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swegmaster

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Everything posted by swegmaster

  1. ah now i see
  2. @@GPChannel why not just post the link here with mots icons and df2 icons in diff pk3s so that everyone can enjoy? also, is there anything else you wanna retexture?
  3. what game is this from?
  4. yes but what about df2 icons?
  5. okay i can see icons when not at school, they look neat, but wheres the seperated icon version? and can you find out how you keep posting a link to the dropbox home page? the mots yun sith statue link doesn't work again
  6. i see gray icons
  7. you put it on the hub with the yun statue variants?
  8. its a good model reskin, ill say that, but you should post other things on this thread, like yun sith statue and force power icons
  9. updated char soundpack tutorial to say use audacity instead, and how to use that
  10. i can say the first screen looks less "unstable"
  11. off-topic, but @@RevanKnight, Penekowski, maker of the Peneke pack replacement pack for mb2, is having an issue with a model hes combining models into one glm with in blender: at very far distances the ENTIRE model disappears, heres the link, only the glm is needed https://www.dropbox.com/s/9tl866trxx15qpx/rebel.rar?dl=0
  12. not bad for a first attempt, may not be too accurate to the move, but still looks good
  13. mace retired from mapping work in mb2, and jculley isn't doing anything with mapping anymore
  14. dunno, maybe you messed with a setting in radiant?
  15. the one in jeff's dropbox, some ports are his, but most are what i believe to be from darthstiv's kotor pack, but they need updating because some ports are a bit bad, like hk47/hk50 has a bug where guns are aimed some degrees to the right intead of straight forward
  16. dagobah is supposed to be a bonus mission for the mod
  17. Jeff stated he didn't port most of the models, they were from others, i could tell when looking at the actual models that they're common kotor jka models, i stated that he could "improve" most of the models by giving them some stuff from existing base models and maybe fix some bugs like head detachment from atton and odd hands on some models that don't have bending fingers
  18. ugly = no in need of a new model alternative = yes
  19. wait, does finn have any saber offense/defense in his npc file? if not, then thats why its crashing
  20. its not even that much, its just taking some parts from other existing base jka models and then replacing the ones already on the model, then uv mapping them, and some models are already perfect
  21. i think they should have some fixing, you could try it with SOME of the models that need it, like models with odd looking hands and arms, such as sion, and also atton with a head detach issue
  22. something is a little "wrong" with the kotor pack however, one: the atton model seems to be the same model with wierd head detachment thats noticeable if you replace rosh with atton, two: the sion model also seems to be the same as the current ported sion we have, but the arms look a bit wierd, and hands are still not changed
  23. introducing in @@Jeff's dropbox a huge kotor pack, made up of ported models from kotor 1 and 2, as well as one model from tor, complete with proper things like base jka model hands and legs and such: https://www.dropbox.com/sh/jw4a026brkhniwv/AAArYLrZClXp6l9q79gBaMOwa/KOTOR.zip?dl=0
  24. i don't seem to have the issue after that, although i didn't see it beforehand, seems to work, the head does not disappear from a distance
  25. @@RevanKnight, i looked in your pk3s for the model, the files were a bit messy, so i "cleaned them" for ya, and btw, i would like it if sp support and npc support was put in a different pk3 for options, also the other 2 pk3s (mp and no shader) don't need the model or sounds, just delete them and leave the shader in it, so that players put the main model pk3 in base, and then for mp put the other pk3 with the shader file in with it, which would have more z's to get loaded before the main model pk3
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