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Posts posted by swegmaster
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Han Solo soundpack
what game is this from?
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is this workin now?
yes
but what about df2 icons?
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okay i can see icons when not at school, they look neat, but wheres the seperated icon version?
and can you find out how you keep posting a link to the dropbox home page? the mots yun sith statue link doesn't work again
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i see gray icons
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DONE WITH MOTS ICONS
you put it on the hub with the yun statue variants?
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HEY Pals!
I will post here what skin,or what i'm working on when i'm not doing the TFA mod! xD
Hey dudes!
Now because i'm so exicited abour Rogue One, with @@Seven 's help i did a new skin. Captain Cassian Andor from Rogue One
its a good model reskin, ill say that, but you should post other things on this thread, like yun sith statue and force power icons
GPChannel likes this -
updated char soundpack tutorial to say use audacity instead, and how to use that
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I've been procrastinating making a final decision on which version of ren's blade i want to put in the final release for awhile now, so finally trying to make a decision so i can release this mod..I've posted a number of my original versions on here pages back and a newer one recently. So here's another newer version i made with a screenshot of my original for comparison, lemme know what ya'll think.
This one is similar to the recent version i posted but with a bigger core
And one of my original ones for comparison
i can say the first screen looks less "unstable"
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off-topic, but @@RevanKnight, Penekowski, maker of the Peneke pack replacement pack for mb2, is having an issue with a model hes combining models into one glm with in blender: at very far distances the ENTIRE model disappears, heres the link, only the glm is needed
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mace retired from mapping work in mb2, and jculley isn't doing anything with mapping anymore
Merek and AngelModder like this -
So I can't quite figure this out. Since I started mapping again, a bunch of random textures show up as tiny and tiled in-game. They look perfectly fine in Radiant. I've tried pressing S and changing the wrap to Axial or Fit, etc. None of that changes anything. The same texture that's used on a model works fine and looks good. See pics below.
At first I thought it was a problem with my first map, but now it's happening on a new map.
This wasn't an issue a year ago.
I gave my map to @@MagSul to test and he says the textures look fine to him.
I'm also missing a few models in one map. They show up for him, but not me. No errors in the console.
It's really driving me crazy. Any ideas what's going on?
dunno, maybe you messed with a setting in radiant?
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What KOTOR pack? Mind sending me the link in a pm? Thanks
the one in jeff's dropbox, some ports are his, but most are what i believe to be from darthstiv's kotor pack, but they need updating because some ports are a bit bad, like hk47/hk50 has a bug where guns are aimed some degrees to the right intead of straight forward
TheWhitePhoenix likes this -
Why dagobah
dagobah is supposed to be a bonus mission for the mod
TheWhitePhoenix and GPChannel like this -
This is the best kotor pack I have downloaded in a long time, really appreciate the upload! Anyway, anyone know what's up with uthar wynns eyes? They seem to be far back in his head? 0_o
Jeff stated he didn't port most of the models, they were from others, i could tell when looking at the actual models that they're common kotor jka models, i stated that he could "improve" most of the models by giving them some stuff from existing base models and maybe fix some bugs like head detachment from atton and odd hands on some models that don't have bending fingers
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Could you possibly use Ashura's new Clones instead of the old ugly Mars ones?
ugly = no
in need of a new model alternative = yes
JAWSFreelao likes this -
wait, does finn have any saber offense/defense in his npc file? if not, then thats why its crashing
GPChannel likes this -
its not even that much, its just taking some parts from other existing base jka models and then replacing the ones already on the model, then uv mapping them, and some models are already perfect
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i think they should have some fixing, you could try it with SOME of the models that need it, like models with odd looking hands and arms, such as sion, and also atton with a head detach issue
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something is a little "wrong" with the kotor pack however, one: the atton model seems to be the same model with wierd head detachment thats noticeable if you replace rosh with atton, two: the sion model also seems to be the same as the current ported sion we have, but the arms look a bit wierd, and hands are still not changed
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introducing in @@Jeff's dropbox a huge kotor pack, made up of ported models from kotor 1 and 2, as well as one model from tor, complete with proper things like base jka model hands and legs and such: https://www.dropbox.com/sh/jw4a026brkhniwv/AAArYLrZClXp6l9q79gBaMOwa/KOTOR.zip?dl=0
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i don't seem to have the issue after that, although i didn't see it beforehand, seems to work, the head does not disappear from a distance
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@@RevanKnight, i looked in your pk3s for the model, the files were a bit messy, so i "cleaned them" for ya, and btw, i would like it if sp support and npc support was put in a different pk3 for options, also the other 2 pk3s (mp and no shader) don't need the model or sounds, just delete them and leave the shader in it, so that players put the main model pk3 in base, and then for mp put the other pk3 with the shader file in with it, which would have more z's to get loaded before the main model pk3
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try making some starkiller outfits not included in the starkiller outfit pack by @@dark_apprentice, tfu might not have been good, but some of his outfits were, like his bounty hunter disguise and jedi temple dlc robes
JAWSFreelao likes this -
GP Channel's WIP Wampa Cave
in WIPs, Teasers & Releases
Posted
@@GPChannel why not just post the link here with mots icons and df2 icons in diff pk3s so that everyone can enjoy?
also, is there anything else you wanna retexture?