" } loadMenu { "ui/tc.menu" }loadMenu { "ui/tc_jedi.menu" }loadMenu { "ui/tc_sith.menu" } loadMenu { "ui/ga.menu" }loadMenu { "ui/ga_jedi.menu" }loadMenu { "ui/ga_sith.menu" } loadMenu { "ui/gb.menu" }loadMenu { "ui/gb_jedi.menu" }loadMenu { "ui/gb_sith.menu" } loadMenu { "ui/gh.menu" }loadMenu { "ui/gh_jedi.menu" }loadMenu { "ui/gh_sith.menu" } //Episode III loadMenu { "ui/roc.menu" }loadMenu { "ui/roc_sith.menu" }loadMenu { "ui/roc_jedi.menu" } loadMenu { "ui/egg.menu" }loadMenu { "ui/egg_jedi.menu" }loadMenu { "ui/egg_sith.menu" } loadMenu { "ui/po.menu" }loadMenu { "ui/po_jedi.menu" }loadMenu { "ui/po_sith.menu" } loadMenu { "ui/jt.menu" }loadMenu { "ui/jt_sith.menu" } loadMenu { "ui/rt.menu" }loadMenu { "ui/rt_jedi.menu" }loadMenu { "ui/rt_sith.menu" } loadMenu { "ui/am.menu" }loadMenu { "ui/am_jedi.menu" }loadMenu { "ui/am_sith.menu" } loadMenu { "ui/mus.menu" }loadMenu { "ui/mus_jedi.menu" }loadMenu { "ui/mus_sith.menu" } loadMenu { "ui/mof.menu" }loadMenu { "ui/mof_jedi.menu" }loadMenu { "ui/mof_sith.menu" } //ROTE loadMenu { "ui/luke.menu" }loadMenu { "ui/luke_sith.menu" }loadMenu { "ui/luke_jedi.menu" } loadMenu { "ui/vr.menu" }loadMenu { "ui/vr_sith.menu" }loadMenu { "ui/vr_jedi.menu" } loadMenu { "ui/tfu.menu" }loadMenu { "ui/tfu_sith.menu" }loadMenu { "ui/tfu_jedi.menu" } loadMenu { "ui/controls.menu" }loadMenu { "ui/setup.menu" }loadMenu { "ui/quit.menu" } loadMenu { "ui/error.menu" }loadMenu { "ui/vid_warning.menu" }loadMenu { "ui/videodriver.menu" } } -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
alright its been submitted, now i must wait for it to be approved -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
don't worry m8, i've already done a 3rd head just like yours, and since when could we borrow stuff from other games , i think the imperial arc cutter makes the most sense, because why not? the jeron fusion cutter is what i'd say is used by imperials, and the imp arc cutter is the only one with a bit of green -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
actually, i've already done a ep7 screen crawl mod like that, i haven't uploaded it yet, but i'll do it -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
just have someone make a version of this mod with jedi academy enhanced support -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i know that, but the face on the 3rd head looks brighter -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
yeah, i want the new kylo ren model, i can't get it to work in vanilla ja, due to it having no default skin file , also, i've looked in the tfa visual dictionary, and i noticed the kylo ren blades had a bit of yellow between the white and red parts of the blade -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
now, @@Teancum, what face texture did you use for your 3rd head in the kyle customization video -
yeah, thats what i do when using my galen model's custom anims, use the normal anim version with g_char_model "<model name, not the npc name, the actual name of the model folder>", then do the others like g_char_skin_head, g_char_skin_torso, and g_char_skin_legs, which you put a name like head_a1 to use the custom anim version in sp while having non-f'd up anims in sp, set your main playermodel in the char menu to the normal anim version, then in-game, use playermodel galen_jedi_adv, or galen_jedi_adv_hooddown for the no hood version
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