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Posts posted by swegmaster
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with my mapping skills, and probably @@MagSul's if he has the time, i could try level 21, and he could try something like level 8/level 9
TheWhitePhoenix likes this -
if you count placeholders, then most characters are done, just need gorc and pic, grave tuskens, water cyc, drugon, kell dragon, and df2 no goggles imp commando
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for jedi battleground prob use the jk2 recreated version, albiet a bit modified for scripts and maybe diff textures
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Got the bastard in-game with old guy version and clothing randomness.
this guy is legit/!?!?! holy shit
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I'd rather not do that because I still hope that some people would want to help out to get the mod going again but the community doesn't seem to have anyone making original content anymore so I feel like I might be waiting a while.
How about this @, help with the mod and I'll help with MotS, I wanted to do that next if this ever got finished.
help with?
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force icons seperated?
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alt is scripting to remove undying
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this is in dustys patch beta, as a new CLASS_MANDA, which is boba fett class with no undying hardcode, essentially killable
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cannot wait, i wonder about other things you might be doing
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i get crashes with too many npc types, and i heard this saber fight crash shit got fixed in jka enhanced
Nikomaru14 likes this -
At the moment i'm working on a new texture for this face
is it a modified version of the tfu face?
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TFU 1 Tatooine Luke with npc files and shaders
http://www.mediafire.com/download/8pv6tsa678g5w5x/luke_tatooine.zip
because no very advanced shaders like tfu in jka, dat face
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NOTE: As of now Ben's model does not support trueview. For some reason it turns the camera sideways, and I have no idea why. Luke is trueview ready, however.
that same issue happens in other models for some reason, including @@dark_apprentice's adventure robes galen model, an already made body outfitted with a new head, but probably happens in the original mod that had the body, @'s Kylo Ren, and some others i do not remember
TheWhitePhoenix likes this -
Learn to model/texture/map/script/code
the thing that makes unexperienced ones turn and flee
Darth Sion and eezstreet like this -
try maybe arc clone shoulder pads from mb2?
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i have the same issue with adding custom footstep sounds to hk47
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your wip requests on main post are gone m8
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downloading tfu ps2 iso for higher quality sounds
lpriefer01 likes this -
neat, also check discord
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if that dialog box pops up, then look for a thing in the box i think is named change when this appears? i saw that on windows 7, not 10 but should work
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undecrypted file
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Good news guys!
@@Seven was so kind as to help me with the arms! Now I can continue working on it.
Here are the not so good news...
The strangest thing is happening. I don't like how the arm "straps" so I am trying to them. The thing is, I modified the textures (torso_red.png) and replaced the previous in the pk3 using Packscape as always...but when I fired up the game, it still shows the "old straps".
I replaced the texture file with a backup without straps and the straps don't show, as it should. Then I added the straps to the same file, placed in the pk3 again and guess what? It still shows the arms without straps.
I removed the texture file completely just to check I am not crazy (well, crazier than I should) and the arms become invisible as they should, so I am not sure way the strange behavior with the straps textures.
try sending me the file, i will see as to why this might be happening?
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ah now i see
HK-47? or any hk?
in Mod Requests & Suggestions
Posted
as he said, only some of the ports are his, not every model in the zip is ported by him, in fact, thank @@DarthStiv for alot of them